• Title/Summary/Keyword: comprehension of story

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The Effect of Digital Storytelling Type on the Learner's Fun and Comprehension in Virtual Reality (가상현실에서 디지털 스토리텔링 형태가 학습자의 재미와 이해에 미치는 영향)

  • Shin, Bok-Jin;Park, Hyung-Sung
    • Journal of The Korean Association of Information Education
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    • v.12 no.4
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    • pp.417-425
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    • 2008
  • The purpose of this study is to explore the educational potential of digital story telling in Second Life with three-dimensional virtual reality. Virtual reality such a Second Life can provide to learner chance with the rich learning environment through fidelity. In this study, we have been measured the fun and comprehension among three groups on digital storytelling types. Through the result of experimental, comprehension was no significant but fun was different among three groups on storytelling. we have the result that experiential activity in virtual reality that provide to get the identification as a main character, good environment is influenced the fun to learner via engagement facilitation.

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The Effects of Macrostructure of Discourse Processing (대형구조가 글 애해에 미치는 영향)

  • Cho, Hey-Ja
    • Korean Journal of Cognitive Science
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    • v.2 no.1
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    • pp.51-72
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    • 1990
  • This study investigated the effects of macrostructure on discourse processing. In this study, three different story were employed to form macrostructures on different times, and reading time, sentence verification time and free recall rate were measured as dependent vari- ables. The results showed that forming the macrostructure influenced the reading and verification times and the recall rate. The results were interpreted to indicate that the macrostructure is important to comprehend and recall the stories, and that the story grammars, hierarchies of story schema and causal relation of sentences affect the comprehension and recall through their interaction in macrostructure.

Designing a Writing Support System Based on Narrative Comprehension of Readers (독자의 내러티브 이해를 반영한 창작 지원 시스템 설계)

  • Kwon, Hochang;Kwon, Hyuk Tae;Yoon, Wan Chul
    • Journal of the HCI Society of Korea
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    • v.9 no.2
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    • pp.23-31
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    • 2014
  • A variety of writing support systems focus on the information management or the feature analysis of the commercially successful narrative texts. In these approaches, the reader's role in the narrative creating process is overlooked. During a writing work, an author anticipates the reader's response or expectation to the narrative and he/she organizes the narrative either along or against the prediction about readers. Assessing and controlling the reader's comprehension in the development of events influences the aesthetic quality of the narrative. In this paper, we suggest a writing support system to visualize and adjust the characteristics of a narrative text related to the reader's comprehension, which is theoretically based on the narrative structure model and the event-indexing situation model. Under the development of the support system, we designed an interactive framework to create events as the basic units of story and arrange them onto both story- and discourse-time axes. Using this framework, we analyzed the organization of events about an actual film narrative. We also proposed both the continuity of the situational dimensions and the cognitive complexity as the characteristics to affect the reader's comprehension, hence we devised a method to visualize and evaluate them. This method was applied to the actual film narrative and the result was discussed in the aspect of the features of the narrative and wiring support strategies.

Several Factors Influencing on Children's Empathic Behavior (어린이의 공감성립(共感成立)에 있어서의 요인분석(要因分析))

  • Kim, Na Young
    • Korean Journal of Child Studies
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    • v.6 no.2
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    • pp.59-71
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    • 1985
  • The purpose of this study was to analyze the effects of both social-status and mode of stimulus-presentation on children's empathic behavior, where empathy is defined as either the comprehension and recognition of an affective state in stimulus persons (others) or the empathic response to that perception. Middle-and lower-class kindergarten children were presented with a series of either short-sentence stories or short-pictorial stories. The subjects were asked to indicate how the child in each situation felt by selecting a "happy", "sad", or "angry" face to complete the picture accompanying each story. Immediately following the first question, children were asked to state verbally how the child in the picture might feel. The main results were (1) The mean empathy scores for the comprehension and recognition of an affective state in others and the empathic response to that perception was higher in middle-class children than in lower-class children. (2) There were differences in empathy scores to the three affective situations, i.e. the mean score for both happiness and sadness was significantly greater than for aggression, and (3) The empathy scores in the pictorial-stories were greater than in the sentence-stories.

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Status of Korean Idiom Understanding for Chinese Learners of Korean according to Tasks (과제 유형에 따른 중국인 한국어 학습자의 관용어 이해 실태 양상)

  • Lee, Mi-Kyung;Kang, An-Young;Kim, Youn-Joo
    • The Journal of the Korea Contents Association
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    • v.15 no.10
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    • pp.658-668
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    • 2015
  • The purpose of present study tested the effects of context, transparency, familiarity and related variables on comprehension of 32 idioms in 87 Chinese learners of Korean who were attending the S university in Jeonnam providence. In the first assessment, idiomatic phrases were presented out of context. In another assessment, idiomatic phrases were embedded in supportive story contexts. To examine the difference based on task types, paired t-test or one-way ANOVA was used to test differences on related variables such as TOPIK, years of residence in Korea, major and etc. on idiom comprehension. The results of this study are summarized as follows. First, task type, familiarity and transparency were found to have no significant effect on idiom comprehension for Chinese learners of Korean. Second, the related variables such as TOPIK, and major had a significant effect on idiom comprehension. Third, percentage of context related interpretation error in context task was the highest. Literal interpretation errors were followed by it. It means they have a tendency to use contextual cues and semantic analysis of the phrase to comprehend Korean idioms. The results of study will be used to make a plan for teaching Chinese learners of Korean.

The Effect of Inconsistency on the Judgment of Importance in Story Comprehension (이야기의 중요성 판단에 미치는 정보의 비일관성 효과)

  • Kim, Tae Lyun;Bang, Hee Jung;Choi, Kyoung Sook;Cho, Hye Ja
    • Korean Journal of Child Studies
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    • v.12 no.2
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    • pp.111-129
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    • 1991
  • The present study investigated how the inconsistency between episodes in a story affects judgment of the importance of a sentence. In experiment I, 120 college students read 4 stories containing 3 episodes and judged each of the sentences, one after another. The results of the importance rating showed that adult subjects were sensitive to inconsistency between episodes. The analysis of episodes revealed a significant difference between episodes in all of the 4 stories, with lowest importance ratings given to the inconsistent episodes. In experiment II, 220 children were sampled from a private school of middle S.E.S.Status. 2nd-, 4th- and 6th- graders read 2 stories, and judged the importance of the sentences. It was found that children were less sensitive to inconsistencies in a story than adults. Younger children had more difficulty in the integration of inconsistent information. Especially in the 2nd episode, the importance rating was affected by grade [F(2,2627)=195.52, p<.01], suggesting that 6th graders were more sensitive to inconsistencies than the younger children. In contrast to adults, 2nd graders gave high importance ratings to inconsistent sentences as well as to consistent sentences.

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Aesthetic values of image fashion as fashion communication tool in the 21st century (21세기 패션커뮤니케이션 도구로서 영상 패션의 미학적 가치)

  • Kim, Sun Young
    • The Research Journal of the Costume Culture
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    • v.21 no.6
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    • pp.793-809
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    • 2013
  • This study examined the trend and aesthetic value of image fashion of the 21st century through empirical case study with image media as fashion communication tool. This research is intended to provide the basic material for both better comprehension of image fashion as emotional medium in the modern fashion and more activated research on interactivity and communication in the fashion communication area by examining how fashion designers deliver their design philosophy, thought and vision via image fashion. For the research method, the theoretical study was realized about image media and fashion communication with focus on related literature and precedent research. Also, the empirical study was performed about image fashion covering 2005 through 2012 by the group of fashion film, fashion animation, and video look-book. Fashion image in the research was developed into various layouts that include the story based or non-story based creative images, many kinds of episode or behind-the-scenes story in the prep course of collection, designer's personal life or product world, or re-cutting course after collection. It also played a communicative role for public relation of new product ad, concept conveyance of seasonal collections, means as online collection to substitute for the existing offline collections, and better understandings of designer or fashion brand. Aesthetic values derived from case analysis of image fashion in the modern fashion of 21st century appeared in the form of trans-boundary as convergence art, fantasy in harmony with virtuality and reality, and interactivity among the humans, image media and fashions.

Extension of Domestic Cartoon Contents Business and Development Direction View (국내 만화콘텐츠 비즈니스의 확장과 발전방향 조망)

  • Ahn, Seong-Hye;Hur, Young
    • The Journal of the Korea Contents Association
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    • v.7 no.2
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    • pp.222-229
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    • 2007
  • Cartoon contents is strong not original work through only story but culture penetration and high added value of idea had infinite value as entertainment goods. Also, it can extend by emotional contents of Mobile base by communication role as sensible symbol that satisfy various emotion and appetite of expressed opinion is available. This paper wished to take a view of present condition of cartoon industry and development direction through comprehension of cartoon contents business, and to propose goods development way of cartoon contents by the alternative to extend cartoon contents business area.

The Effects of Literature-based Reading Instruction on Children's Literacy (문학작품을 통한 읽기 지도 전략이 초등학교 아동의 문식성에 미치는 효과)

  • Kim, Sun-Deok;Jang, Yeon-Jip
    • Korean Journal of Child Studies
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    • v.21 no.4
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    • pp.243-257
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    • 2000
  • This empirical test of the efficacy of the literature-based reading instruction was conducted with 63(31 male and 32 female) 2nd grade elementary school children. Subjects in the experimental group had 40-45 minutes literature-based reading instruction twice weekly; those in the control group had only basic text reading. Procedures included a pilot study, pre-test, experimental period, and post-test. Research instruments included the Basic Learning Skill Test(Park et al., 1988), the Qualitative Reading Inventory(Leslie & Caldwell, 1990), and the Elementary Reading Attitude Survey(Mckenna & Kear, 1990). Data were graded and scored by each research question and then analyzed with a t-test of differences between the groups. The experimental group showed higher word recognition, text comprehension, and story grammar strategies than the control group. They also showed more improvement in each of these categories than the control group.

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Young Children's Reading Responsiveness to the Pop-up Books and Regular Picture Books (팝업책과 일반평면책에 대한 유아의 읽기 반응 비교)

  • Lee, Ji Hye;Choi, Na Ya
    • Korean Journal of Childcare and Education
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    • v.11 no.5
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    • pp.215-235
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    • 2015
  • This study examined the differences in young children's reading results to two types of picture books, focusing on the features of pop-up books. Children's reading time, interests, responsiveness, comprehension, and recall were compared for pop-up books and regular books with the same story. The results of this study were as follows. First, young children showed similarly high interests in both versions. Second, children from the pop-up books group read for a longer time, and showed a higher responsiveness level in focusing on the illustrations than their counterparts. Third, children who read regular books displayed better comprehension and recall than children who read pop-up books.