• 제목/요약/키워드: connect

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ERP 시스템 연계를 위한 로제타넷 활용에 관한 연구 (A Study on the Use of RosettaNet for ERP System Connection)

  • 김종진;박정선
    • 한국전자거래학회지
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    • 제8권3호
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    • pp.107-116
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    • 2003
  • XML/EDI는 레거시 시스템들(ERPs)을 연계하는 방법을 제공하고 있다. XML/EDI 시스템이 하나의 메시지를 보낼 때, 이는 레거시 시스템으로부터 컨텐츠를 가져온다. 마찬가지로 ERP 시스템이 하나의 메시지를 받을 때 중요한 정보들이 받은 곳의 레거시 시스템에 저장된다. RosettaNet이 XML/EDI의 유망한 표준으로 부상됨에 따라, RosettaNet는 ERP를 연계하는 중요한 도구로 주목을 받고 있다. 본 논문에서는 RosettaNet의 PIP 3A4(주문관리)를 사용한 프로토타입을 구현하여 RosettaNet이 ERP시스템들을 연계하는데 훌륭히 사용될 수 있음을 보여주었다.

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유아교육기관에서의 '이야기나누기시간'의 의미 - 현상학적 접근의 방법으로 - (A Study on the Meaning of Large-group Discussion Activities in the Kindergarten through Phenomenological Approach)

  • 유수경
    • 아동학회지
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    • 제28권3호
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    • pp.267-285
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    • 2007
  • This study was a phenomenological approach to the substance and meaning of large-group discussion activities in the kindergarten. Results of this study showed phenomena of the management of large-group discussion to be : 1) interchange in the natural fields of knowledge, 2) the fields of shared laughter and humor, 3) the exchange of glances individually between a teacher and children as well as children to children, 4) a bridge to connect one activity to another, 5) the guarantee of freedom in the limited space while keeping order, 6) the making of a way to connect individual children's inner self with the world, 7) conflicts between standardized themes and generated themes.

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직사각형 맨홀의 내부형상변화에 따른 흐름특성 분석 (An Analysis of Flow Characteristics with Changing the Inside Shapes in Square Manhole)

  • 장석진;윤영노;김정수;윤세의
    • 한국방재학회:학술대회논문집
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    • 한국방재학회 2007년도 정기총회 및 학술발표대회
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    • pp.199-202
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    • 2007
  • In storm sewer networks a lot of manholes are installed to maintain and connect a sewer of urban area. There are some shapes of manhole such as circular type, square type, and so on. Square shape manholes are installed to connect the large diameter drainage pipes in general and have lager head losses than circular one. Consequently, it is important to analyze the head losses in square manhole because the head losses in square manhole are much bigger than the friction losses in pipes. Hydraulic experimental apparatus which can be changed the inside shape in square manhole was installed for this study. The experimental discharge was $16{\ell}/sec$. The head loss coefficients in the manhole were calculated by the experimental results. The range of head loss coefficients in the general square manhole were from 0.33 to 0.48 and the range of head loss coefficients in the square manhole changed inside shape were from 0.23 to 0.28.

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유비쿼터스 컴퓨팅 환경에서 PDN의 구조와 결정 요인에 대한 정성적 연구 (A Qualitative Research on the Structure and Determinants of Personal Device Network in the Ubiquitous Computing Context)

  • 전석원;장윤선;김진우
    • Journal of Information Technology Applications and Management
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    • 제13권3호
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    • pp.1-28
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    • 2006
  • In the ubiquitous computing environments. people usually carry multiple information technology devices with them. Personal device network (PDN) refers to the way how people connect multiple IT devices for their personal as well as professional purposes. Even though it has been Quite popular to construct the PDN in ubiquitous computing context, not much research has been conducted on how people actually connected multiple devices and what influences their methods of connection. In this paper we conducted a content analysis on community bulletin boards of IT devices and a contextual inquiry with expert users of PDN for investigating the configurations with which users connect multiple IT devices. Base on the results of two related studies, we identified three major types of PDN configurations, and key factors that influence the configurations of PDN. We conclude this research with guidelines to design a set of devices for each of the three configuration types.

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분산된 단위 제어기기의 실시간 처리를 위한 접속 모듈의 설계 (Interfacing Module Design for Real Time Processing in Distributed Programmable Devices)

  • 박남수;김정호;이상범
    • 전자공학회논문지B
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    • 제30B권9호
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    • pp.9-17
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    • 1993
  • There are multiple controllers (PLC. LOOP Controller ) which are operating in product line and fabrication line. In those lines, it is necessary to connect various multilple controllers with integrity and coordination. The ways to connect those devices are specified by ISO network standard. In this paper, real time network is designed and implemented for factory automation at lowest possible cost that meets the small and middle size MINI-MAP specifications. Network performance is evaluated by simulation method on data link layer implemented interfacing modules has efficiency in throughput by reducing processing time. The system designed in this paper can be also applied to the field of distributed systems for real time processing.

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DCS를 이용한 통신망의 장애 복구 알고리즘 (Distributed control algorithm for survivable DCS mesh networks)

  • 주운기
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회 1997년도 추계학술대회발표논문집; 홍익대학교, 서울; 1 Nov. 1997
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    • pp.245-248
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    • 1997
  • As the increasing the demand on information service, high-capacity and high-speed telecommunication networks are required. For the networks, very intelligent telecommunication equipments such as DCS(Digital Cross-connect System) will be employed for the fast service on the various types of information including voice, data and image. This paper considers the transmission networks composed of DCSs and optical fibers as nodes and links of the networks, respectively. For the networks, some types of restoration algorithms are compared their characteristics for their potential applications. And a distributed control algorithm is described as an empirical example which is implemented on the BDCS(Broadband Digital Cross-connect System), where the BDCS is a type of DCS developed in Korea. Finally, some remarks on the associated further researches are added.

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초등학교 수학 학습용 게임 개발 및 활용에 관한 연구 (A Study on Development and Utilization of the Elementary Mathematical Games)

  • 강문봉
    • 대한수학교육학회지:수학교육학연구
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    • 제10권2호
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    • pp.199-214
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    • 2000
  • The constructivism is an important stream of the recent trends of mathematics education. In order for students to construct their knowledge for themselves, above all, it should be a prerequisite that they participate in actively, Using games helps students to participate in learning mathematics actively. I think, up to now, mathematics teachers use games mainly for motivation and it does not connect to true learning mathematics through using games. So, the purposes of this study are developing the mathematical games connecting to mathematical contents closely, designing the teaching models to connect game activities to learning mathematics, and developing several teaching plans using games to mathematics class. In this study, I propose what conditions 'good' game should have, classify games as practice game, concept learning game, and strategy game, and develop 43 games from 1 to 6 grade. And I design the teaching models depending on the game types and develop the teaching plans.

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