• Title/Summary/Keyword: combat experiments

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A direction of warfighting experiments for a scientific combat Development (과학적 전투발전을 위한 전투실험 발전 방향)

  • Chung, Choon-Il;Lee, Myeong-Woo
    • Journal of National Security and Military Science
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    • s.5
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    • pp.351-392
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    • 2007
  • Combat Development is process of studying and developing concept, doctrine, weapon systems, organization and training for the improvement of combat capability to be ready present and future warfare. The combat development domain consists of 6 fields Doctrine, Organization, Material, Training, Personnel, and Facilities. The cornerstones of combat development are "How to prepare" and "How to fight" in the future warfare. ROK- TRADOC(Republic of Korea Army Training and Doctrine Command) has implemented combat development that applies CBRS (Concept-Based Requirements System) and "Vision - Capstone concept - operating and functional concept - FOC(Future Operational Capabilities) Requirements". To prepare for the possibility or new types or wars in the future, the creation of new concept and system is essential. Though verification with various instruments, combat power can be secured and exhibited. Combat development by empirical mind estimation means that is no longer relevant.To prepare combat development based on scientific analysis, there is a need for powerful engineering analysis and verification, in order to prepare for uncertain and diverse future battlefield environments. In this thesis, warfighting experiment is essential ways and means to pursue the scientific combat development ; investigated tendency of combat development environment, and analyzed diversification aspects of possible future warfare. In conclusion, concept of campaign experiment and role is the conerstone of scientific combat development; and lays out the roadmap of all affecting components to its development.

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A Study on the Complementary Direction of the Future Infantry Squad's Structure in Combat Experiment with Manned and Unmanned (전투실험을 통한 미래 유·무인 혼합 보병분대 부대구조 보완방향 연구)

  • Lee, Han-Woo;Jung, Min-Sub;Park, Sang-Hyuk;Moon, Jang-Kwon
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.2
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    • pp.171-177
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    • 2022
  • The purpose of this study is to derive the combat effect by applying combat experiments when operating a future manned/unmanned mixed infantry squad that combines the technology according to the development of advanced science and technology along with changes in the 4th industrial revolution. Contrary to conventional battles involving humans and manually-operated weaponry, modern-day warfare relies on unmanned, automated and intelligence technologies. In order to respond to these changes and prepare for future warfare, the combat effect of future manned and unmanned mixed infantry squads through combat experiments in terms of finding ways to supplement the structure of the squad that conducts direct combat as the most basic organization of the army was measured, and it was confirmed that there was an effect to a certain extent. When seeking the development of the future manned/unmanned mixed infantry squad unit structure, if the AWAM model is used in various combat situations, it will help to find a more optimized future manned/unmanned mixed infantry squad unit structure.

Evaluation of combat calorie consumption based on GoBe2 nanosensor

  • Shuo Guan;Benxu Zou
    • Advances in nano research
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    • v.14 no.6
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    • pp.527-539
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    • 2023
  • Measuring energy burn during intensive combat sport has been a challenging concerns for a long time. In the present article, the energy consumption during combat sports is measured by use of wearable GoBe2 equipped with nanotechnology measuring devices. In this regard, 12 professional combat athletes were asked to wear GoBe2 devices during different sessions of intensive combat exercises. The curves provided by GoBe2 nano-sensor devices are further collected and analyzed for different combat durations. On the other hand, energy consumption in these athlete is calculated using other validated methods to evaluate reliability of GoBe2 wearable devices. Based on the results obtained from these experiments a multi-parameter mathematical model is presented for estimation of combat calorie consumptions. The results show that nanotechnology in these type of sensors could help in estimation of calorie consumption during combat. Moreover, the reliability of using wearable GoBe2 sensors are satisfactory except for some specific conditions. The mathematical model provides a satisfactory results based on athlete physical condition and also duration of the combat with about 8% error margin in the results.

Hybrid Information Hiding Method Based on the Characteristics of Military Images on Naval Combat System (함정 전투체계 군사영상 특성에 기반한 하이브리드 정보은닉 기법)

  • Lee, Joon-Ho;Jung, Ki-Hyun;Yoo, Kee-Young
    • Journal of Korea Multimedia Society
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    • v.19 no.9
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    • pp.1669-1678
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    • 2016
  • There are many kinds of military images used in naval combat system because various sensors are operated. The military images are displayed, analysed and stored with analysed informations according to the tactical purpose on combat system. These images are used to target detection, analysis and classification. Thus the analysed information and images must be secured, the information hiding methods are the most eligible solutions to get secured informations and images. In this paper, the hybrid information hiding method based on the characteristics of the military images is proposed and the effectiveness is shown by experiments.

Mission Oriented Global Path Generation for Unmanned Combat Vehicle Based on the Mission Type and Multiple Grid Maps (임무유형과 다중 격자지도 기반의 임무지향적 전역경로 생성 연구)

  • Lee, Ho-Joo;Lee, Young-Il;Lee, Myung-Chun
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.2
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    • pp.180-187
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    • 2010
  • In this paper, a global path generation method is suggested using multiple grid maps connected with the mission type of unmanned combat vehicle(UCV). In order to carry out a mission for UCV, it is essential to find a global path which is coincident with the characteristics of the mission. This can be done by considering various combat circumstances represented as grid maps such as velocity map, threat map and communication map. Cost functions of multiple grid maps are linearly combined and normalized to them simultaneously for the path generation. The proposed method is realized using $A^*$, a well known search algorithm, and cost functions are normalized in the ratio of the traverse time which is one of critical information should be provided with the operators using the velocity map. By the experiments, it is checked found global paths match with the mission type by reflecting input data of grid maps properly and the computation time is short enough to regenerate paths in real time as combat circumstances change.

Development of Distributed Interactive Stochastic Combat Simulation (DISCSIM) Model

  • Hong, Yoon-Gee;Kwon, Soon-Jong
    • Journal of the military operations research society of Korea
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    • v.25 no.2
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    • pp.15-30
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    • 1999
  • A number of combat simulation models are scattered and the analytic solution approaches have experienced very difficult computational efforts. Today´s computer communication technology let people to do many unrealistic things possible and the use of those technologies is becoming increasingly prevalent throughout the military operation. Both DIS and ADS are welled defined computer aided military simulations. This study discusses a simulation of stochastic combat network modeling through Internet space. We have developed two separate simulation models, one for clients and another for server, and validated for conducting studies with these models. The object-oriented design was necessary to define the system entities and their relationship, to partition functionality into system entities, and to transform functional metrics into realizations derived from system component behaviors. Heterogeneous forces for each side are assumed at any battle node. The time trajectories for mean number of survivors and combat history at each node, some important combat measures, and relative difference computations between models were made. We observe and may conclude that the differences exit and some of these are significant based on a limited number of experiments.

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A Comparison of Guided Missile Simulations Between EADSIM and SADM in Composite Combat Mission Planning Simulation Environments

  • Kim, Jingyu
    • Journal of Korea Multimedia Society
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    • v.23 no.8
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    • pp.1066-1074
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    • 2020
  • High Level Architecture/Run-Time Infrastructure (HLA/RTI) is used to connect individual simulators on networks in order to interoperate heterogeneous simulators. In defense domain, Ship Air Defense Model (SADM) and Extended Air Defense Simulation (EADSIM) are two of most advanced simulation tools. To interoperate these SADM and EADSIM, this paper attempts to use HLA/RTI that helps to support a Composite Combat Mission Planning Simulation Environment (CCMPSE). The CCMPSE allows us to analyze a group of simulations for comprehensive and accurate experiments. For the first time, this paper analyzes guided missile simulations in EADSIM and SADM by comparing related simulation models in their parameters and considerations. It presents characteristics of these models in view of guided missile simulation perspectives. For the contributions of this paper, it provides insights to select guided missiles between SADM and EADSIM on the CCMPSE according to specific simulation purposes.

Development of Distributed Interactive Stochastic Combat Simulation (DISCSIM) Model (확률적 전투모형과 분산 네트워크 적용)

  • Hong, Yoon-Gee;Kwon, Soon-Jong
    • Proceedings of the Korea Society for Simulation Conference
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    • 1999.10a
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    • pp.210-216
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    • 1999
  • Todays computer communication technology let people to do many unrealistic things possible and the use of those technologies is becoming increasingly prevalent throughout the military operation. Both DIS and ADS are welled defined computer aided military simulations. This study discusses a simulation of stochastic combat network modeling through Internet. We have developed two separate simulation models, one for clients and another for server, and validated for conducting studies with these two models. The object-oriented design was necessary to define the system entities and their relationship, to partition functionality into system entities, and to transform functional metrics into realizations derived from system component behaviors. Heterogeneous forces for each side are assumed at any battle node. The time trajectories for mean number of survivors at each node, some important combat measures, and relative difference computations between models were made. We observe and may conclude that the differences exist and some fo these are significant based on a limited number of experiments.

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A Non-Kinetic Behavior Modeling for Pilots Using a Hybrid Sequence Kernel (혼합 시퀀스 커널을 이용한 조종사의 비동적 행위 모델링)

  • Choi, Yerim;Jeon, Sungwook;Jee, Cheolkyu;Park, Jonghun;Shin, Dongmin
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.6
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    • pp.773-785
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    • 2014
  • For decades, modeling of pilots has been intensively studied due to its advantages in reducing costs for training and enhancing safety of pilots. In particular, research for modeling of pilots' non-kinetic behaviors which refer to the decisions made by pilots is beneficial as the expertise of pilots can be inherent in the models. With the recent growth in the amount of combat logs accumulated, employing statistical learning methods for the modeling becomes possible. However, the combat logs consist of heterogeneous data that are not only continuous or discrete but also sequence independent or dependent, making it difficult to directly applying the learning methods without modifications. Therefore, in this paper, we present a kernel function named hybrid sequence kernel which addresses the problem by using multiple kernel learning methods. Based on the empirical experiments by using combat logs obtained from a simulator, the proposed kernel showed satisfactory results.

An Air Defence M&S Architecture Design Framework for a Reusability (재사용을 위한 방공 M&S 아키텍처 설계 프레임워크)

  • Yun, Keunho;Shim, Shinwoo;Hwang, Jongsu
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.5
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    • pp.654-662
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    • 2014
  • In the development of the weapon systems, utilization of Modeling & Simulation is growing in every aspect of development process. For the higher utilization of M&S, reuse of the M&S resources is needed to reduce the cost of M&S. I propose the M&S architecture framework that can enhance the reusability of the M&S resources in developing surface-to-air weapon systems. This M&S architecture design framework enables interoperability between the system and sub-systems. In this paper, the advantage and the necessity of the M&S architecture design framework will be described by introducing the cases that the M&S architecture framework reused in the combat experiments, the system development tests, the system operational tests and the concept developments in real projects. These cases will show the high reusability and efficiency of the M&S architecture design framework.