• Title/Summary/Keyword: contents scene

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A Study on Development of Oil Spill Response Training Courses in Korea (우리나라 유류오염 방제교육과정 개발에 관한 연구)

  • Yun, Jong-Hwui;Kim, Gwang-Soo;Cho, Dong-Oh;Cho, Hyun-Seo
    • Proceedings of KOSOMES biannual meeting
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    • 2009.06a
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    • pp.17-24
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    • 2009
  • In this paper, the authors carried out the study to develop oil spill response training courses for competent responders examining IMO guidelines, response training courses of maritime development countries and Korea response. According to a result of study, fundamental training courses are to be established on the basis of IMO guideline, and also to prepare pre-arranged brief course like Basics of Spill Response for beginner. The courses should be step-by-step related with mutual continuous contents, and more times are given to on-site training for basic course and to classroom lecture with desk-top exercise for advanced course. Besides, SCAT shall be added to shoreline cleanup course, finally it is advisable that total 9 types of courses are established with additional refresh course.

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A Study of 3D Sound Modeling based on Geometric Acoustics Techniques for Virtual Reality (가상현실 환경에서 기하학적 음향 기술 기반의 3차원 사운드 모델링 기술에 관한 연구)

  • Kim, Cheong Ghil
    • Journal of Satellite, Information and Communications
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    • v.11 no.4
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    • pp.102-106
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    • 2016
  • With the popularity of smart phones and the help of high-speed wireless communication technology, high-quality multimedia contents have become common in mobile devices. Especially, the release of Oculus Rift opens a new era of virtual reality technology in consumer market. At the same time, 3D audio technology which is currently used to make computer games more realistic will soon be applied to the next generation of mobile phone and expected to offer a more expansive experience than its visual counterpart. This paper surveys concepts, algorithms, and systems for modeling 3D sound virtual environment applications. To do this, we first introduce an important design principle for audio rendering based on physics-based geometric algorithms and multichannel technologies, and introduce an audio rendering pipeline to a scene graph-based virtual reality system and a hardware architecture to model sound propagation.

Understanding Soil by Cartoons (카툰(Cartoon)을 통한 토양의 이해)

  • Kim, K.H.;Hyun, H.N.
    • Korean Journal of Soil Science and Fertilizer
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    • v.42 no.spc
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    • pp.51-56
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    • 2009
  • Numerous methods can be employed to teach students and farmers on soil science and fertilizer. The cartoon is one of the most effective teaching aids both for instructors and students. Instructor becomes a director of the cartoon to organize the framework of story based on the chapter of lecture. Director should adapt the regular sentence on soil science into the short and concise scenario suitable for the visual expression of the cartoon, followed by the selection of the scene for drawing. Next is to cast the instructor for the role of actor or sometimes supporter. After casting, the director starts to draw each cut of the cartoon in sequence. I published the cartoons in weekly serials in the farmer's newspaper for three years. Each cartoon was composed of eighteen cuts and formatted with the introductory, main and conclusive issues. Cartoon started with dialogues between the cast on subject to stimulate the interest by farmers, inserted the tables and graphs for the scientific knowledge and summarized the chapter. Major contents covered in the cartoons were glossary, nutrient uptake, pH, salt accumulation, moisture, pollution, chemical fertilizer, compost and other general aspects of soils. Cartoons had been very popular serial of the newspaper and are archived in the web for reviewing.

A Study on Correcting Virtual Camera Tracking Data for Digital Compositing (디지털영상 합성을 위한 가상카메라의 트래킹 데이터 보정에 관한 연구)

  • Lee, Junsang;Lee, Imgeun
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.11
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    • pp.39-46
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    • 2012
  • The development of the computer widens the expressive ways for the nature objects and the scenes. The cutting edge computer graphics technologies effectively create any images we can imagine. Although the computer graphics plays an important role in filming and video production, the status of the domestic contents production industry is not favorable for producing and research all at the same time. In digital composition, the match moving stage, which composites the captured real sequence with computer graphics image, goes through many complicating processes. The camera tracking process is the most important issue in this stage. This comprises the estimation of the 3D trajectory and the optical parameter of the real camera. Because the estimating process is based only on the captured sequence, there are many errors which make the process more difficult. In this paper we propose the method for correcting the tracking data. The proposed method can alleviate the unwanted camera shaking and object bouncing effect in the composited scene.

A Study on Analyzing Caption Characteristic for Recovering Original Images of Caption Region in TV Scene (원 영상 복원을 위한 TV 자막 특성 분석에 관한 연구)

  • Chun, Byung-Tae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.4
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    • pp.177-182
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    • 2010
  • Research on recovering original images from captions has been widely done in a reusability point of view. In usual, dynamic images imported from foreign countries often have captions of foreign languages, so it is necessary to translate them into one's language. For the natural exchange of captions without loss of original images, recovering the images corresponding to captions is necessary. However, though recovering original images is very important, systematic analysis on the characteristics of captions has not been done yet. Therefore, in this paper, we first survey the classification methods of TV programs at academic worlds, broadcasting stations, and broadcasting organizations, and then analyses the frequency of captions, importance of caption contents, and necessity of recovering according to their types. Also, we analyze the characteristics of captions which are significantly recognized to be necessary to recover, and use them as recovering information.

How Does the Movie Affect Child Actors (Actresses) on Piaget's Cognitive Developmental Theory? (피아제의 인지발달학적 측면에서 영화가 아동 배우에게 어떠한 영향을 미치는가?)

  • Kim, Bongseog;Park, Jiung;Hwang, Jun-Won;Yoo, Hee-Jeong;Kwack, Young-Sook;Bahn, Geon Ho
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.24 no.2
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    • pp.65-70
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    • 2013
  • Many child actors have appeared in various movies as the Korean film industry continues to evolve. As more children appear in violent and raunchy scenes, there are more concerns about the movie's effect on child actors. In some Western countries, many strategies have been developed for child actors, but for the Korean movie industry, the conditions are still poor for them. Although children who enter the concrete operational period are able to think logically and systematically, they are yet limited by their experiences. Adolescents in the formal operational period try to deal with all of the possibilities and assumptions logically and systematically with freedom from realistic contents and experiences. This period is very important because adolescents become more sensitive to others' feelings and they should develop their ego identity. Several studies have reported the indirect experiences through media including how the movie affected children and adolescents negatively. Depending on the individual's morality, judgment and emotional status, these effects were variable and inconsistent and could be relieved by several interventions. We could anticipate much bigger emotional effect on child actors who are acting directly and then are confronting themselves in the scene. Therefore, we suggest that the emotional effects of the movies on child actors can be managed properly by considering children's cognitive ability and emotional status, and establishing protective strategies before they are exposed to problematic scenes. Of course, it should be followed by evaluating them after the exposure and with follow-up management, if necessary.

Design and Implementation of Automated Detection System of Personal Identification Information for Surgical Video De-Identification (수술 동영상의 비식별화를 위한 개인식별정보 자동 검출 시스템 설계 및 구현)

  • Cho, Youngtak;Ahn, Kiok
    • Convergence Security Journal
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    • v.19 no.5
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    • pp.75-84
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    • 2019
  • Recently, the value of video as an important data of medical information technology is increasing due to the feature of rich clinical information. On the other hand, video is also required to be de-identified as a medical image, but the existing methods are mainly specialized in the stereotyped data and still images, which makes it difficult to apply the existing methods to the video data. In this paper, we propose an automated system to index candidate elements of personal identification information on a frame basis to solve this problem. The proposed system performs indexing process using text and person detection after preprocessing by scene segmentation and color knowledge based method. The generated index information is provided as metadata according to the purpose of use. In order to verify the effectiveness of the proposed system, the indexing speed was measured using prototype implementation and real surgical video. As a result, the work speed was more than twice as fast as the playing time of the input video, and it was confirmed that the decision making was possible through the case of the production of surgical education contents.

University's the UCC Project Teaching and Learning Model Development and its Application (대학의 UCC 프로젝트 교수·학습 모형 개발 및 적용)

  • Kwon, Myung-Soon;Kan, Jin-Sook
    • Journal of Fisheries and Marine Sciences Education
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    • v.25 no.4
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    • pp.937-957
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    • 2013
  • This study was conducted for the purpose of developing the UCC project teaching and learning model based on the rationale which are applicable effectively in the field of university education. Firstly, we have designed the rationale based on the research of documents and preceding researches about teaching method models. Secondly, we have developed the UCC project teaching and learning model. the UCC project teaching and learning model based on the rationale was assessed by the professional formative evaluation group and tested in the field of university education in advance and thereafter. It was finally rectified and supplemented. Particularly, any corrections were to be made repeatedly in the stage of developing of the UCC project. And also, during the assessment and arrangement process, it was designed for the study participants to feel a sense of achievement as learners who combine knowledge and attitudes toward participants'subjects of the curriculum and professional vocational skills by performing the nursing science training scene which could happen in the field. Thirdly, the final version of the UCC project teaching and learning model was verified in its effectiveness by being applied in the field of the nursing science education in the $2^{nd}$ step. As a result, we noticed that learners diverse abilities were improved through systemic process and performing elements such as teaching plan which was needed for designing the UCC project in the field, making storyboard and skills for making video contents. We hope that the UCC project teaching and learning model in this study will be used by the students for designing, developing and utilizing educational UCCs which are necessary in industrial fields and it will contribute for training university students as professionals having the practical skills in the field.

An Extended TIP Technique for Android Platform (Android Platform에서의 확장된 TIP 기술)

  • Kim, Young-Ja;Lee, Yon-Sik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.57-63
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    • 2012
  • TIP technology enables navigation of the internal contents of images by extracting geometry information from two-dimensional drawing or a picture and generating three-dimensional effects from extracted information. The technology can be applied to a variety of practical fields including game, entertainment, education, public relations and so on. This paper proposes extended application of TIP technology and realization method for smart devices using OpenGL ES Library for Android platform. Considering problems associated with a foreground object extraction, the proposed method uses vanishing points chosen by the user to facilitate more realistic scene configuration. Then, method acquires three-dimensional background model using OpenGL ES Library, develops three-dimensional virtual space and enables image navigation via camera viewpoint conversion. The experimental image is made on Android 2.1 and OpenGL ES 1.0 using the image taken on devices built on the Android platform. Thus, the proposed technology can be implemented to various smart devices built on the Android platform at lower cost and in less time.

Non-Photorealistic Rendering Using CUDA-Based Image Segmentation (CUDA 기반 영상 분할을 사용한 비사실적 렌더링)

  • Yoon, Hyun-Cheol;Park, Jong-Seung
    • KIPS Transactions on Software and Data Engineering
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    • v.4 no.11
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    • pp.529-536
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    • 2015
  • When rendering both three-dimensional objects and photo images together, the non-photorealistic rendering results are in visual discord since the two contents have their own independent color distributions. This paper proposes a non-photorealistic rendering technique which renders both three-dimensional objects and photo images such as cartoons and sketches. The proposed technique computes the color distribution property of the photo images and reduces the number of colors of both photo images and 3D objects. NPR is performed based on the reduced colormaps and edge features. To enhance the natural scene presentation, the image region segmentation process is preferred when extracting and applying colormaps. However, the image segmentation technique needs a lot of computational operations. It takes a long time for non-photorealistic rendering for large size frames. To speed up the time-consuming segmentation procedure, we use GPGPU for the parallel computing using the GPU. As a result, we significantly improve the execution speed of the algorithm.