• Title/Summary/Keyword: collaboration program

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Development of an Artificial Intelligence Integrated Korean Language Education Program

  • Dae-Sun Kim;Eun-Hee Goo
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.2
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    • pp.67-78
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    • 2024
  • Amidst the onset of the Fourth Industrial Revolution and the prominence of artificial intelligence, societal structures are undergoing significant changes. There is a heightened global interest in AI education for nurturing future talents. Consequently, this research aims to develop an AI-integrated Korean language curriculum for first-year high school students, utilizing the ADDIE model for instructional program development. To assess the program's effectiveness, pre-post assessments were conducted on future core competencies (Collaboration, Communication, Critical Thinking, Creativity) and knowledge information processing skills. The curriculum, spanning nine sessions and incorporating four small projects, sought to provide students with a new experience of AI-integrated Korean language education. As a result, students who participated in the program demonstrated improvement in future core competencies across all areas, and positive outcomes were observed in satisfaction levels and qualitative analysis. Through these findings, it is suggested that this program successfully integrates artificial intelligence into high school Korean language education, potentially contributing to the cultivation of future talents among students.

A Study on an Optimal Plant Design Collaboration System Using a Design Structure Matrix (Design Structure Matrix를 활용한 플랜트 설계의 최적 협업 체계에 관한 연구)

  • Yun, Jong Yi;Kim, Jeong Hwan;Kang, Sang Hyeok;Seo, Jong Won
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.33 no.1
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    • pp.337-346
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    • 2013
  • A design collaboration system for a plant project is a set of complicated multidisciplinary processes in which a large number of various engineering fields are involved. Each subsystem is related to each other as they depend on information that other subsystems create, which leads to inefficient design iterations. This study presents an optimal design collaboration system for a plant project using Design Structure Matrix (DSM). Data regarding design subsystems, parameters, etc. were obtained by expert surveys and workshops. An automatic analysis program for DSM was developed using Visual Basic Application and Matlab to provide a partitioned DSM. A case study was conducted on a furnace project; consequently, the optimal design collaboration system with five crucial iteration groups was derived.

An Active Functionality Component to Support Timely Collaboration among Businesses in B2B EC Environment (B2B 전자 상거래 환경에서 기업 사이의 적기 협력 지원을 위한 능동 기능 컴포넌트)

  • Lee Dong Woo;Lee Seong Hoon;Hwang Chong Sun
    • Journal of KIISE:Computing Practices and Letters
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    • v.11 no.2
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    • pp.165-179
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    • 2005
  • Close collaboration among businesses is required in B2B EC environment. Furthermore, emergency requests or critical information among businesses should be processed in an immediate mode. Most current systems, however, due to firewalls for the systems' security and autonomy, can not handle these requirements appropriately, but handle them in an ad hoc manner In this paper a method of timely collaboration among businesses and an active functionality component to support it in B2B EC environment are proposed. Since the active functionality component supports high level ECA rule patterns and event-based immediate processing, system administrators and programmers can easily program and maintain the timely collaboration independently to the application logic. The proposed active functionality component uses HTTP protocol to be applied through firewalls and is designed using a commercial DBMS for practical purpose.

A Review of Graphical Interface Design Methods through Collaborative Teamwork (공동협력 관계를 통한 GUI디자인 방법적 고찰)

  • 황지연;서정운
    • Archives of design research
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    • v.11 no.2
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    • pp.191-200
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    • 1998
  • In the "digitalized" world of new media, visual designer are increasingly enlarging their roles in desighing interaction products. However, the concepts and their methods of the interaction design have not been well established in the design community yet. The reason is attributed to the fact that designing interaction products requires two way communication between the products and final users. whereas traditional graphic design counts only on one way communication. This study emphasizes GUI design should aim at improving the usability of products which helps users quickly learn about the products and easily use them. The usability of GUI design significantly improved by securing logical rationality helps designers communicate and collaborate with program engineers and other product developers. To explain how designers can effectively communicate with program engineers and other product participants in the design process, a model of design collaboration is provided in this study. Based on the model, the study deals with the principles and methods of visual interaction, the formulation of specification system, testing design usability, and design evaluation. The study concludes that GUI designers must ensure logical rationality and the cognitive approach of visual language. Because it improves the usability of products. It also becomes an objective tool for communicating and collaborationg with engineers and the other participants in the design process.

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The Improvement Plan and Field Survey of IT Internship in the Framework of University-Industry Collaboration (IT분야 산학협업 인턴쉽 실태조사 및 개선방안)

  • Kwon, Jangwoo;Yang, Haebong;Lee, Jungmann
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.398-401
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    • 2009
  • The purpose of this study is to develop New-IT internship and to search for the way to reduce quality mismatch and unemployment ratio and to ultimately enhance its effectiveness of university-industry collaboration(UIC) in the field of information technology in Korea. To achieve the goal of this study, we tried to come up with more job creation than working on educational collaboration between university and industry. The survey based on the reaction of companies and interns participating in IT internship program promoted by MKE(Ministry of Knowledge and Economy) shows that intern experience helped them to get jobs and longer intern period gave them to find job more easily. Intern companies preferred to local college students majoring in special technology area related to regional innovation industry cluster. It also found that intern companies wanted to hire interns who had some project experiences and theoretical knowledges. IT Internship program affected students good images about small and medium enterprises(SME) after finishing internship.

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A Study on Cooling of the CNS Moderator in HANARO (하나로 냉중성자원 감속재의 냉강에 대한 연구)

  • 박국남;박종학;조만순;최창웅;유성연
    • Proceedings of the Korea Institute of Applied Superconductivity and Cryogenics Conference
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    • 1999.02a
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    • pp.177-181
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    • 1999
  • Cold Neutron Source(CNS) facility comprises moderator circulation system, helium cooling system, neutron guide and auxiliary sistems. To increase the amount of cold neutron, the thermal neutron should pass cold moderator at cryogenic temperature. As cold moderator in Hanaro, the liquid hydrogen or liquid deuterium will be used and the temperature in operation will be used and the temperature in operation will be maintained to be $250^{\circ}C$ below zero. To maintain the moderator at this cryogenic temperature. He refrigerator is used to cool it down in thermosiphon having natural circulation. As a part of the conceptual design of Hanaro CNS, study on the characteristics of moderators, design of moderator chanmber and cooling method were done through the collaboration of Korea Atomic Energy Research Institute and Petersburg Nuclear Physics Institute. During the collaboration, a program for the design of moderator cooling system design concept through the parametric study using this program. In the parametric study, the effect of the moderator type on the design parameters was investigated. Also, the requirements on the performance test for the cooling system, which will be made before the basic design, were investigated.

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Case Study on Education of Metal Forming Simulation Practice Subject through Industry-linked Project Based Learning (산업체 연계 프로젝트 기반 학습(PBL)을 활용한 성형해석 실습 교과목 운영 사례 연구)

  • Min, Dong-Kyun;Lee, Min-Ho
    • Journal of Engineering Education Research
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    • v.23 no.4
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    • pp.76-83
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    • 2020
  • The purpose of this study is to conduct Project Based Learning (PBL) in collaboration with industry experts to operate practical subjects in an industry-university-linked teaching method. PBL is a teaching method in which students can learn through actively engaging in real-world and personally meaningful projects. For a long period of time, PBL methodologies have been found to be especially effective in engineering education. This case study deals with the operational results of a practice subject which has been conducted over three years from 2017 to 2019 in Korea University of Technology and Education. The course is for the 4th grade students in the school of mechatronics engineering. The results of the surveyed learning outcomes (for example, Program Outcomes and Course Learning Outcomes) have been analyzed and reflected in the next years for the Continuous Quality Improvement. By working on practical projects linked to industry, students have been able to develop so-called 4C's capabilities which are Critical Thinking, Creativity, Communication and Collaboration.

Marketing Communication and Synergy of Pentahelix Strategy on Satisfaction and Sustainable Tourism

  • CHAMIDAH, Nurul;GUNTORO, Budi;SULASTRI, Endang
    • The Journal of Asian Finance, Economics and Business
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    • v.7 no.3
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    • pp.177-190
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    • 2020
  • This study aims to present explicit findings from an internal perspective, namely the interaction patterns of marketing communication between pentahelix elements and testing the expectations of tourists towards tourism activities through a simulation model between variables. This study is divided into two methods of analysis, namely qualitative explorative, where the study aims to invest in communication patterns and patterns of interaction between pentahelix stakeholders in Sitiwinangun Tourism Village, West Java, Indonesia with involve 17 informants who came from pentahelix elements (Government, academics, community, business and media). Second, quantitative method to measure the extent of effectiveness rather than collaboration activities and the role of marketing communication to tourist satisfaction is done by an analytical approach involving 30 tourists through customer satisfaction surveys. The results of this study illustrate that the involvement of each pentahelix element has not been maximized. The pattern of interaction and communication between elements also shows the gap between interests, expectations, and reality. This study provides a real picture that to realize a tourism program that is profitable, holistic, and sustainable requires collaboration that is wrapped with transparent and interactive communication patterns. The marketing communication concept approach combined with collaboration theory between stakeholders can be useful for sustainable tourism.

A Development of an Intelligent CAD Engine to Support Architectural Design Collaboration (건축설계의 협동작업을 지원하는 지능형 CAD 엔진의 개발)

  • 최진원
    • Korean Journal of Computational Design and Engineering
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    • v.2 no.1
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    • pp.53-59
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    • 1997
  • Current CAD systems used in the AEC community have some critical problems. One of them is that they hardly support design collaboration. Thus designers and engineers are hard to transfer design knowledge from one discipline to another. What we need is a common building database which creates and manages building plans/models and relevant design knowledge consistently and effectively. This paper presents a powerful CAD editor, called UNIFORM, which is being developed. Currently UNIFORM includes three main modules: a plan generator, a 3-D model generator, and component databases. A plan generator, called UNIFORM PLANNER, creates a plan which contains semantically-rich information of building. Each component in the plan can be presented in various ways and connected to component databases that contain knowledge of building components such as windows, doors, walls, etc. Based on the plan UNIFORM MODELER, another module of the program, generates a three dimensional building model which could be a multiple-story building. One of the main ideas behind the system is that it generates and maintains a common building form that can be easily delivered to other members of the project team. Thus it is expected to increase system integration, team interactions, and productivity.

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Empirical Analysis on the Relationship between R&D Inputs and Performance Using Successive Binary Logistic Regression Models (연속적 이항 로지스틱 회귀모형을 이용한 R&D 투입 및 성과 관계에 대한 실증분석)

  • Park, Sungmin
    • Journal of Korean Institute of Industrial Engineers
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    • v.40 no.3
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    • pp.342-357
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    • 2014
  • The present study analyzes the relationship between research and development (R&D) inputs and performance of a national technology innovation R&D program using successive binary Logistic regression models based on a typical R&D logic model. In particular, this study focuses on to answer the following three main questions; (1) "To what extent, do the R&D inputs have an effect on the performance creation?"; (2) "Is an obvious relationship verified between the immediate predecessor and its successor performance?"; and (3) "Is there a difference in the performance creation between R&D government subsidy recipient types and between R&D collaboration types?" Methodologically, binary Logistic regression models are established successively considering the "Success-Failure" binary data characteristic regarding the performance creation. An empirical analysis is presented analyzing the sample n = 2,178 R&D projects completed. This study's major findings are as follows. First, the R&D inputs have a statistically significant relationship only with the short-term, technical output, "Patent Registration." Second, strong dependencies are identified between the immediate predecessor and its successor performance. Third, the success probability of the performance creation is statistically significantly different between the R&D types aforementioned. Specifically, compared with "Large Company", "Small and Medium-Sized Enterprise (SMS)" shows a greater success probability of "Sales" and "New Employment." Meanwhile, "R&D Collaboration" achieves a larger success probability of "Patent Registration" and "Sales."