• Title/Summary/Keyword: co-experience

Search Result 684, Processing Time 0.026 seconds

A Study on the Characteristics of the Costumer's Cultural Trend (21세기 소비자 문화 트렌드 특성 연구)

  • Yang, Hee-Young
    • Journal of the Korea Fashion and Costume Design Association
    • /
    • v.14 no.2
    • /
    • pp.199-214
    • /
    • 2012
  • $21^{st}$ century customer is voluntary actor, who has hegemony of communication based on digital surrounding. They are co-creator dismantling boundary between production and spending, and digital homonarrance of digital storyteller acting on the emotion. What is more, they prove the utility of 5 sense, value, experience, and story in market. 20th century Me generation is changing into We generation, who overcomes a sense of alienation and aim at smart life style for harmonious symbiosis with earth environments. Customer cultural trends are as follow as that 1) personalization of taste and experience, 2) spreading and sharing about personal use and experience, 3) consumption centered the value, 4) retreat and healthcare, 5) counter trend comes into the reaction about the forceful major trend. Contemporary customer changes essence of the life on the ground of emotion, symbol, image, and value not a commodity, function, and logos, and demands into change about direction of business to mostly enterprises. Customer's need and desire are on the increase as various emotion and value. Therefore, change of customer cultural trend is barometers for the growth and development of new fashion industry in $21^{st}$ century.

  • PDF

A Study on the Determinative Factors for On-line Consumer Satisfaction in Fashion Products - Focused on the Purchasing Experience and Future Purchasing Intention of Internet Fashion Products- (온라인 소비자의 패션제품 구매 만족도의 영향변인 연구 -인터넷 패션제품 이용경험과 구매의도를 중심으로-)

  • 이승민;구양숙
    • Journal of the Korean Home Economics Association
    • /
    • v.42 no.7
    • /
    • pp.103-118
    • /
    • 2004
  • The purpose of this study was to investigate the discriminative factors of on-line consumer satisfaction. Data were obtained from an online questionnaire survey with 1089 online shoppers who had the experience of either purchasing or visiting a fashion on-line shopping mall from the panel of an online survey agency(www.inr.co.kr) and 1049 responses were analyzed. For analysis of data, descriptive analysis, Cronbach's ${\alpha}$, $\chi$$^2$-test, one-wav ANOVA, Ducan test and stepwise regression analysis were applied. The results of this study were as follows: Firstly as a result of differences of purchasing experience and future purchasing intention via internet, 4 consumer groups were generated: internet patronizing group, trial and unsatisfied experience group, future purchasing intention group, and internet carelessness group. Secondly each group differences was found in demographic variables such as age, marital status, income and employment status. Croup differences were also found in personal, product, and store variables except tangibility. According to consumer groups, different factors were directly impact on consumer satisfaction.

Impact of experience on government policy toward acceptance of Hydrogen fuel cell vehicles (정부정책에 대한 경험이 수소 연료전지 자동차의 수용에 미치는 영향)

  • Gang, Min-Jeong;Park, Hui-Jun
    • Proceedings of the Korean Society for Quality Management Conference
    • /
    • 2010.04a
    • /
    • pp.465-470
    • /
    • 2010
  • Korea government declared that "low carbon, green growth" through green technologies and clean energy to be the new national vision for the next 60 years(President's Liberation Day speech on Aug. 15, 2008). And succeeding "Green New Deal" plan involves nine core projects including energy saving, recycling, clean energy development. It is because hydrogen fuel cell vehicles, using electricity from chemical reaction of hydrogen and oxygen, let out water which is a by-product of such chemical reaction instead of emitting harmful particulate and gases such as NOX, SOX and CO2 that hydrogen fuel cell vehicles and its technology are drawing public attention as one of the sensible solutions in accomplishing "low carbon, green growth" agenda. Nevertheless There are many chances that let the people have a practical experience of hydrogen fuel cell vehicles. Sometimes new products, including hydrogen fuel cell vehicles, made by advanced technology can not penetrate through the market when it faces public skepticism that is stimulated from lack of knowledge and experience. That is the reason why not only cost benefit analyses and scientific risk assessments but also public acceptance studies toward hydrogen fuel cell vehicles have to be performed [Schulte, 2004]. This research address a need for comprehensive study on factors influencing public acceptance of hydrogen fuel cell car, specifically focusing on impacts of personal experience related to governmental science and technology policy toward public acceptance.

  • PDF

The Effect of Brand Community Experience Value on Brand Satisfaction, Brand Trust, and Brand Value Co-Creation: Focusing on the Case of BTS and A.R.M.Y (브랜드커뮤니티 경험가치가 브랜드만족, 브랜드신뢰, 브랜드 공동가치창출에 미치는 영향:방탄소년단과 아미를 중심으로)

  • Lee, Minha
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.7
    • /
    • pp.374-385
    • /
    • 2021
  • Brand community refers to a group of consumers who are passionate about the brand, and actively participate in enhancing the brand value. This study examines the impact of brand community experience on brand satisfaction, brand trust, and brand value co-creation, focusing on BTS's fan community, 'ARMY'. The results show that the value of aesthetic sensitivity, self-consistency, and intellectual fulfillment, obtained through brand community experiences, had a positive impact on brand satisfaction and brand trust, and brand value co-creation. The implications of this study are as follows: First, rather than company-centered traditional marketing campaign strategies, future brand marketing strategies should focus on nurturing brand communities through which encourage emotional communication and solidarity between consumers and companies. Second, in order to enhance brand community experiences, it is necessary to provide various opportunities to satisfy customers' intellectual curiosity and self-consistency as well as sensory stimuli related to the brand.

A Study on the Consumer Use Effect of AR Fashion Retail Technology: Moderating Effect of Technology Readiness (증강현실 패션 소매기술 특성의 소비자 사용효과에 관한 연구: 기술 준비도의 조절효과)

  • Park, Hyun-Hee
    • Fashion & Textile Research Journal
    • /
    • v.21 no.6
    • /
    • pp.730-742
    • /
    • 2019
  • This study investigated the influence of the perceived characteristics of AR fashion retail technology on value co-creation and continued use intention. This study also examines the moderating role of technology readiness in the effects of the perceived characteristics of AR fashion retail technology on value co-creation. A total of 241 university students who had experience using AR fashion retail technology completed the questionnaire. The results were as follows. First, there were five factors in the perceived characteristics of AR fashion retail technology: presence, aesthetic attractiveness, ease of use, shopping usefulness, and perceived enjoyment. Second, aesthetic attractiveness, shopping usefulness, and perceived enjoyment had positive impacts on value co-creation. Third, value co-creation had a positive impact on continued use intention of AR retail technology. Fourth, there were significant differences in the effect of aesthetic attractiveness and shopping usefulness on value co-creation by the innovativeness dimension of technology readiness. Fifth, there was a significant difference in the effect of ease of use on value co-creation by the optimism dimension of technology readiness. The results of this study should provide guidance for marketers or retailers interested in the application of AR fashion retail technology in their stores.

Investigating the Impact of Value Co-Creation on Satisfaction and Intention to Adopt E-Resources

  • Sachin Kumar;Adil Zia;Vandana;Vinod Kumar
    • Journal of Information Science Theory and Practice
    • /
    • v.11 no.3
    • /
    • pp.1-15
    • /
    • 2023
  • The present study examines the impact of value co-creation on satisfaction and intention to adopt of e-resources among users. Four components of the DART model have been adopted to describe value co-creation. These components are dialogue, access, risk-assessment, and transparency. Ph.D. scholars and faculty members from National Capital Region, India, were requested to respond on a five-point Likert scale. A total of 220 responses were collected with the help of a structured questionnaire from respondents of the top 50 business schools according to National Institute Ranking Framework. These responses have been analysed by means of structured equation modelling on Adanco 2.2 software. Findings of the study reported the insignificant impact of access and risk-assessment, and positive impact of dialogue and transparency on satisfaction. Further, satisfaction has been identified, creating significant impact on adoption of e-resources. Such findings reflect the real picture of customer experience with respect to their role in co-creation of e-resources. Respondents have conveyed their dissatisfaction with the co-creation process of e-resources, as companies do not provide all the information and access to their customers beforehand. Consequently, customers fail to make informed decisions and also find themselves unable to show trust in the service providers of e-resources.

Role of Public Owner for Delivery of Public Experience Facility Construction Project (공공 체험시설 건설사업 발주를 위한 공공 발주자 역할에 관한 연구)

  • Song, Hyunjang;Lee, Seunghoon;Jin, Zhengxun;Hyun, Chang-Taek
    • Korean Journal of Construction Engineering and Management
    • /
    • v.23 no.1
    • /
    • pp.28-36
    • /
    • 2022
  • Since the establishment of a large-scale public experience facility in Korea, the construction project of public experience facilities has recently changed to a form where local governments or local education offices place delivery alone or agreements. In particular, due to the low frequency of delivery and the nature of delivery organization that do not have specialized organizations specializing in Delivery Framework, the role of enhanced Public Owner is needed. In response, this study investigated the current status and operation status of public experience facility construction projects in Korea and derived problems and directions for improvement of the current role of Public Owner. In addition, the study proposed the improvement of the role of public Owner in public experience facilities, which are composed of the promotion stage and functions reflecting the factors and attribute information of the business characteristics.

A study for effective collaboration for user experience design (사용자 경험 디자인을 위한 효율적인 협업 프로세스 방안에 관한 연구 - 사용성 테스트를 중심으로 -)

  • Son, Ji-Seon;Im, Jung-Hwa;Oh, Chang-Young
    • 한국HCI학회:학술대회논문집
    • /
    • 2007.02b
    • /
    • pp.472-477
    • /
    • 2007
  • 사용자 중심의 디자인 패러다임이 도래하면서 점차 사용성 진단이 제품 혹은 서비스의 전체 개발 프로세스 상에서 필수적인 절차이며 이를 통해 사용자의 경험 품질 향상을 모색할 수 있다는 인식이 확산되고 있다. 실제로도 제품 개발 과정의 한 꼭지로서 사용자 리서치를 수행하는 기업이 점차 증가되고 있지만, 리서치를 통해 도출된 결과가 실제 제품 개발에 얼마나 효과적으로 반영되는지에 대해서는 의문을 가지게 된다. 이러한 의문을 품게 된 이유는 사용자 리서치 결과가 실제 제품이나 서비스에 적용된 정도가 크지 않은 경우를 종종 목격하였기 때문이다. 이러한 주요 원인 중 하나로서 리서치 결과가 실무 담당자들에게 전달되는 과정에서 발생될 수 있는 해석 상의 차이 때문일 것이라는 가설을 가지고 사용성 진단 리서치 프로세스의 변화를 시도해 보았다. 다시 말하면, 실제 현장에서 단기간 동안 진행되는 사용자 리서치를 통해 보다 효과적으로 그 결과를 활용할 수 있는 방안으로 리서치 진행자와 실무 담당자간 협업 프로세스 작업 단계인 협업 디자인 워크샵(co-designing workshop)을 제안하였다. 본 연구는 협업 디자인 워크샵 프로세스의 소개를 목적으로 하였으며, 본 연구의 결과가 사용성 진단 리서치 결과의 활용도 및 가치를 향상시키고, 사용자의 입장을 대변하는 리서처의 책임과 역할을 충실히 수행하는데 도움이 될 수 있기를 기대한다.

  • PDF

Behavior Control of Autonomous Mobile Robot using Schema Co-evolution (스키마 공진화 기법을 이용한 자율이동로봇의 행동제어)

  • Sun, Joung-Chi;Byung, Jun-Hyo;Bo, Sim-Kwee
    • Proceedings of the Korean Institute of Intelligent Systems Conference
    • /
    • 1998.03a
    • /
    • pp.123-126
    • /
    • 1998
  • The theoretical foundations of GA are the Schema Theorem and the Building Block Hypothesis. In the Meaning of these foundational concepts, simple genetic algorithm(SGA) allocate more trials to the schemata whose average fitness remains above average. Although SGA does well in many applications as an optimization method, still it does not guarantee the convergence of a global optimum. Therefore as an alternative scheme, there is a growing interest in a co-evolutionary system, where two populations constantly interact and co-evolve in contrast with traditional single population evolutionary algorithms. In this paper, we propose a new design method of an optimal fuzzy logic controller using co-evolutionary concept. In general, it is very difficult to find optimal fuzzy rules by experience when the input and/or output variables are going to increase. So we propose a co-evolutionary method finding optimal fuzzy rules. Our algorithm is that after constructing two population groups m de up of rule vase and its schema, by co-evolving these two populations, we find optimal fuzzy logic controller. By applying the proposed method to a path planning problem of autonomous mobile robots when moving objects exist, we show the validity of the proposed method.

  • PDF