• Title/Summary/Keyword: contents scene

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A Study on Digital Video Library Development for Semantic-Sensitive Retrieval (시맨틱 검색을 위한 디지털 비디오 라이브러리 구축에 관한 연구)

  • Jang, Sang-Hyun;Lim, Seok-Jong
    • Journal of Information Management
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    • v.37 no.4
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    • pp.93-104
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    • 2006
  • With the advancement of internet and video compression technology, there has been an increasing demand for video, and producted a large quantity contents of UCC. Therefore, Semantic-sensitive retrieval and construction for digital video library is more in demand than ever. However, it is extremely difficult to categorize and label scenes in any video automatically for searching wanted scene. This study proposes a method to extract certain scenes and analyze the video content, and shows the experimental results after categorizing 5 sports news(soccer, baseball, golf, basketball, and volleyball).

Enhancement Method of Depth Accuracy in DIBR-Based Multiview Image Generation (다시점 영상 생성을 위한 DIBR 기반의 깊이 정확도 향상 방법)

  • Kim, Minyoung;Cho, Yongjoo;Park, Kyoung Shin
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.9
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    • pp.237-246
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    • 2016
  • DIBR (Depth Image Based Rendering) is a multimedia technology that generates the virtual multi-view images using a color image and a depth image, and it is used for creating glasses-less 3-dimensional display contents. This research describes the effect of depth accuracy about the objective quality of DIBR-based multi-view images. It first evaluated the minimum depth quantization bit that enables the minimum distortion so that people cannot recognize the quality degradation. It then presented the comparative analysis of non-uniform domain-division quantization versus regular linear quantization to find out how effectively express the accuracy of the depth information in same quantization levels according to scene properties.

Content Production for Royal Rituals Attire through Uigwe Banchado in the Joseon Dynasty (조선시대 의궤 반차도를 통한 왕실의례복식 콘텐츠 제작)

  • Cha, Seoyeon
    • Journal of the Korean Society of Clothing and Textiles
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    • v.43 no.4
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    • pp.521-531
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    • 2019
  • Uigwe Banchado are paintings of court events and royal ceremonies of the Joseon dynasty. The paintings record national events and ceremonial rituals performed by the Joseon royal family, such as marriages, celebrations, enthronements, processions to royal tombs, and archery ceremonies. This record provides a combination of information about the event's appearance, including preparation, procedure, people involved, reproductions worn by the participants, and the items used at that time. Through the realistic depictions painted in the Uigwe Banchado, in particular, one can grasp the scene of events at the time and reproduce the diverse attire worn by participants in the event. Based on 31 representative Uigwe Banchado, 550 knowledge nodes were written. These include 31 royal protocols, 41 attires, 136 clothes, 8 storage facilities, 120 objects, 55 people, 33 places and 83 concepts. The meaningful relationships between each node can be explored via a network graph. Digital illustrations of the 41 attires were created to aid in the understanding of Joseon dynasty royal ceremonial ritual attire.

A Study on the Space Organization of Hwaho-Village, Jeongeup, During the Japanese Colonial Period (일제강점기 정읍 화호마을의 공간구성에 관한 연구)

  • Kim, Seong-Ho;Shin, Byeong-Uk;Kim, Seok-Hee
    • Journal of the Korean Institute of Rural Architecture
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    • v.24 no.4
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    • pp.97-106
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    • 2022
  • During the Japanese colonial period, Japan exploited the entire Korean Peninsula and targeted not only cities but also rural areas. The exploitation of rural area was accelerated with the support of Oriental colonization Company and The countryside was a living scene of direct exploitation. However, most of the research was concentrated in representative port cities such as Kunsan, which transports logistics such as rice and grains. There was insufficient research on how Japanese entered the country, how Korean were plundered, and the rural villages that were the target of exploitation. The contents of hi-exploitation were also historical and historical humanities such as colonial land ownership and farm management, and the spatial structure of the existing traditional villages were insufficiently investigated. Hwaho-ri, Shin Taein-eup, Jeollabuk-do, centered on Yongseo Village, there are many traces of farm houses, hospitals, employee residences, schools, churches, and Oriental colonization Company This study aims to study what changes traditional rural villages have brought by the Japanese colonial rule, centering on Hwaho-ri Village.

A Study on H.264/AVC Video Compression Standard of Multi-view Image Expressed by Layered Depth Image (계층적 깊이 영상으로 표현된 다시점 영상에 대한 H.264/AVC 비디오 압축 표준에 관한 연구)

  • Jee, Innho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.1
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    • pp.113-120
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    • 2020
  • The multi-view video is a collection of multiple videos capturing the same scene at different viewpoints. Thus, there is an advantage of providing for user oriented view pointed video. This paper is suggested that the compression performance of layered depth image structure expression has improved by using more improved method. We confirm the data size of layer depth image by encoding H.264 technology and the each performances of reconstructed images. The H.264/AVC technology has easily extended for H.264 technology of video contents. In this paper, we suggested that layered depth structure can be applied for an efficient new image contents. We show that the huge data size of multi-view video image is decreased, and the higher performance of image is provided, and there is an advantage of for stressing error restoring.

Smart CCTV Security Service in IoT(Internet of Things) Environment (사물인터넷 환경에서 스마트 CCTV 방범 서비스)

  • Cho, Jeong-Rae;Kim, Hye-Suk;Chae, Doo-Keol;Lim, Suk-Ja
    • Journal of Digital Contents Society
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    • v.18 no.6
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    • pp.1135-1142
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    • 2017
  • In this paper, we propose IoT based smart CCTV security service to prevent crime in blind spot and prevent unexpected fire or danger. In the proposed method, a RC (Radio Control) car is made using Raspberry pie, and a camera and various modules are installed in an RC car. It was then implemented using Raspbian O / S, Apache Web Server, Shell script, Python, PHP, HTML, CSS, Javascript. The RC car provides a security service that informs the manager of the situation by judging the risk of the scene with modules such as video, voice and temperature. Experimental results show that the transmission time of video and audio information is less than 0.1 second. In addition, real-time status transmission was possible in AVG, emergency, and manual mode. It is expected that the proposed method will be applied to the development of smart city by applying it to unmanned vehicles, drones and the like.

The Factors Influencing Latent Fingermark Development on Adhesive Side of Iron Oxide Powder-based Small Particle Reagent (사삼산화철 기반의 소립자시약(Small Particle Reagent)의 접착면 잠재지문 현출 효과에 영향을 미치는 요인)

  • Kim, Sun-Min;Go, Gang-Seok;Lee, Seul-Bi;Yu, Je-Seol
    • The Journal of the Korea Contents Association
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    • v.16 no.8
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    • pp.209-216
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    • 2016
  • Latent fingerprint left on the adhesive sides of tapes can be easily found at a crime scene. Small Particle Reagents(SPR) based on iron oxide($Fe_3O_4$) is a technique for the detection of a latent fingerprint adhesive surface. In this study, found out that the causes affecting the quality of the fingerprints developed when used SPR based on iron oxide. To a suspension of 0.5g of iron oxide in 100ml of distilled water, 0.5ml or more surfactant were added can be developed latent fingerprints of good quality. In addition, using surfactants HLB(hydrophile-lipophile balance) value of 11~18 showed good contrast to the background and latent fingerprint.

Analyses on Characteristics and Usage of Digital Game Viewpoint: Why do Games use Third-person Viewpoint more often than First-person Viewpoint? (디지털 게임 시점의 특징과 사용 이유 분석: 왜 게임들은 1인칭 시점보다 3인칭 시점을 더 많이 사용하는가?)

  • Ryu, YeSeul;O.Li, Hyung-Chul;Kim, ShinWoo
    • The Journal of the Korea Contents Association
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    • v.15 no.7
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    • pp.75-83
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    • 2015
  • The viewpoint of a digital game is a prime factor that determines user immersion, and first-person viewpoint is known to produce greatest immersion. However, most games adopt third-person viewpoint rather than first-person viewpoint. This study analyzed the reason for the preference of third-person viewpoint. First, six viewpoints were defined by combining three viewpoints (first-, third-person, omniscient viewpoints) and two distances (proximal, distal) between camera and game character. Then 100 games which received high ratings during the past 10 years were sampled, and the frequencies of viewpoint choices and genres were analyzed. Overall, the results showed that games have strong preference for third-person viewpoint. However, preferred viewpoints differed depending on genres, for example, most shooting games used first-person, proximal viewpoint. This result could have arisen because both characteristics of a game and field of view have influenced choice of viewpoint. That is, many games adopt third-person viewpoint because developers consider not only user immersion but also scene visibility.

Estimation of Fingerprint Image Quality in Accordance with Photographing Conditions (촬영 조건에 따른 지문 사진의 품질에 관한 연구)

  • Yu, Je-Seol;Jeon, So-Young;Kim, Kyu-Yeon;Kim, Ji-Yeon;Kim, Chae-Won;Jang, Jake
    • The Journal of the Korea Contents Association
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    • v.17 no.6
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    • pp.287-295
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    • 2017
  • This study is aimed at observing effects of fingerprint image quality on various photographing conditions in the aspect of resolution. Discrimination between two friction ridges plays an important role in the value of fingerprint image, and it can be confirmed with quantification of pixels of boundary region which is existing between two friction ridges. In this study, several factors were estimated with same fingerprint image using Adobe photoshop CS 6 for analysis: changes of image quality by ISO, movement when photographing, and photographers' experience and skill. Consequently, there was no significant change of image quality by ISO. Furthermore, there was no significant difference in the hand-held images between crime scene investigators and laymen, yet there was significant difference between hand-held images and images using tripod in the aspect of resolution. This study shows that using tripod is very important in forensic fingerprint photography through empirical methods.

Extraction of Subject Size in Still Image Using Floor Pattern (바닥 패턴을 이용한 단일영상 내의 피사체 크기 추출)

  • Hwang, Min-Gu;Kim, Dong-Min;Har, Dong-Hwan
    • The Journal of the Korea Contents Association
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    • v.11 no.4
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    • pp.11-17
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    • 2011
  • This paper aims to realize the information of a subject existing in a still image with objective values. To attain the goal, this research takes the vanishing point that a 2D still image has as the basis and recomposes the still image into a 3D image using a 3D program. Also, in order to set up the axis of the camera necessary to recompose a 3D image, this paper used the lens angle of view that the image has and floor patterns as well. The 3D image completed in this way can measure the size and distance of all subjects in the floor patterns if the size value of a particular reference subject is known, and through this, it can be possible to acquire basic information of a subject that can be either a criminal or a clue in the images of CCTVs or some criminal scene.