• 제목/요약/키워드: chnology

검색결과 6건 처리시간 0.019초

LMS 기반의 가상 시뮬레이션 데이터 요소 (The Virtual Simulation Data Element based on LMS)

  • 오상훈;손남례
    • 디지털융복합연구
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    • 제4권1호
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    • pp.17-30
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    • 2006
  • Recently, Modeling and Simulation, which have been received attention in various in dustries such as national defence, eduction and entertainment, have been researched, and related applications have been developed actively. Especially, it is focused on the to chnology of a virtual reality and a virtual simulation which represents the implementation technology for the simulation education related to the e-Learning industry. However, a solution is needed to fulfill the lack of technology and research about standardize d data elements which could be applied to virtual simulation technologies in common. Therefore, this article suggests the virtual simulation data elements to increase the educational effect of a virtual simulation and interoperability of data among LMS through reference to korean and international standards and the result of related area analysis. In other words, this article aims to define the expression of data element and to propose the guideline elements in the virtual simulation scope.

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감성 인터랙션 공간디자인의 개념적 접근연구 (Conceptual Approach For Understanding Emotional Interaction Space Design)

  • 정은주;이연숙
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2005년도 추계학술발표대회 논문집
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    • pp.76-80
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    • 2005
  • Digital technology makes changes of people's behavior style and characteristic of space in which people live. Therefore, we need to adjust conceptual meaning related to digital technology properly. For deriving emotional interactive space design, we need to understand following meanings: the meaning of interaction and interaction design, the meaning of emotion and emotional design, the meaning of space, emotional design, and interaction design in digital society. Consequently emotional interactive space design makes people satisfied with their five senses, communication with people increase and enable people to experience something new that they haven't experienced before transcending time and space.

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인터랙티브 기술 교육을 위한 프로세싱 프로그램 활용 방안 연구: 라이브러리 사용빈도 및 실습예제 중심으로 (A Study on Practical Use of Processing Program for Interactive Technology Education: Focusing on Library Usage and Practice Examples)

  • 이재민;이병훈
    • 한국멀티미디어학회논문지
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    • 제22권6호
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    • pp.738-747
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    • 2019
  • Both within the country and internationally, discussions about core technologies that will be prominent in future society have been initiated, and software education for the rapidly changing industrial framework has been essential and implemented in earnest. Also, there is an increasing interest in interactive technology and software education where people and people, people and computers, and computers and objects communicate with each other in today's day-to-day life, connected through the digital world. Therefore, it is necessary to investigate the user's field of interest and the best technical education method for teaching how to operate the production tool for implementing the interactive technology. In this study, we utilize the Processing program which is widely used as interactive technology software training and creativity tool to improve the understanding of the interactive technology related to the 4th industrial revolution. This study aims to determine and propose the best method of using a Processing library that can be applied to each major field.

전기자동차와 충전기반시설의 V2G 기술 활용과 영향에 관한 연구 (Applications and Impact of V2G Technology for Electric Vehicle and Charging Infrastructure)

  • 이성욱;박병주
    • 문화기술의 융합
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    • 제5권2호
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    • pp.367-373
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    • 2019
  • 급격한 전기자동차의 증가에 따라 전기자동차의 배터리를 주행 목적이 아닌 다른 용도로 사용하려는 Vehicle-to-Grid (V2G) 기술 또한 산업계와 학계부터 큰 관심을 끌고 있다. V2G 기술의 도움으로 전기자동차의 배터리는 스마트 그리드 환경에서 에너지 저장장치, 전력공급원등의 여러 중요한 역할로의 사용이 가능해 진다. 본고 에서는 거주용 주택환경을 위한 기술인 Vehicle-to-Home(V2H), 상업용 건물을 위한 기술인 Vehicle-to-Building(V2B) 그리고 전체 전력망을 위한 기술인 Vehicle-to-Grid(V2G) 기술에 대해 자세히 알아보고 각 기술의 특성과 영향에 대해 검토한다. 또한 이 기술들의 경제적 영향에 대해서도 분석한다.

시스템 설계전제의 변화와 공공부문 과학기술발전관리시스템 구조의 개혁 (The Changes of System Design Premises and the Structural Reforms of Korean Government S&T Development Management System)

  • 노화준
    • 기술혁신연구
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    • 제5권2호
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    • pp.1-21
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    • 1997
  • The objective of this paper is to think about what structural reforms of the Korean government S&T development management system might be. Korean society is currently experiencing a drastic socio-economic transformation. The results of this transformation should be reflected on the determining process of the directions and breadths of structural reforms of government S&T development management system. Because the government system design will be based on the premises of socio-economic conditions under which administrative activities perform and also this socio-economic changes can influence on changes of the premises of government management system design. Moreover, S&T development management system is a subsystem of government system so that the directions of structural reform of those subsystems should be considered in the broad framework changes in the development management system of the government. For the last forty years, the Korean government S&T development management system has been based on the premises including transformation from an agrarian society to an industrial society, authoritarianism and centrally controlled institutions, and exteremely small portions of private investments for science and thechonology R & D of the total. Recently, however, the premises of Korean government S&T development management system have rapidly changed. the characteristics of these changes are including tranformation from an industrial society to a knowledge and information intensive society, globalization, localization, and relatively large portion of private investments for science and technology R & C of the total. The basis of government reforms in Korea was the realization of the performances and values through the enhancement of national competitive capacity, attainment of lean government, decentralization and autonomy. However, the Korean government has attached a symbolic value of strategic organizations representing strong policy intentions of government for the science and technology based development. Most problems associated with the Korean government S&T development management system have grown worse during 1990s. Many people perceive that considerable part of this problem was generated because the government could not properly adapt itself to new administrative environment and the paradigm shift in its role. First of all, the Korean government S&T development management system as a whole failed to develop an integrated vision under which processes in formulating science and thechology development goals and developing consistent government plans concerning science and technology development are guided. Second, most of the local governments have little organizational capacity and manpowers to handle localized activities to promote science and technology in their regions. Third, the measure to coordinate and set priorities to invest resources for the development of science and technology was not effective. Fourth, the Most has been losing its reputation as the symbol of ideological commitment of the top policy maker to promote science and technology. Various ideas to reform government S&T development management system have been suggested recently. Most frequently cited ideas are as follow : (ⅰ)strengthen the functions of MoST by supplementing the strong incentive and regulatory measures; (ⅱ)create a new Ministry of Education, Science & Technology and Research by merging the Ministry of Education and the MoST; (ⅲ)create a new Ministry of Science & Technology and Industry ; and(ⅳ)create a National Science and Technology Policy Council under the chairmanship of the President. Four alternatives suggested have been widely discussed among the interested parties and they each have merits as well as weaknesses. The first alternative could be seen as an alternative which cannot resolve current conflicts among various ministries concerning priority setting and resource allocation. However, this alternatives can be seen as a way of showing the top policymaker's strong intention to emphasize science and technology based development. Second alternative is giving a strategic to emphasize on the training and supplying qualified manpower to meet knowledge and information intensive future society. This alternative is considered to be consistent with the new administrative paradigm emphasizing lean government and decentralization. However, opponents are worrying about the linkages and cooperative research between university and industry could be weakening. The third alternative has been adopted mostly in nations which have strong basic science research but weak industrial innovation traditions. Main weakness of this alternative for Korea is that Korean science and technology development system has no strong basic science and technology research traditions. The fourth alternative is consistent with new administrative paradigms and government reform bases. However, opponents to this alternative are worried that the intensive development of science and technology because of Korea's low potential research capabilities in science and technology development. Considerning the present Korean socio-economic situation which demands highly qualified human resources and development strategies which emphasizes the accumulations of knowledge-based stocks, I would like to suggest the route of creating a new Ministry of Education, Science & Technology and Research by intergrating education administration functions and science & technology development function into one ministry.

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수자원 분야 공익형 기술가치평가 시스템에 대한 연구 (A Study on Public Interest-based Technology Valuation Models in Water Resources Field)

  • 류승미;성태응
    • 지능정보연구
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    • 제24권3호
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    • pp.177-198
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    • 2018
  • 최근 경제재로서 수자원(Water Resources)의 속성이 공공재 성격을 동시에 띠면서 수자원기술의 측정과 성과 관리 체계를 확보하고 활용해야 할 필요성이 제기되고 있다. 그 동안 수자원기술의 평가는 대부분 순현재가치(NPV)나 비용편익효과(B/C)를 바탕으로 경제성 평가(Feasibility Study) 혹은 기술(환경)영향평가(Technology Assessment)로 수행되어 왔으며, 연구성과의 확산과 피드백을 받을 수 있는 기술 기반 사업의 경제적 가치를 객관적으로 평가하는 모델은 체계화되지 않았다. 그리하여, 본 연구에서는 K-water(한국수자원공사)가 담당하고 있는 수자원분야의 기술적 특성에 적합한 기술평가 체계를 구축할 필요성을 느끼고, 공익형 수자원기술에 대한 기술가치평가 모델을 개발하여 사례를 실증하고자 한다. 본 연구에 적용된 K-water 평가대상기술은 공공재로서, 사회전반에 기여한 가치 및 성과를 측정하고 관리할 수 있는 도구로 활용 가능하다. 예를 들면, 사회전반에 기여한 가치를 산출하여, 편익의 파급효과에 대한 성과 홍보자료, 혹은 비용 투입 당위성에 대한 근거자료로 활용할 수 있고, 공공기술의 특성상 대규모 연구개발 투입 비용에 대한 정당성을 확보할 수 있다. 따라서, 공공재를 다루는 한국의 대표적 공기업인 K-water가 사업 운영상의 전략을 수립하고 투입개발 비용에 대한 성과산출 근거 기반을 구축할 수 있을 것으로 판단된다. 본 고에서는 K-water가 담당하고 있는 수자원분야의 기술적 특성에 적합한 기술평가 체계를 기반으로, 공익형 수자원기술에 대한 기술가치평가 모델을 개발하여 사례를 실증하였다. 특히, 일본 산업기술종합연구소(AIST)의 평가방법론을 활용하여 연관 편익항목을 기준으로 비용계정에 매칭시킨 후, 기존의 비용-편익 접근법과 FCF(Free Cash Flow)법의 평가체계를 활용하는 'K-water 고유모델'을 제시하였으며 이를 통해 K-water 연구성과 관리체계 상의 파이프라인을 구축하는 동시에 "해수담수화" 관련 기술에 대한 검증을 수행하였다. 수자원 분야 기술의 특성을 반영한 웹기반 가치평가시스템의 설계 구성로직과 평가프로세스를 분석하며, 기술통합관리시스템 상의 공익형 및 수익형 기술가치를 산출하기 위한 각 모델별 참조정보 및 DB 연계로직도 살펴본다. 종래의 타 분야 기술가치평가 시스템이 지닌 재무적 데이터 기반의 사업가치 산출로직에 수자원 특성이 반영된 정성평가지표의 정량화 지수를 함께 반영한 하이브리드형 평가모듈과 실제 웹기반 평가의 UI 구성화면을 검토한다. K-water의 가치평가 모형은 공익형과 수익형 수자원 기술을 구분하여 평가하게 되는데, 먼저 수익형 기술가치평가는 "기술의 경제성"이라고 하는 특성상 외부 산업유형의 수익(Profit)특성을 반영하여 화면을 설계 가능하다. 예를 들어 K-water 기술인벤토리 수도부문 기술은 수처리 멤브레인과 같이 수익 지향 기술이 다수 분포된다. 반면에, 공익형 기술가치평가는 공공의 편익(Benefit)과 비용(Cost)특성을 반영하여 화면을 설계하게 되는데, 댐과 같이 편익을 지향하는 기술을 평가하는데 활용된다. 또한 본 고에서 제시된 비용-편익 기반의 공익형 기술가치평가 모형(K-water 고유 평가모델)에 대한 적정성 검토를 위해 사회적 수명(20년)을 지닌 수자원 기술의 편익흐름 추정으로부터 실제 사례에 적용해 보았으며, 향후에는 다양한 사업환경 특성을 반영한 비즈니스 모델별 평가모형 검증을 추가적으로 수행하고자 한다.