• 제목/요약/키워드: community information

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새천년의 주민복지를 위한 커뮤니티 센터의 활동프로그램 제안 (A Study on the Activity Programs at Community Center for Citizens' Welfare toward New Millennium)

  • 권오정;곽인숙;이경희;최재순
    • 대한가정학회지
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    • 제39권8호
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    • pp.19-36
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    • 2001
  • Recently, the demand for pubic welfare has been expended to the comprehensive services terms of cultural, medical and psychological aspects and provision of information. These various demands for welfare services to improve citizens'quality of life could be effectively met by an integrated community center covered small regions rather than many existing individual institutions focused on specific services covered wide regions. The purpose of this study was to develop the activity programs for a proposed new millennium community center The activity programs classified into five types (administrative services; information and counselling; health and sports; leisure and culture; and child care and educational services) and each type included various unique activity programs not only for specific age groups but also for all age groups. In order to operate a new millennium community center effectively, the legal supports and systematic organizations to manage the community center should be required. Discussions and recommendations for these issues were included in the study.

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Community Model for Smart TV over the Top Services

  • Pandey, Suman;Won, Young Joon;Choi, Mi-Jung;Gil, Joon-Min
    • Journal of Information Processing Systems
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    • 제12권4호
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    • pp.577-590
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    • 2016
  • We studied the current state-of-the-art of Smart TV, the challenges and the drawbacks. Mainly we discussed the lack of end-to-end solution. We then illustrated the differences between Smart TV and IPTV from network service provider point of view. Unlike IPTV, viewer of Smart TV's over-the-top (OTT) services could be global, such as foreign nationals in a country or viewers having special viewing preferences. Those viewers are sparsely distributed. The existing TV service deployment models over Internet are not suitable for such viewers as they are based on content popularity, hence we propose a community based service deployment methodology with proactive content caching on rendezvous points (RPs). In our proposal, RPs are intermediate nodes responsible for caching routing and decision making. The viewer's community formation is based on geographical locations and similarity of their interests. The idea of using context information to do proactive caching is itself not new, but we combined this with "in network caching" mechanism of content centric network (CCN) architecture. We gauge the performance improvement achieved by a community model. The result shows that when the total numbers of requests are same; our model can have significantly better performance, especially for sparsely distributed communities.

The Role of Information Sharing and Social Community in the Evolution of Collaborative Food Networks

  • Bolici, Francesco
    • Agribusiness and Information Management
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    • 제3권1호
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    • pp.1-10
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    • 2011
  • In this exploratory analysis, we investigate the genesis and the evolution of local food-purchasing networks created and operated by consumers. In details, we describe how collecting and sharing information about food-products can become a central activity for some consumers' communities and how these communities are starting to play an active role in the food supply chain. We define this community-based food-purchasing model as collaborative food network (CFN), and we analytically describe its characteristics and differences with respect to the traditional and industrialized agrifood supply chain models. A collaborative food network community in Italy, known as GAS ("Gruppi di Acquisto Solidale" - "Solidarity Purchasing Groups"), is introduced as an example of our analytical model. We will use this empirical example to present the strengths and weaknesses of the CFN model.

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커뮤니티 컴퓨팅을 위한 정책기반 충돌 해결 방안 연구 (Policy-Based Conflict Resolution in Community Computing)

  • 조용석;정유나;김민구
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2006년도 한국컴퓨터종합학술대회 논문집 Vol.33 No.1 (B)
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    • pp.130-132
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    • 2006
  • 커뮤니티 컴퓨팅 (Community Computing)은 유비쿼터스 환경을 하나의 사회(Society)로 보고 이 사회 내에서 특정한 목표(Goal)가 생겼을 경우 이를 달성시키기 위해 커뮤니티(Community)라는 개념을 이용하는 컴퓨팅 방법이다. 커뮤니티 컴퓨팅에서 목표가 발생함에 따라 커뮤니티는 동적으로 생성되며, 한 커뮤니티내에 속하는 구성원(Member)들은 그 커뮤니티의 목표 달성을 위해 상호 작용한다. 기존의 커뮤니티 컴퓨팅 연구에서는 커뮤니티를 생성하고 멤버를 관리하는데 있어 서로 다른 커뮤니티 혹은 멤버 간에 충돌이 발생할 수 있다. 본 논문에서는 커뮤니티 컴퓨팅에서 발생할 수 있는 충돌요인을 제시하고 이의 해결을 위하여 커뮤니티 정책(Community Policy)에 기반한 방법을 제안하였다. 이의 구현 방법론으로 정책 표현을 위하여 많이 사용되는 Ponder 언어를 적용하는 사례를 제시하였다.

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Content Modeling Based on Social Network Community Activity

  • Kim, Kyung-Rog;Moon, Nammee
    • Journal of Information Processing Systems
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    • 제10권2호
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    • pp.271-282
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    • 2014
  • The advancement of knowledge society has enabled the social network community (SNC) to be perceived as another space for learning where individuals produce, share, and apply content in self-directed ways. The content generated within social networks provides information of value for the participants in real time. Thus, this study proposes the social network community activity-based content model (SoACo Model), which takes SNC-based activities and embodies them within learning objects. The SoACo Model consists of content objects, aggregation levels, and information models. Content objects are composed of relationship-building elements, including real-time, changeable activities such as making friends, and participation-activity elements such as "Liking" specific content. Aggregation levels apply one of three granularity levels considering the reusability of elements: activity assets, real-time, changeable learning objects, and content. The SoACo Model is meaningful because it transforms SNC-based activities into learning objects for learning and teaching activities and applies to learning management systems since they organize activities -- such as tweets from Twitter -- depending on the teacher's intention.

문중문고(門中文庫)에 대하여 -특(特)히 수봉정사(壽峰精舍).영규헌(映奎軒) 우문고(雨文庫)를 중심(中心)으로- (A Study on the Clan Community Library in Korea)

  • 이춘희
    • 한국비블리아학회지
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    • 제2권1호
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    • pp.88-101
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    • 1974
  • The libraries that existed during the latter period of the Yi Dynasty may be categorized into four types: the royal library, the school library, the clan community library, and the private library. Of these, the clan community library has yet received very little attention in the study of Korean libraries. In this study the author discusses the purposes, functions, and collections of the clan community library to clarify what that particular type of old libraries in Korea was. The clan community library functioned within individual clan communities to give young people Korean traditional education protecting them from possible influences of. Japanese version of Western scholarship which had threatened the traditional value systems of the society. The author believes that the clan community library was a unique community institution created by Korean people, and the Korean public library movement should trace its origin back to the activities of the libraries. Unfortunately the growing suppression and control of the Japanse colonial regime upon the traditional schools made the purposes and development of the clan community library movement a tragic experience before its flowering. The clan community library was a Korean native public library which came out in response to a historical situation and community need. It may deserve more attention in future study of the national library movement of Korea.

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온라인 커뮤니티에서 개인의 참여 동기와 사회적 영향 요인이 몰입에 미치는 영향 (A study on the Effect of Participatory Motives and Social Influence in Online Community on Commitment)

  • 이문봉;김은정
    • 한국정보시스템학회지:정보시스템연구
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    • 제14권2호
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    • pp.191-214
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    • 2005
  • The interests and impacts on the phenomena online are increasing, due to the development of the Internet. Above all, the importance of the online community, which is similar to the community in reality and has a feature being easily committed is on the rise. Firms are transformed into a relationship for successful e-business in line with the online community utilization, as the digitalization society develops. Hereby, this study was intended to empirically analyze the impacts of individual participatory motives (perceived usefulness, perceived. ease of use and perceived playfulness) in the online community and social influences (subjective norm, visibility and image) on the user's attitudinal and behavioral commitment. In the empirical study of this study, a questionnaire survey was conducted targeting individuals who participated in the online community, and the related data was collected through on/offline. Finally, 280 samples were used in the analysis. The results of the major hypotheses test using the covariate structural model analysis are as follows: First, there are differences in the impacts of individual participatory motives in the online community and social influence factors on the commitment. The individual participatory motives in the online community influence the behavioral commitment positively, but the social influence factors are not significant. Second, the attitudinal commitment in the online community shows a mediate effect on the behavioral commitment in the subjective norms and image variables excluding visibility. Third, the relationship between the attitudinal commitment and behavioral commitment is significant.

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주민자치와의 협력을 통한 한국형 공공도서관 실행공동체 활성화 방안 연구 (Strategies for Improving Communities of Practice in Korea by Cooperating with Residents Autonomy)

  • 박성우
    • 한국도서관정보학회지
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    • 제49권2호
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    • pp.301-326
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    • 2018
  • 이 연구는 지역사회를 실행공동체로 환원시키기 위한 매개자인 공무원의 협력가능성을 모색하는 데 그 목적이 있다. 공동체는 가치지향적인 개념으로 현대사회에서는 지역공동체, 실행공동체, 공동체성을 가진 조직 등으로 존재한다. 공공도서관 공동체는 지역공동체의 성격과 실행공동체의 성격을 동시에 띠며, 지역사회 문제해결을 위해 서비스 영역을 확장하고 있다. 그러나 한국에서는 동 단위의 주민자치에서 지역사회 문제해결을 위한 공공서비스를 제공하고 있다. 이들은 모두 지역사회를 실행공동체로 환원시킨다는 목적을 가지고 업무를 수행한다. 따라서 이 연구는 공동체의 매개자에게 필요한 공동체 의식, 업무 필요성에 대한 의식을 조사하였다. 그 결과는 다음과 같다. 첫째, 공동체 의식이 높은 집단이 그렇지 않은 집단에 비해 업무협력에 대한 필요를 덜 느끼는 것으로 나타났다. 둘째, 공동체 의식이 높거나 주민자치 업무에 많이 노출된 집단은 직무기대가 낮은 편으로 나타났다. 따라서 공동체에 관련된 업무를 원활하게 협력하기 위해서 공동체 업무에 대한 적극적인 동기부여가 필요할 것이다.

공동체 라디오와 지역 공동체 구성원의 상호작용에 대한 현장연구 마포 FM 사례를 중심으로 (Community Radio's Interaction with Local Community Residents A Field Report on Mapo FM's Case)

  • 반명진;김영찬
    • 한국언론정보학보
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    • 제78권
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    • pp.79-115
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    • 2016
  • 이 연구는 마포 FM에 대한 사례연구를 통해 대안 미디어, 테크놀로지, 그리고 콘텐츠 중심의 논의로 치우쳐져 있는 기존의 공동체 라디오 연구의 한계를 넘어서려는 시도를 한다. 지역 공동체의 구성원들이 방송 제작에 직접 참여함으로써 스스로 문화적 정체성을 재구성해낸다는 측면에서 공동체 라디오는 구성원들의 문화적 실천을 엮어내는 역할을 한다고 할 수 있다. 즉 지역 공동체 구성원들이 공동체 라디오를 전유하고 이를 통해 스스로 정체성을 재구성해내는 양상들은 공동체 라디오의 정체성을 재조명할 수 있게 하는 단초를 제공해준다. 심층 인터뷰를 동원한 현장연구 결과에 따르면, 공동체 라디오는 참여형 제작과정이라는 문화적 실천을 통해서 엮이게 되는 - 즉 지역 공동체 구성원들과의 상호작용이라는 측면에서 - 삶이 묻어나는 매체인 동시에, 지역성과 대안성이라는 특성을 넘어 시민성과 공동체성과 관계망의 형성에 기여하는 미디어, 즉 사회적 유대감과 연대를 형성하는 데에 기여하는 미디어라고 재정의 할 수 있다.

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보건진료소 업무전산 프로그램 사용실태 및 관련요인 분석 (Analysis of Factors related to the Utilization of a Community Health Posts Information System)

  • 이정렬;방숙명
    • 대한간호학회지
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    • 제27권1호
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    • pp.7-12
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    • 1997
  • A computerized Community Health Posts information system was developed in 1991 by Yonsei University, College of Nursing and disseminated to more than four hundred Community Health Posts. The content of was published in the journal, The Korean Nurses in 1995, volumne M, number 4. Successful adoption to the computer program is related to many factors, such as personal factors and environmental factors. For the computer program to succeed it must be significantly related to the users and therefore it is necessary to analyze these related factors. This study describes the status of the utilization of computer programs in Community Health Posts and analyzed the factors related to utilization of the computer program. Of the 801 community health practitioners, 656 responded and data were analyzed using SPSS computer programs. Responents were from six provinces and about 85% had been working as CHPs for more than five years and 84.1% had graduated from a community college. Of these 656, 42.1% had a computer and about 60% had funding aid from the community or government. The percentage using the community health post's computer program was 22.3%. Community health practitioners were most often using the following content of the computer program : treatment activities (65.5%). medication management(53.5%). counselling and education(46.4%). bookkeeping(39.5%). chronic disease management (28%), and insurance billing(15.9%), The factors which were significantly related to the computer utility were degree of support from province, years of working. and age. The Community health practitioners who had more support from the province. who had fewer working years. and were younger used the computer program more frequently.

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