• Title/Summary/Keyword: coding flow

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An efficient architecture for motion estimation processor satisfying CCITT H.261 (CCITT H.261를 위한 효율적인 구조의 움직임 추정 프로세서 VLSI 설계)

  • 주락현;김영민
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.32B no.1
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    • pp.30-38
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    • 1995
  • In this paper, we propose an efficient architecture for motion estimation processor which performs one of essential functions in moving picture coding algorithms. Simple control mechanism of data flow in register array which stores pixel data, parallel processing of pixel data and pipelining scheme in arithmetic umit allow this architecture to process a 352*288 pixel image at the frame rate of 30fs, which is compatable with CCITT standard H.261.

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An Efficient SVC Transmission Method in an If Network (IP 네트워크 전송에 적합한 효율적인 SVC 전송 기법)

  • Lee, Suk-Han;Kim, Hyun-Pil;Jeong, Ha-Young;Lee, Yong-Surk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.4B
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    • pp.368-376
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    • 2009
  • Over recent years, the development of multimedia devices has meant that a wider multimedia streaming service can be supported, and there are now many ways in which TV channels can communicate with different terminals. Generally, scalable video streaming is known to provide more efficient channel capacity than simulcast video streaming. Simulcast video streaming requires a large network bandwidth for all resolutions, but scalable video streaming needs only one flow for all resolutions. On the contrary, to preserve the same video quality, SVC(Sealable Video Coding) needs a higher bit-rate than AVC(non-layered Video Coding) due to the coding penalty($10%{\sim}30%$). In previous research, scalable video streaming has been compared with simulcast video streaming for network channel capacity, in two-user simulation environments. The simulation results show that the channel capacity of SVC is $16{\sim}20%$ smaller than AVC, but scalable video streaming is not efficient because of the limit of the present network framework. In this paper, we propose a new network framework with a new router using EDE(Extraction Decision Engine) and SVC Extractor to improve network performance. In addition, we compare the SVC environment in the proposed framework with previous research on the same way subject. The proposed network framework shows a channel capacity 50%(maximum) lower than that found in previous research studies.

Study on the Role of Media in the Building of Interpersonal Trust (개인간 신뢰형성 과정에서 미디어의 역할에 관한 연구)

  • Oh, Jinwouk;Cho, Namjae
    • Korean Management Science Review
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    • v.33 no.2
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    • pp.29-47
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    • 2016
  • Trust is formed from the day-to-day and persistent interaction relationship. The trust demands more and more at the age of uncertainty. Human beings are using media interaction. The area of communication with media is extended to virtual space. The purpose of this study is to qualitatively explain trust building process in virtual team by media using. In the pursuit of this purpose, we executed in-depth interview with the person who have experience communicating by media with a man of a complete stranger. They experienced the trust building process. Interview data were analyzed by a Structured Coding Techniques. The derived seven categories were reconstructed in consideration of the cause-and-effect relationship and the flow of events. We have discovered a new trust model that was the result from communication by a media using. The model presented is very useful to Individuals who need a new trust building relationship with stranger or virtual team member.

Development of AR Content for Algorithm Learning

  • Kim, So-Young;Kim, Heesun
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.292-298
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    • 2022
  • Coding education and algorithm education are essential in the era of the fourth industrial revolution. Text-oriented algorithm textbooks are perceived as difficult by students who are new to coding and algorithms. There is a need to develop educational content so that students can easily understand the principles of complex algorithms. This paper has implemented basic sorting algorithms as augmented reality contents for students who are new to algorithm education. To make it easier to understand the concept and principles of sorting algorithms, sorting data was expressed as a 3D box and the comparison of values according to the algorithms and the movement of values were produced as augmented reality contents in the form of 3D animations. In order to help with the understanding of sorting algorithms in C language, the change of variable values and the exchange of data were shown as animations according to the execution order of the code and the flow of the loop. Students can conveniently use contents through a smart phone without special equipment by being produced in a marker-based manner. Interest and immersion, as well as understanding of classes of sorting algorithms can be increased through educational augmented reality-based educational contents.

A Construction Method of Expert Systems in an Integrated Environment

  • Chen, Hui
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2001.01a
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    • pp.211-218
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    • 2001
  • This paper introduces a method of constructing expert systems in an integrated environment for automatic software design. This integrated environment may be applicable from top-level system architecture design, data flow diagram design down to flow chart and coding. The system is integrated with three CASE tools, FSD (Functional Structure Diagram), DFD (Data Flow Diagram) and structured chart PAD (Problem Analysis Diagram), and respective expert systems with automatic design capability by reusing past design. The construction way of these expert systems is based on systematic acquisition of design knowledge stemmed from a systematic design work process of well-matured developers. The design knowledge is automatically acquired from respective documents and stored in the respective knowledge bases. By reusing it, a similar software system may be designed automatically. In order to develop these expert systems in a short period, these design knowledge is expressed by the unified frame structure, functions of th expert system units are partitioned mono-functions and then standardized components. As a result, the design cost of an expert system can be reduced to standard work procedures. Another feature of this paper is to introduce the integrated environment for automatic software design. This system features an essentially zero start-up cost for automatic design resulting in substantial saving of design man-hours in the resulting in substantial saving of design man-hours in the design life cycle, and the expected increase in software productivity after enough design experiences are accumulated.

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Convergence of MPLS applied SDN to Optimize IPTV Broadcast Transmission for IPv6 and IPv4 (IPv6와 IPv4 환경에서 IPTV 전송 최적화 위한 SDN을 응용한 MPLS)

  • Hwang, Seong-Kyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.4
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    • pp.819-824
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    • 2015
  • SDN (Software Defined Network) technology, hardware and network control functions should be separated independently of existing switches or routers and data transfer functions and are also refers to a separate network architecture that can develop and run. When planning a network and designed to reflect the network control function by applying the SDN may reflect the resources efficiently. In this study, one people suggest Applications SDN, which offer an absolutely necessary part of a coded program that combines the benefits of the existing IOS (Combined Benefits) applying the model to complete the Controller part through the MPLS IOS. The OpenFlow Controller is a command to the router LER(Label Edge Router), and transmits the packet in accordance with the command to the destination according to the EXP bit. To configure TCP / IP to the IOS through the optimized coding. Using the OpenFlow protocol controller transmits an encapsulation header as defined in the MPLS packet.

Frame-Layer H.264 Rate Control for Scene-Change Video at Low Bit Rate (저 비트율 장면 전환 영상에 대한 향상된 H.264 프레임 단위 데이터율 제어 알고리즘)

  • Lee, Chang-Hyun;Jung, Yun-Ho;Kim, Jae-Seok
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.44 no.11
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    • pp.127-136
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    • 2007
  • An abrupt scene-change frame is one that is hardly correlated with the previous frames. In that case, because an intra-coded frame has less distortion than an inter-coded one, almost all macroblocks are encoded in intra mode. This breaks up the rate control flow and increases the number of bits used. Since the reference software for H.264 takes no special action for a scene-change frame, several studies have been conducted to solve the problem using the quadratic R-D model. However, since this model is more suitable for inter frames, the existing schemes are unsuitable for computing the QP of the scene-change intra frame. In this paper, an improved rate control scheme accounting for the characteristics of intra coding is proposed for scene-change frames. The proposed scheme was validated using 16 test sequences. The results showed that the proposed scheme performed better than the existing H.264 rate control schemes. The PSNR was improved by an average of 0.4-0.6 dB and a maximum of 1.1-1.6 dB. The PSNR fluctuation was also in proved by an average of 18.6 %.

Study on Development of Graphic User Interface for TensorFlow Based on Artificial Intelligence (인공지능 기반의 TensorFlow 그래픽 사용자 인터페이스 개발에 관한 연구)

  • Song, Sang Gun;Kang, Sung Hong;Choi, Youn Hee;Sim, Eun Kyung;Lee, Jeong- Wook;Park, Jong-Ho;Jung, Yeong In;Choi, Byung Kwan
    • Journal of Digital Convergence
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    • v.16 no.5
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    • pp.221-229
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    • 2018
  • Machine learning and artificial intelligence are core technologies for the 4th industrial revolution. However, it is difficult for the general public to get familiar with those technologies because most people lack programming ability. Thus, we developed a Graphic User Interface(GUI) to overcome this obstacle. We adopted TensorFlow and used .Net of Microsoft for the develop. With this new GUI, users can manage data, apply algorithms, and run machine learning without coding ability. We hope that this development will be used as a basis for developing artificial intelligence in various fields.

A Development of Macroscopic Simulation Model for Interrupted Flow using Shockwave (충격파를 이용한 거시적 단속류 시뮬레이션 모형개발)

  • Lee, Ho-Sang;Jung, Young-Je;Kim, Young-Chan;Kim, Dae-Ho
    • Journal of Korean Society of Transportation
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    • v.26 no.1
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    • pp.191-201
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    • 2008
  • It has been employed TRANSYT-7F and NETSIM to evaluate the validity and effectiveness of improvement on TSM(Transportation Systems Management). But T7F is hard to describe platoon compression and dispersion in actually, and NETSIM takes a long time for network coding, calibration and have difficulty in setting up saturation flow. While Shockwave Model have advantage which can describe platoon compression and dispersion in actually and shorten hours, convenience of application. But Shockwave Model apply unrealistic traffic flow relation ship(U-K curve) and simplify platoon because of difficulty in calculating shockwave's position and cross. For solving limitation of existing shockwave models, It develop new model with 2-regime linear model, New platoon model, Extended shockwave, etc. For verifying the validity of the proposed model, it was compared with delay of T7F and NETSIM by offset variation. In conclusion, it is thought that proposed model have outstanding performance to simulate traffic phenomenon.

Motion Parameter Estimation and Segmentation with Probabilistic Clustering (활률적 클러스터링에 의한 움직임 파라미터 추정과 세그맨테이션)

  • 정차근
    • Journal of Broadcast Engineering
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    • v.3 no.1
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    • pp.50-60
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    • 1998
  • This paper addresses a problem of extraction of parameteric motion estimation and structural motion segmentation for compact image sequence representation and object-based generic video coding. In order to extract meaningful motion structure from image sequences, a direct parameteric motion estimation based on a pre-segmentation is proposed. The pre-segmentation which considers the motion of the moving objects is canied out based on probabilistic clustering with mixture models using optical flow and image intensities. Parametric motion segmentation can be obtained by iterated estimation of motion model parameters and region reassignment according to a criterion using Gauss-Newton iterative optimization algorithm. The efficiency of the proposed methoo is verified with computer simulation using elF real image sequences.

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