• Title/Summary/Keyword: client-server computing

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MODELLING THE PERFORMANCE OF A CLIENT/SERVER DATABASE SYSTEM

  • Lee, Hui-Seok
    • Proceedings of the Korea Database Society Conference
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    • 1994.09a
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    • pp.49-69
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    • 1994
  • A client/server system has become the computing architecture for the business organization which seeks competitive edges. Technically, a client/server system places application processing close to the user and thus increases performance. This paper's two primary goals are (i) to present a performance model for client/server database systems and (ii) to demonstrate analytically the effectiveness of client/server computing in comparison with other computing architectures via an illustrative example. The model is most likely to be used as a practical performance guide for client/server computing.

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Data Resource Management under Distributed Computing Environment (분산 컴퓨팅 환경하에서의 데이타 자원 관리)

  • 조희경;안중호
    • Proceedings of the Korea Database Society Conference
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    • 1994.09a
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    • pp.105-129
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    • 1994
  • The information system of corporations are facing a new environment expressed by miniaturization, decentralization and Open System. It is therefore of utmost importance for corporations to adapt flexibly th such new environment by providing for corresponding changes to their existing information systems. The objectives of this study are to identify this new environment faced by today′s information system and develop effective methods for data resource management under this new environment. In this study, it is assumed that the new environment faced by information systems can be specified as Distributed Computing Environment, and in order to achieve such system, presents Client/server architecture as its representative computing structure, This study defines Client/server architecture as a computing architecture which specialize the fuctionality of the client system and the server system in order to have an application distribute and perform cooperative processing at the best platform. Furthermore, from among the five structures utilized in Client/server architecture for distribution and cooperative processing of application between server and client this study presents two different data management methods under the Client/server environment; one is "Remote Data Management Method" which uses file server or database server and. the other is "Distributed Data Management Method" using distributed database management system. The result of this study leads to the conclusion that in the client/server environment although distributed application is assumed, the data could become centralized (in the case of file server or database server) or decentralized (in the case of distributed database system) and the data management method through a distributed database system where complete responsibility and powers with respect to control of data used by the user are given not only is it more adaptable to modern flexible corporate environment, but in terms of system operation, it presents a more efficient data management alternative compared to existing data management methods in terms of cutting costs.

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Middleware on Hanuri/C as a Multimedia Client-Server Application Development Tool (멀티미디어 클라이언트-서버 응용 개발 도구인 한우리/C의 미들웨어)

  • Im, Chae-Deok
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.5
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    • pp.797-806
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    • 1995
  • The Client-Server model is a computing technique that efficiently uses distributed resources via networks. But, generating an application using Client- Server model requires many different expertises to developers in comparison to that of using the centralized computing method. That is, and application developer must be familiar with network programming and GUI(Graphical User Interface) techniques in addition to conventional programming skills. Accordingly, the time and man power have been issued for building a Client-Server system. To alleviate these problem, the Client-Server applications development tools are needed To meet such a need, we developed a GUI based tool, called Hanuri/C, for generating Client-Server application programs. In comparison to existing Client-Server tools, Hanuri/C is reinforced Multimedia facilities, Hanuri/C is reinforced Multimedia facilities. Hanuri/C is considered as a front-end part of distributed system software. That is, Hanuri/C is a Client-Server tool similar to Forth Generation Language(4GL) supporting multimedia application on top of the Distributed Computing environment(DCE). In this paper, we present the design and implementation method of the middleware part of Hanuri/c.

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Design & Implementation of Thin-Client Architecture using Server Based Computing (서버 기반 컴퓨팅을 활용한 썬-클라이언트 아키텍쳐 설계 및 구현)

  • Song, Min-Gyu
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.5
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    • pp.149-157
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    • 2008
  • In the field of computing service, there is a copernican revolution indebted to development of network & computer technology. Computer system, which is set to mainframe in the 1960's, is advancing torwards to the paradigm of server based computing, so-called thin-client. In thin-client computing, network is the platform which is responsible for transfer of application, so that client execute application installed on server. It is also possible that each system share the computing resource connected with network. In this parer, we suggest component & distributed computing technology as a measn for the implementation of thin-client architecture hence, make the best use of COM(Component Object Model and PYRO(PYthon Remote Objects). We talk about the concept and mechanism of thin-client at the beginning, and propose the design of network architecture for the implementation thin-client.

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Design of Thin-Client Framework for Application Sharing & Optimization of Data Access (애플리케이션 공유 및 데이터 접근 최적화를 위한 씬-클라이언트 프레임워크 설계)

  • Song, Min-Gyu
    • Journal of Korea Society of Industrial Information Systems
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    • v.14 no.5
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    • pp.19-32
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    • 2009
  • In this paper, we design thin-client framework capable of application sharing & data access on the Internet, and apply related skills, such as X windows system, pseudo server, CODA file system, MPI(Message Passing Interface). We suggest a framework for the thin client to access data produced by working on a server optimally as well as to run server side application, even in the case of network down. Additionally, it needed to reflect all local computing changes to remote server when network is restored. To design thin client framework with these characteristics, in this paper, we apply distributed pseudo server and CODA file system to our framework, also utilize MPI for the purpose of more efficient computing & management. It allows for implementation of network independent computing environment of thin client, also provide scalable application service to numerous user through the elimination of bottleneck on caused by server overload. In this paper, we discuss the implementing method of thin client framework in detail.

Enterprise Information Processing Characteristics and Client-Server Architecture Implementation (기업의 정보처리 특성과 클라이언트-서버 아키 텍춰 구현 전략에 관한 연구)

  • Kim, Yeong-Geol;Park, Yeong-Myeon
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.5
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    • pp.1358-1370
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    • 1997
  • Client-Sever-Comptuing is now recognized as the most powerful and flexible computing mode of the future.Many companies have already commited significant amount of their corporate IS resources to building the cli-ent-server computing environment.Despite this active interst and commitment,however,results from such cli-ent-sever projects are far from being convincing Among the many factors,we suspect,we supect that the less than less than satisfac-tory client-server experiences are perhaps due to the company's lack of underxtanding its essertial information processing characteristics.We analyze five client-server archiedctures in temrs of seven IS-related crieria.We then develop a contin-gency model to match company's information processing chracteristics to the ideal client-server architecture for the firm.Based on the client-server architecture analysis from the previous step. we recommend specific im-plementation strategies for each-server architecture selected. Finally,on an exploratory level,we look into the three client-server implmentation cases to cases to check the validity of our contingency model.

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The Synchronization of WWW Browsers between Server and Client on Web-based Real-time Remote Lecture (웹 기반의 실시간 원격강의를 위한 서버와 클라이언트간의 웹브라우저 동기화)

  • Lee, Jeom-Suk;Lee, Bu-Gwon;Seo, Yeong-Geon
    • The KIPS Transactions:PartA
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    • v.8A no.1
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    • pp.70-74
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    • 2001
  • A general web-based remote lecture system uses video data and audio data to provide synchronize between teacher and students. This system requires high bandwidth, high speed networking, television, compression and computing technologies between server and client for remote lecture over Internet. As a result, this system can decrease an efficiency for lecturing over current Internet. So, this paper proposes a new mechanism calling as ‘Synchronization of WWW browsers between server and client’to cope with above problems and finally pursues low cost needed for real-time remote lecture over Internet. The mechanism means that every browser of teacher and students displays the same page and the action of teacher is transferred to the browser of student. And, this can be implemented by Windows hooking APIs, Memory Mapping, and DLL (Dynamic Link Library) programming technology. This paper points to the design and implementation of LAS (Lecture Assistant Server) and LAC (Lecture Assistant Client) to perform the synchronization between server and client.

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Development of Internet-Based Propeller Design System (인터넷 기반 프로펠러 설계 시스템 개발)

  • 이왕수;박범진;이창섭
    • Journal of the Society of Naval Architects of Korea
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    • v.40 no.6
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    • pp.69-79
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    • 2003
  • Existing large-scale complex programs usually reside In a single computer, and the user has to be physically in contact with the computer. With the wide spread use of the internet, the need to carry out the design and analysis tasks geographically away from the main computer is increasing. In this paper existing Windows-based propeller design and analysis package is separated into the server-client modules and the protocol program is developed to implement the communication between multi-client computers and a single server computer. A new protocol packet is designed to use the Windows socket and the server/client programs control the receive/send operations using the information transmitted in the packet. Test runs show that the remote user, connected to the server computer through the internet only, can perform the required tasks.

A Study on Network Game Based on Client/Server (클라이언트/서버 기반의 네트워크 게임 연구)

  • Byun, Young-Ki;Lee, Han-Kwon;Kim, Jong-Gyeum;Cho, Tae-Kyung
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.55 no.2
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    • pp.73-77
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    • 2006
  • A server is simply a computer that is running software that enables it to serve specific requests from other computers, called 'clients.' Distributed systems are considered by some to be the 'next wave' of computing. A collection of probably heterogeneous distribution systems is transparent to the user so that the system appears as one local machine. This paper is going to search about whole of Client/Server distributed systems environment through network game. This paper presents game by one example of network game. The ladder game uses JAVA and embody to do random every time using Random function and remainder operation repeatedly. Analyze execution principle of network game through this tame and investigate about Client/Server's distributed environment through this.

A Study on Construction Site of Virtual Desktop Infrastructure (VDI) System Model for Cloud Computing BIM Service

  • Lee, K.H.;Kwon, S.W.;Shin, J.H.;Choi, G.S.;Moon, D.Y.
    • International conference on construction engineering and project management
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    • 2015.10a
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    • pp.665-666
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    • 2015
  • Recently BIM technology has been expanded for using in construction project. However its spread has been delayed than the initial expectations, due to the high-cost of BIM infrastructure development, the lack of regulations, the lack of process and so forth. In construction site phase, especially the analysis of current research trend about IT technologies, virtualization and BIM service, data exchange such as drawing, 3D model, object data, properties using cloud computing and virtual server system is defined as a most successful solution. The purpose of this study is enable the cloud computing BIM server to provide several main function such as edit a model, 3D model viewer and checker, mark-up, snapshot in high-performance quality by proper design of VDI system. Concurrent client connection performance is a main technical index of VDI. Through test-bed server client, developed VDI system's multi-connect control will be evaluated. The performance-test result of BIM server VDI will effect to development direction of cloud computing BIM service for commercialization.

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