• Title/Summary/Keyword: content selection

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Nutritional Factors Affecting Abdominal Fat Deposition in Poultry: A Review

  • Fouad, A.M.;El-Senousey, H.K.
    • Asian-Australasian Journal of Animal Sciences
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    • v.27 no.7
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    • pp.1057-1068
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    • 2014
  • The major goals of the poultry industry are to increase the carcass yield and to reduce carcass fatness, mainly the abdominal fat pad. The increase in poultry meat consumption has guided the selection process toward fast-growing broilers with a reduced feed conversion ratio. Intensive selection has led to great improvements in economic traits such as body weight gain, feed efficiency, and breast yield to meet the demands of consumers, but modern commercial chickens exhibit excessive fat accumulation in the abdomen area. However, dietary composition and feeding strategies may offer practical and efficient solutions for reducing body fat deposition in modern poultry strains. Thus, the regulation of lipid metabolism to reduce the abdominal fat content based on dietary composition and feeding strategy, as well as elucidating their effects on the key enzymes associated with lipid metabolism, could facilitate the production of lean meat and help to understand the fat-lowering effects of diet and different feeding strategies.

Selection of Enhanced Iron Uptake Yeast Mutants by EMS Mutagenesis. (EMS에 의하여 철 함유 능력이 증진된 효모 돌연변이주의 선별)

  • 양승남;송형석;이중림;김해영
    • Microbiology and Biotechnology Letters
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    • v.31 no.4
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    • pp.435-438
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    • 2003
  • Iron required by all organisms is related with diverse biological processes. Most eukaryotes need extra iron to maintain their nutrition balance. However, extra iron supplement gives many problem to solubility in the cells. To increase the bio-availability of iron in cells, yeast was applied to carry the iron with solubility. Selection of yeast mutants with enhanced iron uptake were performed by mutagenesis using the alkylation agent EMS. Eleven mutant strains with enhanced iron uptake were selected by the measurement of iron content with atomic absorption spectrometer. The iron content in mutants was 1.5- to 2.5-fold more than that in wild-type. These mutants could be served as iron-fortified nutrients for food and feed.

An Implementation Method of Platform for Wireless Internet Content Selection (무선 인터넷 내용 선별을 위한 플랫폼의 구현 방법)

  • Lee Won-Bok;Yang Jin-Hyuk;Kim Tae-Suk;Lee Ji-Yoon;Chung In-Jeong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.11a
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    • pp.785-788
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    • 2004
  • 인터넷의 범주는 기존의 유선망에 국한하지 않고 무선망에서도 영향력을 넓혀 가고 있다. 그런 상황에서 유선 인터넷에서 나타난 유해정보의 무분별한 유입에 대한 문제들이 무선 인터넷으로 확산되고 있다. 인터넷 내용선별 체계(Platform for Internet Content Selection: PICS)는 인터넷 컨텐츠를 선별적으로 달 수 있게 해주는 기반구조로서, 선별 소프트웨어와 등급 서비스들 간에 잘 동작할 수 있게 도와주는 기술규격이다. 그러나 기존 PICS 관련기술들은 유선 환경만을 언급하고 있기 때문에 무선 환경에 맞는 내용선별 기술이 필요하다. 따라서 우리는 사전 연구를 통해 무선 환경에 PICS를 적용할 수 있다는 것을 보였고 이론적인 도입 방안을 제시하였다. 본 논문에서는 무선 인터넷 서비스 환경에서 PICS 도입을 위해 고려해야할 사항을 살펴보고 사전 연구를 통해 제시된 방안을 구현함으로서 검증한다.

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LDesign and implementation of a content-based image retrieval system using the duplicated color histogram and spatial information (중복된 칼라 히스토그램과 공간 정보를 이용한 내용 기반 화상 검색 시스템 설계 및 구현)

  • 김철원;최기호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.5
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    • pp.889-898
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    • 1997
  • Most general content-based image retrieval techniques use color and texture as retrieval indices. Spatial information is not used to color histogram and color pair based on color retrieval techniques. This paper proposes the selection of a set of representative in the duplicated color histogram, the analysis of spatial information of the selected colors and the image retrieval process based on the duplicated color histogram and spatial information. Two color historgrams for background and object are used in order to decide on color selection in the duplicated color histogram. Spatial information is obtained using a maximum entropy discretization. A retrieval process applies to duplicated color histogram and spatial to retrieve input images and relevant images. As the result of experiment of the image retrieval, improved color his togram and spatial information method hs increased the retrieval effectiveness more the color histogram method and color pair method.

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Induction and Selection of Citrus Mutant by Gamma-Irradiation (감마선조사를 통한 돌연변이 궁천조생 감귤 가지 유도 및 선발)

  • Kim, In-Jung;Oh, Seung Kyu;Lee, Hyo Yeon
    • Journal of Radiation Industry
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    • v.4 no.3
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    • pp.215-219
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    • 2010
  • We have subjected to gamma-irradiation to citrus buds and then grafted onto mature citrus tree. Mutant citrus branch lines have been induced. As a result of first selection, we found the several mutant lines showing interesting phenotypes such as higher sugar content. We have selected several branches showing good qualities such as higher sweetness and/or lower acidity. Some branch lines showed over $13^{\circ}Brix$ sugar content and below 0.9% acidity. Other mutant branch lines showed the changes of shape, size, peel thickness, and fiber contents or distribution of fruits. The results suggest that gamma-irradiation is an effective tool for induction of citrus mutant lines.

Swelling Pressures of a Potential Buffer Material for High-Level Waste Repository

  • Lee, Jae-Owan;Cho, Won-Jin;Chun, Kwan-Sik
    • Nuclear Engineering and Technology
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    • v.31 no.2
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    • pp.139-150
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    • 1999
  • The swelling pressure of a potential buffer material was measured and the effect of dry density, bentonite content and initial water content on the swelling pressure was investigated to provide the information for the selection of buffer material in a high-level waste repository. Swelling tests were carried out according to Box-Behnken's experimental design. Measured swelling pressures were in the wide range of 0.7 Kg/$\textrm{cm}^2$ to 190.2 Kg/$\textrm{cm}^2$ under given experimental conditions. Based upon the experimental data, a 3-factor polynomial swelling model was suggested to analyze the effect of dry density, bentonite content and initial water content on the swelling pressure The swelling pressure increased with an increase in the dry density and bentonite content, while it decreased with increasing the initial water content and, beyond about 12 wt.% of the initial water content, levelled off to nearly constant value.

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Context-based classification for harmful web documents and comparison of feature selecting algorithms

  • Kim, Young-Soo;Park, Nam-Je;Hong, Do-Won;Won, Dong-Ho
    • Journal of Korea Multimedia Society
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    • v.12 no.6
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    • pp.867-875
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    • 2009
  • More and richer information sources and services are available on the web everyday. However, harmful information, such as adult content, is not appropriate for all users, notably children. Since internet is a worldwide open network, it has a limit to regulate users providing harmful contents through each countrie's national laws or systems. Additionally it is not a desirable way of developing a certain system-specific classification technology for harmful contents, because internet users can contact with them in diverse ways, for example, porn sites, harmful spams, or peer-to-peer networks, etc. Therefore, it is being emphasized to research and develop context-based core technologies for classifying harmful contents. In this paper, we propose an efficient text filter for blocking harmful texts of web documents using context-based technologies and examine which algorithms for feature selection, the process that select content terms, as features, can be useful for text categorization in all content term occurs in documents, are suitable for classifying harmful contents through implementation and experiment.

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The Effect of Game Platforms Selection of Mobile Game Firms on Value Capture: Content Qualitative Analysis (모바일 게임개발사의 게임 플랫폼 선택활동이 가치확보에 미치는 영향: 콘텐츠 질적 분석)

  • Bae, Joonheui;Koo, Dong Mo
    • Journal of Korea Game Society
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    • v.16 no.6
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    • pp.173-184
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    • 2016
  • This research explores strategy for game developers to select platforms in the game industry where are traditional two-sided market focusing on mobile game platforms. We conducted content qualitative analysis by collecting data through contents on online and offline and interviewed four CEO of game developers to secure validity and reliability as well. The results of the research are the following: First, platforms selection factors of game developers are game implementation ability and technical stability, marketing competence of platforms, and profitability creation. Second. the initiative of mobile game platforms has handed over from first generation of mobile games to second mobile games according to their value creation and value capture.

A Structure of Personalized e-Learning System Using On/Off-line Mixed Estimations Based on Multiple-Choice Items

  • Oh, Yong-Sun
    • International Journal of Contents
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    • v.5 no.1
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    • pp.51-55
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    • 2009
  • In this paper, we present a structure of personalized e-Learning system to study for a test formalized by uniform multiple-choice using on/off line mixed estimations as is the case of Driver :s License Test in Korea. Using the system a candidate can study toward the license through the Internet (and/or mobile instruments) within the personalized concept based on IRT(item response theory). The system accurately estimates user's ability parameter and dynamically offers optimal evaluation problems and learning contents according to the estimated ability so that the user can take possession of the license in shorter time. In order to establish the personalized e-Learning concepts, we build up 3 databases and 2 agents in this system. Content DB maintains learning contents for studying toward the license as the shape of objects separated by concept-unit. Item-bank DB manages items with their parameters such as difficulties, discriminations, and guessing factors, which are firmly related to the learning contents in Content DB through the concept of object parameters. User profile DB maintains users' status information, item responses, and ability parameters. With these DB formations, Interface agent processes user ID, password, status information, and various queries generated by learners. In addition, it hooks up user's item response with Selection & Feedback agent. On the other hand, Selection & Feedback agent offers problems and content objects according to the corresponding user's ability parameter, and re-estimates the ability parameter to activate dynamic personalized learning situation and so forth.