• 제목/요약/키워드: computer science technical interview

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유사도 기반 컴퓨터공학 기술 면접 시스템의 설계 (The Design of Technical Interview System for Computer Engineering based Similarity)

  • 이동현;김동현
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2023년도 제68차 하계학술대회논문집 31권2호
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    • pp.351-352
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    • 2023
  • 컴퓨터공학 분야 개발자를 채용할 때 대다수의 기업에서 일반 면접과는 달리 전공 분야 역량 파악을 위한 컴퓨터공학 기술 면접을 함께 진행한다. 컴퓨터공학 면접자의 기술 면접을 지원하기 위하여 이 논문에서는 컴퓨터공학 핵심 개념에 대한 면접자 답변의 정확도를 코사인 유사도를 이용하여 평가 후 결과를 알려주는 시스템을 제안한다. 제안한 시스템을 이용하면 개발자들의 컴퓨터공학 핵심 개념의 기술 면접 정확도를 향상시킬 수 있을 것으로 기대된다.

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컴퓨터 공학 기술 면접 지원 시스템의 설계 및 구현 (Design and Implementation of Computer Engineering Technical Interview Support System)

  • 이동현;박승민;김동현
    • 한국전자통신학회논문지
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    • 제19권3호
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    • pp.603-608
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    • 2024
  • 최근 개발자 채용 과정에서 컴퓨터 공학 기술 면접을 진행하는 빈도가 증가하였고 그에 따라 면접자의 기술 면접 부담도 함께 증가하였다. 그러나 컴퓨터 공학 기술 면접 연습 과정에서 본인의 답변이 정확한 답변인지 판단하기 어렵고, 적절한 발성 속도를 스스로 측정하기 어려운 문제가 있다. 이 논문에서는 유사도 측정 기술을 이용한 컴퓨터 공학 기술 면접 지원 시스템을 제시한다. 제시된 시스템은 면접자의 답변을 코사인 유사도를 사용해 문장 유사도 평가 절차를 거쳐 면접자가 대답한 답변의 기술적 정확도를 측정한다. 또한 발성 속도를 측정하여 면접자에게 제공한다.

입체 영상을 이용한 가상 모의 면접 시스템 (Cyber Interview System using Stereoscopic Images)

  • 윤경섭
    • 한국컴퓨터정보학회논문지
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    • 제16권4호
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    • pp.197-204
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    • 2011
  • 이 연구에서는 입체 영상 기술을 사용한 모의 면접 시뮬레이션 시스템을 개발 및 구축하였다. 이 연구에서는 문항별로 제작된 입체 영상을 매끄러운 재생 기법을 사용하여 재생함으로써 실제감을 높였으며, 면접관의 실사 영상을 사용하여 면접자의 신뢰감을 향상시켰다. 또한 문제은행 형식의 실시간 면접 문항 구성 기능을 구현하여 다양한 면접 상황에 대한 훈련이 가능하도록 하였다. 개발된 시스템은 모의 면접 실시에 따른 인력과 시간, 장소, 그리고 비용을 절감할 수 있으며, 각종 인력 관리 서비스 및 공공 기관에서의 활용과 향후 어학 분야 등 다양한 아이템으로 이용이 가능하다.

Modern Problems And Prospects Of Distance Educational Technologies

  • Mykolaiko, Volodymyr;Honcharuk, Vitalii;Gudmanian, Artur;Kharkova, Yevdokia;Kovalenko, Svitlana;Byedakova, Sofiia
    • International Journal of Computer Science & Network Security
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    • 제22권9호
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    • pp.300-306
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    • 2022
  • The theoretical analysis and synthesis of prospects for the development of distance learning in Ukraine, the main topical problems of distance education in Ukraine are considered, the main factors that hinder the introduction of distance learning are analyzed, to pay attention to the need to increase the level of computer literacy among Ukrainian educators and the formation of modern methodology of distance learning, in particular, a single, systematic, national approach of organization, coordination and control in this area. Research methods: analytical method, method of structural and functional analysis, phenomenological method, content analysis method, philosophical reflection method, sociological methods (questionnaire, interview).

Creating Shared Value from Collaborative Logistics Systems: The Cases of ES3 and Flexe

  • Namchul Shin
    • Asia pacific journal of information systems
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    • 제30권1호
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    • pp.214-228
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    • 2020
  • Shared value enhances the competitiveness of a company while simultaneously reducing societal burdens. By allowing companies to share their resources, collaborative logistics systems provide companies with an opportunity to create shared value, namely, not only economic value by enhancing the utilization of resources, but also social value by reducing energy consumptions and greenhouse gas emissions associated with logistics and transportation. Emerging businesses, such as ES3 and Flexe, have recently demonstrated how they created shared value through collaborative logistics services, for example, ES3's collaborative warehousing and direct-to-store (D2S) program, and Flexe's on-demand warehousing platform. However, the development of collaborative logistics systems is currently at a nascent stage. There are quite a few socio-technical barriers to overcome for sharing resources (data as well as infrastructure). Drawing on the socio-technical approach, this research examines how companies create both economic and social value from collaborative logistics systems. We highlight socio-technical barriers, particularly one set of social barriers, that is, competition-oriented conservatism prevalent among companies. Using the case study methodology and interview data, we closely investigate ES3 and Flexe, which provide collaborative logistics services, and demonstrate how technical and social barriers are addressed to create shared value from collaborative logistics systems.

Evaluating Online Courses in light of Quality Matters (QM) Standards at Umm Al-Qura University

  • Alqarni, Ali Suwayid
    • International Journal of Computer Science & Network Security
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    • 제21권12호
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    • pp.165-174
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    • 2021
  • This study aimed to ascertain whether electronic courses at the deanship of electronic learning and distance education at Umm Al-Qura University meet the quality standards developed by the Quality Matters (QM) organization. This endeavor adopted a mixed method of an explanatory sequential research design for an in-depth understanding of the topic under scrutiny. The sample of the study consisted of ten courses designed at the deanship and reviewed using an evaluation form. The results showed that the courses in focus did not meet the criteria of QM. Based on this finding, a semi-structured interview was designed to collect relevant data from the syllabus designers at the deanship. The interviews yielded information on the difficulties the course designers faced when designing QM-criteria-based courses. The results obtained from the interviews showed that the designers experienced administrative, technical, and faculty-member-related challenges that, when producing online courses, intercepted their way to achieving the QM standards. The study closed with some recommendations, the most important of which is a call for re-developing online courses in alignment with the well-recognized QM standards.

Digital Tourism Security System for Nepal

  • Shrestha, Deepanjal;Wenan, Tan;Khadka, Adesh;Jeong, Seung Ryul
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권11호
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    • pp.4331-4354
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    • 2020
  • Nepal is a sensitive and disaster-prone country where safety and security risk are of high concern for travelers. Digital technologies can play a vital role in addressing safety and security issues in the country. This research work proposes a Digital tourism security system design for addressing the safety and security issues in tourism industry of Nepal. The study uses Design science research methodology to identify artifacts, interactions, information flow and dependencies between them which are then mapped with existing prevalent technology to provide design solutions. Data is obtained from interview of tourist and experts as a primary source and technical documents/draft, software documentations, surveys as secondary source. Generalized information model, Use cases model, Network architecture model, Layered taxonomy model and Digital tourism technology reference model are the outcomes of the study. The work is very important as it talks specifically about implementation and integration of digital technologies in tourism security governance at federal, provincial, municipal and rural level. The research supplements as a knowledge document for design and implementation of digital tourism security system in practice. As there is very less work on digital systems in tourism security of Nepal, this work is a pioneer and first of its kind.

Potential Risks Associated with eSportsmen Activities: an Empirical Study

  • Bonkalo, Tatyana I.;Stepanova, Olga N.;Latushkina, Elena N.;Kozlyatnikov, Oleg A.;Kumancova, Elizaveta S.
    • International Journal of Computer Science & Network Security
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    • 제22권8호
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    • pp.280-284
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    • 2022
  • The purpose of the study was to identify the level of development of gaming disorder among e-sportsmen as a potential risk of their activity. Three groups were formed for the study. The first group consisted of 102 e-sportsmen aged between 18 and 32; the second group consisted of boys of the same age who, according to preliminary questionnaires, played computer games fairly frequently - at least once a week (n = 102); the third group consisted of individuals of the same gender and age, but who did not share a passion for computer games (n = 102). The study was performed using semi-structured interview during which the respondents filled out the Computer gaming disorder questionnaire developed and tested by O.M. Vidova under our supervision. Our study showed that among 102 e-sportsmen, 82,3% did not have any computer gaming disorder, only some tendency thereto. While 17,6% of e-sportsmen were characterized by a pronounced gaming disorder. E-sportsmen who prefer strategies, less than all other e-sportsmen, tend to escape from reality and accept the game role, to express their emotions through the game, and in general have the lowest level of dependence on games. Additionally, strategic e-sportsmen are most likely to study the game thoroughly and to develop themselves with it. Many Starcraft e-sportsmen tend to explore the possibilities of the game in detail and, at the same time, protect themselves from escaping into virtual reality. The risk of computer gaming disorder among e-sportsmen is largely determined by their sports achievements, the type of sports activity (individual or team), and genre of the preferred computer game.

Electronic Risk Assessment System as an Appropriate Tool for the Prevention of Cancer: a Qualitative Study

  • Amoli, Amir hossein Javan;Maserat, Elham;Safdari, Reza;Zali, Mohammad Reza
    • Asian Pacific Journal of Cancer Prevention
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    • 제16권18호
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    • pp.8595-8598
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    • 2016
  • Background: Decision making modalities for screening for many cancer conditions and different stages have become increasingly complex. Computer-based risk assessment systems facilitate scheduling and decision making and support the delivery of cancer screening services. The aim of this article was to survey electronic risk assessment system as an appropriate tool for the prevention of cancer. Materials and Methods: A qualitative design was used involving 21 face-to-face interviews. Interviewing involved asking questions and getting answers from exclusive managers of cancer screening. Of the participants 6 were female and 15 were male, and ages ranged from 32 to 78 years. The study was based on a grounded theory approach and the tool was a semi-structured interview. Results: Researchers studied 5 dimensions, comprising electronic guideline standards of colorectal cancer screening, work flow of clinical and genetic activities, pathways of colorectal cancer screening and functionality of computer based guidelines and barriers. Electronic guideline standards of colorectal cancer screening were described in the s3 categories of content standard, telecommunications and technical standards and nomenclature and classification standards. According to the participations' views, workflow and genetic pathways of colorectal cancer screening were identified. Conclusions: The study demonstrated an effective role of computer-guided consultation for screening management. Electronic based systems facilitate real-time decision making during a clinical interaction. Electronic pathways have been applied for clinical and genetic decision support, workflow management, update recommendation and resource estimates. A suitable technical and clinical infrastructure is an integral part of clinical practice guidline of screening. As a conclusion, it is recommended to consider the necessity of architecture assessment and also integration standards.