• Title/Summary/Keyword: color simulation

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Cauterizing Effect Animation for Virtual Surgery Medical Simulation (가상 수술 의료 시뮬레이션을 위한 소작 효과 애니메이션 기법)

  • Lee, Jeong-Jin;Lee, Ho;Kye, Hee-Won
    • Journal of Korea Multimedia Society
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    • v.14 no.9
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    • pp.1175-1181
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    • 2011
  • Practice education using virtual medical simulation has been recently introduced to maximize the learning efficiency in clinical environment. Specially, in minimally invasive surgery, the necessity of virtual surgery medical simulation has been substantially increased. Since cauterizing effect occurred frequently in minimally invasive surgery has been represented by simple bleeding, realistic cauterizing effect animation has not been proposed yet. In this paper, we propose realistic real-time cauterizing effect animation. Proposed method changes the individual element of each vertex color of the mesh and uses sigmoid function to impose weights for the smooth color change inside the valid mesh region so that the results of cauterizing effect animation was realistic. In addition, by proposing cauterizing color buffer, overlapped cauterizing effects can be realistically represented. Proposed method greatly improves the sense of the real and absorption in virtual surgery medical simulation so that the education efficiency of doctors and students using medical simulation can be maximized.

Modeling and Simulation Analysis of the Setup Reduction Method in Automobile Painting Process (자동차 도장 공정의 셋업 감소 방법 모델링 및 시뮬레이션 분석)

  • Han, Yong-Hee
    • Journal of the Korea Society for Simulation
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    • v.18 no.3
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    • pp.147-154
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    • 2009
  • In this study we investigate the problem of reducing color change cost at painting operations in an automobile assembly plant. Changing control logic at conveyor junction points prior to the top coat line has been proposed and analyzed using the discrete event simulation model we developed using AutoMod. We also discussed the project which initiated this research as well as the details of painting operations. Simulation analysis showed that the grouping ratio increases from 1.8 to 2.5 if the proposed control logic change is applied to the plant. Contrary to other approaches such as using dedicated equipment for resequencing, our approach has the merit of less investment cost, no need for additional space consumption. We finally note that the grouping ratio can be further increased if our algorithms is implemented as well as CRS (Color Rescheduling Storage) is installed.

A Study on the 0-Dimensional Simulation of He+Ne+Xe Gas and the Discharge Characteristics in Plasma Display Panel (플라즈마 디스플레이 패널용 He+Ne+Xe 혼합가스에서 소량 Xe 함유에 대한 영 차원 수치해석과 방전특성연구)

  • Jeong, Hae-Yeong;Choe, Hun-Yeong;Kim, Geun-Su;Kim, Seong-Ik;Song, Bong-Sik;Park, Heon-Geon;Lee, Seok-Hyeon
    • The Transactions of the Korean Institute of Electrical Engineers C
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    • v.51 no.9
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    • pp.436-442
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    • 2002
  • Recently color AC PDP(plasma display panel) technology is rapidly improved. However, the luminous efficiency improvement is a key issue for making plasma display into a large-area flat display. In this paper, we suggest a new concentration of Xe in He-Ne-Xe gas mixture in order to achieve a high luminous efficiency of color AC PDPs. We calculated the densities of 25 species as a function of the time zero dimensional simulation using CVODE solver and we compared the results of zero dimensional simulation with a measurement of photo wave brightness and luminous efficiency, in order to find the optimum mixing condition of He-Ne-Xe gas in color plasma display panel. We obtained a high discharge speed under Xe mixing ratio of 1% by simulation and confirmed that through measuring photo wave.

Human Face Detection from Still Image using Neural Networks and Adaptive Skin Color Model (신경망과 적응적 스킨 칼라 모델을 이용한 얼굴 영역 검출 기법)

  • 손정덕;고한석
    • Proceedings of the IEEK Conference
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    • 1999.06a
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    • pp.579-582
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    • 1999
  • In this paper, we propose a human face detection algorithm using adaptive skin color model and neural networks. To attain robustness in the changes of illumination and variability of human skin color, we perform a color segmentation of input image by thresholding adaptively in modified hue-saturation color space (TSV). In order to distinguish faces from other segmented objects, we calculate invariant moments for each face candidate and use the multilayer perceptron neural network of backpropagation algorithm. The simulation results show superior performance for a variety of poses and relatively complex backgrounds, when compared to other existing algorithm.

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Role of network geometry on fluid displacement in microfluidic color-changing windows

  • Ucar, Ahmet Burak;Velev, Orlin D.;Koo, Hyung-Jun
    • Smart Structures and Systems
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    • v.18 no.5
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    • pp.865-884
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    • 2016
  • We have previously demonstrated a microfluidic elastomer, which changes apparent color and could have potential applications in smart windows. The practical use of such functional microfluidic systems requires rapid and uniform fluid displacement throughout the channel network with minimal amount of liquid supply. The goal of this simulation study is to design various microfluidic networks for similar applications including, but not limited to, the color-switching windows and compare the liquid displacement speed and efficiency of the designs. We numerically simulate and analyze the liquid displacement in the microfluidic networks with serpentine, parallel and lattice channel configurations, as well as their modified versions with wide or tapered distributor and collector channels. The data are analyzed on the basis of numerical criteria defined to evaluate the performance of the corresponding functional systems. We found that the lattice channel network geometry with the tapered distributors and collectors provides most rapid and uniform fluid displacement with minimum liquid waste. The simulation results could give an important guideline for efficient liquid supply/displacement in emerging functional systems with embedded microfluidic networks.

Web3D Simulation for Virtual City Coloring Using Color Dictionary (ColorDictionary를이용한 가상도시색채Web3D시뮬레이션)

  • Han Sun-mi;Won Eun-suk;Lee Hyun-ho;Cho Eun-ae;Pyun Hey-ri-sa;Chin Seongah
    • Proceedings of the Korea Society for Simulation Conference
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    • 2005.11a
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    • pp.84-90
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    • 2005
  • 본 연구는 임의의 지역을 선정하여 그 지역의 환경 색채를 분석한 후 NCS색체계와 히스토그래밍을 이용하여 주조색, 보조색, 강조색을 추출한 후 그 지역의 특성에 맞는 배색코드들을 제안한다. 이를 위해 색채조화론에 근거한 Color Dictionary를 제작하였으며 특정 지역을 3D모델링 한 최적의 배색 코드를 추출하여 주변 환경과 잘 어울리는 색채 시뮬레이션을 제시하고 Web3D 표준기술을 이용하여 상호작용과 다양한 뷰포인트에서 시연할 수 있는 프로그램 환경을 구축하였다. 이에 따른 기대효과는 첫째, 국가 홍보에 있어서 경쟁력 제고를 위한 효과. 둘째, 도시환경 색채계획의 기준틀 제시. 셋째, 색채계획의 단순화. 넷째, 도시문화를 형성. 다섯째, 색채계획에 관련된 학문에 응용 가능. 여섯째, 국가 문화산업, 콘덴츠 등 발전에 기여할 것으로 생각된다.

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Accuracy-Enhancement of Optical Simulation for a White LED Based on Phosphors (백색 LED 패키지용 형광체 광학 시뮬레이션 정확도에 관한 연구)

  • Noh, Ju-Hyun;Jeon, Sie-Wook;Kim, Jae Pil;Song, Sang Bin;Yeo, In-Seon
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.29 no.6
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    • pp.27-34
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    • 2015
  • There has been a critical issue in optical simulation of phosphors in LEDs due to their light-reabsorption properties. To improve the accuracy of optical modeling for a white LED package, we utilized the spectrum data of the phosphor-dispersed encapsulant film instead of the phosphor powder. By measuring white LED packages with green and red phosphors, the maximum difference between simulation and experimental results of a color temperature, a color rendition index number and a color coordinate corresponds to ${\Delta}T=95K$, ${\Delta}Ra=1.7$ and ${\Delta}xy=0.007$, respectively. Based on those results, the proposed method can well explain the change of emission spectra of white LEDs with more than two phosphors which introduce the complex optical phenomena such as absorption, reabsorption, light emission, reflection and scattering, etc.

A Study on the Visual Simulation Methods : The Effects of Sounds and Videos (경관 시뮬레이션 기법에 관한 연구 - 현장음과 동화상의 효과를 중심으로 -)

  • 주신하;임승빈
    • Journal of the Korean Institute of Landscape Architecture
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    • v.26 no.3
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    • pp.312-320
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    • 1998
  • The purpose of this study is to investigate and compare the validity of various visual simulation methods with or without sounds and videos of the landscapes The landscape evaluation through such media as color slide, color slide with sounds, video and video without sounds are compared with on-site evaluaton of the landscape. The results are as follows : ·Video can generally convey the feelings for the real landscapes better than traditonal mathod, i.e., slide without sounds. ·When the sources of sounds are dominant in the view, there are great differences in responses among 4 different media and video can convey the feelings for real landscapes on site most successfully. ·There are slight differences by landscape types ; in mixed landscapes, there are higher correlations between the on-site estimaton and estimations through media ; in natural landscapes, video can reflect the feelings for real landscapes on site better. ·There is little difference between two shooting methods, fixed shot and pan shot. These results suggest that traditional visual simulation, with slides or photographs, could not reflect the real landscapes in certain situations and the visual simulation method with sounds and videos should be used in such situatios to represent the real landscape better. Especially, when the whole and comprehensive evaluatio of the landscape properties is important, the visual simulation with sounds and videos should be used. And simulation techniques with sounds and videos should be further developed for practial applications.

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A Mobile Color-compensating Application using RGB Color Compensation Algorithm (RGB 색 보정 알고리즘을 활용한 모바일 색 보정 애플리케이션)

  • Kwak, Ki Hyun;Jun, Yong Chan;Choi, Sul In;Shin, Hee Jung;Hwang, Sung Soo
    • Journal of Korea Multimedia Society
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    • v.19 no.12
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    • pp.1936-1942
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    • 2016
  • This paper presents a mobile color-compensating application using a RGB color compensation algorithm. The proposed application enables color vision deficiencies to differentiate images which cannot be distinguished by them. The suggested mobile application has two functions: converting images taken by camera and converting contents in the device screen. The proposed application is computationally inexpensive, since it does not require color space transformation. Simulation results show that the proposed application enables color vision deficiencies to receive information expressed by colors such as subway line maps.

Demosaicing Method for Digital Cameras with White-RGB Color Filter Array

  • Park, Jongjoo;Jang, Euee Seon;Chong, Jong-Wha
    • ETRI Journal
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    • v.38 no.1
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    • pp.164-173
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    • 2016
  • Demosaicing, or color filter array (CFA) interpolation, estimates missing color channels of raw mosaiced images from a CFA to reproduce full-color images. It is an essential process for single-sensor digital cameras with CFAs. In this paper, a new demosaicing method for digital cameras with Bayer-like W-RGB CFAs is proposed. To preserve the edge structure when reproducing full-color images, we propose an edge direction-adaptive method using color difference estimation between different channels, which can be applied to practical digital camera use. To evaluate the performance of the proposed method in terms of CPSNR, FSIM, and S-CIELAB color distance measures, we perform simulations on sets of mosaiced images captured by an actual prototype digital camera with a Bayer-like W-RGB CFA. The simulation results show that the proposed method demosaics better than a conventional one by approximately +22.4% CPSNR, +0.9% FSIM, and +36.7% S-CIELAB distance.