• Title/Summary/Keyword: coding efficiency

Search Result 1,018, Processing Time 0.025 seconds

A Design of an Effective Bus-Invert Coding Circuit Using Flip-Driver (Flip-Driver를 이용한 효율적인 Bus-Invert Coding 회로의 설계)

  • Yoon, Myung-Chul
    • Journal of the Institute of Electronics Engineers of Korea SD
    • /
    • v.44 no.6 s.360
    • /
    • pp.69-76
    • /
    • 2007
  • A new circuit design for Bus-Invert Coding is presented in this paper. The new scheme sends the coding information through the bus-lines instead of the invert-line which has been used conventionally for many types of Bus-Invert algorithms. By employing a newly developed bus-driver called Flip-Driver and a selection circuit, it not only removes the invert-line but suppresses the additional bus-transitions in sending coding information. It is verified by simulations that the efficiency of various Bus-Invert algorithms is increased about 40% to 100% by employing the new design.

Compression Efficiency Evaluation for Virtual Reality Videos by Projection Scheme

  • Kim, Byeong Chul;Rhee, Chae Eun
    • IEIE Transactions on Smart Processing and Computing
    • /
    • v.6 no.2
    • /
    • pp.102-108
    • /
    • 2017
  • Videos for 360-degree virtual reality (VR) systems have a large amount of data because they are made with several different videos from multiple cameras. To store the VR data in limited space or to transmit it through a channel with limited bandwidth, the data need to be compressed at a high ratio. This paper focuses on the compression efficiency of VR videos for good visual quality. Generally, 360-degree VR videos should be projected into the planer format to cope with modern video coding standards. Among various projection schemes, three typical schemes (equirectangular, line-cubic, and cross-cubic) are selected and compared in terms of compression efficiency and quality using various videos.

Joint Energy Efficiency Optimization with Nonlinear Precoding in Multi-cell Broadcast Systems

  • Gui, Xin;Lee, Kyoung-Jae;Jung, Jaehoon;Lee, Inkyu
    • Journal of Communications and Networks
    • /
    • v.18 no.6
    • /
    • pp.873-883
    • /
    • 2016
  • In this paper, we focus on maximizing weighted sum energy efficiency (EE) for a multi-cell multi-user channel. In order to solve this non-convex problem, we first decompose the original problem into a sequence of parallel subproblems which can optimized separately. For each subproblem, a base station employs dirty paper coding to maximize the EE for users within a cell while regulating interference induced to other cells. Since each subproblem can be transformed to a convex multiple-access channel problem, the proposed method provides a closed-form solution for power allocation. Then, based on the derived optimal covariance matrix for each subproblem, a local optimal solution is obtained to maximize the sum EE. Finally, simulation results show that our algorithm based on non-linear precoding achieves about 20 percent performance gains over the conventional linear precoding method.

Towards Performance-Enhancing Programming for Android Application Development

  • Kim, Dong Kwan
    • International Journal of Contents
    • /
    • v.13 no.4
    • /
    • pp.39-46
    • /
    • 2017
  • Due to resource constraints, most of Android application developers need to address potential performance problems during application development and maintenance. The coding styles and patterns of Android programming could often affect the execution time and energy efficiency which are utilized by the Android applications. Thus, it is necessary for application developers to apply performance-enhancing programming practices for mobile application development. This paper introduces performance-enhancing best practices for Android programming, and further, it evaluates the impact of these practices on the CPU time of the application. The original version with the performance-worsening code has been refactored to become an efficient version without changing its functionality. To demonstrate the efficiency of the proposed approach, each coding pattern was evaluated by measuring the CPU time under the controlled runtime environment. Furthermore, the Android applications were evaluated and compared via the CPU time of the original version, with that of the refactored version. These experimental results indicate that, by -using the proposed programming practices, the Android developer can develop performance-efficient mobile applications.

LCU-Level Rate Control for HEVC Considering Hierarchical Coding Structure (HEVC의 계층적 부호화 구조를 고려한 LCU 단위의 비트율 제어 기법)

  • Park, Dong-Il;Kim, Jae-Gon;Lim, Sung-Chang;Kim, Jong-Ho;Kim, Hui-Yong
    • Journal of Broadcast Engineering
    • /
    • v.16 no.5
    • /
    • pp.762-772
    • /
    • 2011
  • In this paper, a method of rate control for constant bitrate (CBR) coding of High Efficiency Video Coding (HEVC) is addressed. The existing rate control of H.264/AVC may not provide exact rate control in the case of hierarchical coding structure since it doesn't consider the characteristics of the hierarchical coding structure. It is expected that a rate control is added to the reference software called HM for CBR encoding in the near future. More accurate rate control may be required in a hierarchical structure of random access (RA) mode defined in the common test condition of HM. In this paper, we propose a method of rate control based on quadratic Rate-Distortion (R-D) model considering temporal layers and frame types in hierarchical coding structure for efficient rate control. In the consideration of the trade-off relationship between the bit fluctuation and the average PSNR, both of frame and coding unit (CU) are set as the basic unit of rate control. The performance of the proposed rate control method is verified by simulations along with the trade-off relationships for the both cases of basic unit.

VVC Intra Triangular Partitioning Prediction for Screen Contents (스크린 콘텐츠를 위한 VVC 화면내 삼각형 분할 예측 방법)

  • Choe, Jaeryun;Gwon, Daehyeok;Han, Heeji;Lee, Hahyun;Kang, Jungwon;Choi, Haechul
    • Journal of Broadcast Engineering
    • /
    • v.25 no.3
    • /
    • pp.325-337
    • /
    • 2020
  • Versatile Video Coding (VVC) is a new video coding standard that is being developed by the Joint Video Experts Team of ISO/IEC/ITU-T and it has adopted various technologies including screen content coding tools. Screen contents have a feature that blocks are likely to have diagonal edges like character regions. If triangular partitioning coding is allowed for screen contents having such the feature, coding efficiency would increase. This paper proposes a intra prediction method using triangular partitioning prediction for screen content coding. Similar to the Triangular Prediction Mode of VVC that supports the triangular partitioning prediction, the proposed method derives two prediction blocks using Horizontal and Vertical modes and then it blends the predicted blocks applying masks with triangle shape to generate a final prediction block. The experimental results of the proposed method showed an average of 1.86%, 1.49%, and 1.55% coding efficiency in YUV, respectively, for VVC screen content test sequences.

Performance Evaluation of a Enhanced Network Coding Scheme using NS2 (NS2를 이용한 향상된 네트워크 코딩 기법의 성능평가)

  • Kim, Kwan-Woong;Kim, Yong-Kab;Kim, Byun-Gon
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.17 no.10
    • /
    • pp.2281-2287
    • /
    • 2013
  • Network Coding(NC) is a new paradigm for network communication. In network coding, intermediate nodes create new packets by algebraically combining ingress packets and send it to its neighbor node by broadcast manner. Network Coding has rapidly emerged as a major research area in information theory due to its wide applicability to communication through real networks. Network coding is expected to improve throughput and channel efficiency in the wireless multi-hop network. Prior researches have been carried out to employ network coding to wireless ad-hoc network. In our study, intermediate nodes identify one-hop bidirectional flows for network coding decision. We expect that the proposed scheme shall improve decoding success rate of network coded packet. From the simulation, the proposed network coding scheme achieved better performance in terms of coding gain and packet delivery rate than traditional network coding scheme.

Adaptive Block-based Depth-map Coding Method (적응적 블록기반 깊이정보 맵 부호화 방법)

  • Kim, Kyung-Yong;Park, Gwang-Hoon;Suh, Doug-Young
    • Journal of Broadcast Engineering
    • /
    • v.14 no.5
    • /
    • pp.601-615
    • /
    • 2009
  • This paper proposes an efficient depth-map coding method for generating virtual-view images in 3D-Video. Virtual-view images can be generated by the view-interpolation based on the depth-map of the image. A conventional video coding method such as H.264 has been used. However, a conventional video coding method does not consider the image characteristics of the depth-map. Therefore, this paper proposes an adaptive depth-map coding method that can select between the H.264/AVC coding scheme and the proposed gray-coded bit plane-based coding scheme in a unit of block. This improves the coding efficiency of the depth-map data. Simulation results show that the proposed method, in comparison with the H.264/AVC coding scheme, improves the average BD-rate savings by 7.43% and the average BD-PSNR gains by 0.5dB. It also improves the subjective picture quality of synthesized virtual-view images using decoded depth-maps.

Design and Implementation of a Realistic Multi-View Scalable Video Coding Scheme (실감형 다시점 스케일러블 비디오 코딩 방법의 설계 및 구현)

  • Park, Min-Woo;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
    • /
    • v.14 no.6
    • /
    • pp.703-720
    • /
    • 2009
  • This paper proposes a realistic multi-view scalable video coding scheme designed for user's interest in 3D content services and the usage in the future computing environment. Future video coding schemes should support realistic services that make users feel the 3-D presence through stereoscopic or multi-view videos, as well as to accomplish the so-called one-source multi-use services in order to comprehensively support diverse transmission environments and terminals. Unlike the most of video coding methods which only support two-dimensional display, the proposed coding scheme in this paper is the method which can support such realistic services. This paper designs and also implements the proposed coding scheme through integrating Multi-view Video Coding scheme and Scalable Video Coding scheme, then shows its possibility of realization of 3D services by the simulation. The simulation results show the proposed structure remarkably improves the performance of random access with almost the same coding efficiency.

A Rough Mode Decision Algorithm for Transform Skip Mode in HEVC (HEVC의 Transform Skip Mode를 위한 Rough Mode Decision 알고리즘)

  • Kim, Youngjo;Kim, Jaeseok
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.51 no.8
    • /
    • pp.104-113
    • /
    • 2014
  • The existing rough mode decision (RMD) algorithm, used in HEVC standard loses the coding efficiency and wastes encoding time when encoding using transform skip mode (TSM) because the RMD algorithm in HEVC uses a selection method that is designed for DCT, not for TSM. This paper proposes a new RMD algorithm for TSM in HEVC. Our proposed RMD algorithm enhances the coding efficiency by employing a new cost function to increase the probability of selecting the best intra prediction mode for TSM. In addition, it reduces the encoding time by skipping the encoding process of least feasible TSM based on a newly proposed threshold value. The experiment results show that the proposed method achieves coding gains of -0.3% for screen contents with a 10% reduction in encoding time compared to those of the HEVC standard.