• Title/Summary/Keyword: classification modeling

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A Study on the Predictability of the Air Pollution Dispersion Model Composed of the Turbulent Parameters (난류특성을 이용한 대기오염확산모델의 예측능에 관한 연구)

  • Park, Ki-Hark;Yoon, Soon-Chang
    • Journal of Environmental Impact Assessment
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    • v.10 no.2
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    • pp.123-133
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    • 2001
  • Gaussian dispersion model is the most widely used tool for the ground level air pollution simulation. Though in spite of the convenience there are important problems on the Pasquill- Gifford' stability classification scheme which was used to define the turbulent state of the atmosphere or to describe the dispersion capabilities of the atmosphere which was each covers a broad range of stability conditions, and that they were very site specific, and the vertical dispersion calculation formula on the case of the unstable atmospheric condition. This paper was carried out to revise the Gaussian dispension model for the purposed of increase the modeling performance and propose the revised model, which was composed of the turbulent characteristics in the unstable atmospheric conditions. The proposed models in this study were composed of the profile method, Monin-Obukhove length, the probability density function model and the lateral dispersion function which was composed of the turbulent parameters, $u_*$(friction velocity), $w_*$(convective velocity scale), $T_L$(lagrangian time scale) for the model specific. There were very good performance results compare with the tracer experiment result on the case of the short distance (<1415m) from the source, but increase the simulation error(%) to stand off the source in the all models. In conclusion, the revised Gaussian dispersion model using the turbulent characteristics may be a good contribution for the development of the air pollution simulation model.

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Multilingual Product Retrieval Agent through Semantic Web and Semantic Networks (Semantic Web과 Semantic Network을 활용한 다국어 상품검색 에이전트)

  • Moon Yoo-Jin
    • Journal of Intelligence and Information Systems
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    • v.10 no.2
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    • pp.1-13
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    • 2004
  • This paper presents a method for the multilingual product retrieval agent through XML and the semantic networks in e-commerce. Retrieval for products is an important process, since it represents interfaces of the customer contact to the e-commerce. Keyword-based retrieval is efficient as long as the product information is structured and organized. But when the product information is expressed across many online shopping malls, especially when it is expressed in different languages with cultural backgrounds, buyers' product retrieval needs language translation with ambiguities resolved in a specific context. This paper presents a RDF modeling case that resolves semantic problems in the representation of product information and across the boundaries of language domains. With adoption of UNSPSC code system, this paper designs and implements an architecture for the multilingual product retrieval agents. The architecture is based on the central repository model of product catalog management with distributed updating processes. It also includes the perspectives of buyers and suppliers. And the consistency and version management of product information are controlled by UNSPSC code system. The multilingual product names are resolved by semantic networks, thesaurus and ontology dictionary for product names.

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An Analysis of Visual Storytelling Characteristics of Desire in Animation - Regarding Affiliation, Achievement, and Nurturance (애니메이션에서 욕망 비주얼 스토리텔링 특징 분석 - 소속, 성취, 보호에 대하여)

  • Jiang, Weiyi;Wang, Yuchao;Kim, Jong Dae;Chin, Danni;Kim, Jae Ho
    • Journal of Korea Multimedia Society
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    • v.19 no.6
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    • pp.1074-1088
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    • 2016
  • Successful Visual Story Telling(VST) of desire is a crucial key for the success of animation because desire is the leading power of story development of animation. An analysis of the desire of VST using the top 5 successful American feature film animations is carried out. Totally, 147 desire shots are extracted by using the proposed Objective Selection of Desire Shots(OSDS) method based on the theory of Makee's conflict and desire pursuing modeling, Maslow's 20 desire types, Greimas's actant model, and the 17 narrative process classification. In addition to them, the 5 Beat(5B) model of a scene is proposed. Five image specialists have evaluated VST of the selected 147 desire shots. For each shot, the desire type among the 20 desires and the strength are obtained. Among them, the top 3 desires(affiliation, achievement, and nurturance) appearing 51.8% are analyzed. The composition elements of shots affecting the desire type and the strength have found. These can be used for better VST of preproduction and production of animation.

Hierarchy Structure of Situation based on Event for Effective Game Development (효율적인 게임 개발을 위한 사건 기반의 상황 계층 구조)

  • Park, Jung-Yong
    • Journal of Korea Multimedia Society
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    • v.10 no.4
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    • pp.483-491
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    • 2007
  • This paper proposes a Situation Simulation Framework for implementing computer game and describes the possibility of analyzing game with unfolding situation. In last few years game systems have been evolving from the performance of physical engine, network traffic in the on line game to the representation of rendering physical phenomena. In computer game, a situation hierarchy structure which allows the designer for simulating high-level specifications of game structure. Logically simulated environment is created by defining situations and events based on hierarchy structure of the situation. We classify events into explicit event is occurred by user and implicit event is occurred by system. Our study defines the existence of objects is the most prevalent factor applied to any event in game world. The advantages of this approach are able to allow for providing the conceptual design for simulation game and analyzing the situation in the game world. And this method allows us to decrease the complexity of system design and abstraction modeling for the simulation game. Specially, the introduction of the definition of events allows us to approach game design in a structural manner rather than by their classification. The proposed method was implemented in the "Shooting BaDuk" among games.

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Extensions of LDA by PCA Mixture Model and Class-wise Features (PCA 혼합 모형과 클래스 기반 특징에 의한 LDA의 확장)

  • Kim Hyun-Chul;Kim Daijin;Bang Sung-Yang
    • Journal of KIISE:Software and Applications
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    • v.32 no.8
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    • pp.781-788
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    • 2005
  • LDA (Linear Discriminant Analysis) is a data discrimination technique that seeks transformation to maximize the ratio of the between-class scatter and the within-class scatter While it has been successfully applied to several applications, it has two limitations, both concerning the underfitting problem. First, it fails to discriminate data with complex distributions since all data in each class are assumed to be distributed in the Gaussian manner; and second, it can lose class-wise information, since it produces only one transformation over the entire range of classes. We propose three extensions of LDA to overcome the above problems. The first extension overcomes the first problem by modeling the within-class scatter using a PCA mixture model that can represent more complex distribution. The second extension overcomes the second problem by taking different transformation for each class in order to provide class-wise features. The third extension combines these two modifications by representing each class in terms of the PCA mixture model and taking different transformation for each mixture component. It is shown that all our proposed extensions of LDA outperform LDA concerning classification errors for handwritten digit recognition and alphabet recognition.

The Object-Oriented Class Hierarchy Structure Design Method using the Rapid Prototyping Techniques (래피드 프로토토입핑 기법을 사용한 객체 지향 클래스 계층 구조 설계 방법)

  • Heo, Kwae-Bum;Choi, Young-Eun
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.1
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    • pp.86-96
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    • 1998
  • The class hierarchy structure in an object-oriented design model is effective to the software reusabilily and lhe design of complex syslem. This paper suggests lhe objecl-orienled class hierarchy structure design melhod using lhe rapid prololyping lechniques. In this method, relationship recognition and similarity are estimated by the new class classification in object modeling level. Then lhe estimation of aUribute and method in class is needed. Each design module such as class hierarchy struclure which is generaled wilh inleractive and repealed work consisls of reference relationship, inheritance relationship and composite relationship. These information are slored in lhe table to maintenance lhe program and implementation, the class relationship is represented with graph and the node class is iconized. This method is effective in reslructuring of class hierarchy are reusing of design information, because of addition of new class and deletion with ease. The efficiency of syslem analysis, design and implementation is enhanced by converting into prololype system and real system.

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An Analysis on Truck Trip Chaining (화물자동차의 통행행태 분석(통행사슬 분석을 중심으로))

  • Seong, Hong-Mo;Kim, Chan-Sung;Shin, Seung-Jin
    • Journal of Korean Society of Transportation
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    • v.26 no.5
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    • pp.7-16
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    • 2008
  • There are unique aspects of truck vehicle movements compared with the personal travel in trip chaining. This paper reports an analysis on the truck vehicle trip chaining which intercity/metropolitan/intraregional trips are classified. Data collected from the travel dairy survey is used the truck trip-chaining analysis. The pattern of trip chaining classes is classified by the GIS mapping based on orgin-destination trip information. The physical index and efficiency index for each trip diary is used to the truck vehicle activity. Truck trips lengths and time differs from its truck type, service type and travel patterns. It is shown that the efficiency of the truck trip chaining depends on vehicle types and its delivery patterns. There are many other topics for research on trip chaining modeling such as the classification of trip chain, time use and mode choice by trip chaining.

Performance Improvement in Speech Recognition by Weighting HMM Likelihood (은닉 마코프 모델 확률 보정을 이용한 음성 인식 성능 향상)

  • 권태희;고한석
    • The Journal of the Acoustical Society of Korea
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    • v.22 no.2
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    • pp.145-152
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    • 2003
  • In this paper, assuming that the score of speech utterance is the product of HMM log likelihood and HMM weight, we propose a new method that HMM weights are adapted iteratively like the general MCE training. The proposed method adjusts HMM weights for better performance using delta coefficient defined in terms of misclassification measure. Therefore, the parameter estimation and the Viterbi algorithms of conventional 1:.um can be easily applied to the proposed model by constraining the sum of HMM weights to the number of HMMs in an HMM set. Comparing with the general segmental MCE training approach, computing time decreases by reducing the number of parameters to estimate and avoiding gradient calculation through the optimal state sequence. To evaluate the performance of HMM-based speech recognizer by weighting HMM likelihood, we perform Korean isolated digit recognition experiments. The experimental results show better performance than the MCE algorithm with state weighting.

A Study of Dynamic Motion Analysis Device for Free Weight Exercise (프리웨이트운동의 동적 동작분석장치에 관한 연구)

  • Rahman, Mustafizur;Park, Ju-hoon;Kim, Ji-won;Jeong, Byeong-Ho
    • Journal of the Korea Convergence Society
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    • v.11 no.2
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    • pp.271-279
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    • 2020
  • Squats and lunges are important exercises for strengthening the trunk and lower body among various free weight exercises. It should be achieved safe and effective excise through establishing of theoretical basis for exercise posture and standard movement. Therefore, it's necessary to develop the exercise model in order to prepare the scientific countermeasures for the prevent injuries and error movement through optimal exercise movement. For this purpose, it is effective to use appropriate instruments for motion compensation according to the optical motion and error motion. In this paper, we develop a motion model analysis system based on dynamic motion through the four-point load cell for dynamic motion analysis. Proposed analytical method, the optimal and the error motion numerical data is obtained through the dynamic motion analysis. And we verified that dynamic movement is simplified to establish the motion modeling according to the classification motion and the numerical quantification data for analyzing.

Extraction of Disaster link Matrix Considering Flood Damage of Low-rise Structures due to Typhoon Effects (태풍 영향으로 인한 저층 시설물의 침수피해를 고려한 재난 연계 매트릭스 도출)

  • Lee, Byung-Hoon;Lee, Byung-Jin;Oh, Seung-Hee;Jung, Woo-Sug;Kim, Kyung-Seok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.5
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    • pp.209-214
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    • 2018
  • In this paper, we recognize the damage caused by a disaster to a facility in the event of a large-scale disaster and present the possible disasters in the form of a matrix. The typhoon was selected as a major disaster and covered mainly the flood damage, a possible damage caused by the typhoon. Flood damage is mainly caused by flooding, and damage is determined by flooding and flow rate, and the results of applying this to low-rise facilities are derived. In addition, the results were derived by applying a method of classification of disaster types in a matrix format to make it easy to see at a glance the connection between disasters caused by damage to a facility. Continuing research in the form presented in this paper will help us identify additional disasters as an occurrence of a disaster.