• Title/Summary/Keyword: computer-mediated communication (CMC)

Search Result 40, Processing Time 0.022 seconds

Development of a Wiki debate learning model for improving of the critical thinking ability (비판적 사고력 신장을 위한 위키 기반 토론학습모델의 제발)

  • Keum, Hye-Yun;Moon, Gyo-Sik
    • 한국정보교육학회:학술대회논문집
    • /
    • 2008.01a
    • /
    • pp.217-222
    • /
    • 2008
  • CMC(Computer-Mediated Communication) 기술을 활용한 웹 기반의 토론/토의 학습이 최근 학교 현장에서 많은 주목을 받고 있다. 그 중 위키(Wiki)는 공동 주제에 대한 참여자들의 창의적 발상과 비판적 사고력을 신장할 수 있는 새로운 형태의 비동기식 토의 방식으로 기존의 게시판 형태와 비교할 때 많은 장점을 발견 할 수 있다. 본 연구에서는 초등학교 고학년 학생을 대상으로 토론 학습을 하기 위한 위키 시스템 기반의 토론학습 모델을 개발하고, 비판적 사고력의 신장에 미치는 영향을 조사한다.

  • PDF

Instant Messenger-Facilitated Knowledge Sharing and Team Performance

  • Ou, Carol X.J.;Davison, Robert M.;Leung, Darren
    • International Journal of Knowledge Content Development & Technology
    • /
    • v.4 no.2
    • /
    • pp.5-23
    • /
    • 2014
  • The instant messenger (IM) is frequently encountered as a facilitator of communication in both social and working contexts. Nevertheless, there are concerns about the extent to which IMs bring organizational benefits, thereby overcoming interruptions to work. In this study, we focus on how IM tools contribute to knowledge transfer at work, as well as their influence on team performance. Our research model is validated by a survey of work professionals (n=41) at a small sized company. Implications and conclusions are discussed.

The Emotional Effect of Emoticon on Interpreting Text Message (메시지 해석에 이모티콘이 미치는 정서적 효과 - 휴대전화 문자 메시지 상황을 중심으로)

  • Ahn, Won-Mi;Kim, Jong-Wan;Han, Kwang-Hee
    • Journal of the HCI Society of Korea
    • /
    • v.5 no.1
    • /
    • pp.11-18
    • /
    • 2010
  • Cell phone users frequently send and receive text messages with emoticons in their everyday lives, but emoticon and its emotional effect on message in mobile context has not been focused on. The purpose of this study is to investigate the emotional effect of emoticons on interpretation of text message considering valent texts and emoticons. Study 1 showed the effect of valent emoticons on neutral message, and also revealed that existence of emoticon, regardless of its valence, decreases rigidness and increases familiarity of message. In Study 2 that used positive and negative text messages, we found that emoticon still affects assessing sender's mood state and emotion. Result of interaction between valences of text and emoticon showed that participants in condition of incongruent pairs felt more sarcasm.

  • PDF

A Study on the Attitude about the Family/Kinship Life of Netizen (네티즌의 가족/친족관련 가치관과 태도)

  • 고선주
    • Journal of the Korean Home Economics Association
    • /
    • v.40 no.5
    • /
    • pp.159-177
    • /
    • 2002
  • The purpose of this exploratory study was to investigate how the information society affected the attitude about the family/kinship life of Netizen. For this goal, the data were collected from 305 Netizen who use the Internet. The major findings were as follows. Firstly, In Netizen, the support to familism and boy preference was low level. Secondly, in their altitude to the divorce and remarriage, there was a tendency which accepts a marriage with selection. Thirdly, they had a tendency to agree equal partnership in couple relationship. Fourthly, virtual community in cyber-space was found, but the loyalty of members was not enough strong. Fifthly, in the family/kin rites, it was showed non-traditional tendency. And in all aspects, some differences were found between men and women. The findings of the present study suggest that the couple relationship in the information society becomes more important, and there is a tend to increase acceptability to increase. In contrast, there is stiff another discrimination in cyber-space by focusing on traditional mother route.

The Effect of Synchronous CMC Technology by Task Network: A Perspective of Media Synchronicity Theory (개인의 업무 네트워크 특성에 따른 동시적 CMC의 영향 : 매체 동시성 이론 관점)

  • Kim, Min-Soo;Park, Chul-Woo;Yang, Hee-Dong
    • Asia pacific journal of information systems
    • /
    • v.18 no.3
    • /
    • pp.21-43
    • /
    • 2008
  • The task network which is formed of different individuals can be recognized as a social network. Therefore, the way to communicate with people inside or outside the network has considerable influence on their outcome. Moreover, the position on which a member stands in a network shows the different effects of the information systems supporting communication with others. In this paper, it is to be studied how personal CMC (computer-mediated communication) tools affect the mission that those who work for a network perform through diverse task networks. Especially, we focused on synchronicity of CMC. On this score, the perspective of Media Synchronicity Theory was taken that had been suggested by criticizing Media Richness Theory. It is the objective, from this perspective, to find which characteristics of networks make the value of IT supporting synchronicity high. In the research trends of social networks, there have been two traditional perspectives to explain the effect of network: embeddedness and diversity ones. These differ from the aspect which type of social network can provide much more economic benefits. As similar studies have been reported by various researchers, these are also divided into the bonding and bridging views which are based on internal and external tie, respectively, Size, density, and centrality were measured as the characteristics of personal task networks. Size means the level of relationship between members. It is the total number of other colleagues who work with a specific member for a certain project. It means, the larger the size of task network, the more the number of coworkers who interact each other through the job. Density is the ratio of the number of relationships arranged actually to the total number of available ones. In an ego-centered network, it is defined as the ratio of the number of relationship made really to the total number of possible ones between members who are actually involved each other. The higher the level of density, the larger the number of projects on which the members collaborate. Centrality means that his/her position is on the exact center of whole network. There are several methods to measure it. In this research, betweenness centrality was adopted among them. It is measured by the position on which one member stands between others in a network. The determinant to raise its level is the shortest geodesic that represents the shortest distance between members. Centrality also indicates the level of role as a broker among others. To verify the hypotheses, we interviewed and surveyed a group of employees of a nationwide financial organization in which a groupware system is used. They were questioned about two CMC applications: MSN with a higher level of synchronicity and email with a lower one. As a result, the larger the size of his/her own task network, the smaller its density and the higher the level of his/her centrality, the higher the level of the effect using the task network with CMC tools. Above all, this positive effect is verified to be much more produced while using CMC applications with higher-level synchronicity. Among the a variety of situations under which the use of CMC gives more benefits, this research is considered as one of rare cases regarding the characteristics of task network as moderators by focusing ITs for the operation of his/her own task network. It is another contribution of this research to prove empirically that the values of information system depend on the social, or comparative, characteristic of time. Though the same amount of time is shared, the social characteristics of users change its value. In addition, it is significant to examine empirically that the ITs with higher-level synchronicity have the positive effect on productivity. Many businesses are worried about the negative effect of synchronous ITs, for their employees are likely to use them for personal social activities. However. this research can help to dismiss the concern against CMC tools.

A Consideration of Social Presence and Augmented Reality in Locative Media (로커티브 미디어의 증강현실과 사회적 현존감에 대한 고찰)

  • Choi, Seung-Young;Chang, Woo-Jin
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.8
    • /
    • pp.88-101
    • /
    • 2011
  • Locative media is fundamentally different from traditional media in terms of being packed with user's space, place, and position nearby, which does not simply mean user's physical coordinates. This study has been started that I was drawn by the tendency of which current locative media contents are based on 'location-based information,' and closely related with 'Augmented Reality.' I wonder how media user's psychological experience/involvement are revealed when the media environment changes by the progress of technology. I wonder how media users perceive 'social presence' formed by locative media in current locative media environment. Particularly, the fact that user's perception of social presence formed in locative media conflicts with the previous computer-mediated communication(CMC)'s attributes deepened my curiosity. In this study, the idea of 'more-proper-construct' is suggested, the characteristics of social presence in current locative media is considered, and is investigated by qualitative methodology how the 'location-based' attributes and 'AR' contribute to forming the social presence.

Group Cohesiveness Context Aware Computing Methodology for Computer Mediated Communication (컴퓨터 매개 커뮤니케이션(CMC)에서의 집단 응집성 인식 방법론)

  • Kim, Jong-Ok;Kwon, Oh-Byung
    • The Journal of Society for e-Business Studies
    • /
    • v.16 no.2
    • /
    • pp.1-18
    • /
    • 2011
  • Context-aware computing aims to enable the on-line applications and services to be executed in a timely and automated manner. Many of such applications and services involve group-level interactions. For more smoothing communication within a community, specific group-level issues such as group dynamics must be considered. To do so, obtaining group-level contexts such as the role, conflict resolution and norms, are key ingredients to improve group performance. Since group context is not the same as a simple summation of individual context, as group is not just a simple set of individuals, awaring individual context is not sufficient for group-level communication support. However, context-aware computing research still has stressed more on individual context. This leads us to the motivation of searching for group context aware method. Hence, the of this paper is to propose a novel methodology which automatically recognizes group context. Especially, we focus on group conhesiveness in this paper just because group cohosiveness is one of the important variables to control the performance of group interaction. To verify the applicability of the proposed method, an empirical test has been conducted to compare the performance of the proposed methodology with that of conventional methods.

The Agenda-Setting Process in Cyberspace: The Difference between Open Cyberspace and Closed Cyberspace (사이버공간의 특성과 의제 전개과정: 일반네티즌공간과 참여네티즌공간의 차이)

  • Park, Eun-Hee;Lee, Soo-Young
    • Korean journal of communication and information
    • /
    • v.18
    • /
    • pp.99-130
    • /
    • 2002
  • This study examines whether cyberspace produced by computer mediated communication(CMC) would perform the public sphere through the agenda-setting process. By doing this, this study focused on how the cyberspace agenda is set and on how the characteristics of cyberspace and the mass media influence the cyberspace agenda-setting process. Through this study, the possibility of cyberspace as the public sphere is found although the characteristics of cyberspace decide this possibility. In particular, in order for cyberspace to contribute to enhancing democracy as a form of alternative media, the interaction among cyberspace, mass media and the off-line arena is a necessary condition. The interaction between cyberspace and mass media regarding the Sungsoo Women's Middle School violence case provides two very important points. First, cyberspace helps the individual agenda to be adopted by mass media as the media agenda. Second, mass media confirmed the credibility of cyberspace agenda through reporting. In addition, this study reveals that cyberspace would perform as the public sphere only when the interaction between on-line and off-line is provided.

  • PDF

A Study on the Effectiveness of Emotional Communication According to Types of Emoticon - Focusing on the Differences in Gender and Major of the Receiver - (이모티콘 유형에 따른 감정소통의 효과성 연구 - 수신자의 성별 및 전공계열별 차이를 중심으로 -)

  • Kang, Jung Ae;Kim, Hyun Ji;Lee, Sang Soo
    • Design Convergence Study
    • /
    • v.15 no.4
    • /
    • pp.45-58
    • /
    • 2016
  • The purpose of this study is to investigate the most effective emoticon type in on-line communication context through analysis decoding(by their interpretation, empathy, reaction) of receiver about emotional message included the various emoticon types. Message types were all 5 - only text message and messages included texticon, graphicon, anicon, and photocon that reflected the transitional process of emoticon. Survey questionnaire that included various emotional situations was developed and utilized to undergraduate students to analyze the differences in their gender and majors. Results are as follow. First, the graphicon, anicon and photocon messages had higher effectiveness than others in the pleasure while the text only message had the highest effectiveness of them in the displeasure. Second, female students responded that the graphicon, anicon and photocon messages were more effective while male students responded that text only message was. Third, between Arts/Physical and Science/Engineering majors had significant differences in some message types, and especially Science/Engineering majors showed higher average than other majors in all of the emoticon types. These results can provide the information to design messages by the emotional situation of sender and gender and major of receiver.

A Study on Advertising Effects of Commercial Films According to the Characteristics of internet users (인터넷사이트 이용자 특성에 따른 광고영상 비교를 통한 광고효과 연구)

  • Pyun Seog-Hoan
    • The Journal of the Korea Contents Association
    • /
    • v.5 no.2
    • /
    • pp.69-77
    • /
    • 2005
  • This study made a comparison of two different websites in characteristics of their users and advertising effects. Both websites have the same contents but in different forms. Especially this study examined the technographic, demographic and psychographic characteristics of users of an website which offers services only online and another website which offers services both online and offline. Also the advertising effects of both websites were studied. The analysis of the data was done by SPSSWIN, mainly $x^2$ and t-test. In addition, the data was collected online. The website, feelpost.com collected total 432 copies, and cardkorea.com collected 210 copies. Also among those collected copies, the ones from people in the 20's were selected again in order to rule out the special characters that both websites have in their users age group. Finally 308 copies were selected for the analysis. In result, it was proved that the users of both websites have a very similar lifestyle. Also there was only a little difference in the users' values and social consciousness. Regarding the advertising effect, Feelpost got the highest score in usefulness while Cardkorea got the highest score in positive acceptance of new products. Regarding the attitude toward advertisements and products, the advertising preference and brand preference was higher in Feelpost than in Cardkorea.

  • PDF