• Title/Summary/Keyword: comparison of learning effect

Search Result 246, Processing Time 0.031 seconds

Comparison of Personal Characteristics in Gifted Underachievers and Gifted Achievers (미성취 영재와 성취 영재 간의 개인적 특성 비교)

  • Song, Sujie
    • Korean Journal of Child Studies
    • /
    • v.28 no.5
    • /
    • pp.175-191
    • /
    • 2007
  • This study selected 113 gifted underachievers and 128 gifted achievers from 17 elementary schools to examine gifted children's personal characteristics(self-concept, locus of control, and learning habits) that have an effect on underachievement. Self-concept(general self-concept and academic self-concept), locus of control, and learning habits(endurance, learning strategy, and learning motivation) variables were analyzed to determine gifted underachievers' personal characteristics. (1) Comparison of personal characteristics of gifted achievers with gifted underachievers indicated gifted underachievers had low self-concept, external locus to control, and problems in learning habits. (2) The sub factors of habits of learning motivation and learning strategy had the greatest effect on underachievement of gifted children.

  • PDF

Identifying the Effects of Repeated Tasks in an Apartment Construction Project Using Machine Learning Algorithm (기계적 학습의 알고리즘을 이용하여 아파트 공사에서 반복 공정의 효과 비교에 관한 연구)

  • Kim, Hyunjoo
    • Journal of KIBIM
    • /
    • v.6 no.4
    • /
    • pp.35-41
    • /
    • 2016
  • Learning effect is an observation that the more times a task is performed, the less time is required to produce the same amount of outcomes. The construction industry heavily relies on repeated tasks where the learning effect is an important measure to be used. However, most construction durations are calculated and applied in real projects without considering the learning effects in each of the repeated activities. This paper applied the learning effect to the repeated activities in a small sized apartment construction project. The result showed that there was about 10 percent of difference in duration (one approach of the total duration with learning effects in 41 days while the other without learning effect in 36.5 days). To make the comparison between the two approaches, a large number of BIM based computer simulations were generated and useful patterns were recognized using machine learning algorithm named Decision Tree (See5). Machine learning is a data-driven approach for pattern recognition based on observational evidence.

The Effect of Elementary Science Class with Name Card Method on Learning Motivation and Academic Achievement of Elementary Students (Name Card 기법을 적용한 초등과학 수업이 초등학생의 과학 학습 동기 및 학업성취도에 미치는 영향)

  • Yang, Seung-Won;Bae, Jinho;So, Keum-Hyun
    • Journal of Korean Elementary Science Education
    • /
    • v.33 no.1
    • /
    • pp.129-139
    • /
    • 2014
  • This study was conducted to examine the effect of elementary science class using name card method on scientific learning motivation and academic achievement of elementary students. Two sixth grade classes were divided into experimental group and comparison group to treat the experimental group with elementary science class using name card method. General class according to teacher manual was implemented for the comparison group. Elementary science class applying name card method was conducted for 10 sessions throughout the experimental period of 8 weeks. The results of this study were as follows. First, elementary science class with name card method was effective in improving scientific learning motivation. Second, elementary science class with name card method had significant effect on improvement of scientific learning academic achievement. The study results showed that elementary science class with name card method was effective for scientific learning motivation and academic achievement of elementary students.

The comparison on the learning effect of low-achievers in mathematics using Blended e-learning and Personalized system of instruction (수학 성취도가 낮은 학생의 보충 지도 과정에서 블렌디드 e-러닝과 개별화 교수체제의 효과 비교 분석)

  • Song, Dagyeom;Lee, Bongju
    • The Mathematical Education
    • /
    • v.56 no.2
    • /
    • pp.161-175
    • /
    • 2017
  • The purpose of this study is to compare and analyze the impact on low-achievers in mathematics who studied mathematics using Blended e-learning and Personalized system of instruction after school. Blended e-learning is defined as the management of e-learning using the e-study run by the education office in local. Personalized system of instruction was proceeded as follows; (1) all students are given a syllabicated learning task and a study guide, (2) students study the material autonomously according to their own pace for a certain period of time, (3) the teacher strengthens the students' motivation through grading and feedback after students study a subject and solve the evaluation problem. The learning materials for Personalized system of instruction are re-edited the offline education contents provided by the blended e-learning to the level of students. The 118 $7^{th}$ grade students from the D middle school participated in this study. The results were verified by achievement tests before and after the study, as well as survey regarding their attitude toward mathematics. The results are as follows. First, Blended e-learning has more positive impacts than Personalized system of instruction in mathematics achievement. Second, there was no difference in mathematics achievement according to their self-directed learning between Blended e-learning and Personalized system of instruction. Third, both types utilizing Blended e-learning and Personalized system of instruction have positive effect on attitude toward mathematics, and there is not their difference between two methods of teaching and learning mathematics.

Effect of Red Ginseng Saponins on Learning Behavior of Rats in the Water Maze (랫트의 학습능력에 대한 홍삼 사포닌의 효과)

  • 진승하;남기열
    • Journal of Ginseng Research
    • /
    • v.18 no.1
    • /
    • pp.39-43
    • /
    • 1994
  • This study was performed to investigate the effect of ginseng saponin from Korean red ginseng on the learning and memory. Total (50, 100 mg/kg, bw) and panaxadiol saponin (15, 30 mg/kg, bw) treated groups did not show the difference of the time score and the number of error in comparison with control group. Panaxatriol saponin (15, 30 mg/kg, bw) significantly decreased both the time score and the number of error in water maze test. These results indicate that panaxatriol saponin from Korean red ginseng may improve the learning ability of rat in water multiple T-maze.

  • PDF

Vibration Tactile Foreign Language Learning: The Possibility of Embodied Instructional Media

  • JEONG, Yoon Cheol
    • Educational Technology International
    • /
    • v.14 no.1
    • /
    • pp.41-53
    • /
    • 2013
  • On the basis of two premises and embodied cognition theory, the vibration tactile learning is proposed as an effective method for foreign language learning. The premises are: the real nature of language is sound and the source of sound is vibration. According to embodied cognition theory, cognition is inherently connected to bodily sensation rather than metaphysical and independent. As a result, the vibration tactile learning is: people are able to learn foreign language better by listening to sound and experiencing its vibration through touch rather than solely listening to sound. The effectiveness of vibration tactile learning is tested with two instructional media theories: media comparison and media attribute. For the comparison, an experiment is conducted with control and experimental groups. The attributes of vibration tactile media are investigated in points of relationships with the learning process. The experiment results indicate a small effect on the increased mean score. Three kinds of relationships are found between the media attribute and learning process: enforced stimulus, facilitated pronunciation, and assimilation of resonance to sound patterns through touch. Finally, this paper proposes a new theoretical development for instructional media research: an embodied cognition based media research and development.

The Effect of Elementary Science Teaching Program with Circle Map on Learning Motive and Learning Achievement (Circle Map를 활용한 초등학교 과학수업이 학습 동기와 학업성취도에 미치는 영향)

  • HONG, Yu Kyoung;LEE, Seok Hee
    • Journal of Fisheries and Marine Sciences Education
    • /
    • v.29 no.3
    • /
    • pp.799-810
    • /
    • 2017
  • In this study, to raise the scientific literacy for students, the teaching and learning program was developed by applying the Circle Map. The purpose of this study was to find out the Effect of Elementary Science Teaching Program with Circle Map on Learning Motive and Learning Achievement. To this end, the 6th grade classroom of A-elementary school located in Jeju-city was selected the experimental group (25 patients). And the other 6th grade classroom in the same school was selected to the comparative group (25 patients). The experimental group was conducted applying the Circle Map. Comparison group has been conducted lesson program in accordance with the general science class teacher guide. Was through a pre-test of science learning motivation and academic achievement level can be assumed in the same group. After completing the experimental treatment by conducting a post-mortem examination was statistically validated. In this study, the following conclusions were obtained. First, elementary science class which applied Circle Map had the effect of to improve the scientific motivation(p <.05). In particular, association in the experimental group were higher than the scores of the comparative group, the difference was significant. Second, the Circle Map applied to elementary science class had a significant effect on improving science achievement. The experimental group which applied Circle Map was higher than the comparative group in science achievement post-test comparison. Between the groups showed a significant difference between the two groups(p <.05). The above findings, Elementary science class which applied Circle Map can be concluded to be effective in science and science achievement motivation. Therefore, applying the Circle Map of elementary science class could be useful in science teaching and learning methods. In addition, when it is determined through the previous study, applying the Circle Map classes will be able to derive a meaningful learning also subjected to a number of fields and areas.

Effect of Using Computer Interface on Learning Speed Concept in the Korean Elementary School (국민학교 아동들의 속력 개념 형성에서 컴퓨터 인터페이스 활용 효과)

  • Kim, Hyoung-Soo;Kwon, Jae-Sool
    • Journal of The Korean Association For Science Education
    • /
    • v.15 no.2
    • /
    • pp.164-172
    • /
    • 1995
  • In this study, the researcher tried to find out the effect of using a computer interface in teaching speed concept in the elementary school. The 4th and 5th pupils were sampled for this study. The school is located in a sub-urban agricultural area in Korea. In the study, the subjects were divided into two groups: experimental and comparison group. From the pretest, two groups did not show any difference in the understanding of speed concept. The computer interface and the programs to operate the interface and data analysis were developed by researcher. The interface is a modular type and designed ready to connect to microcomputer. The test items were consisted of (1) comparison of speed, (2) change of motion, (3) acceleration, and (4) deceleration. As the result, the researcher found the following results: 1. In case of speed comparison, no significant difference was found between experimental and comparison group. 2. In case of change of motion, acceleration, and deceleration, the experimental groups showed higher achievement both in 4th grade and 5th grade. However, the 4th graders showed more learning than the 5th graders. In conclusion, this study showed that the use of computer interface seemed to be very effective in teaching and learning speed concept in elementary school.

  • PDF

Influences of Motivational Climate, Achievement Goals, and Learning Strategies on Science Achievement (동기적 학습 환경, 성취 목적, 학습 전략이 과학 성취도에 미치는 영향)

  • Noh, Tae-Hee;Kim, Kyung-Sun;Park, Hyun-Ju;Jeon, Kyung-Moon
    • Journal of The Korean Association For Science Education
    • /
    • v.26 no.2
    • /
    • pp.232-238
    • /
    • 2006
  • This study examined how motivational climate, achievement goals, and learning strategies jointly contributed to science achievement through path analysis of 260 middle school students. The results showed that only deep learning strategy had a significant direct effect on science achievement. The promotion of learning by science teachers and the pursuit of progress by peers had the mediational pathways linking task goal and deep learning strategy on science achievement. The pursuit of progress and the promotion of the comparison by peers influenced science achievement via deep learning strategy. The promotion of the comparison by peers also influenced deep learning strategy via performance-goal, which in turn influenced science achievement. These results indicated that the learning strategies had a direct effect and motivational climate or achievement goals had an indirect effect on science achievement. Our findings lead us to expect that the effective instructional method to improve students' science achievement is the one that impact both cognitive and motivational functioning.

The Effect of Math Project Learning Using Chat-bot on Artificial Intelligence Literacy (챗봇 활용 수학 프로젝트 학습이 인공지능 리터러시에 미치는 영향)

  • Ryu, Hee Jung;Ko, Ho Kyoung
    • East Asian mathematical journal
    • /
    • v.39 no.2
    • /
    • pp.229-250
    • /
    • 2023
  • The purpose of this study is to investigate the impact of project learning using chatbots on artificial intelligence literacy. The subjects of the study were a total of 41 students from 1st to 3rd grade of general high school in Gyeonggi-do. Classes were held after school for a total of 6 hours, and the contents of the classes consisted of the concept and characteristics of artificial intelligence, the concept and expression of knowledge, OBT application for Kakao i open builder, guidance on how to create chatbots, and chatbot production practice. As a result of the pre- and post-test of the experimental group, the quantitative value of artificial intelligence literacy increased in all three grades. In the case of second-year students who set up a comparison group, when compared with the results of the comparison group, there was a significant positive effect on the AI literacy result, and female students were found to be more effective than male students.