• Title/Summary/Keyword: console design

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SIEM OWASP-ZAP and ANGRY-IP Vulnerability Analysis Module and Interlocking (SIEM과 OWASP-ZAP및ANGRY-IP취약점분석모듈과 연동구현)

  • Yoon, Jong Moon
    • Convergence Security Journal
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    • v.19 no.2
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    • pp.83-89
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    • 2019
  • In accordance with information security compliance and security regulations, there is a need to develop regular and real-time concepts for cyber-infringement attacks against network system vulnerabilities in branch and periodic forms. Vulnerability Analysis Analysis It is judged that it will be a countermeasure against new hacking attack in case of concept validation by interworking with TOOL. Vulnerability check module is standardized in event attribute management and ease of operation. Opening in terms of global sharing of vulnerability data, owasp zap / Angry ip Etc. were investigated in the SIEM system with interlocking design implementation method. As a result, it was proved that the inspection events were monitored and transmitted to the SIEM console by the vulnerability module of web and network target. In consideration of this, ESM And SIEM system In this paper, we propose a new vulnerability analysis method based on the existing information security consultation and the results of applying this study. Refer to the integrated interrelationship analysis and reference Vulnerability target Goal Hacking It is judged to be a new active concept against invasion attack.

Precision comparison of 3D photogrammetry scans according to the number and resolution of images

  • Park, JaeWook;Kim, YunJung;Kim, Lyoung Hui;Kwon, SoonChul;Lee, SeungHyun
    • International journal of advanced smart convergence
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    • v.10 no.2
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    • pp.108-122
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    • 2021
  • With the development of 3D graphics software and the speed of computer hardware, it is an era that can be realistically expressed not only in movie visual effects but also in console games. In the production of such realistic 3D models, 3D scans are increasingly used because they can obtain hyper-realistic results with relatively little effort. Among the various 3D scanning methods, photogrammetry can be used only with a camera. Therefore, no additional hardware is required, so its demand is rapidly increasing. Most 3D artists shoot as many images as possible with a video camera, etc., and then calculate using all of those images. Therefore, the photogrammetry method is recognized as a task that requires a lot of memory and long hardware operation. However, research on how to obtain precise results with 3D photogrammetry scans is insufficient, and a large number of photos is being utilized, which leads to increased production time and data capacity and decreased productivity. In this study, point cloud data generated according to changes in the number and resolution of photographic images were produced, and an experiment was conducted to compare them with original data. Then, the precision was measured using the average distance value and standard deviation of each vertex of the point cloud. By comparing and analyzing the difference in the precision of the 3D photogrammetry scans according to the number and resolution of images, this paper presents a direction for obtaining the most precise and effective results to 3D artists.

Design and Implementation of Convenience System Based on IoT (IoT를 기반한 편의 시스템 설계 및 구현)

  • Ui-Do Kim;Seung-Jin Yu;Jae-Won Lee;Seok-Tae Cho;Jae-Wook Kim
    • The Journal of the Korea institute of electronic communication sciences
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    • v.19 no.1
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    • pp.165-172
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    • 2024
  • In this paper, we designed a smart home system that can be used intuitively and easily in everyday life, such as sending text messages to users, providing various information and scheduling using smart AI, and providing lighting and atmosphere suitable for the atmosphere in situations such as listening to music using neopixels, as well as using ESP32, RFID, and Google Cloude Console using raspberry pie. As a result of the experiment, it was confirmed that security characters were normally sent to users when RFID was recognized on ESP32 connected to Wi-Fi even if the power was reconnected, and smart AI using Neopixel lighting, Raspberry Pie, and voice recognition, which calculated frequency, also changed the recognition rate over distance, but it worked.

Design and Implementation of HPC Job Management Framework for Computational Scientific Simulation (계산과학 시뮬레이션을 위한 HPC 작업 관리 프레임워크의 설계 및 구현)

  • Yu, Jung-Lok;Kim, Han-Gi;Byun, Hee-Jung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.554-557
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    • 2016
  • Recently, supercomputer has been increasingly adopted as a computing environment for scientific simulation as well as education, healthcare and national defence. Especially, supercomputing system with heterogeneous computing resources is gaining resurgence of interest as a next-generation problem solving environment, allowing theoretical and/or experimental research in various fields to be free of time and spatial limits. However, traditional supercomputing services have only been handled through a simple form of command-line based console, which leads to the critical limit of accessibility and usability of heterogeneous computing resources. To address this problem, in this paper, we provide the design and implementation of web-based HPC (High Performance Computing) job management framework for computational scientific simulation. The proposed framework has highly extensible design principles, providing the abstraction interfaces of job scheduler (as well as bundle scheduler plug-ins for LoadLeveler, Sun Grid Engine, OpenPBS scheduler) in order to easily incorporate the broad spectrum of heterogeneous computing resources such as cluster, computing cloud and grid. We also present the detailed specification of HTTP standard based RESTful endpoints, which manage simulation job's life-cycles such as job creation, submission, control and status monitoring, etc., enabling various 3rd-party applications to be newly created on top of the proposed framework.

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A Conceptual Design of Maintenance Information System Interlace for Real-Time Diagnosis of Driverless EMU (무인전동차의 실시간 상태 진단을 위한 유지보수 정보시스템 인터페이스에 대한 개념설계)

  • Han, Jun-hee;Kim, Chul-Su
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.10
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    • pp.63-68
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    • 2017
  • Although automated metro subway systems have the advantage of operating a train without a train driver, it is difficult to detect an immediate fault condition and take countermeasures when an unusual situation occurs. Therefore, it is important to construct a maintenance information system (MIS) that detects the vehicle failure/status information in real time and maintains it efficiently in the depot of the railway's vehicles. This paper proposes a conceptual design method that realizes the interface between the train control system (TCS), the operation control center train control monitoring system (OCC-TCMS) console, and the MIS using wireless communication network in real-time. To transmit a large amount of information on 800,000 occurrences per day during operation, data was collected in a 56 byte data table using a data processing algorithm. This state information was classified into 4 hexadecimal codes and transmitted to the MIS by mapping the status and the fault information on the vehicle during the main line operation. Furthermore, the transmission and reception data were examined in real time between the TCS and MIS, and the implementation of the failure information screen was then displayed.

A Comparative Study of Tight Skirt Sewing Methods -Focusing on the Sewing Methods Shown in Reference Text Books on Clothing Configuration and used in Domestic Consumer Products- (타이트스커트 봉제방법에 관한 비교 연구 -의복구성 교재와 국내 브랜드 제품을 중심으로-)

  • Kim, Sun-Young;Choi, Young-Soon
    • Journal of the Korean Society of Clothing and Textiles
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    • v.31 no.11
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    • pp.1510-1519
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    • 2007
  • This comparative study analyzes and compares tight skirt sewing methods which are found in the clothing configuration reference text books available in contemporary universities and which are used in commercially-available domestic consumer products. The study samples included 15 text books and 12 tight skirt consumer products of different brands on sale at three department stores in Seoul each of which had a belt, a back-centered zipper, and back double slits. The findings of the study are summarized as follows: First, text books mainly show very basic sewing methods of using zippers on both sides of the straight-lined waist belt. This indicates that it is necessary for such methods to be complemented so that they cover a recent variety of designs, materials, and sewing machines. For consumer products, the main sewing method is to use a curved waist belt and a console zipper in silhouette running across half the hipbone. Second, consumer products employ three different types of cutting and sewing methods for putting an inseam on the center of the back slit part: to leave the whole inseam hemmed in the back center, to cut the left side of the inseam to the upper part of the back slit, and to cut the inseam to both the upper parts of the back slit. However, a method shown in most of the sampled text books is to cut the inseam of the back center to both the upper parts of the back slit. Third, the way of finishing a bottom edge hem in the text books is to do slip-stitch, herringbone stitch, and slinting hemming, in order after doing over-lock stitch, or to cut the hem on the bias and then slip-stitch, while for the consumer products the most frequently used sewing method is to finish the bottom edge hem by doing secoui-stitch. Finally, while in the text books the method of stitching darts and tucks is used for lining, the main lining method used in consumer products is to make tucks only. Also in the way of stitching the side seams of lining or the seams of the back center, there is a difference between the two sample groups of text books and the consumer products: while the former suggests using both open seams and over-lock stitch, the latter is found to finish the seams using an over-lock stitch only.

Development of Social Network Game Engine based on ActionScript (액션 스크립트 기반의 소셜 네트워크 게임엔진의 개발)

  • Woo, Chong-Woo;Kim, Dae-Ryung
    • Journal of Internet Computing and Services
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    • v.13 no.1
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    • pp.125-134
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    • 2012
  • As the social networking service (SNS), Facebook, and Cyworld, is developing, the social network game and social business commerce based on this service is activated. Especially, the Social Network Game (SNG) is getting explosive interests and it becomes popular, because it is small scale and user can enjoy the game among close friends. The market for this game is getting larger every year, but still it has some limitations in developing the game. Especially, the current game engine is aiming for developing online or console game, and there is no exclusive game engine for developing SNG. Therefore, it takes lots of time for developing SNG with this game engine. In this paper, we described a design and development of the game engine optimized for developing SNG, which not only adapts the main characteristics of the previous game engine, but also considers the specific characteristics of the SNG. The engine also supports map for the simulation game that is the most popular game in SNG, and also provides modules and tools for developing character animation easily. The evaluation standard for the performance of the game engine is the output generation speed of image, text and character. And the results showed reasonable output speed for developing the SNG in generation of image, text, and character.

Design and Implementation of a Real-time Bio-signal Obtaining, Transmitting, Compressing and Storing System for Telemedicine (원격 진료를 위한 실시간 생체 신호 취득, 전송 및 압축, 저장 시스템의 설계 및 구현)

  • Jung, In-Kyo;Kim, Young-Joon;Park, In-Su;Lee, In-Sung
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.45 no.4
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    • pp.42-50
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    • 2008
  • The real-time bio-signal monitoring system based on the ZigBee and SIP/RTP has proposed and implemented for telemedicine but that has some problems at the stabilities to transmit bio-signal from the sensors to the other sides. In this paper, we designed and implemented a real-time bio-signal monitoring system that is focused on the reliability and efficiency for transmitting bio-signal at real-time. We designed the system to have enhanced architecture and performance in the ubiquitous sensor network, SIP/RTP real-time transmission and management of the database. The Bluetooth network is combined with ZigBee network to distribute traffic of the ECG and the other bio-signal. The modified and multiplied RTP session is used to ensure real-time transmission of ECG, other bio-signals and speech information on the internet. The modified ECG compression method based on DWLT and MSVQ is used to reduce data rate for storing ECG to the database. Finally we implemented a system that has improved performance for transmitting bio-signal from the sensors to the monitoring console and database. This implemented system makes possible to make various applications to serve U-health care services.