• 제목/요약/키워드: character creation

검색결과 184건 처리시간 0.027초

농촌경관의 보전과 경관관리를 위한 농촌경관계획 수립 및 적용방안 관한 기초연구 - 예산군을 사례로 - (Visual Landscape Plan for Conservation and Management in Rural Landscape Character Area)

  • 김상범;이승연;김은자;이승주;이상영
    • 농촌계획
    • /
    • 제15권4호
    • /
    • pp.161-172
    • /
    • 2009
  • This study focuses on the application of landscape planning(i.e. including rural landscape character area designation and rural landscape planning etc.). That application of landscape planning provides the probably most operable and comprehensive version of what is generally accepted by the discipline. According to the planning discipline the schemes of planning are to; Firstly, we derived the improvement of landscape and the methods of landscape characterization subsequent to analyze the present condition and grasp the landscape resources in Yesan via reviewing the current study and field survey. Secondly, in order to achieve environmentally friendly rural landscape plan and characteristic rural landscape creation, we planed the draft landscape area such as woodland, hydrology area, urbanized area, rural communities, etc. which was classified by sphere of life moreover, we planed partly outdoor facilities, road and colour suchlike. Thirdly, we tried to seek the programme of conservation and utilization for scenic and characteristic rural landscape area via rural landscape character area designation. Lastly, it is proposed that rural landscape planning lead to inhabitant participation, system improvement, subject performance for carrying out efficient rural landscape planning.

게임에서 캐릭터의 융복합 커스터마이징 사례 분석 (Research of Convergence Character Customizing Process in Game)

  • 하예진;오승환
    • 디지털융복합연구
    • /
    • 제14권12호
    • /
    • pp.423-431
    • /
    • 2016
  • 게임에서 커스터마이징 시스템은 유저의 충성도와 몰입도 뿐만 아니라 구매에도 영향을 끼치는 중요한 요소이다. 본 연구에서는 게임 초기 단계인 캐릭터 커스터마이징 시스템의 개념을 고찰하고 이를 바탕으로 대부분의 게임들이 고수하고 있는 시스템의 일정한 형식을 분석하고 도식화 하여 정리한 기본 사례를 비교하였다. 또한 게임 커스터마이징의 기본사례와 차별화된 시스템을 융복합 사례로 구분하고 이를 바탕으로 사실적 타입, 제작 타입, 개성타입, 확장 타입, 4가지로 나누어 분류하였으며, 게임 외에도 새롭게 등장한 커스터마이징 시스템 사례를 분석하였다. 게임의 충성도 상승을 위해서는 확장사례처럼 차별화되고 유저로 하여금 참여도를 지속적으로 유인할 수 있는 시스템은 필수 불가결 요소로 작용된다. 현재까지 나타난 다양한 커스터마이징 융복합 사례 연구를 통해 게임 제작 과정의 가이드로 활용되기를 기대하며, 연구의 한계점인 연구범위를 확장하여 향후 보다 넓은 범위의 사례연구를 통해 지속적인 연구로 상세하게 제시해야 될 것으로 판단된다.

뮤지컬 '지킬 앤 하이드'에 나타난 무대의상 디자인 연구 - 선과 악의 캐릭터를 중심으로 - (A Study on the Stage Costume Design for the Musical Jekyll and Hyde - Focusing on the Nature of Good and Evil -)

  • 범서희;이인성
    • 복식
    • /
    • 제60권4호
    • /
    • pp.45-57
    • /
    • 2010
  • The costume in musical is an important visual factor that contributes to the level of stage completion by for the character and overall atmosphere of the whole play. Besides, as if it is has a fixed times in the drama, it has to produce to consider an opinion of producer to express the theme, atmosphere of a play and especially in the period adventure drama, to revive as it is historical dress, there is not creation at stage of today. This research is studied into the stage costume of the musical 'Jekyll and Hyde' an adapted to express image of good and evil in the one character. For this research, it researched costume of Victoria period in England, study character of main actor by analysis of the play in an original work, examine the stage costume of the musical 'Jekyll and Hyde' performed in the inside and outside of the country. In the musical stage costume, by character difficult of stage costume, factor of design feature divided to good and evil and compare feature design of stage costume, research new design express method to consider musical acting, moreover through designing and producing the costume to be suitable for the content of the work. This research consists of research and actual production of work, study of documentary records, collection and analysis of overseas performances, news releases, video material and internet research were the methods of this study.

TARTAN과 스코틀랜드 복식에 관한연구 (A Study on the Tartan and Scotland Costume)

  • 임영자
    • 복식
    • /
    • 제35권
    • /
    • pp.281-292
    • /
    • 1997
  • Tatan is a symbol of kinship and belonging in Scotland and a badge of identity recognized all over the world. Alongside the powerful historical and national resonance to Tartan for Scots it has been borrowed repeatedly by fashion. The pattern compositionof Tartan check is formed as a typical cross stripes that vertical line and hrizontal line meets rectangulary. And its color is much various and rich than other check pattern. So its magnificient spec-tacle that various all kinds of colors is dyed in cloth is second to name. Today we are as likely to meet tartan in a couturier dress as in a kilt or plaid. Tartan is distinctive in colour style and de-sign. It conveys personality ceremony and drama. All these aspects of its character have contributed to tartan being one of the best-known and best-loved fabrics in the world. In other parts of Europe traditional checked patterns declined and disappeared but in Scotland tartan survived strongly jist as the bagpipes also European flourished Due to geographical and cultural circumstances Scots were able to develop and enhance tartan and its remarkable individuality ensured its sur-vival in spite of adverse political and economic pressures. Tartan has been adopted as the national dress of all Scots. Lowland and High-land providing a powerful form of national cultural and personal identity. Whether tra-ditional or a recent creation whether tra-ditional or a recent creation whether a symbol of nationality or a substitute for nationhood tartan is no mean achievement.

  • PDF

UCC 서비스를 위한 맞춤형 콘텐츠 저작 및 소비 시스템 (Customized Content Creation and Consumption System for UCC Service)

  • 김창수;이상조;김광용;홍진우;정회경
    • 한국정보통신학회논문지
    • /
    • 제11권8호
    • /
    • pp.1434-1441
    • /
    • 2007
  • 최근 디지털 콘텐츠는 네트워크와 디지털 기술의 발달로 빠르게 생산, 가공, 유통되고 있고 디지털 콘텐츠를 소비하는 사용자들의 개성이나 사용되는 환경 역시 다양해지고 있다. 이런 디지털 콘텐츠가 사용자의 요구에 충족되기 위해서는 사용자의 특성, 환경, 개성에 따른 맞춤형 디지털 콘텐츠가 제공될 수 있어야 한다. 이에 본 논문에서는 MPEG(Moving Picture Experts Group)에서 표준화를 진행하고 있는 MPEG-21 프레임워크의 DID(Digital Item Declaration)를 사용하여, 사용자의 선택에 따라 표준문서를 작성하고 리소스를 패키징하여 맞춤형 콘텐츠를 서비스하기 위한 콘텐츠 저작 및 소비 시스템을 설계 및 구현하였다.

문화상품 경쟁력 강화를 위한 필요 요인에 관한 발전방안 연구;캐릭터산업을 중심으로 (A Study on Ways to Develop the factors which are necessary to Strengthen the Competitiveness of Cultural Goods;a case study of Character Industry)

  • 서명애;이상복
    • 한국품질경영학회:학술대회논문집
    • /
    • 한국품질경영학회 2007년도 춘계학술대회
    • /
    • pp.391-399
    • /
    • 2007
  • There has been an increasing preference for product with cultural value as people have a growing cultural sensitivity and greater demand for cultural value in current global market. In response to that, countries need to develop cultural products which represent their distinctive cultures and traditions, and such efforts may aim to promote the creation of economically high value-added and enhance the cultural image. In this paper, first, we analyze the correlation between Culture, cultural industry and Cultural goods. In this context, my efforts centered initially on a thorough analysis on the current situation and environmental problems that Korean culture faces presently, and then, processed and organized them into major industry categories of character industry, through a statistical methodology, to estimate its market volume by industry and to analyze the inter-relationship and macro-economic pervasive effects among related industries as well as cultural window effects. This paper could lead to final practical solution and suggestions for optimum policy measures to be taken for a supreme cultural industry for Korea.

  • PDF

Response of a finite beam on a tensionless Pasternak foundation under symmetric and asymmetric loading

  • Coskun, Irfan;Engin, Hasan;Ozmutlu, Aydin
    • Structural Engineering and Mechanics
    • /
    • 제30권1호
    • /
    • pp.21-36
    • /
    • 2008
  • The static response of a finite beam resting on a tensionless Pasternak foundation and subjected to a concentrated vertical load is assessed in this study. The concentrated vertical load may be applied at the center of the beam, or it may be offset from the center. The tensionless character of the foundation results in the creation of lift-off regions between the beam and the foundation. An analytical/ numerical solution is obtained from the governing equations of the contact and lift-off regions to determine the extent of the contact region. Although there is no nonlinear term in the equations, the problem shows a nonlinear character since the contact region is not known in advance. Due to that nonlinearity, the essentials of the problem (the coordinates of the lift-off points) are calculated numerically using the Newton-Raphson technique. The numerical results are presented in figures to illustrate the behaviours of the free-free and pinned-pinned beams under symmetric or asymmetric loading. The figures illustrate the effects of the shear foundation parameter and the symmetric and asymmetric loading options on the variation of the contact lengths and the displacement of the beam.

2000년대 전문직 드라마의 특징과 발전 양상 (Specialized Job Drama's Traits and Aspects of Development in 2000's)

  • 이원
    • 한국콘텐츠학회논문지
    • /
    • 제12권11호
    • /
    • pp.68-75
    • /
    • 2012
  • 2000년대 후반기에 지상파 방송은 기존 드라마 소재의 진부함을 극복하고 전문직을 선호하는 사회문화적 현상을 반영하는 전문직 드라마를 대거 편성하였다. 일부 전문직 드라마는 좋은 시청률을 기록했으며 마니아층을 형성할 만큼 성공하였다. 하지만 전반적인 시청률은 낮은 편이며 폭넓은 시청층을 껴안는데 한계를 가지는 것으로 드러났다. 국내 전문직 드라마의 특성은 우선 매우 다양한 전문직 소재를 다루고 있고 직업에 대한 전문적인 지식과 함께 매우 세부적이고 사실적인 표현을 시도하고 있다는 점에서 찾을 수 있다. 또 전문직 소재는 전문직업의 삶과 성공을 중심으로 한 스토리의 창작에 활용되면서, 기존의 멜로 중심 서사구조에서 직업 중심의 서사구조로 유인하는 중요한 동인으로 작용하고 있다. 마지막으로, 서사구조의 특징과 맞물려 전문직 드라마만의 고유한 캐릭터 창조가 이루어지고 있다.

Classification of Characters in Movie by Correlation Analysis of Genre and Linguistic Style

  • You, Eun-Soon;Song, Jae-Won;Park, Seung-Bo
    • 한국컴퓨터정보학회논문지
    • /
    • 제24권1호
    • /
    • pp.49-55
    • /
    • 2019
  • The character dialogue created by AI is unnatural when compared with human-made dialogue, and it can not reveal the character's personality properly in spite of remarkable development of AI. The purpose of this paper is to classify characters through the linguistic style and to investigate the relation of the specific linguistic style with the personality. We analyzed the dialogues of 92 characters selected from total 60 movies categorized four movie genres, such as romantic comedy, action, comedy and horror/thriller, using Linguistic Inquiry and Word Count (LIWC), a text analysis software. As a result, we confirmed that there is a unique language style according to genre. Especially, we could find that the emotional tone than analytical thinking are two important features to classify. They were analyzed as very important features for classification as the precision and recall is over 78% for romantic comedy and action. However, the precision and recall were 66% and 50% for comedy and horror/thriller. Their impact on classification was less than romantic comedy and action genre. The characters of romantic comedy deal with the affection between men and women using a very high value of emotional tone than analytical thinking. The characters of action genre who need rational judgment to perform mission have much greater analytical thinking than emotional tone. Additionally, in the case of comedy and horror/thriller, we analyzed that they have many kinds of characters and that characters often change their personalities in the story.

레이저영상의 그래픽 적 특성에 관한 연구 (Graphic Characteristics in Laser Images)

  • 황인화
    • 디자인학연구
    • /
    • 제14권
    • /
    • pp.77-84
    • /
    • 1996
  • 새로움과 독특함을 추구하는 현대인의 의식구조와 예술의 본질을 바탕으로 예술과 디자인, 그리고 영상의 영역에 있어서도 다양한 매체가 끊임없이 등장하고 있다 . 레이저 또한 전자공학과 물리학의 발달에 힘입어 그 응용기술과 적용분야가 광범위해 지고 있는 가운데 엔터테인먼트 및 각종 이벤트 산업과 전시영상 등, 예술과 디자인의 영역에서 신비하고 환상적인 감동을 가져다주는 시각매체로 확고한 위치를 차지하게 되었다. 본 연구는 첨단과학의 산물로서, 그 독특한 물리적 특성으로 인한 환상적 시각효과창출로 새로운 시각전달매체로 등장하고 있는 레이저에 대한 영상제작측면에서의 연구로서, 레이저영상을 기획하고 제작함에 있어서 레이저의 물리적 특성과 테크놀로지 및 하드웨어상의 구성을 검토하고 레이저가 이미지를 완성시키는 그래픽 적 특성들을 고찰하여 레이저영상 기획 자와 연출가 및 아티스트들의 보다 활발한 레이저영상제작을 도모하고 궁극적으로는 질적으로 보다 완성도 높은 작품을 제작할 수도 있도록 한다.

  • PDF