• Title/Summary/Keyword: contents scene

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User Event Analyzer for Bidirectional DMB Data Service (양방향 DMB 서비스를 위한 사용자 이벤트 분석 모듈)

  • Li, Song-Lu;Khin, Hlaing Su;Kim, Sang-Wook
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.624-629
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    • 2007
  • Digital Multimedia Broadcasting (DMB) is a digital radio transmission system for sending multimedia such as radio, TV, and data casting to mobile devices. Nowadays, DMB specifications are the major standard for digital broadcasting and have been establishing for bidirectional service using MPEG-4 system. But there has been only some simple demonstrated system for this bidirectional services. In this paper, we introduce bidirectional DMB data service system that provides the interaction between the user and DMB server without any additional equipment such as web server. The proposed bidirectional DMB system can capture and send user interaction information and response through the existing DMB transmission channel, finally update the original contents. The action event from the user is the most important thing in developing the bidirectional DMB system. Therefor, capturing the event data from the user is the first step we need to do for the bidirectional DMB service. In this paper, we propose an interaction manager module for the user events. This system will extract the user events and make a plan to update the original scene with the server's reaction information.

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Sharing 3D Media with Enhanced Access Grid(e-AG) (Enhanced Access Grid(e-AG)를 통한 3차원 미디어 공유)

  • 이영호;오세찬;이석희;우운택
    • Proceedings of the IEEK Conference
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    • 2003.11b
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    • pp.107-110
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    • 2003
  • In this paper, we propose sharing 3D media between multisite using enhanced Access Grid (e-AG) which is a composition of 3D display and Access Grld (AG) Conventional AG and other collaborative systems have a limitation to share immersive 3D media Thus, proposed system supports sharing 3D media contents in a AG meeting section. Real object can be shared by acquiring stereo image with pre-calibrated stereo camera and by delivering, and virtual object can be shared by transmitting state information after downloading 3D model. And also, real video scene acquired by stereo camera and virtual object from 3D model can be displayed on the 3D display system of each node adaptively. The characteristics of proposed sharing method are sharing 3D media, displaying 3D media on a system adaptively, supporting real-time interaction. The proposed sharing method will be used remote lecture, remote collaboration with 3D media.

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Computational Integral Imaging Reconstruction of 3D Object Using a Depth Conversion Technique

  • Shin, Dong-Hak;Kim, Eun-Soo
    • Journal of the Optical Society of Korea
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    • v.12 no.3
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    • pp.131-135
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    • 2008
  • Computational integral imaging(CII) has the advantage of generating the volumetric information of the 3D scene without optical devices. However, the reconstruction process of CII requires increasingly larger sizes of reconstructed images and then the computational cost increases as the distance between the lenslet array and the reconstructed output plane increases. In this paper, to overcome this problem, we propose a novel CII method using a depth conversion technique. The proposed method can move a far 3D object near the lenslet array and reduce the computational cost dramatically. To show the usefulness of the proposed method, we carry out the preliminary experiment and its results are presented.

Video Data Retrieval System using Annotation and Feture Information (주석정보와 특징정보를 애용한 비디오데이터 검색 시스템)

  • Lee, Keun-Wang
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.7 no.6
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    • pp.1129-1133
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    • 2006
  • In this thesis, we propose a semantics-based video retrieval system which supports semantics-retrieval for various users of massive video data. Proposed system automatically processes the extraction of contents information which video data has and retrieval process using agent which integrate annotation-based retrieval and feature-based retrieval. From experiment, the designed and implemented system shows increase of recall rate and precision rate for video data scene retrieval in performance assessment.

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Development of Satellite Image Processing Software on Mainframe Computer (Mainframe 컴퓨터를 활용한 위성영상 처리 소프트웨어 개발)

  • 양영규;조성익;배영래
    • Korean Journal of Remote Sensing
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    • v.5 no.1
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    • pp.29-39
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    • 1989
  • A study to develop generalized and systematically designed satellite image processing software system on mainframe computer was successfully carried out. Commercially available softwares such as LARSYS were analyzed and modified, and well known satellite data processing algorithms were implemented into comprehensive software. New algorithms were also presented and developed. The contents of developed softwere system may be divided into 8 major sections: menu and user interface, data file management, preprocessing, enhancement in monochrome image, multi-dimension image analysis, scene classification, image display/hardcopy, image handle utility software. Some additional software such as GIS and DBMS will make this software more comprehensive and generalized one for the satellite data processing.

A Prototype Implementation for 3D Feature Visualization on Cell Phone using M3G API

  • Lee, Ki-Won;Dong, Woo-Cheol
    • Korean Journal of Remote Sensing
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    • v.24 no.3
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    • pp.245-250
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    • 2008
  • According to public and industrial interests on mobile graphics, a preliminary implementation regarding 3D feature visualization system on cell phone was performed using M3G API, one of the de-facto standards for mobile 3D graphic API. Through this experiment, it is revealed that scene graph structure and 3D mobile file format supported from this API is useful one for 3D geo-modeling and rendering in mobile environment. It is necessary that 3D mobile graphic standards can be considered as one component of current mobile GIS services standards to provide value-added 3D GIS contents.

Realistic Soap Bubble Appearance using Background Scene and Kelvin Temperature Matching

  • Yoo, Sangwook;Chin, Seongah
    • International Journal of Advanced Culture Technology
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    • v.9 no.3
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    • pp.265-270
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    • 2021
  • VR and AR contents provide a rich user experience [1]. Realistic content with human computer interaction and immersion provides an improved user experience, but there is a limit to producing all elements realistically. In this study, we propose a method to advance the rendering of immersive content using background color information [2]. First, the elements necessary for Kelvin temperature rendering are derived from the color and background as context elements, and the rendering effect has been realized in the soap bubble. For soap bubbles Kelvin temperature rendering, the average color of the background is extracted and the color with the highest similarity is applied by comparing the main color and Kelvin temperature.

A Study on the Stabilization of Bit Rate and LTE for the TV DMNG Broadcasting

  • Jeong, Gyoung Youl
    • International Journal of Advanced Culture Technology
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    • v.6 no.4
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    • pp.266-274
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    • 2018
  • Securing field screens through LTE broadcasting is a very valuable technology in news production because of its locality and concurrency. TV has the advantage of being able to deliver news faster than newspapers and make live coverage on the scene of events and events. To maximize this, not only middle-end broadcasters but also existing broadcasting stations are taking an active role in broadcasting using LTE. However LTE broadcasting has yet to secure any conflicting values of broadcasting stability and securing high-definition. The key to solving this difficulty is the transmission rate of Bit Rate. This paper compares the Bit Rate transmission method, which is variable and fixed, to provide more on-site screens through LTE, and presents the Bit Rate adjustment method as a method of screen stabilization through experiment. Consequently, the most stable broadcast screen can be obtained when transmitting and connecting it to broadcasting in a variable 5M method.

Bokeh Effect Algorithm using Defocus Map in Single Image (단일 영상에서 디포커스 맵을 활용한 보케 효과 알고리즘)

  • Lee, Yong-Hwan;Kim, Heung Jun
    • Journal of the Semiconductor & Display Technology
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    • v.21 no.3
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    • pp.87-91
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    • 2022
  • Bokeh effect is a stylistic technique that can produce blurring the background of photos. This paper implements to produce a bokeh effect with a single image by post processing. Generating depth map is a key process of bokeh effect, and depth map is an image that contains information relating to the distance of the surfaces of scene objects from a viewpoint. First, this work presents algorithms to determine the depth map from a single input image. Then, we obtain a sparse defocus map with gradient ratio from input image and blurred image. Defocus map is obtained by propagating threshold values from edges using matting Laplacian. Finally, we obtain the blurred image on foreground and background segmentation with bokeh effect achieved. With the experimental results, an efficient image processing method with bokeh effect applied using a single image is presented.

A Study of Medium Shot Detection (미디엄 숏 검출에 관한 연구)

  • Hyung Lee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.93-95
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    • 2023
  • 본 논문에서는 장편의 드라마나 영화에서 스토리 기반의 축약된 요약본을 자동으로 제작하기 위해 미디엄 숏(medium shot) 크기의 숏(shot)들을 추출하기 위한 방법을 고려한다. 미디엄 숏 정도의 크기는 보통 인물에 중심을 둔 숏들로 인물들 간의 관계에서 특히 대사나 표정으로 내용을 전달하기 위한 목적으로 적극 권장된다. 비디오 검색을 위한 인덱싱에서 신(scene) 전환 검출 및 숏 경계 검출, 그리고 이미지에서 심도와 초점기반의 화질 및 피사체 추출 등을 위해 전통적인 신호/영상처리 기법의 활용에서부터 최근의 기계학습 접목 등 다양한 연구들이 진행되고 있다. 영상문법에 근거하여 편집된 영상물에서 미디엄 숏 정도 크기의 숏들을 추출하여 배열한다면 어느 정도 원본 내용을 충실히 전달할 수 있는 축약된 요약본을 제작할 수 있다는 가정하에 해당 샷들을 블러(blur) 기반으로 검출하기 위해 이와 관련된 키워드들을 기반으로 기존 연구들을 살펴보고 적용 방법을 모색한다.

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