• Title/Summary/Keyword: color vision

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Rewriting Race in Hopkins's Of One Blood; Or, the Hidden Self: "the Hidden Self," Past/Memory, Incest, and Black Female Body (홉킨스의 인종 다시쓰기-"숨겨진 자아,"과거/기억, 근친상간, 그리고 흑인여성의 몸)

  • Kang, Hee
    • Journal of English Language & Literature
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    • v.54 no.2
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    • pp.301-322
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    • 2008
  • Pauline Hopkins's Of One Blood; Or, the Hidden Self was published in the Colored American Magazine during 1902-03. As a literary experimentalist and a political protester, Hopkins uses her fiction as a medium to overcome and ameliorate the violently racialized surroundings of the turn-of-the-century America. Having been faced with racist rhetorics and theories growing on biological differences between races, Hopkins must have felt an overwhelming urgency to challenge the heritage of slavery in American history. In order to speak out her political agenda in such a milieu, she needed a new setting as well as new narrative materials for the new era. She had to move the setting from America to Africa, the ancient utopian Ethiopia; her interest in the ancient African civilization reflects both a popular African-American vision of Africa and the movement of "black nationalism" of the time. She also needed materials from nineteenthcentury sciences, the newly evolving theories of psychology and mysticism (spiritualism/mesmerism), to explore the meaning of "the hidden self" which unfolds the complex nature of Hopkin's position on race, "blood," and African-American racial subjectivity. Hopkins in the novel explores not the color line but the bloodline. Tracing the horrific legacy of incest in the history of slavery, she attempts to redefine the true racial identity of African-Americans in America and to reconstruct their past, both family and race history. At the very center of her major tropes in the novel-such as "of one blood," "the hidden self," and incest-exists female body. Black female body, though it represents the violent site of sexual body (rape and incest) in slavery, ultimately becomes a vehicle to convey and preserve the truth of racial memory/past/history for African-Americans. As a conveyor of the past, black women not just connect the past and the present but also reawaken AfricanAmericans with the legacy of the African 'pure' bloodline. Hopkins's vision here necessitates the reevaluation of black women's role in family and history, heralding the 20th-century black feminine writing. With the major tropes, Hopkins clearly suggests that the blood of (African-)Americans is unrecognizably intermixed. Although the novel ends with ambivalence and without resolution on what Africa signifies, those tropes certainly offer her a vehicle for criticizing as well as for challenging the racial reality of America.

Metaverse Augmented Reality Research Trends Using Topic Modeling Methodology (토픽 모델링 기법을 활용한 메타버스 증강현실 연구 동향 분석)

  • An, Jaeyoung;Shim, Soyun;Yun, Haejung
    • Knowledge Management Research
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    • v.23 no.2
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    • pp.123-142
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    • 2022
  • The non-face-to-face environment accelerated by COVID-19 has speeded up the dissemination of digital virtual ecosystems and metaverse. In order for the metaverse to be sustainable, digital twins that are compatible with the real world are key, and critical technology for that is AR (Augmented Reality). In this study, we examined research trends about AR, and will propose the directions for future AR research. We conducted LDA based topic modeling on 11,049 abstracts of published domestic and foreign AR related papers from 2009 to Mar 2022, and then looked into AR that was comprehensive research trends, comparison of domestic and foreign research trends, and research trends before and after the popularity of metaverse concepts. As a result, the topics of AR related research were deduced from 11 topics such as device, network communication, surgery, digital twin, education, serious game, camera/vision, color application, therapy, location accuracy, and interface design. After popularity of metaverse, 6 topics were deduced such as camera/vision, training, digital twin, surgical/surgical, interaction performance, and network communication. We will expect, through this study, to encourage active research on metaverse AR with convergent characteristics in multidisciplinary fields and contribute to giving useful implications to practitioners.

The Method of Wet Road Surface Condition Detection With Image Processing at Night (영상처리기반 야간 젖은 노면 판별을 위한 방법론)

  • KIM, Youngmin;BAIK, Namcheol
    • Journal of Korean Society of Transportation
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    • v.33 no.3
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    • pp.284-293
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    • 2015
  • The objective of this paper is to determine the conditions of road surface by utilizing the images collected from closed-circuit television (CCTV) cameras installed on roadside. First, a technique was examined to detect wet surfaces at nighttime. From the literature reviews, it was revealed that image processing using polarization is one of the preferred options. However, it is hard to use the polarization characteristics of road surface images at nighttime because of irregular or no light situations. In this study, we proposes a new discriminant for detecting wet and dry road surfaces using CCTV image data at night. To detect the road surface conditions with night vision, we applied the wavelet packet transform for analyzing road surface textures. Additionally, to apply the luminance feature of night CCTV images, we set the intensity histogram based on HSI(Hue Saturation Intensity) color model. With a set of 200 images taken from the field, we constructed a detection criteria hyperplane with SVM (Support Vector Machine). We conducted field tests to verify the detection ability of the wet road surfaces and obtained reliable results. The outcome of this study is also expected to be used for monitoring road surfaces to improve safety.

A Method of Hand Recognition for Virtual Hand Control of Virtual Reality Game Environment (가상 현실 게임 환경에서의 가상 손 제어를 위한 사용자 손 인식 방법)

  • Kim, Boo-Nyon;Kim, Jong-Ho;Kim, Tae-Young
    • Journal of Korea Game Society
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    • v.10 no.2
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    • pp.49-56
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    • 2010
  • In this paper, we propose a control method of virtual hand by the recognition of a user's hand in the virtual reality game environment. We display virtual hand on the game screen after getting the information of the user's hand movement and the direction thru input images by camera. We can utilize the movement of a user's hand as an input interface for virtual hand to select and move the object. As a hand recognition method based on the vision technology, the proposed method transforms input image from RGB color space to HSV color space, then segments the hand area using double threshold of H, S value and connected component analysis. Next, The center of gravity of the hand area can be calculated by 0 and 1 moment implementation of the segmented area. Since the center of gravity is positioned onto the center of the hand, the further apart pixels from the center of the gravity among the pixels in the segmented image can be recognized as fingertips. Finally, the axis of the hand is obtained as the vector of the center of gravity and the fingertips. In order to increase recognition stability and performance the method using a history buffer and a bounding box is also shown. The experiments on various input images show that our hand recognition method provides high level of accuracy and relatively fast stable results.

Repeatability of New Phoria Test Using Color Chart and Color Filter (색 시표와 색 필터를 이용한 새로운 사위검사의 신뢰도)

  • Lee, Sun Haeng;Park, Sun-Young;Kim, Sang-Yoeb;Lee, Dong-Yeol;Kim, Kun-Kyu;Son, Jeong-Sik;Lee, Jae Yoon;Cho, Hyun Gug
    • Journal of Korean Ophthalmic Optics Society
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    • v.15 no.3
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    • pp.269-274
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    • 2010
  • Purpose: The repeatability of a new Red-Blue phoria chart test (Red-Blue phoria chart; RBP) was appreciated. Methods: Distance (5 m) and near (40 cm) heterophoria was measured in 38 visually normal subjects. Phoria tests using RBP, Howell phoria card (HP), and MIM card (MIM) were done and the repeatability of each phoria test was compared with one another. Results: The mean of horizontal deviations was that RBP was $-0.602{\pm}0.727{\Delta}$, HP was $-0.865{\pm}1.051{\Delta}$, and MIM was $-1.501{\pm}1.346{\Delta}$, at distance, and that RBP was $-2.566{\pm}2.352{\Delta}$, HP was $-2.804{\pm}2.411{\Delta}$, MIM was $-3.838{\pm}2.603{\Delta}$, at near. The repeatability was RBP>MIM>HP in distance tests and MIM>RBP>HP in near tests. Conclusions:RBP test is identified as a reliable phoria test having high repeatability.

Design and Implementation of a Real-Time Lipreading System Using PCA & HMM (PCA와 HMM을 이용한 실시간 립리딩 시스템의 설계 및 구현)

  • Lee chi-geun;Lee eun-suk;Jung sung-tae;Lee sang-seol
    • Journal of Korea Multimedia Society
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    • v.7 no.11
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    • pp.1597-1609
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    • 2004
  • A lot of lipreading system has been proposed to compensate the rate of speech recognition dropped in a noisy environment. Previous lipreading systems work on some specific conditions such as artificial lighting and predefined background color. In this paper, we propose a real-time lipreading system which allows the motion of a speaker and relaxes the restriction on the condition for color and lighting. The proposed system extracts face and lip region from input video sequence captured with a common PC camera and essential visual information in real-time. It recognizes utterance words by using the visual information in real-time. It uses the hue histogram model to extract face and lip region. It uses mean shift algorithm to track the face of a moving speaker. It uses PCA(Principal Component Analysis) to extract the visual information for learning and testing. Also, it uses HMM(Hidden Markov Model) as a recognition algorithm. The experimental results show that our system could get the recognition rate of 90% in case of speaker dependent lipreading and increase the rate of speech recognition up to 40~85% according to the noise level when it is combined with audio speech recognition.

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Design and Implementation of the Stop line and Crosswalk Recognition Algorithm for Autonomous UGV (자율 주행 UGV를 위한 정지선과 횡단보도 인식 알고리즘 설계 및 구현)

  • Lee, Jae Hwan;Yoon, Heebyung
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.3
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    • pp.271-278
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    • 2014
  • In spite of that stop line and crosswalk should be aware of the most basic objects in transportation system, its features extracted are very limited. In addition to image-based recognition technology, laser and RF, GPS/INS recognition technology, it is difficult to recognize. For this reason, the limited research in this area has been done. In this paper, the algorithm to recognize the stop line and crosswalk is designed and implemented using image-based recognition technology with the images input through a vision sensor. This algorithm consists of three functions.; One is to select the area, in advance, needed for feature extraction in order to speed up the data processing, 'Region of Interest', another is to process the images only that white color is detected more than a certain proportion in order to remove the unnecessary operation, 'Color Pattern Inspection', the other is 'Feature Extraction and Recognition', which is to extract the edge features and compare this to the previously-modeled one to identify the stop line and crosswalk. For this, especially by using case based feature comparison algorithm, it can identify either both stop line and crosswalk exist or just one exists. Also the proposed algorithm is to develop existing researches by comparing and analysing effect of in-vehicle camera installation and changes in recognition rate of distance estimation and various constraints such as backlight and shadow.

Implement of Hand Gesture Interface using Ratio and Size Variation of Gesture Clipping Region (제스쳐 클리핑 영역 비율과 크기 변화를 이용한 손-동작 인터페이스 구현)

  • Choi, Chang-Yur;Lee, Woo-Beom
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.121-127
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    • 2013
  • A vision based hand-gesture interface method for substituting a pointing device is proposed in this paper, which is used the ratio and size variation of Gesture Region. Proposed method uses the skin hue&saturation of the hand region from the HSI color model to extract the hand region effectively. This method can remove the non-hand region, and reduces the noise effect by the light source. Also, as the computation quantity is reduced by detecting not the static hand-shape recognition, but the ratio and size variation of hand-moving from the clipped hand region in real time, more response speed is guaranteed. In order to evaluate the performance of the our proposed method, after applying to the computerized self visual acuity testing system as a pointing device. As a result, the proposed method showed the average 86% gesture recognition ratio and 87% coordinate moving recognition ratio.

A Study on the Analysis of Fashion Fabric Trend and the Acceptance by Collection - Focus on Domestic and International Collections in 2007 S/S ~ 2010 S/S - (패션 소재 트렌드 분석 및 컬렉션별 수용에 관한 연구 - 2007년 S/S부터 2010년 S/S 국내외 컬렉션을 중심으로 -)

  • Yun, Jae Shim;Kim, Soon Ja
    • Fashion & Textile Research Journal
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    • v.17 no.5
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    • pp.704-717
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    • 2015
  • In modern fashion fabrics became an important element that leads the current of fashion beyond materials. Also, it has a creative role that reflects emotional and visual aspects, and it is considered as a mega trend that will lead the $21^{st}$ century fashion industry. The value of fashion products is affected not only by the style and design but also the sensuous properties like color, pattern, texture, and drape of fabrics. Therefore, in this study, characteristics of fabric trend between 2007 S/S and 2010 S/S will be analyzed focused on Premiere Vision, which influenced many Korean fashion trend information companies, while looking into the fabric trends shown in the world's top four collections-Paris, Milan, London, and New York-and Seoul collection, and comparing and analyzing the acceptance level of those. Fashion fabric is an important part in fashion design and change with social environment and value, its considered that the role and importance of subject matters increases in changing fashion design toward globalization by meeting various personality which is diversified more and more. It is to provide specific and practical data to be used for the Korean fashion industry, which can be used as useful information for future fabric researchers and people in the fashion industry for integrated study of fashion design and fashion fabric.

Human Tracking and Body Silhouette Extraction System for Humanoid Robot (휴머노이드 로봇을 위한 사람 검출, 추적 및 실루엣 추출 시스템)

  • Kwak, Soo-Yeong;Byun, Hye-Ran
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.6C
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    • pp.593-603
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    • 2009
  • In this paper, we propose a new integrated computer vision system designed to track multiple human beings and extract their silhouette with an active stereo camera. The proposed system consists of three modules: detection, tracking and silhouette extraction. Detection was performed by camera ego-motion compensation and disparity segmentation. For tracking, we present an efficient mean shift based tracking method in which the tracking objects are characterized as disparity weighted color histograms. The silhouette was obtained by two-step segmentation. A trimap is estimated in advance and then this was effectively incorporated into the graph cut framework for fine segmentation. The proposed system was evaluated with respect to ground truth data and it was shown to detect and track multiple people very well and also produce high quality silhouettes. The proposed system can assist in gesture and gait recognition in field of Human-Robot Interaction (HRI).