• 제목/요약/키워드: component development methodology

검색결과 242건 처리시간 0.026초

상하향식 설계법을 이용한 자동차 배기시스템의 설계 (Design of Automobile Exhaust System using a Top-Down Approach Design Methodology)

  • 고병갑;박경진
    • 한국자동차공학회논문집
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    • 제5권6호
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    • pp.13-27
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    • 1997
  • In the modern design technology, a component should be designed to fit into the overall system performance. A design methodology is developed to expedite the mechan- ical design of complex mechanical systems, The relation between the system design and component design is defined by a top-down approach and the results from the system design are utilized in the component design process. As a design example, an automobile exhaust system is selected for the system design and a bellows is chosen for a component design. Design methodology based on the top-down approach consists of five steps; (1) Analysis of service load, (2) Development of a lumped parameter, (3) Completion of the system design, (4) Selection of the component topology, (5) Completion of the component design, A method using a equivalent matrix is developed in order to determine unknown external forces in linear structural analyses. The bellows is also analyzed by the finite element method using a conical frustum shell element. Various experiments are performed to verify the developed theories. The top-down desi- gn approach is demonstrated by a design case using structural and shape optimization technology. Since the method is relatively simple and easy compared to other methods, it can be applied to the general design where system and component designs are involves simultaneously.

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Evaluation of an Abstract Component Model for Embedded Systems Development

  • Bunse, Christian;Choi, Yunja;Gross, Hans Gerhard
    • Journal of Information Processing Systems
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    • 제8권4호
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    • pp.539-554
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    • 2012
  • Model-driven and component-oriented development is increasingly being used in the development of embedded systems. When combined, both paradigms provide several advantages, such as higher reuse rates, and improved system quality. Performing model-driven and component-oriented development should be accompanied by a component model and a method that prescribes how the component model is used. This article provides an overview on the MARMOT method, which consists of an abstract component model and a methodology for the development of embedded systems. The paper describes a feasibility study that demonstrates MARMOT's capability to alleviate system design, verification, implementation, and reuse. Results indicate that model-driven and component-based development following the MARMOT method outperforms Agile development for embedded systems, leads to maintainable systems, and higher than normal reuse rates.

컴포넌트 기반 SCORM 표준 LMS의 개발 방법론 연구 (A Study on Development Methodology of SCORM Standard LMS Based on the Component Architecture)

  • 김강석;김기석
    • 컴퓨터교육학회논문지
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    • 제6권1호
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    • pp.19-28
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    • 2003
  • 본 논문에서는 e-learning의 컨텐츠 표준화 연구에 있어 국내외적으로 관심이 집중되고 있는 ADL의 SCORM 표준을 따르는 LMS를 개발하기 위해 컴포넌트 구조에 기반한 개발 방법론을 제시한다. 또한 JSP, EJB 등 J2EE 기반의 분산 객체 컴포넌트에 기반하여 개발된 LMS인 iOneLMS를 SCORM 표준을 따르는 LMS로 변환하기 위해 제시된 방법론에 따라 SCORM 핵심 모듈을 설계하고 J2EE 기반의 EJB 컴포넌트로 구현하였다. SCORM 컴포넌트 모듈은 컨텐츠 들여오기, 강좌등록하기, 수강 및 학습 데이터 수집 등 세 모듈로 나누어 구현하도록 하였으며, 구현 과정에서 ADL 및 AICC에서 제공하는 클래스 라이브러리를 일부 재사용 하였다.

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J2EE 패턴기반의 컴포넌트 개발 프로세스 (J2EE Pattern Based Component Development Process)

  • 최일우;류성열;이남용
    • 한국전자거래학회지
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    • 제7권3호
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    • pp.219-240
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    • 2002
  • The various software engineering techniques have been appeared in order to cope with the software crisis since 1980's. Currently, the research against the techniques likes the Design pattern, Component which improve the software's re-use are spread out. Also S/W Development Process are interested intensively which attempts the quality and a increasing productivity of software development with the basic policy. The design pattern is the solution against the problem which occurs repeat in a specific area. Many design pattern are developed and researched, but the method which accommodates the developed design pattern efficiently in the phase of analysis and design software development process is not good enough, so it is the actual applying technique is difficult. In this paper we suggest and the “UML components+” which is a efficient component development process from customizing EJB based the J2EE using the “UML Components” which is a component development methodology. Applying J2EE pattern efficiently with UML components+, there is a possibility of efficiency in the component development based pattern.

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컴포넌트 유통시장 활성화를 위한 분류체계 모델링 (Component classification modeling for component circulation market activation)

  • 이서정;조은숙
    • 한국전자거래학회지
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    • 제7권3호
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    • pp.49-60
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    • 2002
  • Many researchers have studied component technologies with concept, methodology and implementation for partial business domain, however there are rarely researches for component classification to manage these systematically. In this paper, we suggest a component classification model, which can make component reusability higher and can derive higher productivity of software development. We take four focuses generalization, abstraction, technology and size. The generalization means which category a component belongs to. The abstraction means how specific a component encapsulates its inside. The technology means which platform for hardware environment a component can be plugged in. The size means the physical component volume.

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Component Modeling for SVG animation

  • Ha, Yan;Park, Hea-Sook;Lee, Soon-Mi
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.492-497
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    • 2005
  • It has not been studied about modeling methods for SVG documents to represent animation in the web that has been recently increased in interest. In this paper, I propose component modeling for SVG documents by CBD methodology. First, I propose conceptual modeling by UML class diagrams for converting SVG document into component diagram. And then, I propose rules to convert the UML class diagram into component diagram. Thus, main contribution of this paper is that it can generate a component diagram for a SVG document using Component-Based Development methodology.

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A Preliminary Exploration on Component Based Software Engineering

  • Basha, N Md Jubair;Ganapathy, Gopinath;Moulana, Mohammed
    • International Journal of Computer Science & Network Security
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    • 제22권9호
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    • pp.143-148
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    • 2022
  • Component-based software development (CBD) is a methodology that has been embraced by the software industry to accelerate development, save costs and timelines, minimize testing requirements, and boost quality and output. Compared to the conventional software development approach, this led to the system's development being completed more quickly. By choosing components, identifying systems, and evaluating those systems, CBSE contributes significantly to the software development process. The objective of CBSE is to codify and standardize all disciplines that support CBD-related operations. Analysis of the comparison between component-based and scripting technologies reveals that, in terms of qualitative performance, component-based technologies scale more effectively. Further study and application of CBSE are directly related to the CBD approach's success. This paper explores the introductory concepts and comparative analysis related to component-based software engineering which have been around for a while, but proper adaption of CBSE are still lacking issues are also focused.

컴포턴트 기반 소프트웨어 개발을 위한 도메인 분석 및 설계 방법 (A Method of Domain Analysis and Design for Component-based Software Development)

  • 하현주;문미경;염근혁
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제28권10호
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    • pp.743-756
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    • 2001
  • CBSD(Component-Based Software Development)는 이미 존재하는 소프트웨어 컴포턴트를 조립함으로써 시스템을 개발하는 방법이다. 컴포턴트를 이용하여 시스템을 개발하는것을 개발시간과 비용을 줄이고, 생산성을 향상시키는 등 여러 가지 장점을 가진다. 그러나 여러 벤더에 의해 개발된 컴포넌트를 조립하는 것은 쉬운 일이 아니다. 이를 위해 컴포넌트가 어떤 문맥에서 사용되는지 이해하는것이 필요하며, 이 문맥은 아키텍쳐에 의해 결정된다. 따라서 컴포넌트 기반의 어플리케이션 개발은 아키텍쳐를 기반으로 하였을 때 가능하다. 또한 컴포넌트 기반 어플리케이션 개발을 위해서는 도메인 개념이 필수적이다 컴포넌트의 재상용을 높이기 위해서 관련된 시스템의 집합인 도메인에서 컴포넌트를 개발해야 한다. 본 논문에서는 컴포넌트 기반 어플리케이션 개발을 지원하는 도메인 아키텍쳐 개발방법을 제안한다. 도메인 아키텍쳐는 도메인 분석 및 설계과정에서 생성되는 것으로 컴포넌트와 그들간의 관계를 표현한다. 도메인 아키덱쳐를 이용하여 컴포넌트를 개발함으로써 재사용성이 높은 컴포넌트를 효율적으로 개발할수 있을 뿐만 아니라, 어플리케이션 개발 시 도메인에서 제공하는 정보를 이용하여 쉽게 어플리케이션을 개발할수 있다.

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Framework for Component-based Modeling/Simulation of Discrete Event Systems

  • Cho, Young-Ik;Kim, Jae-Hyun;Kim, Tag-Gon
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2001년도 The Seoul International Simulation Conference
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    • pp.484-484
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    • 2001
  • The sophistication of current software applications results in the increasing cost fur software development time. The component-based software development framework is proposed to overcome the difficulty and time-consuming requirements by modularity and reusability. As is the general software case, a component-based simulation framework encourages the reusability of the real system model based on the modularity of the applied simulation methodology. This paper presents a component-based simulation environment that is based on the DEVS/COM run-time infrastructure. The DEVS (Discrete Event System Specification) formalism provides a formal modeling and simulation framework for the generic dynamic systems [1] and Microsoft's COM (Component Object Model) is one of the strongest competitor fur the component standard. The reusability by the DEVS/COM simulation environment saves model development time remarkably and component technology make simulator itself to be a subparts of real application.

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Happy Work : 소프트웨어 구조 설계 환경의 개발 (Happy Work : A Software Architecture Design Environment)

  • 강병도
    • 한국산업정보학회논문지
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    • 제5권3호
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    • pp.87-93
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    • 2000
  • 근래의 소프트웨어 관련업계에서는 소프트웨어 개발 및 관리에 있어 소프트웨어 아키텍처를 중심으로 생산성 및 품질의 극대화를 추구하고 있다. 또한 소프트웨어 컴포넌트 관련 기술 및 컴포넌트 기반 소프트웨어 개발 방법론에 대한 연구도 활발히 진행중이며, 많은 응용기술들이 나오고 있다. 소프트웨어 아키텍처는 소프트웨어를 컴포넌트로 구성하고 그 사이의 상호작용을 커넥터를 이용해 기술함으로서 전체적인 구조를 분석하고 유지하는데 필수적인 요소로 고려된다. 본 연구에서 제안하는 소프트웨어 모델링 기법은 Happy Work라는 모델링 도구를 사용하여 소프트웨어 구조를 기술하는 Happy Work Language를 생성한다. 그 과정에서 System Context Diagram, Component Diagram, Component Sequence Diagram과 같이 세 가지 다이어그램이 사용되며, User, System, Component, Connector와 같은 네 가지 Elements로 구성된다.

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