• Title/Summary/Keyword: concept based design-art

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Japanese Postmodernity and Flat Architecture

  • Kim, Lawrence B.
    • Architectural research
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    • v.21 no.4
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    • pp.99-109
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    • 2019
  • 'Superflat' is a hugely influential contemporary art movement founded by Takashi Murakami. The concept of Superflat art is based on the notion that there exists in contemporary Japanese culture an inherent inclination for two-dimensionality devoid of perspective and hierarchy with all elements existing equally and simultaneously. The theory is defined in broad terms and asserts that this inclination for flat aesthetic has its roots in the traditional Japanese art and the development of post-war Japanese subculture. As such, Superflat as a theory possesses a capacity to engage and explain wide-ranging conditions in contemporary Japan. Taro Igarashi has made such a point and argues that the generations of leading Japanese architects practicing today possess Superflat 'tendency' for flat aesthetics and are inclined to focus on the expressive possibilities of the building's skin. While such sensibility could simply be interpreted as a stylistic trend that has emerged over the years, when examined against the characteristics of the art movement, there exist unmistakable similarities in terms of the design sensibility and techniques applied. Furthermore, the theory has become a force in how Japanese architecture is defined and understood internationally in the past decade.

Development of an Infographic-Based STEAM Program (인포그래픽 기반 STEAM 프로그램 개발 및 효과성 검증)

  • Hyun, Eun Ryung;Kim, Jeong Hyun;Shin, Tae Seob
    • Journal of Engineering Education Research
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    • v.25 no.5
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    • pp.68-74
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    • 2022
  • The purpose of this study was to develop an infographic-based STEAM program for high school students and test its effectiveness. In this study, we converged high school 'art' education with 'Korean language' and 'mathematics.' The program was divided into four phases. The effectiveness of the program was analyzed by conducting matched pair t-test for 377 students at a girl's high school in Seoul before and after the program. The study found that the students' self-concept on mathematics and their attitude towards choosing science and engineering career showed significant increases after the program. By connecting high school courses through data visualization based on cognitive information design, findings from this study suggest that our infographic-based STEAM program should be implemented more frequently at high schools.

A Study on the Characteristics of Exhibition Space Planning in Museums Desinged by Richard Meier (리차드 마이어의 뮤지엄건축 전시공간구성 특성에 관한 연구)

  • Lee Sung-Hoon;Park Yong-Hwan
    • Korean Institute of Interior Design Journal
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    • v.15 no.4 s.57
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    • pp.97-105
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    • 2006
  • Richard Meier has earned his recognition by developing his unique design approach and keeping consistency in design concept in museum architecture over the years of his practice. The purpose of this study is finding common characteristics of the exhibition space spatial organization based on actual site visit analysis. This study will mainly focus on the museums Richard Meier designed between 1979, which is the year he started, until 1997 which is the year Getty Museum opened. For the purpose of this study, Museum of Applied Art, Frankfurt(1979-85), High Museum of Art, Atlanta(1980-83), Museum of Contemporary Art, Barcelona(1987-95), and The J.Paul Getty Museum(1984-1997) have been selected for analysis. This study will reveal fundamental characteristics of Richard Meier's architectural philosophy through his early residential projects and give background information of the 'white architecture' Close analysis will continue by reviewing four museums selected specifically for this study and focus more from the point of issues such as; 1)applying various axis in space programming, 2)symbolic significance of exhibition space, 3)hierarchy of each space, 4)design elements and characteristics of the exhibition space. Furthermore, quantitative research on exhibition space organization will be done by Space Syntax theory method. The result of the study will be a significant data in designing a modern museum.

Aesthetic Analysis of Digital Art Using Fashion Illustration Software - Focusing on Alfred Einstein's Theory of Relativity - (디지털아트에 의한 패션일러스트레이션의 소프트웨어 미학 분석 - 아인슈타인의 상대성이론을 중심으로 -)

  • Oh, Eun-Kyung;Kwak, Tai-Gi
    • Journal of the Korean Society of Costume
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    • v.60 no.3
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    • pp.26-43
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    • 2010
  • The inflow of digital technology into the art, especially in the Fashion Illustration since 1990, makes the new aesthetics of the beginning of the 21 century which the Software aesthetics can be called. The meeting of technology and the art make us recall a great scientist and artist, Leonardo da Vinci in the Renaissance that the notion of the art and skill was unified, same as the ancient history. This study is purposed to expand the concept of the art for the broad exchange of the digital technology and art and for the extensive expression method of the modern fashion illustration. Having views on science theory of the beginning of the 20 century, Theory of Relativity which had given a lot of influence in the philosophy, the litterature and the art, as well as all the science, it makes a connection with the history of art in the beginning of the 20 century and the story of the digital art in the beginning of the 21 century. Firstly, the Fauvism and 2D is based on the expression of the glowing and bright color by the Principle of constancy of light velocity. Secondly, the Cubism and 3D is associated with the Special theory of relativity in the cyberspace which the space and the time are totally accorded. Thirdly, the Futurism and 4D is compared with the General theory of relativity which contains the material and the gravity. They are gradually evolved into the Interactive art and the Kinetic art by the digital technology in the profound cyberspace.

The ontological understanding in the matter of truth in a work of art -on the subject of philosophical hermeneutics of H. G. Gadamer (예술 작품의 진리문제에 대한 존재론적 이해 - H. G. Gadamer의 철학적 해석학을 중심으로 -)

  • Kim Jin-Yub
    • Journal of Science of Art and Design
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    • v.8
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    • pp.95-127
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    • 2005
  • It's a matter of ontology rather than that of cognition and methodology to discuss a work of art in Gadamer's philosophy. In addition, he emphasizes the cognitive aspect of a work of art instead of comparing forms and contents of them. For that reason, he excludes aesthetic consciousness derived from Kant first and then makes away with Schiller's theory of aesthetic education. For Gadamer, the concept of truth does not mean accord or correspondence. It would rather be an encounter. This encounter is not axed on a specific time, but a continuous and historical one. Basically. a work of art guarantees this kind of an encounter. This encounter is not based on mutual agreement through an objective standard but on recognition with mutual understanding. Therefore, prejudice or tradition should be acknowledged and respected instead of being excluded. We have only to minimize difference between them through conversation. Gadamer's ontology of a work of art is based on such a ground. The function of a work of art is not only simple satisfaction of aesthetic senses but an object of interpretation, that is, a text by presenting a ground of truth through an agreement of situation. This text reveals its meaning in the situation of author-text-reader. The appearance of this meaning is nothing but the birth of truth. Symbol-allegory and classicism show how to express this kind of truth in a work of art. It is true that Gadamer's philosophical hermeneutics cannot be easily applied to interpret a concrete work of art because it just lays emphasis on the process of 'understanding' instead of a detailed analysis on an individual work. For that reason, he was criticized by some people because of this subjectivity of understanding. However, it's meaning could be changed according to the viewpoint on a work of art. There appears various structural approaches on a work of art in contemporary theory of art. Gadamer just asks the basis of such approaches instead of criticizing a specific one Therefore, a practical approach on individual work should be made separately and hermeneutics enriches the meaning of open-ending of each work of art.

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Research on Artistic Artmask for Lifecaretainment (라이프케어테인먼트를 위한 예술적 아트마스크 연구)

  • Yoon, Hee
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.3
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    • pp.269-278
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    • 2019
  • This study is intended to present the direction of art mask design development and help people's life care by producing an art mask with the motif of the characteristic of abjection concept. It went through the definition and characteristics of abject and abjection focusing on previous research, professional books and art works. The characteristics of abjection based on theoretical research are to express death with dead bodies and skulls, including the dismantling of ideal beauty standards, the expression of fragmented bodies, and the expression of sick and alienated bodies. This researcher produced 6 research works by combining the fascinating abjection, induced by ugly and disgusting abject, to design factors. These works fragmented each part of the facial form by the cutting and dismantling, and made viewers feel the abjection by giving a grotesque deformation. The results obtained through the research works are as follows. First, It was found that the abjection characteristics-applied works was helpful in the treatment of the mental wound of modern people. Second, the production of works based on the abjection characteristics paved the way to expand the scope of art mask design concepts and establish the new design ideas. Third, the application of the motif using the abjection characteristics to the art mask design showed that the use of various objects could express creative designs and secure diversity in using materials. In the future, this researcher hopes that such research will be used as the basic data of the follow-up study on art mask design, and it will help develop art mask designs.

Nail Art Convergence Design Application of Neo-pop Art Works -Focusing on Artistic Works by Jean Michel Basquiat, and Takashi Murakami- (네오 팝 작품을 응용한 네일아트 융합디자인 -장 미쉘 바스키아, 무라카미 다카시 작품을 중심으로-)

  • Bae, Se-Ji;Kang, Eun-Ju
    • Journal of the Korea Convergence Society
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    • v.7 no.2
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    • pp.119-127
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    • 2016
  • The aim of this study is to contribute to the idea of creative design by presenting nail art designs in which neo pop art converges with nail art techniques. For this purpose, this study analysed the artistic worlds of Jean Michel Basquiat and Takashi Murakami as representative artists of neo pop art and used examples of their art as motivation based on Internet data and relevant books. Also this study analysed the concept and expressive techniques used in nail art, and for the nail art techniques of: hand painting, see-through, etching, nail patches, 3D, and airbrushing in order to create six nail art designs using artistic works by three artists as motivation. Based on this, this study presented creative and unique nail designs with artistic works by neo pop artists as motivation. It is hoped that this study will contribute to further use of characteristic and diverse nail designs and is helpful in promoting the capability of nail artists and activate the nail art scene. It is expected that research on nail art design will be expanded and developed through convergence with diverse design areas in the future.

A Study on Searching for Process of Experience for Architectural Design (건축공간에 있어서 경험의 과정성 구현 연구)

  • Kim Soojin;Lee Young-Soo
    • Korean Institute of Interior Design Journal
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    • v.14 no.5 s.52
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    • pp.62-70
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    • 2005
  • Basically, modern architect's translation of relations between architectural space and human beings is focused upon the space and the way the space is experienced. Thus, the architecture is construed not as the finalized and fixed structure but as something undetermined and In progress. Here, we can identify the similarity between current trend and theory on process. Experience argument in this study is based upon such a similarity. And for your understanding of the spatial concept broached in the following experience argument, I've presented the analysis of Ben van Berkel's and Kazuyo Sejima's works that represent user's experiences in discussing art works. Taking a step further, I'll try to provide the true definition of being in progress and the potential of the architecture, thereby seeking the value and meaning of trends in modern architecture. In this regard, this study is aimed to analyze the attributes of experiences in progress identified in the art works of Ben van Berkel and Kazuyo Sejima and to extract and analyze the architectural concepts therein.

A Study on a Tubular-Steel Chair Design applied to European Multipole Dwelling Space in 1920s (1920년대 유럽의 집합주택에 적용된 강관의자디자인의 특성연구)

  • 정신원;신홍경
    • Korean Institute of Interior Design Journal
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    • no.17
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    • pp.136-142
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    • 1998
  • In early 20th Century Neo Art Movement and Fuctionalim in Europe effected to create new tendency as Modern Design and technical development through Industrial Revolution offered technical background to realize Modern Design. All these things were basic to establish 1920s and the concept as Modern Design had been established at this time in field of Architecture and design. Thubular-steel Chair which used industrial material based on social andtechnical circumstance came out as an epochal event and which symbolize Modern Design have enlarged their concept with 1920s European Dwelling Space. According to each tendency arrange characteristics as classifying on the society-cultural spatial plastic technical sides multiple dwelling house and tubular-steel chair for low income brackets have characteristic of (1) the pursuit of social functionalism design for public(socity-cultural characteristics) (2) the pursuit of simplicity based on functionalism (plastic charcteristics) (3) the standardization for mass production (technical characteristc). In conclusion the characteristics of tubular-steel chair which correspond with dwelling space in 1920's is presented a type for relation between furniture and space which correspond with formating in the formative period of Modern-design.

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A Study on Textile Expression Technique Influenced by Primitivism shown in Fashion Design (원시주의(Primitivism)를 반영한 패션디자인에서의 소재표현기법 연구)

  • Kim, Jin-Young;Kan, Ho-Sup
    • Journal of Fashion Business
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    • v.14 no.5
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    • pp.112-127
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    • 2010
  • Primitivism is a concept that expresses and organizes natural feelings of human beings which is hard to be identified by a rigid definition. It means "staying in the beginning or the initial state, not evolving or developing, and not affected by human beings from the intact natural state". Based on this meaning, the artistic style features inherent natural beauties, as well as plain and inornate design. These features have been reflected in a variety of art pieces. The aesthetic features shown in the primitivism art pieces can be categorized into four different aspects: naturalness, folksiness, sentimentality, and humorousness. These features, influencing modern fashion, have been reinvented by a number of fashion designers. They also adopted ideas from the fancy clothes and ornaments created in carefree life style of the regions retaining their primitive cultures, such as Africa, Oceania, and Pacific coasts, and applied those ideas to various silhouette, colors, patterns, and textiles. Particularly as for textile expressions, they tried printing techniques using the patterns motivated from primitive folk symbols or the nature, applied objet of primitive materials and elaborated ornaments that represent folk and primitive feelings, and employed the primitive techniques such as knotting, crude cutting, or natural draping, to reinvent them as textile expressions in modern fashion.