• 제목/요약/키워드: computer

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아동의 컴퓨터 선개념이 컴퓨터 보조 과학 수업의 효과에 미치는 영향 (The Effect of Computer Assisted Science Instruction on Children's Preconceptions about Computer)

  • 정진우
    • 한국과학교육학회지
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    • 제13권2호
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    • pp.230-246
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    • 1993
  • The purpose of this study was to investigate the computer-naive children's preconceptions of computer concept, anxieties for computer, the changes in preconceptions and anxieties by computer literacy teaching, and the effect of CASI(Computer Assisted Science Instruction) on the science achievement. For this study, 42 5th graders were sampled. They were divided into two groups, experimental group(male:10, female:11) and control group(male:12, female:9). Each group was randomly assigned in the elementary school. Preconceptions about computer were examined by individual interview. Computer anxiety score was measured by questionaires. The questionaires developed in this study consisted of total 21 items measured by Chronbach ${\alpha}$ (0.93) and Total Item Correlationtp(p=0.01, r = $0.40{\sim}0.72$). Computer literacy curriculum based on children's preconceptions was developed and then was treated for experimental group as a computer literacy course. Preconceptions of computer, computer anxiety, and CASI achievements were compared between experimental group and control group in pre and post test. The results of this study are as follows; 1) children's preconceptions of computer showed various non-scientific concepts as animism and obvious visiual thinking. 2) children's misconceptions and anxieties about computer did not show significant differences in terms of learning experience of computer. 3) computer literacy had an effect on eliminating children's misconception about computer. 4) computer literacy had an effect on diminishing children's computer anxiety. 5) children's misconceptions and anxieties about computer showed significant inter-correlation. 6) children's misconceptions and anxieties about computer were appeared negative effect on CASI achievements. As the results, children's misconception and anxieties about computer had an effect on CASI acheivements. Therefore before performing CASI, more systematic computer literacy might be taught in formal education.

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Security Risk Assessment in Conducting Online Exam

  • Danah AlDossary;Danah AlQuaamiz;Fai AlSadlan;Dana AlSharari;Lujain AlOthman;Raghad AlThukair;Ezaz Aldahasi
    • International Journal of Computer Science & Network Security
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    • 제23권6호
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    • pp.77-83
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    • 2023
  • This research is conducted to minimize the potential security risks of conducting online exams to an acceptable level as vulnerabilities and threats to this type of exam are presented. This paper provides a general structure for the risk management process and some recommendations for increasing the level of security.

최종사용자의 Computer Self-Efficacy에 관한 인과모형에 대한 연구 -LISREL분석 접근법을 이용하여- (A Study on the Causal Model of Computer Self-Efficacy - using on LISREL Analysis -)

  • 신미향
    • 경영과정보연구
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    • 제2권
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    • pp.267-294
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    • 1998
  • Recently, self-efficacy is one of the critical constructs that have been found to influence human decisions about behavior selection and the performance associated with the selected behavior. The construct has been widely adopted and tested In the fields of social psychology and/or other behavioral sciences. In information systems field, however, it has been hardly studied, although computer self-efficacy could have been an important factor explaining and predicting human computer usage behaviors. From this perspective, main purposes of the study is to understand causal relation among the factors influencing computer self- efficacy, computer usage behavior and computer self-efficacy. The research reported in this study have several objectives; 1) to develop a measure of computer self-efficacy, 2) to Identify the factors influencing self-efficacy, and 3) to reveal the relationship between self-efficacy and computer usage behavior and then 4) to explain the causal model of computer self-efficacy. By reviewing the literature, past experience, others' use, encouragement by others, and anxiety are selected as the factors influencing computer self-efficacy. Four hypotheses concerning the relationship between each of the variables and computer self-efficacy are tested by LISREL. One more hypothesis about the relationship between computer self-efficacy and computer usage is also tested. The results show that computer self-efficacy is significantly influence by computer anxiety, encouragement by others, and computer experience, and that it is closely correlated with computer usage behavior.

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A Computer Education Model for Better Quality Information Welfare for the Elderly

  • Cho, Woo-Hong
    • 한국컴퓨터정보학회논문지
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    • 제20권11호
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    • pp.157-162
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    • 2015
  • This study analysed the needs of the elderly in computer education, their preference and demands for computer education to enhance the quality of information welfare for the elderly, and presented a computer education model for higher quality information welfare for the elderly to maximize the effect of computer education. For this study, variables were selected from previous studies and by the researcher to present a computer education model for the elderly.

A Simple Proposal For Ain Makkah Almukkarmah An Application Using Augmented Reality Technology

  • Taghreed Alotaibi;Laila Alkabkabi;Rana Alzahrani;Eman Almalki;Ghosson Banjar;Kholod Alshareef;Olfat M. Mirza
    • International Journal of Computer Science & Network Security
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    • 제23권12호
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    • pp.115-122
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    • 2023
  • Makkah Al-Mukarramah is the capital of Islamic world. It receives special attention from the Saudi government's rulers to transform it into a smart city for the benefit of millions of pilgrims. One of the 2030 vision objectives is to transform specific cities to smart ones with advanced technological facilitation, Makkah is one of these cities. The history of Makkah is not well known for some Muslims. As a result, we built the concepts of our application "Ain Makkah" to enable visitors of Makkah to know the history of Makkah by using technology. In particular "Ain Makkah" uses Augmented Reality to view the history of Al-Kaaba. A 3D model will overlay Al-Kaaba to show it in the last years. Our project will use Augmented Reality to build a 3D model to overlay Al-Kaaba. Future work will expand the number of historical landmarks of Makkah.

컴퓨터 전공 신입생의 성공적 적응 요인 분석 (Analysis of Successful Adaptation Factors of Computer Science Freshmen Students)

  • 박우창
    • 공학교육연구
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    • 제17권4호
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    • pp.95-101
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    • 2014
  • As other major, students have difficulties to be successfully adapted to computer science major without some interest and skill to computer programming. In this paper, we try to find successful factors for computer science major freshmen students to computer programming. The factors we focused are programming experience before college entrance, taking liberal arts/natural science courses at high school, application motivations to computer major, existence of mentors, satisfaction to his/her computer department, student's holland job aptitude code. After analysis, taking liberal arts/natural science courses at high school, satisfaction to computer department, some holland job aptitude code are significant to their successful adaptation to computer major. Also, we found the holland job apptitude code is closely related to student's satisfaction to their major for engineering students including computer science students. Our analysis results will be a suggestion for designing computer science education program with students who enters college without some aptitude or preparation to his major.

범죄 억제를 위한 컴퓨터 포렌식의 기술과 과제 (- Technology and Tasks of Computer Forensics for Suppressing Computer Crime -)

  • 이상락;신승호;박상민
    • 대한안전경영과학회지
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    • 제6권3호
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    • pp.327-337
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    • 2004
  • The soaring increase in the number of Internet users combined with the constant computerization of business process has created new opportunities for computer criminals and terrorist. Fortunately, the computer security field is also progressing at a brisk rate. In particular, the field of computer forensics brings new ways of preserving and analyzing evidence related to computer crime. Computer forensics is a new emerging professions of the 21st century. It is the collection, preservation, analysis, and presentation of computer related evidence. For this reason, the various technology of computer forensics is regarded as a powerful tool for suppressing computer crime. Our aims is to introduce the overview of computer forensics technology. We also present the survey results of the state of the art of computer forensics in the domestics and of foreign country.

컴퓨터 윤리에 관한 연구 (Computer Ethics in Computer Education)

  • 주영주;이광희
    • 정보교육학회논문지
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    • 제1권2호
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    • pp.84-100
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    • 1997
  • All technology has both intended and unintended effects, we have said, and information technology is no exception. Information technology offers a number of challenges: those of computer education, computer literacy, the ethical and societal impacts of computing and communication systems. Current computer education focuses primarily on the history, parts and usage of a computer, and programming, it does not fully include the moral standards or ethics that help guide behavior and conduct for citizens of Information society. The purpose of this study is to review of the theoretical issues and societal impacts of computers, communication systems and computer ethics; then, to nalyse current curriculum and content of school computer education in Korea: finally, to develop a possible course in computer ethics containing a goal statement and aspects of computer literacy. Contents in computer ethics covers issues of nettiquette, privacy, health, copyright-related software and network piracy, computer crime and viruses. Six suggestions are made for the computer ethics of Information Age in the conclusion.

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컴퓨터과학 쇼를 통한 초등학생의 정보교육에 대한 인식변화 (The Elementary Students' Understanding of Computer Science Through The Computer Science Show Program)

  • 한병래
    • 정보교육학회논문지
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    • 제21권2호
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    • pp.209-217
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    • 2017
  • 최근 SW교육이 강조되고 있으나 아직 많은 학생들이 컴퓨터과학을 접할 기회는 많지 않다. 이 논문에서 연구자는 컴퓨터과학에 대한 관심과 이해를 증대시키기 위해 컴퓨터과학 쇼를 구성하였다. 컴퓨터과학 쇼는 이진체계의 이해, 문자 전달하기, 패리티비트 마술, 숫자 카드 찾기, 색깔 모으기(오렌지 게임)들로 구성하였다. 컴퓨터과학 쇼를 초등학생들에게 적용하고 결과를 살펴보았다. 컴퓨터과학 쇼에 참여한 대부분의 학생들은 "컴퓨터과학 쇼에 대한 경험"이 없었다. 컴퓨터과학 쇼 후의 설문조사에서 많은 학생이 "쇼에 대해 재미있다", "컴퓨터과학에 관심이 생겼다", "주변 친구에게 추천 하겠다"라고 응답했다. 연구를 통해 컴퓨터과학 쇼는 초등학생들에게 컴퓨터과학에 대한 흥미를 이끌어 낼 수 있고, 컴퓨터과학에 대한 호기심과 관심을 일으킬 수 있는 방법임을 알게 되었다.

컴퓨터과학 교육을 중심으로 한 중등 컴퓨팅 교육과정 설계 (Computing Curriculum Design in Secondary School Focused On Computer Science Curriculum)

  • 신상국;권대용;김형신;염용철;유승욱;이원규
    • 컴퓨터교육학회논문지
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    • 제8권3호
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    • pp.61-76
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    • 2005
  • 우리나라 7차 교육과정의 중등학교 컴퓨터 교육과정은 컴퓨터 소양교육 중심으로 구성 되어있다. 그리고 특정 교과의 일부단원으로 구성되어 있거나, 필수과정이 아닌 선택과정으로 채택되어있다. 또한 컴퓨터 교육내용이 비연속적이고, 중복과 체계적이지 못한 점 등의 여러 문제점을 갖고 있다. 이에 본 연구에서는 해외의 이스라엘, 인도, 일본의 최신 컴퓨터 교육과정을 분석하고 우리나라 컴퓨터 교육이 나아가야 할 방향을 찾고자 한다. IEEE Computer Society와 ACM이 2001년 대학의 컴퓨터 과학 교육을 위해 제안한 'Computer Curricula 2001 Computer Science'의 컴퓨터 과학 교육 내용과 ACM의 초중등 컴퓨터 교육과정인 'A Model Curriculum for K-12 Computer Science'를 토대로 우리의 현실에 맞는 컴퓨터 과학 교육에 기반을 둔 중등 컴퓨팅 교육 과정을 제안하였다.

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