• Title/Summary/Keyword: cognitive mode

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Joint Subcarriers and Power Allocation with Imperfect Spectrum Sensing for Cognitive D2D Wireless Multicast

  • Chen, Yueyun;Xu, Xiangyun;Lei, Qun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.7
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    • pp.1533-1546
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    • 2013
  • Wireless multicast is considered as an effective transmission mode for the future mobile social contact services supported by Long Time Evolution (LTE). Though wireless multicast has an excellent resource efficiency, its performance suffers deterioration from the channel condition and wireless resource availability. Cognitive Radio (CR) and Device to Device (D2D) are two solutions to provide potential resource. However, resource allocation for cognitive wireless multicast based on D2D is still a great challenge for LTE social networks. In this paper, a joint sub-carriers and power allocation model based on D2D for general cognitive radio multicast (CR-D2D-MC) is proposed for Orthogonal Frequency-Division Multiplexing (OFDM) LTE systems. By opportunistically accessing the licensed spectrum, the maximized capacity for multiple cognitive multicast groups is achieved with the condition of the general scenario of imperfect spectrum sensing, the constrains of interference to primary users (PUs) and an upper-bound power of secondary users (SUs) acting as multicast source nodes. Furthermore, the fairness for multicast groups or unicast terminals is guaranteed by setting a lower-bound number of the subcarriers allocated to cognitive multicast groups. Lagrange duality algorithm is adopted to obtain the optimal solution to the proposed CR-D2D-MC model. The simulation results show that the proposed algorithm improves the performance of cognitive multicast groups and achieves a good balance between capacity and fairness.

Evolving a Holistic Design Process of Experiential Design - Focus on the Cognitive Interaction in Design Process -

  • Woo, Heung-Ryong
    • Archives of design research
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    • v.20 no.2 s.70
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    • pp.65-76
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    • 2007
  • The primary purpose of this study was to evolve integrated design process for Experiential Design which is based on the former study, 'The Influence of Cognitive Factors on the Creative Abilities in Design'. Experience is a transformation factor to all of the design processes, which has three phase of problem solving; Input, Process, and Output. We regard Experiential Design is a transforming process from concept to experience, and set up a mode) of Holistic Design Process (HDP), which consists of four domains: Four Causes, Thinking Modes, Sensory Modalities, and Creative Abilities. Revolving Sensory Modalities (SM), Creative Abilities (CA), and Thinking Modes (TM) around Product Design Specification (PDS) through a design process, Design Concepts ripen and mature into Externalization. Each component of Experiential Design (TM, SM, and CA) turns around the PDS. Here, experience is first perceived by the five senses. Then, the knowledge is formed, and the CA works for a problem solving. And TM controls all of these procedures. We regard these are a phenomenon of Experiential Design. The HDP can be helpful to develop valuable solutions and create a good experience.

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Analysis of Emotion Pattern for Game Player on Quest System : Towards of Tutorial Mode in Mabinogi Game (퀘스트 시스템에 대한 게임플레이어의 감정패턴 분석 : 마비노기 Tutorial Mode를 중심으로)

  • Kim, Mi-Jin;Song, Seung-Keun
    • Journal of Korea Game Society
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    • v.10 no.4
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    • pp.15-22
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    • 2010
  • The purpose of this research is to analyze players' emotion pattern for conducting a quest in Role Playing Game(RPG). We have rebuilt up the action and content of gameplay related to category to set up five action classes of game players based on the literature review about the human behavior classification. Moreover, Mabinogi game includes the composition of various quests by story-centered expanse. We classified the quest structure of the tutorial mode, initial state, of its game into the cognitive action. We build the model of the correlation between cognitive behavior patterns of gameplay and emotions derived from targeting ten novices. The result of this research reveals that gameplayers' stimulus levels are identified to emotion pattern. It is enable to grope to concrete the design of the quest and the level in a specified state. Moreover, players' emotion variation is indicated to the type of expression of fun elements. We expect to use a device to induce the curiousness and the challenge for conducting the higher goal of game in the whole.

Priority-based Differentiated Service in Spectrum Mobility Game

  • Lu, Bingxian;Qin, Zhenquan;Wang, Lei;Sun, Liang;Zhu, Ming;Shu, Lei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.4
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    • pp.1324-1343
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    • 2014
  • In recent years, the problem of spectrum mobility in Cognitive Radio (CR) Networks has been widely investigated. In order to utilize spectrum resources completely, many spectrum handoff techniques based on game theory have been proposed, but most studies only concern that users how to achieve better payoffs, without much attention to the diverse needs of users. In this paper, we propose a new channel-switching model based on game theory, using a prioritized approach to meet the diverse needs of users in two different modes (CQ and PS). At the same time, this paper proposes some acceleration techniques to reach the Nash equilibrium more efficiently. We evaluate the performance of the proposed schemes depending on priority using real channel availability measurements, and conclude that the channel quality function (CQ) mode provide better service for priority user but the plan-sorting (PS) mode can be more suitable in multiple priority users exist scene.

A Study on the Relationship between Cognitive Processes and Emotion Regulations in Depression and Anxiety Disorder: Focused on the Neurocognitive Networks (우울 및 불안 장애에서의 인지적 처리와 정서조절 고찰: 신경인지 연결망을 중심으로)

  • Kim, Choong-Myung
    • Journal of Industrial Convergence
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    • v.19 no.6
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    • pp.177-186
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    • 2021
  • This review aims to propose a model that can reinterpret the abnormal and functional connections between cognitive processes and emotional regulations based on the neurocognitive networks for a comprehensive understanding of pathologic processes and treatment approach of depression and anxiety disorder. Through the processes of rebuilding the network model for depression and anxiety disorder, it was confirmed that depression can be said to be 'over-immersion in self-referencing' due to hyper-activation of default mode network (DMN), and anxiety disorders to be 'disconnection with self-referencing' due to hypo-activation of DMN. The attempts to link up between abnormal activation and pathological function of DMN which is thought to be involved in self-referential processing associated with self-consciousness and projection among neurocognitive networks may be another starting point that can afford to be suggestive in integrated interpretation and therapeutic approach to depression and anxiety disorder.

Implementation of a RF transceiver for WRAN System Using Cognitive Radio Technology in TV Whitespace Band (Cognitive Radio 기술 기반의 TV Whitespace대역 WRAN 시스템의 RF 송.수신기 구현)

  • Min, Jun-Ki;Hwang, Sung-Ho;Kim, Ki-Hong;Park, Yong-Woon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.5A
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    • pp.496-503
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    • 2010
  • The implementation of a RF transceiver for WRAN(Wireless Regional Area Network) system based on IEEE 802.22 standard using Cognitive Radio technology is presented in this paper. A CMOS RF transceiver IC for WRAN system operates in VHF/UHF(54~862MHz) broadband, and employs dual-path direct-conversion configuration and the in-band harmonic distortions are effectively suppressed by exploiting the dual-path direct conversion architecture. For 64QAM(3/4 coding rate) OFDM signal, an EVM of <-31.4dB(2.7%) has been achieved at 10dBm off-chip PA output power and the total chip area with pads is 12.95 mm2. The experimental results show that the proposed CMOS RF transceiver IC has perfect performance for WRAN system based on TDD(Time Division Duplex) mode.

Full-Duplex Communication in Cooperative Cognitive Radio Network (협력 인지 통신망에서의 전 이중 통신)

  • Park, Sangwoo;Song, Iickho;Lee, Seungwon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.11
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    • pp.1374-1379
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    • 2016
  • In almost all schemes of cooperative cognitive radio networks (CCRN), the users transmit and receive signals in half-duplex mode. In this paper, a design of CCRN adopting the full-duplex (FD) technique is addressed. In order to enable FD communication among users in the CCRN, simultaneous transmitting and receiving antennas are employed for the secondary users. Preliminary results from analysis and numerical evaluation indicate that the proposed FD multiple-input-multiple-output CCRN framework can provide a performance gain over the conventional CCRN frameworks.

Reality and Function of Representation (표상의 실재성과 가능성)

  • Hung-YulSo
    • Korean Journal of Cognitive Science
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    • v.2 no.2
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    • pp.205-220
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    • 1990
  • Material substance may exist in two different modes of reality:real as physcal objects that comprise material cause and formal cause, and real as function networks that comprise efficient cause and functional cause.Functional networks are real as a mode of material substance because their efficient cause is energy consuming.Neural functional network, in this sense, are different from neural networks.In the same way, mental functional networks are real, for they are energy consuming and they function as a network.Mental functional networks, in turn, may divide into non-lingustic functional networks and linguistic functional networks.And further distinctions among the different levels of mental functional networks will be specified, and hence their reality confirmed more specifically as the research in cognitive science advances.

Performance of Spectrum Sensing Using AF Cooperative Relay for Cognitive Radio System (인지 무선 통신에서 AF 협력 릴레이를 이용한 스펙트럼 센싱 성능)

  • Lee, Mi-Sun;Kim, Yoon-Hyun;Kim, Jin-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.31-36
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    • 2012
  • In this paper, we proposed spectrum sensing using cooperative relay to solve problem of sensing performance degradation due to CPE (Customer-Premises equipments) which causes low SNR (signal-to-noise ratio) problem. In cooperative communication system, AF (amplify-and-forward) and DF (decoded-and-forward) is widely used for relay mechanism. Also, it is expected that cooperative relay scheme guarantees the high sensing performance by its diversity gain. Based on these backgrounds, in this paper, we apply to cooperative relay scheme to the CR (Cognitive Radio) system, and simulation results show comparison of the sensing performance.

Children's Perspective-taking and Interpersonal Problem-solving Abilities according to Parents' Verbal Control Styles (부모의 언어통제유형에 따른 유아의 조망수용능력과 대인문제해결력)

  • Nam, Hyun-Young;Lee, So-Eun
    • Korean Journal of Human Ecology
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    • v.13 no.4
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    • pp.485-496
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    • 2004
  • The purpose of this study is to examine how the difference of parents' verbal control styles influence children's perspective-taking and interpersonal cognitive problem-solving skills. The subjects of this study were 117 five-year-old children with their parents included. The questionnaire used was relevant to the topic, such as parents' verbal control styles, young children's perspective-taking ability, and their interpersonal cognitive problem-solving skills. The percent, mean, standard deviation, three-way ANOVA, and Scheffe were used to analyze the data collected through SPSS WIN program. The major findings are as follows: First, a father's verbal control style makes a significant difference in young child's perspective-taking ability. However, there is no interaction effect between parents' verbal control styles and a child's sex. Second, a father's verbal control style makes a significant difference in young child's interpersonal cognitive problem-solving skills. Character-oriented verbal control mode of a father, in particular, produces more effects on boys than girls. Lastly, Two skills - alternative problem-solving skills and cause-solving skills - have interaction effects. Boys demonstrate higher skills than girls when parents apply character-oriented verbal control styles. Girls do so when mothers use position-oriented verbal control styles, especially in the area of cause-solving skills.

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