• Title/Summary/Keyword: convergence UI

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Comparison of various structural damage tracking techniques based on experimental data

  • Huang, Hongwei;Yang, Jann N.;Zhou, Li
    • Smart Structures and Systems
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    • v.6 no.9
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    • pp.1057-1077
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    • 2010
  • An early detection of structural damages is critical for the decision making of repair and replacement maintenance in order to guarantee a specified structural reliability. Consequently, the structural damage detection, based on vibration data measured from the structural health monitoring (SHM) system, has received considerable attention recently. The traditional time-domain analysis techniques, such as the least square estimation (LSE) method and the extended Kalman filter (EKF) approach, require that all the external excitations (inputs) be available, which may not be the case for some SHM systems. Recently, these two approaches have been extended to cover the general case where some of the external excitations (inputs) are not measured, referred to as the adaptive LSE with unknown inputs (ALSE-UI) and the adaptive EKF with unknown inputs (AEKF-UI). Also, new analysis methods, referred to as the adaptive sequential non-linear least-square estimation with unknown inputs and unknown outputs (ASNLSE-UI-UO) and the adaptive quadratic sum-squares error with unknown inputs (AQSSE-UI), have been proposed for the damage tracking of structures when some of the acceleration responses are not measured and the external excitations are not available. In this paper, these newly proposed analysis methods will be compared in terms of accuracy, convergence and efficiency, for damage identification of structures based on experimental data obtained through a series of laboratory tests using a scaled 3-story building model with white noise excitations. The capability of the ALSE-UI, AEKF-UI, ASNLSE-UI-UO and AQSSE-UI approaches in tracking the structural damages will be demonstrated and compared.

A Study on Integrated Billing System for Multi-language (통합 빌링 시스템 다국어 버전에 관한 연구)

  • Kim, Nam-Hoon;Lee, Tong-Queue;Jung, Suk-Yong;Park, Hae-Yong
    • Journal of the Korea Convergence Society
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    • v.3 no.3
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    • pp.1-5
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    • 2012
  • In this paper, we developed integrated billing system for multi-language. It is very easy to customize for other language and also It has functions in integrated billing system. Whenever administrator insert UI message data for other language, we can make billing packages for its own country to service integrated billing policy.

A Study on Usability Improvement of Instagram for Users in their 40s and 50s (40~50대 사용자 유입을 위한 인스타그램 사용성 개선에 관한 연구)

  • Yu, Sung-ho
    • Journal of the Korea Convergence Society
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    • v.9 no.9
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    • pp.177-182
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    • 2018
  • Recently, the use of SNS has been steadily increasing in the 40s and 50s in Korea. In order to increase the number of users in the global service brand, such as Instagram, facing the limit situation of new users, 40 ~ 50 new entrants are needed. However, 40 ~ 50s in Korea are not easily able to use these services because they have difficulties in these services. In this study, usability test is performed in terms of UX / UI about what is difficult for users in 40 ~ 50s to use in instagram, and what is the barriers to entry compared to domestic service The results are as follows. First, when localizing a global service, it is easy to understand, not a simple translation, and proper labeling should be considered. Second, major and frequently used functions should be considered to be intuitive to simplify the depth. Third, the design should be improved to increase the recognition rate of icons in terms of GUI. If possible, the combination of text and icons provided good results.

IoT based Smart Health Service using Motion Recognition for Human UX/UI (모션인식을 활용한 Human UI/UX를 위한 IoT 기반 스마트 헬스 서비스)

  • Park, Sang-Joo;Park, Roy C.
    • Journal of the Institute of Convergence Signal Processing
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    • v.18 no.1
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    • pp.6-12
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    • 2017
  • In this paper, we proposed IoT based Smart Health Service using Motion Recognition for Human UX/UI. Until now, sensor networks using M2M-based u-healthcare are using non-IP protocol instead of TCP / IP protocol. However, in order to increase the service utilization and facilitate the management of the IoT-based sensor network, many sensors are required to be connected to the Internet. Therefore, IoT-based smart health service is designed considering network mobility because it is necessary to communicate not only the data measured by sensors but also the Internet. In addition, IoT-based smart health service developed smart health service for motion detection as well as bio information unlike existing healthcare platform. WBAN communications used in u-healthcare typically consist of many networked devices and gateways. The method proposed in this paper can easily cope with dynamic changes even in a wireless environment by using a technology supporting mobility between WBAN sensor nodes, and systematic management is performed through detection of a user's motion.

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A Study on the amusement Experience of Mobile Music Play in the MZ Generation (MZ세대의 모바일 음악재생에 대한 유희적 경험 연구)

  • Lee, Ji-Su;Choe, Jong-Hoon
    • Journal of the Korea Convergence Society
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    • v.12 no.12
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    • pp.177-183
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    • 2021
  • Unlike the value-oriented tendency of the older generation, the MZ generation, which is emerging as a new consumer, values individual happiness and satisfaction by recognizing consumption as a kind of play, and clearly reveals its playful characteristics compared to other generations. Therefore, this study identified users' needs for interaction elements that can give a playful stimulus to the music player UI, a key function of the music streaming app, one of the universal play activities of the MZ generation. Through previous studies, the concept and characteristics of microinteraction and gamification that can be used as play elements and the relationship between play and art as well as playful characteristics of the MZ generation were summarized. In addition, the current status was identified through case analysis of the existing music app's music player UI and user interviews were conducted through contextual inquiry methods. Afterwards, I was able to identify the positive need to apply playful elements to the music player UI through analysis of user behavior patterns, and based on this, I discovered the possibility of providing an immersive music listening experience through playful interaction.

Study on Active Learning & Facilitation Convergence Education Program for Enhancing Core Competency (4C) (핵심역량(4C) 증진을 위한 액티브러닝과 퍼실리테이션 융합 교육프로그램 연구)

  • Chung, Yoo Kyung
    • Smart Media Journal
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    • v.8 no.1
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    • pp.67-73
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    • 2019
  • This study investigates Active Learning and Facilitation Convergence Education Program which can improve core competency to cope with vocational education in the fourth industrial revolution era. I applied the integrated advantages of Active Learning which enhances 'problem solving skill' and those of Facilitation for creative thinking idea to application design process coursework and verified the effectiveness of such education method through student satisfaction survey. I also designed application contents for the students who are familiar with the mobile environments and UI contents for data visualization which can help those students to improve their skills in software. Every coursework was conducted as a team project. As a result, Active Learning and Facilitation Convergence Education Program is found to be helpful in improving the basic skills and competencies required in college education. I hope this work helps to reduce the educational gap between industry and professional colleges.

A Study on Proposing an Interaction Design Prototype that Reflects User Behavior Elements for VR Collaboration Tool (VR 협업 툴을 위한 사용자 행동 요소를 반영한 인터랙션 디자인 프로토타입 제안 연구)

  • Shin, Jongeun;Kang, Jeannie
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.4
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    • pp.645-661
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    • 2024
  • Today, the development of new technologies due to the 4th industrial revolution requires work performance methods such as non-face-to-face collaboration. In response to this, various VR collaboration tools are emerging, but VR collaboration tools for brainstorming, which are used in collaboration or design development work, are not provided. Therefore, despite the advantages and possibilities of VR for non-face-to-face collaboration, there are limitations in practical use. Accordingly, the development of VR collaboration tools in a digitalized work environment is necessary, and research on UI design development for this is required. The purpose of this study is to propose a VR collaboration tool prototype by developing an interaction UI design that applies user hand behavior elements that appear during collaboration sessions through user research. This study was a qualitative study. The research method was to conduct user research through observation and in-depth interviews, and as a result of analyzing the data obtained from this, five types of user hand behavior elements were derived. In this study, an interaction UI design was developed that reflects hand gestures as behavioral elements. And using Unity and the Oculus Integration SDK Kit, we created a prototype VR collaboration tool that can be used without a controller. As a result of conducting a user evaluation of the prototype produced in this study, it was found that users had difficulty making hand gestures accurately, and it was possible to find areas for improvement in UI design. It is expected that this study will help develop interaction UI design for VR collaboration tools that can increase work efficiency.

Design of Improved UI of Automatic Parking Management System using License Plate Recognition (번호판 인식을 통한 자동 주차관리 시스템의 개선된 UI 설계)

  • Kim, Bong-Gi
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.2
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    • pp.1083-1088
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    • 2014
  • Recently, due to advances in both imaging technology and ICT, various types of image processing services became available and the application services of these two technologies are diversifying. Recognition of vehicle license plates is used in places where vehicle information is needed such as in parking management. However, existing systems have economic disadvantages like issuing parking tickets and attaching unnecessary equipment. In order to solve these problems, we designed and implemented automatic parking management system through recognition of vehicle license plates by using emguCV that is based on OpenCV. Additionally, we designed improved UI to handle the entire parking management situation which include information such as details of each parking vehicle, parking time and remaining parking spaces without screen movement. This improved UI is implemented with the use of WPF which is the latest technology in user program development. The emguCV used in this paper showed the most optimized performance in Intel based environment. With it, we obtained the result of within 0.5 seconds of recognition processing time and over 90% of recognition rate. Through improved UI, the manager could both simply and intuitively manage the entire system.

Implementation of an User Interface Developing Tool for 3D Simulator (3차원 시뮬레이터의 사용자 인터페이스 개발 도구 구현)

  • Yoon, Ga-Rim;Jeon, Jun-Young;Kim, Young-Bong
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.504-511
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    • 2016
  • 3D simulation programs or games on a smart phone and a personal computer have often employed 3D graphic processing techniques and 3D graphical views. However, the user interfaces in those 3D programs have sticked to take a typical 2D style user interface and thus the combination of a 2D user interface view and a 3D simulation view give us a mismatched sense. Since a 2D user interface has been based on the windows controls, it causes sometime DC conflicts between a simulation view and an interface view. Therefore, we will implement the UI developing tool which can be inserted into the pipeline structure for the development of a 3D simulation software and also follows the view-handler design pattern in Microsoft windows system. It will provide various graphical effects such as the deformation of UI depending on the view direction of simulation view and the sitting pose of user. This developing tool gives the natural user interface which heightens the sense of unity with a given 3D simulation view.

A study on the UI design and program development for integrated management of carbon data in city (도시 탄소데이터 통합관리를 위한 프로그램 설계 방안 및 UI 연구)

  • Park, Jun-Hyoung;Kim, Seong-Sik;Kim, Jong-Woo;Choi, Guei-Tai
    • Journal of the Korean Solar Energy Society
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    • v.33 no.2
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    • pp.108-117
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    • 2013
  • Studies on the regulation and measurement of greenhouse gases(GHGs) emissions have been carrying out for global wanning. In order to reduce greenhouse gas emissions, many countries have been promoting the Emissions Trading System and projects of the Joint Implementation(JI) and Clean Development Mechanism(CDM). These country's GHG emissions have been measured calculation criteria based on the Intergovernmental Panel on Climate Change(IPCC) Guidelines. In order to respond to GHGs regulation, in each country, it is planing to build a Low-Carbon City. The system has been developed for calculating GHGs emissions from companies and institutions in their respective countries. However, the system can monitor the GHGs per city, has not been developed. In this paper, it is studied to design the User Interface and to develop integrated monitoring program for Low-carbon city. This program will make possible monitoring and management, statistics, and reports written by using each data in units of cities.