• Title/Summary/Keyword: client-server computing

Search Result 275, Processing Time 0.024 seconds

Design and Implementation of a Mobile Middleware System for Mobile Business (모바일 비즈니스를 위한 모바일 미들웨어 시스템 설계 및 구현)

  • Lee, Il-Joo
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.39B no.2
    • /
    • pp.102-113
    • /
    • 2014
  • Present communication and network environment have been moving rapidly toward wireless and mobile base from existing wired internet base. This change of trend influences greatly on business methods accordingly. Therefore many enterprises are trying hard to adopt mobile business in order to gain competitive edge of their products and they are in need of more effective and stable mobile solutions. However, the method of establishing optimal mobile computing environment and how to handle existing business process and use vast amount of database are still needed. Therefore this paper tries to realize a mobile middleware system as a mobile business establishment supporting tool that could link various computational resource on wired internet with wireless LAN, mobile phone network, and mobile devices. To accomplish that specific goal, this paper provides a powerful tool of mobile and wireless application data access that could expand the line of business already set up in general enterprises easily and rapidly into mobile environment. When this suggested solution is applied in the field of industry, it can economically change legacy business process into mobile environment without having to change existing logic and resources at all.

Development of A Haptic Interactive Virtual Exhibition Space (햅틱 상호작용을 제공하는 가상 전시공간 개발)

  • You, Yong-Hee;Cho, Yun-Hye;Choi, Geon-Suk;Sung, Mee-Young
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.13 no.6
    • /
    • pp.412-416
    • /
    • 2007
  • In this paper, we present a haptic virtual exhibition space that allows users to interact with 3D graphic objects not only through the sense of sight but also through the sense of touch. The haptic virtual exhibition space offers users in different places some efficient ways to experience the exhibitions of a virtual musical museum using the basic human senses of perception, such as vision, audition, and touch. Depending on 3D graphic objects, we apply different properties to let those feel realistic. We also provide haptic device based navigation which prevents users from rushing between various interfaces: keyboard and mouse. The haptic virtual museum is based on Client-Server architecture and clients are represented in the 3D space in the form of avatars. In this paper, we mainly discuss the design of the haptic virtual exhibition space in detail and in the end, we provide performance analysis in comparison to other similar applications such as QTVR and VRML).

VOD Server using Web-Caching in Head-End-Network (Head-End-Network에서 Web-Caching을 사용한 VOD 서버)

  • Kim Backhyun;Hwang Taejune;Kim Iksoo
    • Journal of Internet Computing and Services
    • /
    • v.5 no.1
    • /
    • pp.15-23
    • /
    • 2004
  • This paper presents distributive web-caching technique on the Head-End-Network (HNET) to solve excessive load of multimedia sever and inefficient use of network resources, The proposed web-caching is not concentration of load for a specific Head-End-Node(HEN), and it has advantage that there is no copy of a specific item on distributive HENs. This technique distributively stores on HENs partial streams of requested videos from clients connected to HENs and the order of store streams follows the order of request of identical video items from HENs. Thus, storing streams on each HEN that requests sevice are different. When a client requests the cached video on some HENs, the HEN that connects him receives streams in the order of store from HENs which stored them and it transmits them to him. These procedures are performed under the control of SA. This technique uses cache replacement algorithm that the combination of LFU, LRU and the last remove for the first stream of videos In order to reduce end-to-end delay.

  • PDF

Coarse grained Simulation Model for Web Application Performance Analysis (웹 애플리케이션 성능 분석을 위한 대략적 시뮬레이션 모델)

  • Kim, Yong-Soo
    • Journal of the Korea Society of Computer and Information
    • /
    • v.13 no.6
    • /
    • pp.25-31
    • /
    • 2008
  • The web has been evolving as an indispensable part of our lives since Berners Lee introduced the first web sever and browser in 1990. From the web end user's point of view, the response time is a matter of concern. Moreover the throughput is an important factor to consider for the system manager's point as well. It's not easy to estimate the performance of a web application because it depends on various elements comprising the whole operational environment of the Internet from networking, client and server computing powers, DBMS and OS capabilities, to application itself. This paper suggests a coarse grained simulation model for web application performance estimation based on the data measured by Buch and Pentkowski [1] and the analytical model proposed by Gunther [2]. The result of the simulation model almost coincides with the measured data and estimates the performance of a new environment.

  • PDF

Data Replication and Migration Scheme for Load Balancing in Distributed Memory Environments (분산 인-메모리 환경에서 부하 분산을 위한 데이터 복제와 이주 기법)

  • Choi, Kitae;Yoon, Sangwon;Park, Jaeyeol;Lim, Jongtae;Bok, Kyoungsoo;Yoo, Jaesoo
    • KIISE Transactions on Computing Practices
    • /
    • v.22 no.1
    • /
    • pp.44-49
    • /
    • 2016
  • Recently, data has been growing dramatically along with the growth of social media and digital devices. A distributed memory processing system has been used to efficiently process large amounts of data. However, if a load is concentrated in a certain node in distributed environments, a node performance significantly degrades. In this paper, we propose a load balancing scheme to distribute load in a distributed memory environment. The proposed scheme replicates hot data to multiple nodes for managing a node's load and migrates the data by considering the load of the nodes when nodes are added or removed. The client reduces the number of accesses to the central server by directly accessing the data node through the metadata information of the hot data. In order to show the superiority of the proposed scheme, we compare it with the existing load balancing scheme through performance evaluation.

An Investigation into the Applicability of Node.js as a Platform for implementing Mobile Web Apps. (모바일 웹 어플리케이션을 구현하기 위한 Node.js 파일에 대한 조사)

  • Nkenyereye, Lionel;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2016.05a
    • /
    • pp.286-289
    • /
    • 2016
  • In this paper, we propose an architecture that affords mobile app based on nomadic smartphone using not only mobile cloud computing- architecture but also a dedicated web platform called Node.js built-in with the asynchronous, Nonblocking, Event-Driven programming paradigm. Furthermore, the design of the proposed architecture takes document oriented database known as MongoDB to deal with the large amount of data transmit by users of mobile web access application. The Node.js aims to give the programmers the tools needed to solves the large number of concurrent connections problem. We demonstrate the effectiveness of the proposed architecture by implementing an android application responsible of real time analysis by using a vehicle to applications smart phones interface approach that considers the smartphones to acts as a remote users which passes driver inputs and delivers output from external applications.

  • PDF

Self-organization Networking Scheme for Constructing Infrastructure-less based IoT Network (비인프라 기반 사물인터넷 구축을 위한 자율네트워킹 기법)

  • Youn, Joosang
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.22 no.1
    • /
    • pp.196-201
    • /
    • 2018
  • Recently, various infrastructure-less IoT networking schemes have been studied to construct local IoT networks based on self-organization. This is, because RPL protocol, which is to support infrastructure based network construction is used to construct local IoT networks. Thus, a self-organization networking and ad hoc path between client and server in local IoT networks is not supported in basis RPL protocol. In this paper, we propose a self-organization networking scheme which support infrastructure-less based IoT network construction in low-power and lossy network based IoT environments consisting of IoT devices with the constrained feature, such as low power, the limited transmission rate and low computing capacity. Through simulation, we show that the proposed self-organization networking scheme improves the performance, in terms of the number of packets generated for end-to end data transmission and the end-to-end delay, compared to basis RPL protocol.

A Study of node Authentication in Ad-hoc Network using Java Card (자바 카드를 이용한 Ad-hoc망의 노드 인증에 관한 연구)

  • Lee, Cheol-Seung;Shin, Myeong-Sook;Lee, Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • v.9 no.1
    • /
    • pp.902-905
    • /
    • 2005
  • In this paper we challenge the mobile node Authentication using Java Card authentication protocol in Ad-hoc network environment. Ad-hoc network is a collection of wireless mobile nodes without the support of a stationary infrastructure. and DSR routing protocol, which is one of famous mobile ad-hoc rooting protocols, has the following network path problem. this paper is the security structure that defined in a mobile network and security and watches all kinds of password related technology related to the existing authentication system. It looks up weakness point on security with a problem on the design that uses Ad-hoc based structure and transmission hierarchical security back of a mobile network, and a server-client holds for user authentication of an application level all and all, and it provides one counterproposal. Java Card Authentication of mobile node can possibly be applied to the area of M-Commerce, Wireless Security, and Ubiquitous Computing and so on.

  • PDF

Implementation of Temporal Relationship Macros for History Management in SDE (SDE에서 이력 관리를 위한 시간관계 매크로의 구현)

  • Lee, Jong-Yeon;Ryu, Geun-Ho
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.5 no.5
    • /
    • pp.553-563
    • /
    • 1999
  • The Spatial Database Engine(SDETM) developed by Environmental Systems Research Institute, Inc. is a spatial database that employs a client-server architecture incorporated with a set of software services to perform efficient spatial operations and to manage large, shared and geographic data sets. It currently supports a wide variety of spatial search methods and spatial relationships determined dynamically. Spatial objects in the space world can be changed by either non-spatial operations or spatial operations. Conventional geographical information systems(GISs) did not manage their historical information, however, because they handle the snapshot images of spatial objects in the world. In this paper we propose a spatio-temporal data model and an algorithm for temporal relationship macro which is able to manage and retrieve the historical information of spatial objects. The proposed spatio-temporal data model and its operations can be used as a software tool for history management of time-varying objects in database without any change.

Performance Evaluation of Personalized Textile Sensibility Design Recommendation System based on the Client-Server Model (클라이언트-서버 모델 기반의 개인화 텍스타일 감성 디자인 추천 시스템의 성능 평가)

  • Jung Kyung-Yong;Kim Jong-Hun;Na Young-Joo;Lee Jung-Hyun
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.11 no.2
    • /
    • pp.112-123
    • /
    • 2005
  • The latest E-commerce sites provide personalized services to maximize user satisfaction for Internet user The collaborative filtering is an algorithm for personalized item real-time recommendation. Various supplementary methods are provided for improving the accuracy of prediction and performance. It is important to consider these two things simultaneously to implement a useful recommendation system. However, established studies on collaborative filtering technique deal only with the matter of accuracy improvement and overlook the matter of performance. This study considers representative attribute-neighborhood, recommendation textile set, and similarity grouping that are expected to improve performance to the recommendation agent system. Ultimately, this paper suggests empirical applications to verify the adequacy and the validity on this system with the development of Fashion Design Recommendation Agent System (FDRAS ).