• 제목/요약/키워드: children's imagination

검색결과 58건 처리시간 0.021초

초등학생의 수학 이야기에 나타난 수학적 상상 연구 (A Study on mathematical imaginations shown in children's mathematical narratives)

  • 김상미
    • 한국수학교육학회지시리즈C:초등수학교육
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    • 제19권4호
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    • pp.361-380
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    • 2016
  • 이 연구는 상상이란 수학학습 전 영역에서 모든 학생들에게 필수적이고 주요한 것이라고 가정하고, 학교수학에서 초등학생이 보여주는 수학적 상상에 주목하였다. 첫째로, 상상에 대한 연구를 중심으로 상상의 개념과 발달을 살펴보고 수학교육에 주는 함의점을 논의하였다. 둘째로, Egan(2008)이 말하는 상상력을 활용하는 기초적인 인지도구 즉, 은유, 상반된 쌍, 운율 리듬 패턴, 농담 유머, 심상, 잡담, 놀이, 신비 등을 중심으로 초등학생들의 수학 이야기에 나타나는 상상의 사례를 찾았다. 셋째로, 학생의 학년 변화에 따라 상상은 어떻게 변화하는지 분석하였다. 상상은 단지 심리학적인 현상으로서가 아니라 수학교육의 대상과 방법으로서 후속적인 연구가 필요하다.

일러스트레이션의 표현형식에 대한 어린이의 상상력 유형 분석 (Analysis of Children's Imagination Pattern in Expressive Methods of Illustration)

  • 유동관
    • 한국콘텐츠학회논문지
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    • 제14권12호
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    • pp.629-638
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    • 2014
  • 본 연구의 목적은 일러스트레이션의 표현형식에 대한 어린이의 상상 활동 유형과 언어반응의 유형에서 상상적 반응의 차이를 연구, 분석함으로써 어린이의 꿈과 상상력을 증대시킬 수 있는 표현방법의 기초자료로 활용되는데 그 의미를 두었다. 연구대상은 6~7세 어린이 253명을 대상으로 하였으며, 2차에 걸쳐 실시한 실증조사에서 활용한 연구도구는 단순한 형태의 화면, 직접적, 사실적 표현의 화면, 단순, 생략된 형태의 화면, 간접적, 은유적 표현의 화면 등 4가지 유형으로 구분하였다. 연구결과 제시된 연구도구에서 상상 활동 유형 및 언어반응의 유형에서 다양성의 차이가 나타났다. 특히 단순, 생략된 형태의 화면 및 간접적, 은유적 표현의 화면이 단순한 형태의 화면 및 직접적, 사실적 표현의 화면에 비해 상상 활동 유형에서 구성적 상상, 창작적 상상반응이 높게 나타났으며, 언어반응의 유형에서 상상적 반응이 높게 나타나 어린이의 꿈과 환상을 자극하고 상상력을 높이는데 긍정적인 영향을 미치는 것을 알 수 있었다.

『셰익스피어 이야기』에 나타난 찰스 램과 메리 램의 이중적 각색 태도 (Charles and Mary Lamb's Ambivalent Adaptation Attitudes in Their Tales from Shakespeare)

  • 임근순
    • 영어영문학
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    • 제59권4호
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    • pp.593-617
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    • 2013
  • Tales from Shakespeare, written by Charles and Mary Lamb in 1807, is an adaptation of Shakespeare's plays which was intended for children. Shakespeare's poetic language is transmitted into prose, which enables children to easily read his works. Charles and Mary Lamb collaborated in adapting Shakespeare's plays, but they undertook separate duties which revealed different attitudes in their approach to the adaptation. This dissertation examines Mary Lamb's adaption of Shakespeare's problem play All's Well That Ends Well and Charles Lamb's adaption of Shakespeare' tragedy King Lear, with an adapted pattern focusing on the plot and character. Charles Lamb stressed the "imagination of a fairy tale," which was against the trend in children's literature of the time, while Mary Lamb stressed "the moral and didactic element." Mary Lamb was concerned with the education of female children in the early nineteenth-century. As a result, the Tales presents "a double movement" or perspective, which stresses didactic elements, as well as imagination. These ambivalent attitudes caused critical debates in the nineteenth-century. However, the Lambs defended criticism against "the double movement," suspecting themselves to be "no bigger than a child," from the viewpoint of "the imagination," and reading the Tales to be effective at "making a child a virtuous man," from the viewpoint of "an education."

부모의 양육태도와 유아의 창의성과의 관계 (Relationships between Mothers′ Nurturing Behavior and Preschoolers′ Creativity)

  • 최익정;최영희
    • 한국지역사회생활과학회지
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    • 제15권3호
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    • pp.63-70
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    • 2004
  • This study was performed to identify the relationships between parents' nurturing behavior and preschoolers' creativity. The differences of parents' behavior and children's creativity by children's sex were also analyzed. The subjects were one hundred and four children(54 boys and 50 girls) and their mothers. Parents' nurturing behavior was assessed by a nurturing behavior questionnaire administered to the mothers, preschoolers' creativity was rated by the author through observation of the children's responses. The reliability of observation was calculated from 10 among the 104 children. The reliability coefficient was .96. The results were as follows: First, there were significant differences in parents' behavior according to the child's sex. Girls' parents showed more affective and achievement oriented attitude compared to the boys' parents. Second, there were also significant differences in .children's creativity according to sex. Girls' originality and flexibility were higher than boys, however, significant differences between girls and boys in fluency and imagination were not found. Third, parents' nurturing behavior and children's creativity were strongly related to each other. Children's imaginations were strongly related to the mothers' behavior. Children's originality and flexibility were also significantly related to their parents' behavior, but children's fluency did not show relations with their parents' behavior.

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미술 작품 감상 활동이 유아의 창의성 발달에 미치는 영향 (The Effect of Art Appreciation on the Development of Children's Creativity)

  • 박화윤
    • 아동학회지
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    • 제22권2호
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    • pp.277-290
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    • 2001
  • In this investigation of the effect of art appreciation on children's creativity, art appreciation activities were provided for 20 five-year-old kindergarten children over an 8-week period. Data collected with the use of the General Creativity Test for Children(Chon, 1995) were analyzed by t-test, ANCOVA and regression. Analyses revealed that the experimental group with the art appreciation activities developed a higher level of creativity on all scales of creativity, including originality, fluency, flexibility, and imagination and in all areas of physical, linguistic, and diagrammatic creativity. Boys were more creative than girls in imagination, originality and physical creativity.

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예술적 표현의 가치와 인성교육 및 치료의 효과와 적용 (The value of artistic expression and the effect application of human education and therapy)

  • 정길영
    • 교육철학
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    • 제49호
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    • pp.235-270
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    • 2013
  • The aim of this study is to make clear the significance of art education for solving problem in elementary and secondary school. These days, our students have so many negative problems in school and society, for example, school violence, group teasing, group outcasts, arrogate teacher's authority, school collapse, dehumanization get soused excessive and such like. We must support to make humanization through a normal art education and art class. Art, music, physical and literature education is a good methods for human education and mental therapy. The best art education is enlightening the children's imagination and curiosity. To enlighten. in art class at the school, teachers must think about enlightening the children's imagination and curiosity. Aesthetic experience includes creative activities and appreciative activities for human formation. The school must expend effort to increase the art class in each week, because students can change positively in aesthetic experience and aesthetic environment.

상상력에 미치는 독서의 효과에 관한 실험적 연구; 특히 영상자료와의 비교를 중심으로 (An Experimental Study of Reading Effect on the Imagination)

  • 한윤옥
    • 한국비블리아학회지
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    • 제9권1호
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    • pp.195-206
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    • 1998
  • 본 연구는 상상력에 미치는 독서의 효과가 어떤지를 객관적으로 증명해 보이고 또 이러한 독서의 효과를 시청각자료와 비교하였을 때 어떤 차이가 나는지를 알기 위하여 실행되었다. 이 연구의 목적을 이루기 위하여 초등학교의 어린이25명과 문헌정보학과 학생 11명이 실험에 참여하였다. 실험은 동화 속에 나타난 자동차의 모습과 영화 속에 나타난 야수의 모습을 상상하여 그리는 것이었다. 연구결과 비디오나 영화를 보는 것보다 독서를 하는 것이 더 풍부한 상상을 할 수 있고, 어린이들이 독서를 하는 경우 성인들보다 훨씬 더 그렇다는 것이 밝혀졌다. 이것은 어릴때부터의 독서교육이 얼마나 필요한가를 다시 한 번 생각하게 하는 결과이다. 분석결과들은 어린이들의 독서지도 과정이나 지도방법의 개발에 유용하게 적용될 수 있을 것이며 이 연구에서 쓰여진 실험방법은 독서지도 프로그램에 이용될 수 있다.

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STEAM교육 접근에 의한 언플러그드 로봇 놀이프로그램이 유아의 창의적 및 사회적 인성 함양에 미치는 효과 (The Effect of STEAM-based Unplugged Play Activities Using Robots on the Improvement of Children's Creative and Social Personalities)

  • 천희영;박소연
    • 한국보육지원학회지
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    • 제16권5호
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    • pp.1-26
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    • 2020
  • Objective: This study investigated 5-year-old children's developmental levels for creative and social personalities according to gender, and whether participation in STEAM-based unplugged robotic activities can improve their creative and social personalities. Methods: Participants were 5-year-old children (N=125) from 11 child care centers. The experimental group included 29 boys and 24 girls enrolled in classrooms that implemented an unplugged activities curriculum over five weeks. The control group consisted of 38 boys and 34 girls. Data were analyzed using a t-test and analysis of covariance, and Hedges' g was used to measure effect size. Results: First, the participating children's mean scores on creative and social personalities were 3.20 and 3.53 on a 5-point Likert scale, respectively. Girls scored higher than boys in sensitivity-various interests and imagination-playfulness domains of creative personality and all three domains of social personality. Second, children in the experimental group showed improvement in all domains of social personality and the effect size was large. They also improved in three domains (openness-humor, imagination-playfulness, independency-immersion) of creative personality, although the effect size was small. Conclusion/Implications: The results imply that implementing a robotics curriculum with unplugged play activities in early childhood classrooms contributes to 5-year-old children's development of creative and social personalities.

캐릭터스티커 기능을 활용한 창의력 증진용 모바일 e-동화 웹앱 구현 (An Implementaion of Mobile e-storytelling Application for Creativity Development using Character Sticker Function)

  • 조희정;안다빈;김명원;박화진
    • 디지털콘텐츠학회 논문지
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    • 제13권4호
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    • pp.617-624
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    • 2012
  • 본 논문은 유아나 아동의 창의력을 키우기 위한 e-동화를 설계 구현하기 위한 연구로서 e-동화, 생각하는 질문, 캐릭터 그림판으로 구성되어있으며 특히 캐릭터 스티커를 사용하게 함으로써 그림을 쉽게 접할 수 있게 기능을 발전시킨 논문이다. 본 웹앱은 플래쉬로 제작된 동화를 보여주고 주어진 생각해보기 질문에 스티커를 변형시키면서 상상력있는 그림그리기로 답변하게 한다. 그림 그리기를 마치면 제목을 입력하고 저장할 수 있다. 질문을 통하여 한 번 더 생각하게 하고 생각한 내용을 표현할 수 있게 하는 교육용 콘텐츠로서 저장된 그림 목록을 통해 자녀의 생각이 얼마나 변화되고 다양해지는지 확인해 볼 수 있다.

Associative Interactive play Contents for Infant Imagination

  • Jang, Eun-Jung;Lee, Chankyu;Lim, Chan
    • International journal of advanced smart convergence
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    • 제8권1호
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    • pp.126-132
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    • 2019
  • Creative thinking appears even before it is expressed in language, and its existence is revealed through emotion, intuition, image and body feeling before logic or linguistics rules work. In this study, Lego is intended to present experimental child interactive content that is applied with a computer vision based on image processing techniques. In the case of infants, the main purpose of this content is the development of hand muscles and the ability to implement imagination. The purpose of the analysis algorithm of the OpenCV library and the image processing using the 'VVVV' that is implemented as a 'Node' in the midst of perceptual changes in image processing technology that are representative of object recognition, and the objective is to use a webcam to film, recognize, derive results that match the analysis and produce interactive content that is completed by the user participating. Research shows what Lego children have made, and children can create things themselves and develop creativity. Furthermore, we expect to be able to infer a diverse and individualistic person's thinking based on more data.