• 제목/요약/키워드: computer simulations

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고강도 Al-Zn기 다이캐스팅 합금개발에 관한 연구 II: 중력주조, 유동성평가 (A Study on Development of High Strength Al-Zn Based Alloy for Die Casting II: Evaluation of Fluidity and Gravity Casting)

  • 신상수;임영훈;김억수;임경묵
    • 대한금속재료학회지
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    • 제50권7호
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    • pp.531-538
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    • 2012
  • In this study, we evaluated the fluidity of the Al-Zn based alloys which exhibit excellent mechanical properties. We conducted computer simulations of fluid flow using the results of DSC, DTA analysis and Java-based Materials Properties software (J. Mat. Pro). Such computer simulations were then compared with the results obtained from experimental observations. The computer simulation results and the experimental results were very similar in fluidity length. It was found that the fluidity length of Al-Zn alloys is improved by increasing the Zn content while decreasing the solidus temperature of an alloy. In addition, we elucidate the effect of Zn addition on variations in different mechanical properties and the microstructure characteristics of (Al-xZn3Cu0.4Si0.3Fe) x=20, 30, 40, and 45 wt% alloys fabricated by gravity casting.

Design of a Communication-Aid Circuit to Detect Eye-Gazed Patterns

  • Eguchi, Kei;Ueno, Fumio;Zhu, Hongbing;Tabata, Toru;Jayawickrema, Madhava
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 ITC-CSCC -1
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    • pp.470-473
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    • 2002
  • A communication-aid circuit to detect eye-gazed patterns is proposed in this paper. The circuit is an analog-digital mixed system. By determining the direction of eye-gazed pattern, the circuit detects an eye-gazed pattern from 2-dimensional arrayed patterns on a syllabary. Different from conventional systems, the syllabary is moved to overlap the eye-gazed pattern with the center coordinate of screen. Thus, the proposed circuit can avoid a complex calculation of the distance between the eye-gazed point and the center coordinate. Furthermore: an economical size of hardware can be provided since no full-adders are required by employing floating-gate MOSFBT's. The validity of the cricuit design is confirmed by computer simulations. Furthermore, to implement onto an IC chip, the layout design is performed by using a CAD tool, MAGIC.

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시뮬레이션에 의한 한국 논 토양의 경운저항 특성 (Draft Characteristics of Korea Paddy Field by Computer Simulation)

  • 이규승;박원엽;우상하
    • Journal of Biosystems Engineering
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    • 제24권3호
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    • pp.195-208
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    • 1999
  • A computer simulation was carried out to investigate draft characteristics of Korean paddy field for obtaining the basic reference to the selection of optimum moldboard type suitable for Korean paddy field conditions. Cylindrical, cylindroidal, semihelical moldboard plows, and one type of oriental Janggi were used for simulation. A series of soil bin experiments was conducted to compare the experimental results with the predicted drafts from computer simulation using the cylindroidal moldboard plow. The computer model predicted draft force with 1~12% error at 12~16cm plowing depth which is the most conventional plowing depth in the rural area in Korea. Thus, the computer model was considered to be good enough for simulation. Due to the different plowing width of experimental plows, specific draft was selected for comparison by computer simulations. Specific draft of cylindrical moldboard plow was ranged from 3 to 6 N/$\textrm{cm}^2$ according to the soil conditions, plowing speed and plowing depth, 2.5~3.0 N/$\textrm{cm}^2$ for semihelical moldboard plow.

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컴퓨터 그래픽스를 이용한 날염 패턴 디자인에 관한 연구 (A Study on the Printing Pattern Design using Computer Graphics)

  • 이연순
    • 대한가정학회지
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    • 제30권1호
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    • pp.49-65
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    • 1992
  • The writer did a survey of current textile patterns for the purpose of identifying a motif trend. After identifying a current motif trend the writer used an IBM PC 386 Computer and Lumena Software to design actual patterns. The results are as follows: 1. The most common currently used prints are floral patterns. 2. Knowing that floral patterns are most popular, the writer established a motif using the Rose of Sharon, the national flower of Korea. 3. Using computer graphics to move, enlarge and scale-down motif, the writer has been able to design various textile patterns. 4. Creating patterns with computer graphics was not only more efficient, but it also produced more accurate designs and a greater variety of designs. 5. Using the many computer graphic functions avaliable, a greater variety of patterns changes and compositions can be displayed than would be possible if produce by hand. 6. Computer simulations of textiles and clothing made it possible to evaluate the printed fabric or finished product. Faults in the printed fabric or clothing could be corrented before production. Through simulation then it is possible to create higher quality garments and readuce costly mistakes. Thereby greater profits will be realized from the finished garments.

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A Neuro-Fuzzy Based Circular Pattern Recognition Circuit Using Current-mode Techniques

  • Eguchi, Kei;Ueno, Fumio;Tabata, Toru;Zhu, Hongbing;Tatae, Yoshiaki
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 ITC-CSCC -2
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    • pp.1029-1032
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    • 2000
  • A neuro-fuzzy based circuit to recognize circuit pat-terns is proposed in this paper. The simple algorithm and exemption from the use of template patterns as well as multipliers enable the proposed circuit to implement on the hardware of an economical scale. Furthermore, thanks to the circuit design by using current-mode techniques, the proposed circuit call achieve easy extendability of tile circuit and efficient pattern recognition with high-speed. The validity of the proposed algorithm and tile circuit design is confirmed by computer simulations. The proposed pattern recognition circuit is integrable by a standard CMOS technology.

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Improved Multi-layer Authentication Scheme by Merging One-time Password with Voice Biometric Factor

  • ALRUWAILI, Amal;Hendaoui, Saloua
    • International Journal of Computer Science & Network Security
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    • 제21권9호
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    • pp.346-353
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    • 2021
  • In this proposal, we aim to enhance the security of systems accounts by improving the authentication techniques. We mainly intend to enhance the accuracy of the one-time passwords via including voice biometric and recognition techniques. The recognition will be performed on the server to avoid redirecting voice signatures by hackers. Further, to enhance the privacy of data and to ensure that the active user is legitimate, we propose to periodically update the activated sessions using a user-selected biometric factor. Finally, we recommend adding a pre-transaction re-authentication which will guarantee enhanced security for sensitive operations. The main novelty of this proposal is the use of the voice factor in the verification of the one-time password and the various levels of authentications for a full-security guarantee. The improvement provided by this proposal is mainly designed for sensitive applications. From conducted simulations, findings prove the efficiency of the proposed scheme in reducing the probability of hacking users' sessions.

Utilisation of IoT Systems as Entropy Source for Random Number Generation

  • Oguzhan ARSLAN;Ismail KIRBAS
    • International Journal of Computer Science & Network Security
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    • 제24권4호
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    • pp.77-86
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    • 2024
  • Using random numbers to represent uncertainty and unpredictability is essential in many industries. This is crucial in disciplines like computer science, cryptography, and statistics where the use of randomness helps to guarantee the security and dependability of systems and procedures. In computer science, random number generation is used to generate passwords, keys, and other security tokens as well as to add randomness to algorithms and simulations. According to recent research, the hardware random number generators used in billions of Internet of Things devices do not produce enough entropy. This article describes how raw data gathered by IoT system sensors can be used to generate random numbers for cryptography systems and also examines the results of these random numbers. The results obtained have been validated by successfully passing the FIPS 140-1 and NIST 800-22 test suites.

효율적인 유체 시뮬레이션을 위한 FLIP과 레벨셋의 적응형 혼합 기법 (An Adaptive FLIP-Levelset Hybrid Method for Efficient Fluid Simulation)

  • 임재광;김봉준;홍정모
    • 한국컴퓨터그래픽스학회논문지
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    • 제19권3호
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    • pp.1-11
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    • 2013
  • FLIP 기반의 유체 시뮬레이션은 품질에 대비 높은 효율을 자랑하기 때문에 Visual Effect(VFX)산업에 널리 사용되고 있다. FLIP 기술에서는 바다와 같은 대규모의 물을 시뮬레이션 할 때 시각적으로 중요하지 않은 물의 안쪽까지도 파티클을 할당해야 하기 때문에 보이는 파티클보다 보이지 않는 파티클의 개수가 훨씬 많은 경우에는 시뮬레이션 작업의 효율성이 떨어진다. 본 논문에서는 이러한 단점을 보완하기 위하여 레벨셋 (Level Set)과 Fluid Implicit Particle(FLIP) 기반의 유체 시뮬레이션 기법을 혼합(hybrid)한 효율적인 유체 시뮬레이션 기법을 제안한다. 파티클들을 물의 안쪽 표면 근처의 얇은 층에만 배치함으로써 사용되는 파티클의 갯수를 줄여서 결과적으로 시뮬레이션의 효율성을 크게 높일 수 있었다. 또한 [1]의 표면 재구성 기법과 moving least squares(MLS) [2] 기법을 결합한 새로운 유체 표면 재구성 기법을 적용하여 FLIP을 통해 격자(Grid) 기반 시뮬레이션에서 발생하는 수치적 소실을 줄이고 동시에 유체의 부드러운 표면을 유지할 수 있다. 본 논문의 혼합 시뮬레이션 기술은 높은 품질의 유체 시뮬레이션을 효율적으로 수행하여 다양한 규모의 유체를 표현할 수 있었다.

New Empirical Approach to Enhance The Accuracy of Cannon Tube Erosion Rate

  • Chung, Dong-Yoon;Oh, Myoung-Ho
    • 한국윤활학회:학술대회논문집
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    • 한국윤활학회 2002년도 proceedings of the second asia international conference on tribology
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    • pp.231-232
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    • 2002
  • Various methods that utilize erosion rate measurement of standard cannon, 155mm Howitzer M185, as reference, are being used to calculate erosion rate of an interested unknown cannon tubes. We know ten measured erosion values of the standard cannon from 391 rounds to 4.000. An approximate function fitting these value s is derived. The new erosion equation is also suggested and computer simulations arc presented.

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Window-based Congestion Control for Wireless TCP

  • Byun, Hee-Jung;Lim, Jong-Tae
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.2405-2407
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    • 2003
  • We propose a feedback-based congestion control algorithm for the wireless TCP network. In this paper, we present a new TCP protocol to control the congestion window size. In particular, the asymptotic analysis of the wireless TCP is presented. Through simulations, our algorithm shows an improvement of TCP’s performance in wireless networks.

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