• Title/Summary/Keyword: convergence age

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Topophilia Convergence Science Education for Enhancing Learning Capabilities in the Age of Artificial Intelligence Based on the Case of Challenge Match Lee Sedol and AlphaGo (알파고와 이세돌의 챌린지 매치에서 분석된 인공지능 시대의 학습자 역량을 위한 토포필리아 융합과학 교육)

  • Yoon, Ma-Byong;Lee, Jong-Hak;Baek, Je-Eun
    • Journal of the Korea Convergence Society
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    • v.7 no.4
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    • pp.123-131
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    • 2016
  • In this paper, we discussed learner's capability enhancement education suitable for the age of artificial intelligence (AI) using game analysis and archival research based on the 2016 Google Deepmind Challenge match between AI that possessed the finest deep neural networks and the master Baduk player that represented the best of the human minds. AlphaGo was a brilliant move that transcended the conventional wisdom of Baduk and introduced a new paradigm of Baduk. Lee Sedol defeated AlphaGo via the 'divine move and Great idea' that even AlphaGo could not have calculated. This was the triumph of human intuition and insights, which are deeply embedded in human nature as well as human courage and strength. Convergence science education that cultivates student abilities that can help them control machines in the age of AI must be in the direction of developing diverse human insights and positive spirits embedded in human nature not possessed by AI via implementing hearts-on experience and topophilia education obtained from the nature.

Convergence Effect of College Students Knowledge on the Elderly and Recognition of Retirement on the Preparation for Retirement (대학생의 노인에 대한 지식과 노후인식수준이 노후준비에 미치는 융합적 영향)

  • Park, Jeeyeon
    • Journal of the Korea Convergence Society
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    • v.11 no.2
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    • pp.61-67
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    • 2020
  • The purpose of this study is to find out impact of level of awareness about old age, knowledge of the elderly and preparing for later life on college students in Korea. The study was composed of 133 students who were studying in 4-year system at colleges. Data were collected from October 1st to November 31st, 2019. Data analysis included an independent t-test, ANOVA, Pearson correlation coefficients and multiple regression using the SPSS 19.0 program. As a result of this study, factors influencing the subject's preparing for later life included knowledge of the elderly (β = 0.21, p = .012), men (β = 0.28, p = .001), and level of awareness about old age (β = 0.23, p =. 005), and the accounting power of these factors was 18% in total (F=9.14, p<.001). The results of this study suggest that understanding of the elderly must be improved in order to effectively prepare for later life and gender should be taken into account when planning for intervention.

A Study on the Influence of Job-Embeddedness to Innovation Behavior in the convergence age (융·복합 시대의 직무 임베디드니스가 혁신행동에 미치는 영향에 관한 연구 - 직무의미성의 조절효과를 중심으로 -)

  • So, Byung-Sam;Lee, Sun-Kyu;Kang, Eun-Gu;Kim, Yuen-Kyu;Ku, Seong-Deug;Choi, Byung-Chul
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.57-67
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    • 2015
  • Recently corporations are faced with the age of convergence technology, so manny corporations recognize the importance of human resources. Therefore, the organization has attracted and remained the necessary human resources to continued growth. Accordingly, This study investigated the impacts of Job embeddedness on Innovation Behavior. In addition, examined the moderating effects of Job Meaning. As a result, Job Embeddedness positively affected to Innovation Behavior, the moderating effect of Job meaning had significant effected. This research provides; 1) When the relationship is maintained stably, the organization's innovation is promoted. 2) Job meaning with individuals can enhance the innovation.

The Degree of Age-Friendliness of Living Environments Perceived by the Aged - Focused on the Physical Environments of Busan Metropolitan - (고령자가 인지하는 생활환경의 고령친화정도 - 부산광역시 물리적 환경을 중심으로 -)

  • Kim, Soo young;Lee, Jae jung;Oh, Chan ohk
    • Design Convergence Study
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    • v.15 no.2
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    • pp.203-222
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    • 2016
  • The age-friendly environments have the benefits that they provide not only the elderly, but also the disabled, children, pregnant, and young persons with the convenient environments. The study examined how degree the aged perceived their physical living environments were age-friendly. The data were collected from 525 old peoples living in Busan using by the person to person interview. All 34 items related to the age-friendliness of outdoor space and building, traffic, and housing were analyzed. The aged perceived that the agefriendliness of their living environments were mid-range. This implies that the improvements of their physical living environments were needed. The age-friendliness of housing area was the lowest among three areas. This means that the alternatives for improving the old persons' houses were needed. The characteristics which affected the aged' perception of the age-friendliness of physical living environments were economic level, housing type, home-ownership, and health condition.

Value Evaluation on the Experience Space of the Age-friendly Product (고령친화용품 체험공간에 대한 가치 평가)

  • Oh, Chan Ohk;Joo, Soo Hyun;Jin, Jae Moon;Kim, Soo Young
    • Design Convergence Study
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    • v.16 no.3
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    • pp.17-37
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    • 2017
  • The purpose of this study is to evaluate the value of the center of age-friendly goods to confirm the public value of the center. 152 elderly participants, either who have utilized the center themselves or who have experienced the center indirectly through the image have participated in the study. The experience of age-friendly product center was evaluated by the contingent valuation method, which is widely used in the public services. A double-bounded dichotomous choice (DB-DC) log-logistic model and a log-normal model were conducted. As the result of the estimation, the truncated mean of the log-logistic model was 3,401 Korean won, with the mean of 4,937 won. In addition, the truncated mean of the log-normal model was 3,433 won, with the mean of 4,144 won. Elderly who have not experienced the center placed a higher value on the center, compared to the experienced elderly. The results imply the necessity to enlarge the opportunity for future suppliers to experience the center for age-friendly products, in order to improve their objective understandings. In addition, the necessity of expanding exhibition products and applying age-friendly designs is proposed, to offer various attractive experiences to elderly.

Parameter Estimation for Age-Structured Population Dynamics

  • Cho, Chung-Ki;Kwon, YongHoon
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • v.1 no.1
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    • pp.83-104
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    • 1997
  • This paper studies parameter estimation for a first-order hyperbolic integro-differential equation modelling one-sex population dynamics. A second-order finite difference scheme is used to estimate parameters such as the age-specific death-rate and the age-specific fertility from fully discrete observations on the population. The function space parameter estimation convergence of this scheme is proved. Also, numerical simulations are performed.

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The Influence of Smoking Behavior on Chronic Diseases in Korean Adults (한국 성인의 흡연 행태가 만성질환 유병에 미치는 영향)

  • Park, Jee-Yeon;Gu, Hye-Ja
    • Journal of Convergence for Information Technology
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    • v.10 no.3
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    • pp.151-162
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    • 2020
  • This study was to find out the influence of smoking behavior in Korean adults on chronic diseases using data from the seventh Korea national health and nutrition examination survey(KNHANES VII-2) 2017. The subjects were 6,193. The data were analyzed by frequency analysis, x2 test and logistic regression analysis using SPSS 25 complex samples Win program. The main findings were that smoking age and smoking behavior were considered as early as the age of smoking, and in case of smoking in the past, the prevalence of chronic disease increased 1.30 times and 2.75 times, respectively. When the subjects' health behaviors and demographic characteristics were simultaneously corrected, the higher the age was, the more they were 0.25 times higher and 0.34 times higher than the graduate level of education. As a result, it is necessary to improve lifestyles such as obesity and lack of exercise, to reduce the prevalence of chronic disease in Korean adults, and to pay attention to younger age groups. There is a need to develop interdisciplinary convergent approaches with great interest.

Mathematics and Disciplinary Convergence (수학과 학문융합)

  • Park, Chang-Kyun
    • Journal for History of Mathematics
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    • v.23 no.1
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    • pp.67-78
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    • 2010
  • This paper aims to show the role of mathematics in the age of disciplinary convergence. Classifying disciplinary convergence into three levels by its degree, I claim that mathematics can contribute to disciplinary convergence in three aspects: theoretical, linguistical, and spiritual. Then I assert that there is a corresponding relationship between three levels of convergence and three contributing aspects.

Physical activity convergence contents for health care of the elderly (융합형 노인건강관리 신체활동 콘텐츠)

  • Kang, Sunyoung;Kang, Seungae
    • Convergence Security Journal
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    • v.15 no.7
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    • pp.63-68
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    • 2015
  • In rapid aging society, the disease prevention and management for healthy life of the elderly is very important. Regular physical activity is known to be a useful intervention for the physical and mental health of the elderly. In this study, we explore the convergence contents using IT technology as the intervention for encouraging the regular physical activity in the elderly. There are u-Healthcare and serious game as the convergence of health care and IT technology, and the serious game which is added special purpose such as education, training, and treatment to the fun-one of the game element- can be suitable to provide a variety of contents that leads to physical activity in the elderly. The contents inducing physical activities are "Puffer(ATARI, USA)", "WiiFit(Nintendo, JAPAN)", "Age Invaders(MXR Lab, SINGAPORE)", "Xbox $360^{\circ}$+kinect(Microsoft, USA)", "Tangible bicycle game(Donsin Univ., KOREA)", and "3D Gateball game(Soongsil Univ., KOREA)", and these contents can help health care of the elderly. By increasing physical activity through the use of these contents, it will be able to promote physical fitness and body function required in daily life, disease prevention, and maintain health in the elderly.