• Title/Summary/Keyword: computing visualization

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Real-time Simulation Technique for Visual-Haptic Interaction between SPH-based Fluid Media and Soluble Solids (SPH 기반의 유체 및 용해성 강체에 대한 시각-촉각 융합 상호작용 시뮬레이션)

  • Kim, Seokyeol;Park, Jinah
    • Journal of the Korean Society of Visualization
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    • v.15 no.1
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    • pp.32-40
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    • 2017
  • Interaction between fluid and a rigid object is frequently observed in everyday life. However, it is difficult to simulate their interaction as the medium and the object have different representations. One of the challenging issues arises especially in handling deformation of the object visually as well as rendering haptic feedback. In this paper, we propose a real-time simulation technique for multimodal interaction between particle-based fluids and soluble solids. We have developed the dissolution behavior model of solids, which is discretized based on the idea of smoothed particle hydrodynamics, and the changes in physical properties accompanying dissolution is immediately reflected to the object. The user is allowed to intervene in the simulation environment anytime by manipulating the solid object, where both visual and haptic feedback are delivered to the user on the fly. For immersive visualization, we also adopt the screen space fluid rendering technique which can balance realism and performance.

R programming: Language and Environment for Statistical Computing and Data Visualization (R 프로그래밍: 통계 계산과 데이터 시각화를 위한 환경)

  • Lee, D.H.;Ren, Ye
    • Electronics and Telecommunications Trends
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    • v.28 no.1
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    • pp.42-51
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    • 2013
  • The R language is an open source programming language and a software environment for statistical computing and data visualization. The R language is widely used among a lot of statisticians and data scientists to develop statistical software and data analysis. The R language provides a variety of statistical and graphical techniques, including basic descriptive statistics, linear or nonlinear modeling, conventional or advanced statistical tests, time series analysis, clustering, simulation, and others. In this paper, we first introduce the R language and investigate its features as a data analytics tool. As results, we may explore the application possibility of the R language in the field of data analytics.

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Visualization System for Natural Disaster Data (자연재난 데이터 실감 가시화 시스템)

  • Kim, Jongyong;Jeong, Seokcheol;Lee, Gyeweon;Cho, Joonyoung;Kim, Dongwook;Park, Sanghun
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.3
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    • pp.21-31
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    • 2018
  • We introduces a system that enables fast and effective visualization of natural disaster data such as typhoons, tsunamis, floods, and flooding to help make informed decisions in disaster situations. Data containing disaster information consists of a few hundred megabytes to many tens and hundreds of gigabytes, which can not be handled by a PC. This system was implemented in the form of a client-server based service to generate and output results from high-performance servers. The server in a built-in, high-performance cluster handles client requests and sends the result of visualization to the client. Clients can receive the results in any form of images, videos, or 3D graphic model by specifying a desired time frame, effectively viewing the results with a user-friendly GUI.

Efficient Parallel Visualization of Large-scale Finite Element Analysis Data in Distributed Parallel Computing Environment (분산 병렬 계산환경에 적합한 초대형 유한요소 해석 결과의 효율적 병렬 가시화)

  • Kim, Chang-Sik;Song, You-Me;Kim, Ki-Ook;Cho, Jin-Yeon
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.32 no.10
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    • pp.38-45
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    • 2004
  • In this paper, a parallel visualization algorithm is proposed for efficient visualization of the massive data generated from large-scale parallel finite element analysis through investigating the characteristics of parallel rendering methods. The proposed parallel visualization algorithm is designed to be highly compatible with the characteristics of domain-wise computation in parallel finite element analysis by using the sort-last-sparse approach. In the proposed algorithm, the binary tree communication pattern is utilized to reduce the network communication time in image composition routine. Several benchmarking tests are carried out by using the developed in-house software, and the performance of the proposed algorithm is investigated.

Ubiquitous Car Maintenance Services Using Augmented Reality and Context Awareness (증강현실을 활용한 상황인지기반의 편재형 자동차 정비 서비스)

  • Rhee, Gue-Won;Seo, Dong-Woo;Lee, Jae-Yeol
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.3
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    • pp.171-181
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    • 2007
  • Ubiquitous computing is a vision of our future computing lifestyle in which computer systems seamlessly integrate into our everyday lives, providing services and information in anywhere and anytime fashion. Augmented reality (AR) can naturally complement ubiquitous computing by providing an intuitive and collaborative visualization and simulation interface to a three-dimensional information space embedded within physical reality. This paper presents a service framework and its applications for providing context-aware u-car maintenance services using augmented reality, which can support a rich set of ubiquitous services and collaboration. It realizes bi-augmentation between physical and virtual spaces using augmented reality. It also offers a context processing module to acquire, interpret and disseminate context information. In particular, the context processing module considers user's preferences and security profile for providing private and customer-oriented services. The prototype system has been implemented to support 3D animation, TTS (Text-to-Speech), augmented manual, annotation, and pre- and post-augmentation services in ubiquitous car service environments.

API Server Transport Layer Security Packets Real-Time Decryption and Visualization System in Kubernetes (쿠버네티스 API server의 Transport Layer Security 패킷 실시간 복호화 및 시각화 시스템)

  • Kim, Tae-Hyun;Kim, Tae-Young;Choi, Me-Hee;Jin, Sunggeun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.16 no.3
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    • pp.99-105
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    • 2021
  • The cloud computing evolution has brought us increasing necessity to manage virtual resources. For this reason, Kubernetes has developed to realize autonomous resource management in a large scale. It provides cloud computing infrastructure to handle cluster creations and deletions in a secure virtual computing environment. In the paper, we provide a monitoring scheme in which users can observe securely encrypted protocols while each Kubernetes component exchanges their packets. Eventually, users can utilize the proposed scheme for debugging as well as monitoring.

Design and Implementation of Multichannel Visualization Module on PC Cluster for Virtual Manufacturing (가상 공장 시뮬레이션을 위한 PC 클러스터 기반의 멀티채널 가시화 모듈의 설계와 구현)

  • Kim Yong-Sik;Han Soon-Hung;Yang Jeong-Sam
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.30 no.3 s.246
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    • pp.231-240
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    • 2006
  • Immersive virtual reality (VR) for the manufacturing planning helps to shorten the planning times as well as to improve the quality of planning results. However, VR equipment is expensive, both in terms of development efforts and device. Engineers also spend time to manually repair erroneous 3-D shape because of imperfect translation between 3-D engineering CAD model and VR system format. In this paper a method is proposed to link 3-D engineering CAD model to a multichannel visualization system with PC clusters. The multichannel visualization module enables distributed computing for PC clusters, which can reduce the cost of VR experience while offering high performance. Each PC in a cluster renders a particular viewpoint of a scene. Scenes are synchronized by reading parameters from the master scene control module and passing them to client scenes.

Visualization of Ocean Environments through VRML (VRML을 이용한 해역환경 가시화 연구)

  • Kim, Jong-Kyu;Park, Sang-Woo;Kim, Jong-Hwa
    • Journal of Fisheries and Marine Sciences Education
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    • v.17 no.3
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    • pp.427-433
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    • 2005
  • The study of Web GUI(Graphic User Information) system for Virtual Reality System is mainly performed on effective methodology which transform real world data to computing world data. MGIS(Marine Geographic Information System) has its own target on reliable data service by acquisition of geometric information using accurate measurement and graphical visualization. This type of raw data visualization can be built without software tools, yet is incredibly useful for interpreting and communicating data. Even simple visualizations can aid in the interpretation of complex 3D relationships that are frequently encountered in the geosciences. The Virtual Reality Modeling Language provides an easy way for geoscientists to construct complex visualizations that can be viewed with free software. This study propose a three dimensional Web GUI system using MGIS-based three dimensional data models and virtual imaging system. Finally, we design a Web GUI system integrating above data models.

Trends and Prospects in Super-realistic Metaverse Visualization Technologies (초실감 메타버스 시각화 기술 동향과 전망)

  • W.S. Youm;C.W. Byun;C.M. Kang;K.J. Kim;Y.D. Kim;D.H. Ahn
    • Electronics and Telecommunications Trends
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    • v.39 no.2
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    • pp.24-32
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    • 2024
  • Wearable metaverse devices have sparked enthusiasm as innovative virtual computing user interfaces by addressing a major source of user discomfort, namely, motion-to-photon latency. This kind of latency occurs between the user motion and screen update. To enhance the realism and immersion of experiences using metaverse devices, the vergence-accommodation conflict in stereoscopic image representation must be resolved. Ongoing research aims to address current challenges by adopting vari-focal, multifocal, and light field display technologies for stereoscopic imaging. We explore current trends in research with emphasis on multifocal stereoscopic imaging. Successful metaverse visualization services require the integration of stereoscopic image rendering modules and content encoding/decoding technologies tailored to these services. Additionally, real-time video processing is essential for these modules to correctly and timely process such content and implement metaverse visualization services.

Design and Implementation of Smart Gardening System Using Real-Time Visualization Algorithm Based on IoT (IoT 기반 실시간 시각화 알고리즘을 이용한 스마트가드닝 시스템 설계 및 구현)

  • Son, Soo-A;Park, Seok-Cheon
    • Journal of Internet Computing and Services
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    • v.16 no.6
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    • pp.31-37
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    • 2015
  • Data generated from sensors are exploding with recent development of IoT. This paradigm shift requires various industry fields that demand instant actions to analyze the arising data on a real-time basis, along with the real-time visualization analysis. As the existing visualization systems, however, perform visualization after storing data, the response time of the server cannot guarantee the ms-level processing that is close to real-time. They also have a problem of destroying data that can be major resources as they do not possess the process resources. Therefore, a smart gardening system that applies a real-time visualization algorithm using IoT sensing data under a gardening environment was designed and implement in this study. The response time of the server was measured to evaluate the performance of the suggested system. As a result, the response speed of the suggested real-time visualization algorithm was guaranteeing the ms-level processing close to real-time.