• 제목/요약/키워드: concept art

검색결과 1,032건 처리시간 0.028초

상호작용적 작품에서 놀이속성: 모리스 베나윤(Maurice Benayoun)의 작품을 중심으로 (Attributes of "Play" in Interactive Art: Interpreting Maurice Benayoun's Artworks)

  • 박연숙
    • 미술이론과 현장
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    • 제15호
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    • pp.83-109
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    • 2013
  • The study mainly discusses appreciation of interactive art works seen from the perspective of play attributes that make spectators glimpse the truth of things. The general studies of interactivity, as one of remarkable features in contemporary art, are regarding the relation between the effects of digital media and interactivity as well as video games. From the preceding discussion, I analyze the effects of the appreciating interactive art works which are focused on new sensory systems, the methods to intuit the essence of the art works. Based on the concept, as I investigate the play attributes found in the interactive art works, this study gives attention to the possibility that if the spectators can reach the inherent aspects of interactive art works, while interacting them. Thus to discuss the properties of the play, this article studies play concept of Johan Huizinga(1872-1945), psychologist and anthropologist and play theory of Hans Georg Gadamer(1900-2002) who considers play as a metaphor for art. As Huizinga thinks acting is the important attribute of play, Gadamer argues whenever the term 'play' is used, we should think about 'to-and tro movement' and the movement is absence of goal as well as endlessly renews through repetition. Then what we should pay attention to, seeing the essence of art and play as similar? That is, Gadamer claims, we can understand the truth of things through the play. To apply the play concept to the interactive art works, I research the works of Maurice Benayoun(1957 - ), French interactive artist. By employing interactivity, he attempts to extend and affect the experience of his art works to one of social phenomenon. Striving this, spectators can widen and deepen the breadth of their intuition and recognize the essence of art works. It is the interactive art works that can be the apex of the transformation of structure from the play to the art. The endless repetitive process of play, which is free creation-annihilation process, is similar with the interactive experience of spectators that is variable, de-centered, and multi-sensory. The pure action of the play lets us recognize, sense and accept the world and through the system of interactive art experience, we can expand the horizons of perception. Interactive art works with these play attributes are capable of playing the role that the spectators glimpse the truth of things and experience the world around them.

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현대 디지털 예술작품의 복제성에 대한 고찰 (Review on the Duplication of Modern Digital Art Works)

  • 송대섭;하임성
    • 만화애니메이션 연구
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    • 통권17호
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    • pp.205-218
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    • 2009
  • 예술작품의 복제는 오래전부터 광범위한 유포와 이익을 위해 이루어져 왔다. 최근 디지털 복제 매체의 발달에 따라 물질적 복제화와 함께 예술작품 내에 그 개념이 개입되며 의미가 더욱 확대되고 있다. 본 논문에서는 근래 두드러지고 있는 디지털 예술작품의 복제성이라는 개념을 현대 대중문화와 연관지어 고찰하고, 기계 매체 시대의 복제성과 비교하며, 또한 새롭게 정립할 수 있는 그것의 특성을 연구하였다.

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The effect analysis where beauty care service's quality of perception influences to a value of perception

  • Kim, Sung-Nam;Jung, Hyun-Jin
    • 패션비즈니스
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    • 제9권6호
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    • pp.39-55
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    • 2005
  • This study examines closely the relationship between beauty art service quality and value. And satisfaction and purchase action that they do perceive to customers who have beauty art service company's service use experience. Moreover, this study was achieved purposely to present service raising plan of good quality to beauty art company managers and business employees. First, to investigate the concept of beauty art service quality and special quality was with doctrines that have been presented through a virtue aspect to achieve this study. Moreover, the wave and beauty art service, human service relativity is a let down unlike manufacture enterprise. Further more, beauty art service by complex composition of existence and nonexistence style is sold, and it could be known by having personality consumed at the same time production. The concept of quality about beauty art service and quality that became perceived through virtue study of concept and measurement about value. Therefor, value was deduced, and could deduce measurement, the linear measure that is applied to measure this. Large majority virtue study found is measuring quality of service to 22 articles on PZB's theory, and this study corrects measurement, the linear measure that is applied in Morritt's study that is based in PZB matrix and supplements and attempted measurement to 22 items. The result measurement dimension is consisted of functional quality, technological quality, physical quality dimension. To measure this through virtue study about value that become perceive, could confirm that all expense and beauty art companies which the customer is paid, connect with offering general quality of service. Therefor, through measurement, 2 dimension was deduced by monetary value and the non-monetary value.

디지털 컨셉 아트 전문 스튜디오에 관한 사례 비교 연구 -애니메이션 및 게임 분야를 중심으로- (A Comparative Case Study on Studio Specialized in Digital Concept Art -Focused on the Field of Animation and Game-)

  • 최도원;이헌우;이현석
    • 만화애니메이션 연구
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    • 통권36호
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    • pp.167-187
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    • 2014
  • 애니메이션 관련, 영화, 게임 산업은 세계적으로 증가하는 대중수요에 맞추어 그 시장 규모가 급격히 성장하고 있다. 메이저급 제작 스튜디오의 제작과정도 보다 세분화, 전문화되어 가고 있으며, 그 방대한 규모에 따른 경영 및 관리의 부담을 느끼게 되었다. 이에 따라, 메이져 스튜디오의 작업과정의 일부를 전문적으로 수행하는 독립적인 전문 스튜디오가 북미와 유럽을 중심으로 늘어나는 추세에 있으며, 기존 기능적 역할 뿐 아니라 이를 연계한 비즈니스 모델을 구축하며, 그 영역을 확장하고 있다. 이에 본 연구는 디지털 컨셉아트를 중심으로 하는 전문 스튜디오를 연구 대상으로 하여, 그 특성에 대해 비교 분석하고자 한다. 이를 위해, 첫째, 디지털 컨셉아트에 대한 개념정의와 전체 프로덕션에서의 기능적, 예술적 특성, 그리고 이를 연계한 비즈니스에 대해 문헌과 온라인을 중심으로 고찰하였다. 이를 바탕으로, 둘째, '컨셉아트 서비스', '자체 브랜드 비즈니스/커뮤니케이션', '교육서비스'의 3가지 특성을 도출하였으며, 셋째, 이 3가지 특성을 기준으로, 3개의 컨셉아트 스튜디오 Atomhawk (영국), FengZhu Design (싱가폴), Studio Gage(한국)를 대상으로 사례조사 하여 분석 하였다. 마지막으로, 앞선 문헌조사와 사례연구를 종합하여 비교 분석하였다. 본 연구를 통해, 전문성을 바탕으로 한 컨셉아트 스튜디오는 관련 콘텐츠 개발, 마켓팅 등 적극적인 비즈니스 전략을 통해 새로운 시장의 수요를 유도하고 있음을 알 수 있다. 본 연구를 통해, 새로이 형성되는 전문 스튜디오 시장의 세계적 흐름에 대한 이해와 이를 바탕으로, 차후 국내 전문 스튜디오의 경쟁력 제고를 위한 참고자료로 제시하는데 그 의의가 있다 하겠다.

'가난한 연극, 가난한 미술' - 그로토프스키 연극이론과 아르테 포베라 ("Poor Theatre, Poor Art" - Jerzy Grotowsky's Play and Arte Povera)

  • 강영주
    • 미술이론과 현장
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    • 제5호
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    • pp.109-133
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    • 2007
  • What a concept of theatricality in modern art became more controversial is through a review "art and object-hood" on Michael Fried's minimal art, as having been already known broadly. As he had been concerned, the art following the minimalism is accepting as the very important elements such as the introduction of temporality, the stage in the exhibition space, and the audience's positive participation, enough to be no exaggeration to say that it was involved in almost all the theatricality. Particularly even in the installation art and the environment art, which have substantially positioned since the 1970s, the space is staged, and the audience's participation is greatly highlighted due to the temporal character and the site-specific in works. In such way, the theatricality in art work is today regarded as one of the most important elements. In this context, it is thought to have significance to examine theatricality, which is shown in the works of Arte Povera artists, who had been active energetically between 1967-1971. That is because the name of this group itself is what was borrowed from "Poor Theatre" in Jerzy Grotowski, who is a play director and theorist coming from Poland, and because of having many common points in the aspect of content and form. It reveals that the art called Arte Povera is sharing many critical minds in the face of commanding the field called a play and other media. Grotowski's theatre theory is very close to the theory and substance in Arte Povera in a sense that liberates a play, which was locked in literature, above all, renews the relationship between stage and seat and between actor and audience, and pursues a human being's change in consciousness through this. That is because Arte Povera also emphasizes the communication with the audience through appealing to a human being's perception and through the direct and living method, not the objective art concept of centering on the work. In addition, the poor play or poor art all has tendency that denies a system, which relies upon economic and cultural system, and seeks for what is anti-cultural, elemental, and fundamental. It is very similar even in a sense that focuses on the exploration process itself rather than the result, excludes the transcendental concept, and attaches importance to empiricism. However, Arte Povera accepts contradictoriness and complexity, and suggests eclecticism and tolerance, thereby being basically the nomadic art and the art difficult to be captured constitutively. On the other hand, there is difference in a sense that the poor play is characterized by purity, asceticism, seriousness, and solemnity. If so, which significance does this theatricality, which was introduced to art, ultimately have? As all the arts desire to be revealed with invisible things beyond the visual thing, theatricality comes to play a very important role at this time. If all the artists and audiences today came to acquire actual or virtual freedom much more, that can be said to be a point attributable to that art relied upon diverse conditions in a play.

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동선(銅線)을 이용한 헤어 장식(裝飾) 디자인 연구(硏究) (A study on hair art design using the copper wire)

  • 박은정;안문경
    • 패션비즈니스
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    • 제11권1호
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    • pp.38-47
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    • 2007
  • In the modern society that is advancing rapidly, the hair art is also advancing and subdividing. The purpose of this study is to investigate unique field of formative as characteristics and forms of copper wire, focused on such a harmony of hair art, the present thesis aims at developing concept of hair art as a creative way, and recognizing the formative characteristics of copper wire as analyze and arrange the concept of hair art, formative, a way of practical application, material aspect, through literature, academic journals, photo data, and researched about prior piece, for example, architecture and costume with hair art, and then pieces of hair art were made. Influenced by the theory, applied the social phenomenon and the formative principles, produced the five pieces which includes balance, composure, flying, harmony, way, spring etc. The results of this research are outlined below. Firstly, It showed that the copper wire can express the mysterious and beautiful formative world, and it could know the possibility of design. Secondly, formative activity using copper wire can differ according to approach and interpretation, and it can be a works with aesthetic value. Thirdly, hair could be express the art of the three-dimensional forms which constitute the mixture of line, surface and space. So, hair art has enlarged the fields with development of technique, and changed to recognition of the hair art, and opened up a new field. Hair art will be positive fields to maximize the possibility, and not only the beauty artist but also the public will be communicate each other.

루이스 칸 미술관 건축의 특성 비교에 관한 연구 - 건축의 존재와 구축방식을 중심으로 - (A Comparative Study on the Characteristics of Art Museums by Louis Kahn - Focused on the presence and the tectonic of architecture -)

  • 김낙중;정태용
    • 한국실내디자인학회논문집
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    • 제16권2호
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    • pp.155-162
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    • 2007
  • The purpose of this comparative study is to analyze the characteristics of art museums of Louis I. Kahn. Kahn's main architectural thoughts of 'what it wants to be' and 'how it was done' act as a basis for this research. 'What it wants to be' means the existence of architecture and relates to the concept of 'room'. 'How it was done' shows the tectonic aspects of architecture and construction process to enhance its presence. Detailed items from these two thoughts applied to clarify the order in dynamics, the visualization of construction process, and the relationship between structure and light in the space of Kahn's art museums. Yale university art gallery was the first major project of Kahn and he showed tectonic characters through tetrahedral concrete slab. The unity of structure, space and light can be found in the Kimbell art museum through the vaulted structural unit. Yale center for British art is the best example of the concept of 'room' and 'tectonic' because it clearly shows the unity of spatial and structural system, and their relation to light. As a result, this study tries to find out that Kahn had consistently developed his thoughts of'room' and 'tectonic', and tried to keep them in his art museum designs.

현대 패션에 표현된 움직임의 미적 특성에 관한 연구 (Aesthetic Characteristics of 'Movement' Expressed in Modern Fashion)

  • 박운경
    • 복식
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    • 제55권8호
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    • pp.112-126
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    • 2005
  • The purpose of this study is to analyze the aesthetic characteristics of 'movement' expression in modern fashion(1910-2004) based on a study of modern fine arts which adopted 'movement' element in their work. In this study the meaning of movement was defined as motion, changing position and transformation. Literature survey through books and research papers and demonstrative study with fashion collection photos were undertaken. The results wert as follows ; 1) Kinetic art, optical an, light kinetic art and technology art such as video and computer art have adopted 'movement' element in their work. 2) The plasticities of 'movement' fine arts were identified as mutual penetration, increase of visibility, use of non-traditional materials and dynamism. The internal meanings were identified as expansion of aesthetic experience and the concept of fine art, optimistic attitude on technology, spectator participation and integration of art and life. 3) The 'movement' expression in modern fashion was distinctively found in 1910s-20s(avant-garde fashion), 1960s (kinetic and optical art fashion) and mid 1990s to 2004 (techno-cyber fashion). 4) The plasticities of the 'movement' expression in modern fashion were identified as non-definition, use of non-traditional materials, dynamism. The internal meanings were identified as expansion of aesthetic experience and the concept of dress, optimistic attitude on technology, playfulness through participation. In conclusion, the expression of 'movement' in modern fashion has optimistic viewpoint on the development of modern society and is one of the interesting design points which will be pursued in the fellowing years.

바우하우스 무대 미술의 공간 조형성에 관한 연구 (A Study on the Space Design Characteristics of Scenography in Bauhaus)

  • 김일환;김주연;전흥수
    • 한국실내디자인학회논문집
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    • 제29호
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    • pp.77-85
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    • 2001
  • The change of society causes the change of art necessarily. The experiments of plastic art which as been done by avant-garde movements at early 20th century have pursued ″Object drama″ consistently as trials of more or less abstract drama. As these plastic arts have used genre or media like circuses, sports, variate, films, screen play, newspapers and a quick method which had not been considered suitable for conventional aesthetic plastic arts, these arts looked provocative and, these provocative plastic arts have ignored universality shown in conventional arts and have caused extreme ″sensation″ accordingly. As a result, abstract art based on style which is against aestheticism and naturalism has been generalized. This style does not deny customary laws of art wholly but it requires new concept. Having ignored traditional styles, a new compositive and responsive way of composition which does not deviate from tradition has been pursued. A new and general understanding of arts which do not deny all conventionally-effective standards extremely has been developed. In this regard, this study analyzes characteristics of Bauhaus Theater which has tried to apply new technology engineering to plastic art as an integrated concept of art and technology amongst the directions of development of provocation, innovation and revolution in case of the plastic art of stage painting, and analyzes how this influences on modern painting in terms of avant-garde arts reviewing the meaning of this theory.

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미술가와 역사-미술사 교육의 한계와 전망 (Artist and History: Looking at the current problems of teaching art history in art school)

  • 조은정
    • 미술이론과 현장
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    • 제2호
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    • pp.49-74
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    • 2004
  • It has been frequently pointed out that the established art history with the stylistic and iconographic interpretations and monographic analysis is fallen behind the currency of modern art. Among those who claimed the crisis in the discipline of art history, there is a suggestion that the art historical study should be fostered by other factors in the fields of the humanities. The so called New Art History or 'visual Culture Studies' insists that art history has to be restructured to integrate the broader study of culture and society, and by now, such an opinion is not a novelty at all. One of the most significant yet overlooked elements that induced the new currency of art history is properties of contemporary art that conflict the traditional claim of art historians. Although the idea that art is not purely aesthetic but that it has many other functions has been brought up by the art historians, it was the artists that provoked such a perception. When Arthur C. Danto and Hans Belting proclaimed the End of Art and Art History in the 1980s, the concept of art has been changed radically through the avant-garde tendency of Modernism and a new pluralism of Postmodernism. One dominant concern that strikes art historians is to find a new approach to art, since the traditional method and goal of analysis for past art and past art history seem unavailable. The perplexity arising from the situation is intensified in the field of teaching art, especially for those who teach art history in art school. Basically art history is a pursuit of learning of art in history, and its purpose is to reconcile the present with the past and the future as well. Since Modernism, as it is confusing sometimes because it implies the present state, somehow art became considered 'tradition-less'. It does not mean that a work of art stands aloof from the past attainments, hut modern art imposed itself on a task seeking after the new for its own sake, turning its back on the tradition. And now in the era of Postmodernism, an historians face the requirement to revaluate the whole history of art including modernism. The necessity of art history in art education is indisputable, but methods and contents in the academic courses should he reexamined now. Because artists' concept of history and past art has been altered, and art history as a humanistic discipline can only maintain its identity through incorporation with art itself. Academics teaching art history, or, strictly speaking, past works of art and history, to the student in art school, confront with the need to rethink the object of art history and its meaning to the artists.

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