• Title/Summary/Keyword: client/server architecture

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The design and implementation of Object-based bioimage matching on a Mobile Device (모바일 장치기반의 바이오 객체 이미지 매칭 시스템 설계 및 구현)

  • Park, Chanil;Moon, Seung-jin
    • Journal of Internet Computing and Services
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    • v.20 no.6
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    • pp.1-10
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    • 2019
  • Object-based image matching algorithms have been widely used in the image processing and computer vision fields. A variety of applications based on image matching algorithms have been recently developed for object recognition, 3D modeling, video tracking, and biomedical informatics. One prominent example of image matching features is the Scale Invariant Feature Transform (SIFT) scheme. However many applications using the SIFT algorithm have implemented based on stand-alone basis, not client-server architecture. In this paper, We initially implemented based on client-server structure by using SIFT algorithms to identify and match objects in biomedical images to provide useful information to the user based on the recently released Mobile platform. The major methodological contribution of this work is leveraging the convenient user interface and ubiquitous Internet connection on Mobile device for interactive delineation, segmentation, representation, matching and retrieval of biomedical images. With these technologies, our paper showcased examples of performing reliable image matching from different views of an object in the applications of semantic image search for biomedical informatics.

Implementation of Remote Control System using TeleRemote System (TeleRemote를 이용한 원격 제어 시스템 구현)

  • 김상복;한성호;진현준;박노경
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.12B
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    • pp.1115-1123
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    • 2003
  • In this paper, a remote control system called TeleRemote system which can be applied to existing wireless mobile networks or public telephone networks for remote control is designed and implemented. The proposed design employs program technology based on the theory of signal detect control and enables the EPG(Electronic Program Guide) functions such as recording reservation of bidirectional video signals with TV reception card on PC. It can also control recording reservation using remote control program through telecommunication network The PC-EPG system is implemented in Web programs with Server/Clinet architecture and the server system that provides EPG functionalities is in charge of recording reservations and data communications by means of the scheduler program. Data storing to client PCs is performed through TCP/IP and finished by client programs implemented using Visual C++/MFC programs. As remote control system, the developed system can be used for unmanned security system using the Web camera. Building intranet and making connection to internet, the TeleRemote system is believed to create potential for commercial communication system.

Mobile Office Construction on a Geotechnical Information System (지반정보시스템 기반의 Mobile Office 구축)

  • Kim, Su-Young;Jung, Seung-Hyun;Kang, Yu-Jin;Cho, Wan-Sup
    • Journal of Korea Society of Industrial Information Systems
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    • v.15 no.5
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    • pp.125-135
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    • 2010
  • Mobile office is becoming common as advances in mobile devices such as PDAs, Smart-phones, or wireless Internet. In this paper, we construct a mobile office environment on a geotechnical information system(GIS). Especially, web services and XML technology combined with SOA (service oriented services) are adopted for various types of mobile devices and services in a minimum cost. Web service and XML can provide an excellent SW reusability, extensibility, and interoperability even for heterogeneous distributed systems. Applications can exploit web services by just knowing server's address. Prototype system integrates a client in Visual Basic.Net and server in Java via the web services and XML data exchange. We verify effectiveness of the approach through the implementation of prototype system.

Contents Delivery Service System in Internet-based P2P Computing (인터넷기반 P2P 컴퓨팅 환경에서의 콘텐츠 전송 서비스 시스템에 관한 연구)

  • Kim, Jin-Il
    • Journal of Internet Computing and Services
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    • v.6 no.6
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    • pp.1-12
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    • 2005
  • The number of web contents is enormous in the billions and rapidly growing, Most contents are state, but an increasing number are generated dynamically, Therefore, Internet-based client/server architecture of Contents Delivery Service System suffers from frequent disconnections and security threats casused by dependency of the server or overload. Idle computing resources in Internet are used for sloving these issues, In this paper, We implement and design the Content Delivery Service System for cyber education system using idle Computing Power in P2P computing to share computing resources, We implement not only internet infrastructure but also satellite infrastructure system. and designed to transfer real-time or non real-time contents.

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Mobile Cloud Computing-based Agent Application Model (모바일 클라우드 기반 에이전트 모델)

  • Ahn, Kwang-Min;Lee, Bong-Hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.608-611
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    • 2012
  • In this paper, a mobile cloud-based agent model is proposed in order to overcome the resource constraints and the difficulties of installing a variety of complex applications in mobile devices. The proposed software architecture overcomes the disadvantages of mobile devices and maximizes usage of cloud services by implementing the function of mobile agent concept. The significant portion of the cloud services is run in the cloud server and the client application implemented in the mobile device can call and control appropriate service from the cloud server. Thus, the inherent weakness of the mobile can be overcome by executing the target applications on cloud nodes.

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The Design of Underground Utilities Management System based on Mobile Augmented Reality Technology (모바일 증강현실 기술을 이용한 지하 사회 기반 시설 관리 시스템 설계)

  • Baek, Jang-Mi;Hong, In-Sik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.41-47
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    • 2013
  • A great number of people all over the world are using smart phones. Researchers develop innovative technology of App. It's make rapid progress now that the country's infrastructure is computerized, we expect IT Technological Convergence. In this paper, designs underground utilities management system based on mobile augmented reality technology, and architecture configuration, interface development. Proposal system minimizes overhead of smart devices belonging to engineer's representative using wireless personal area networks. Center Server technology manages transmitted data from engineer's representative, it monitors client data path. And it provies information processing capacity for event generation module. Such event has connotations of instability and uncertainty.

Design of The High-Level Architecture of Mobile Integration SNS Gateway and The MQTT Based Push Notification Protocol (모바일 통합 SNS 게이트웨이의 상위 구조 및 MQTT 기반의 푸시 알림 프로토콜 설계)

  • Lee, Shinho;Kim, Hyeonwoo;Ju, Hongtaek
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.5
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    • pp.344-354
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    • 2013
  • In this paper, In order to solve the traffic of the SNS to be executed on smartphone, we propose the design of the SNS integrated gateway server. Also, we capture the payload size in a variety of methods to send the MQTT protocol and QoS level of MQTT protocol for communication between the client and the Gateway. And we present the results and analysis of packet loss and end-to-end delay. By using analysis proposed, we present the results of the integrated SNS Gateway push notification protocol design.

Improvement of Peer Search Time and Control Messages with Rendezvous Peer in P2P Virtual Network

  • Jeong, Wang-Boo;Sohn, Young-Ho;Suh, Hyun-Gon;Kim, Ki-Hyung
    • International Journal of Contents
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    • v.5 no.1
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    • pp.21-26
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    • 2009
  • Peer to Peer (P2P) utilizes the resources of an offered service without the need for a central server or preexistent server-client, making it a desirable network environment for data exchange based on direct connection between peers. Proposed by Sun Microsystems. JXTA(Juxtapose) is a typical P2P system and distributed computing model that does not require central service resources and is flexible to deal with various network configuration changes. Meanwhile. Mobile Ad-hoc NETwork(MANET) is a typical wireless network configured with mobile nodes and without an infrastructure. where a network is established by direct connection or through other peers in the propagation area. Thus, MANET maintains the latest path information by establishing paths and changing path information for communication between peers in a highly mobile wireless network. Accordingly. this article proposes the JXTAMANET method for wireless networks to enable JXTA to be applied to MANET. NS2 is used to evaluate the performance and the proposed architecture is shown to produce better results than a conventional flooding method.

Client Authentication Scheme based on Infinitely Overlapped Hashchains on Hyperledger Fabric (Hyperledger Fabric을 이용한 중첩형 무한 해시체인 기반의 클라이언트 인증기법)

  • Shin, Dong Jin;Park, Chang Seop
    • Convergence Security Journal
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    • v.18 no.4
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    • pp.3-10
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    • 2018
  • Each online user should perform a separate registration and manage his ID and password for each online commerce or SNS service. Since a common secret is shared between the user and the SNS server, the server compromise induces the user privacy breach and financial loss. In this paper, it is considered that the user's authentication material is shared between multiple SNS servers for user authentication. A blockchain service architecture based on Hyperledger Fabric is proposed for each user to utilize an identical ID and OTP using the enhanced hash-chain-based OTP.

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An ORB Extension for support of Fault-Tolerant CORBA (고장감내 CORBA를 지원하기 위한 객체중개자의 확장)

  • Shin, Bum-Joo;Son, Duk-Joo;Kim, Myung-Joon
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.2
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    • pp.121-131
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    • 2001
  • The failure of network and/or node on which server object is executed is a single point of system failure in the CORBA application. One of the possible ways to overcome such problem is to replicate server objects to several independent nodes. The replicated objects executing same tasks are called object group. In order to provide fault tolerance of server object, this paper proposes and implements new CORBA model that supports the object group based on active replication. The proposed model not only provides interoperability with existing CORBA application but also minimizes additional application interface required to support object group because it uses nop to exchange messages between client and server. And this paper extends IDL structure. Depending to application logic, it makes possible to prevent performance degradation caused by consistency maintenance. At present, this paper supports only active replication. But it can be easily extended to provide warm ancVor cold passive replication without modification of architecture required for active replication.

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