The purpose of this study was to examine the relationship between stress and leisure satisfaction of college student athletes. The participants comprised 140 of the college student athletes. The measures were composed of stress inventory and leisure satisfaction scale. The data were analyzed by SPSS 17.0 Version frequency analysis, reliability analysis, confirmatory factor analysis, independent sample t-test, one-way ANOVA, and multiple regression analysis were performed. The level of significance was set up .05. The results were as follows: First, according to college, there was significant difference in economic burden, environmental condition, and course factor. Second, in regard with multiple regression analysis on relationships between the stress and leisure satisfaction of the college student athletes, discriminative evaluation, environmental condition, and course factor had positive effect on leisure satisfaction.
Social network games (SNGs), a rapidly growing online game genre, are built and played on social network sites. SNGs provide an online world for enjoying leisure time and interpersonal communication, and an increasing numbers of college students are involved in such game-playing as a leisure time activity. Despite the popularity, relatively few studies have been conducted to investigate the nature of game players, especially the meaning of such leisure time behavior by college students. This paper's aim was to explore a subjective meaning structure of online social network game play. The means-end chain model was used to link attributes of SNGs to the underlying values of game playing as a leisure activity. The results revealed two emerging end-values: the need for bridging and a sense of belonging. This study sheds light on the meaning of college students' leisure activities when playing social network games.
The purpose of this study was to examine the relationships between leisure flow, leisure benefits, life satisfaction and revisit intension of college student customer in ski resort. To achieve the goal of this study, a total of 229 surveys collected from college students who visited the ski resort were utilized for analyzing. Frequency, reliability, confirmatory factor analysis, and structural equation modeling analysis were conducted using SPSS 22.0 and LISREL 8.72. Main findings were as follows; First, leisure flow had a positive effect on the leisure benefits. Second, leisure flow did not have influence on the life satisfaction. Third, leisure flow had positive effect on the revisit intention. Fourth, leisure benefits had a positive effect on the life satisfaction. Fifth, leisure benefits had a positive effect on the revisit intention. Lastly, life satisfaction did not have influence on the revisit intention.
International Journal of Advanced Culture Technology
/
v.10
no.4
/
pp.137-147
/
2022
In this study, for students who gave up their studies midway through college, we investigate the reasons for dropping out of college, analyze the factors that caused students to drop out, and suggest improvement measures to effectively increase the recruitment rate of enrolled students. This study explores measures to increase student enrollment in community colleges. For this purpose, it conducted a survey of students who dropped out of G College between 2018 and 2020 from June 28 to July 9, 2021. Its analysis is based on the results of 53 students who participated in the survey. First, our results suggest that programs to develop interpersonal relationships between students, faculty, and staff are necessary. Such programs will cultivate a culture of solidarity and collective identity among students, which in turn will reinforce positive experiences in college. Moreover, by developing systems to form relationships between faculty and students, colleges can have a feedback mechanism, such as an open-study program, through which they learn what the students want and need. Through this effort, colleges can help their students adjust to campuses and enhance student satisfaction in college. Second, it is necessary to develop various extracurricular programs not only for freshmen but existing students and to run hobby and leisure activity programs. To have continuous, standing extracurricular programs instead of one-time events, colleges should set up specific goals, delivery methods and strategies. Third, colleges should renovate old and outdated buildings and facilities on campus to enhance the quality of campus life. Moreover, more comprehensive improvement of facilities and a campus environment by having various convenient and leisure facilities that meet the needs and demands of students. Fourth, it is suggested to develop programs or systems that help students to more fully engage in campus lives and activities, which in turn increases confidence and self-efficacy among students. Through such programs, students can better adjust to their majors and, therefore, will be less likely to drop out of college.
The purpose of this study was to investigate the effect of different types of leisure activities' on the satisfaction and psychological well-being of primary school students. The subjects of this study consisted of 467(boys=191, girls=276) primary school students. The data was analyzed by one way ANOVA, factor analysis, Chi-square analysis, correlation analysis and multi-regression analysis. The main findings of this were as follows: first, there were statistically significant differences in the kinds of activities participated in according to gender. Second, among of the subscale of leisure satisfaction, boys showed higher scores in more education and physical satisfaction than girls, and in the subscale of psychological well-being, boys indicated a higher score in flow and happiness than girls. Third, there were significant differences in leisure satisfaction and psychological well-being in the types of leisure activity. Fourth, the participation motivation of leisure activity statistically influenced psychological well-being. Fifth, leisure satisfaction partially influenced on psychological well-being. Social and environmental satisfaction significantly influenced flow. Education and social satisfaction significantly influenced happiness and psychological well-being.
This study used a convenience sampling method to find out the effect of healthy lifestyle habits of college students participating in leisure activities on sleep quality. The results are as follows. First, in majors according to the personal characteristics of college students, the arts and sports field showed higher exercise lifestyle habits than the natural field, and in leisure participation, college students participating in the sports field showed an effect on exercise lifestyle, health perception habits, eating habits, and subjective sleep. In the leisure activity period, it was found that students who participated in leisure activities for more than 3 years had an effect on exercise lifestyle, health perception habits, and daytime sleep. In leisure activity time, it was found that students who participated for 1-2 hours had an effect on exercise lifestyle, health perception habits, and eating habits. Second, it was found that bad lifestyle habits had an effect on sleep difficulties, and in daytime sleep, exercise lifestyle habits, bad lifestyle habits, and eating habits were found to have an effect.
International Journal of Advanced Culture Technology
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v.12
no.2
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pp.438-447
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2024
The subjects of this study were college students who participate in Wushu in China. A total of 300 people, 189 male and 111 female, were sampled as research subjects through convenience sampling by sharing the questionnaire link online and sending emails. The research tool used in this study was a questionnaire. Based on the questionnaire that had secured reliability and validity in previous research, it was modified and supplemented to suit this study. The statistical analysis used for data analysis was frequency analysis, exploratory factor analysis, reliability analysis, and multiple regression analysis using SPSS Windows 20.0 Version. First, Wushu image was found to have a partial effect on self-congruity. Second, Wushu image was found to have a partial effect on loyalty. Third, the self-congruity of Wushu participants was found to partially affect loyalty.
Journal of the Korean Applied Science and Technology
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v.38
no.2
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pp.587-594
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2021
The purpose of this study is to examine how college students' stress coping in the post-corona era affect leisure constraint negotiations. To achieve the purpose of this study, from January 25th to February 19th, 2021, 247 copies were used for this study, excluding 13 questionnaires from Jeonbuk, Jeonnam, and Busan. For data analysis, descriptive statistics, confirmatory factor analysis, ANOVA and hierarchical regression analysis were performed using SPSS 21.0 and AMOS 18.0. As a result, there was a difference in leisure constraint negotiations according to changes in the types of leisure before and after COVID-19. According to the stress coping method of college students, it appears that it has a positive effect on the part of leisure constraint negotiations, so it is necessary to consider a detailed approach to the coping plan. In particular, it was confirmed that the active stress coping method(Active problem solving, Social support seeking) had a positive effect on the leisure constraint negotiations. Therefore, future research will require efforts to verify their relationship with various approaches to leisure constraints, leisure constraints negotiations, and stress and stress response strategies with COVID-19.
Health perception is a very important issue for student nurses to be future health professionals. The concept of health has changed with the emphasis of 'health promotion', and thus nurses now have a demanded role as a health promoter. According to health promotion theories, health-promoting behaviors are affected by cognitive variables, and human behaviors are related to thoughts and perception. This study was conducted to recognize the relationships of attitude toward health behaviors to other health related variables. The data was collected using a self administered survey. The instrument used in this study was attitude of health behavior scales that were developed by Okayama medical school. The subjects were 512 student nurses recruited from 1 college and 3 universities. The data was analyzed using SPSS pc program with mean, correlation. and multiple regression technique. The results were as follows: 1. The mean score of attitude of health behaviors of the student nurses was 8.11, showing a relatively high level. A high score of health belief was reported in 'self-responsible type' with the score of 4.80, and a high score of 'think for health or disease' was reported in passive type with the score of 3.12. 2. Specifically, there were significant positive correlations between the level of 'attitude of health behaviors' and other health related variables such as health perception, think for health or disease, and age. 3. Stepwise multiple regression analysis revealed that active thought, leisure, self-responsible perception and depression accounted for 13%of variance of attitude toward health behaviors. In conclusion, although student nurses certainly perceived the performance of health behavior, they need to learn in more systematical way in order to be a better health promoter, one of the role of nurses. The results of the study suggest that further studies need to be done on attitude toward health behaviors and performance of health behavior by student nurses.
The college students selected by random sampling were classified into several groups by their impulse buying pattern and the psychological characteristics that cause them. Their life styles, fashion leadership, self-confidence and self-image in clothing were the subjects of comparative analysis. The results of this research can be summarized as follows. 1. The college women students could be classified into several groups by their impulse buying orientations. 2. The student life styles were different by their shopping orientations. The high shopping involved shopping type and the leisure pursuit shopping type attached great importance to material life and modern life style. The economic shopping type took the intellectual self-image seriously, and the low shopping involved type thought much of the traditional life style. 3. The high shopping involved type and the leisure pursuit shopping type were more impulse buying oriented. They showed the tendencies to the fashion innovativeness and fashion opinion leadership. But the economic shopping involved shopping type and low shopping involved shopping type showed quite different tendencies. The high shopping involved shopping type and low shopping involved shopping type were contrast in their self-confidence in shopping. The former showed the highest self-confidence and the latter showed the lowest self-confidence. 4. The high shopping involved shopping type were more extroversive, dominant, sensitive and pioneering. These psychological characteristics were supposed to contribute to their impulse buying. 5. The high shopping involved shopping type and the leisure pursuit shopping type perceived themselves as more sophisticated, modern, creative and sociable. They thought they had diverse life styles. These two groups were more impulse buying oriented, and their self-images were different from economic shopping type and low shopping involved shopping type.
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