• Title/Summary/Keyword: camera arrangement

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Design of Aspheric Imaging Optical System having 24mm Focal Length for MWIR with Facing Symmetric Lenses (마주보는 대칭렌즈를 가지는 MWIR용 초점거리 24mm의 비구면 결상광학계 설계)

  • Lee, Sang-Kil;Kim, Boo-Tae;Lee, Dong-Hee
    • Journal of the Korea Convergence Society
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    • v.9 no.9
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    • pp.183-189
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    • 2018
  • This study deals with the design and development of imaging optics having 24mm focal length for MWIR ($3{\sim}5{\mu}m$) with two symmetrical lenses facing each other. We used CodeV in our optical design, and we performed the optimization process to have the resolution and angle of view satisfying the user's requirements. The materials of lenses were limited to two types, including KCIR035 with a refractive index of 1.7589, developed in Korea. The optical system designed in this way consists of two aspherical lenses made of KCIR035 material having the same shape and one spherical lens made of Si. Here, the arrangement of the two aspherical lenses is characterized by having a symmetrical structure facing each other. And this optical system has a resolution of MTF value of 0.35 or more at a line width of 20 lp / mm. Therefore, it is considered that this optical system has the capability to be applied to a thermal imaging camera using a $206{\times}156$ array MWIR detection device having a pixel size of $25{\mu}m$.

Single Photo Resection Using Cosine Law and Three-dimensional Coordinate Transformation (코사인 법칙과 3차원 좌표 변환을 이용한 단사진의 후방교회법)

  • Hong, Song Pyo;Choi, Han Seung;Kim, Eui Myoung
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.37 no.3
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    • pp.189-198
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    • 2019
  • In photogrammetry, single photo resection is a method of determining exterior orientation parameters corresponding to a position and an attitude of a camera at the time of taking a photograph using known interior orientation parameters, ground coordinates, and image coordinates. In this study, we proposed a single photo resection algorithm that determines the exterior orientation parameters of the camera using cosine law and linear equation-based three-dimensional coordinate transformation. The proposed algorithm first calculated the scale between the ground coordinates and the corresponding normalized coordinates using the cosine law. Then, the exterior orientation parameters were determined by applying linear equation-based three-dimensional coordinate transformation using normalized coordinates and ground coordinates considering the calculated scale. The proposed algorithm was not sensitive to the initial values by using the method of dividing the longest distance among the combinations of the ground coordinates and dividing each ground coordinates, although the partial derivative was required for the nonlinear equation. In addition, since the exterior orientation parameters can be determined by using three points, there was a stable advantage in the geometrical arrangement of the control points.

Evaluation of Particle Counting by Smartphone-based Fluorescence Smartscope and Particle Positioning in Spinning Helical Channel (스마트폰 기반 형광 smartscope의 입자계수 및 회전하는 나선형 채널의 입자정렬 성능 평가)

  • Park, Eunjung;Kim, Subin;Cho, Myoung-Ock;Kim, Kyunghoon;Shourav, Mohiuddin Khan;Kim, Sunwook;Lee, Jeonghoon;Kim, Jung Kyung
    • Journal of Korea Society of Industrial Information Systems
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    • v.20 no.3
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    • pp.19-28
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    • 2015
  • With the aim of developing a smartphone-based point-of-care device that is small, inexpensive, and easy to handle by non-expert, we designed a fluorescence smartscope for counting particles and a DC motor-controlled particle positioning system. Our smartscope can count the number of fluorescent particles and fluorescently-stained white blood cells through a phone camera with an adaptor containing a LED, a ball lens and optical filters and an application running on a smartphone. The motor was controlled wirelessly via Bluetooth with an Android smartphone. We found that axial spinning of a helical microfluidic channel allows arrangement of particles having size similar to the white blood cells. The motor-controlled particle positioning system can minimize time-consuming manual processes and automate sample preparation process and thus, if integrated with the smartscope, it can be used for a point-of-care testing device based on a smartphone.

Identification with the Point of Views and the Characters in Game (게임에서의 시점과 캐릭터 동일시)

  • Lee, Sul-Hi;Sung, Yong-Hee
    • The Journal of the Korea Contents Association
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    • v.8 no.3
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    • pp.117-126
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    • 2008
  • Lacan's Identification theory has been applied to various cultural genres such as literature, film, media so on. Especially, Identification theory in Film Theory gives game researchers who try to apply identification theory to the game, a concrete base. This paper aims to explain the gamer's action through identification theory. Thus, we divide identification into the level of the gamer's point of view and that of the character in game text. While point-on-view of identification, the primary identification, in film has been explained that the audience identifies with camera's point-of view, in game one identifies with various point-of-views. There are two aspects of Identification of characters in game. First, gamers identify themselves with moving images on screen. Second, They identify with the roles given to themselves. The factors which allow them identification are suppression of false statement system, interpolation and process of selection, arrangement, a cursor, colours on screen.

Human Friendly Recognition and Editing Support System of Korean Language (인간에게 친밀한 한글 인식 및 편집 지원시스템)

  • Sohn, Young-Sun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.4
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    • pp.494-499
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    • 2007
  • In this paper we realized a system, if a user selects the area of the important parts or the arrangement parts when he reads the books or the papers, which amends, stores and readjusts the characters that are included in the selected area by outputting the characters to the word processor in sequence. If a user selects what he wishes lot with his finger, the system detects the movement of the finger by applying the hand recognition algorithm and recognizes the selected area. The system converts the distance of the width and the length of the selected area to the number of the pulse, and controls the motor to move the camera at the position. After the system scales up/down the zoom to be able to recognize the character and controls the focus to the regulated zoom closely, it controls the focus in detail to get more distinct image by using the difference of the light and darkness. We realize the recognition and editing support system of korean language that converts the obtained images to the document by applying the character recognition algorithm and arrange the important parts.

A study on the Digital diorama AR using Natural history Contents (자연사 콘텐츠를 활용한 디지털디오라마 AR연구)

  • Park, Ki-Deok;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.19 no.6
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    • pp.293-297
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    • 2021
  • This paper applies the natural history contents of the Science Museum and combines the Gestalt theory to develop the butterfly arrangement structure of the butterfly sample box and the butterfly sample information necessary for the sample box as AR (Augmented Reality). Existing analog sample information is expressed as digital information by combining place, butterfly information, and graph to maximize the effect of digital diorama exhibition. Digital natural history information is increased or decreased, and an environment optimized for real samples and suitability is constructed, and natural history contents are arranged in the principles of collectiveness, closure, simplicity, and continuity using the Gestalt visual perception principle to increase attention and increase the attention of butterfly collection information. Was applied as an application plan of AR.

Analysis on Werner Bischof's Korean War Documentary Photos (베르너 비숍의 한국전쟁 다큐멘터리 사진 분석)

  • Jung, Eun Jin;Kim, Jin Soo;Yang, Jong Hoon
    • The Journal of the Korea Contents Association
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    • v.22 no.6
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    • pp.160-174
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    • 2022
  • This research analyzed military journalist activities and key photos of Werner Bischof, the military journalist during Korean war. Werner Bischof entered Korea twice in 1951 and 1952 for military journals. Through Korean war pictures, essay, multiple letters and photobooks, I shed a light on the background of his military journals and activities, and analyzed topics and characteristics based on key photos that he took during his first and second military journalist activities. Bischof created a work centered on 'Human'. Especially, he has this consciousness of 'What happens to civilians in war-ridden area?'. Bischof took civilians in Sanyangri in his camera to announce pain of civilians and tragedy of war coming from war during his first military journalist activity. During his second military journalist activity, he critiqued ideological brainwashing, life of prisoners of war in a humanist point of view. The latter showed characteristics of clear contrast of black and white, image arrangement based on characters, and outstanding photo views. His military journal activity is in search of civilian suffering, and humanism in Korean war. This consciousness crosses through generation over generation that cannot be compared to other military journalists.

A Study on Interior Simulation based on Real-Room without using AR Platforms (AR 플랫폼을 사용하지 않는 실제 방 기반 인테리어 시뮬레이션 연구)

  • Choi, Gyoo-Seok;Kim, Joon-Geon;Lim, Chang-Muk
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.1
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    • pp.111-120
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    • 2022
  • It is essential to make a purchase decision to make sure that the furniture matches well with other structures in the room. Moreover, in the Untact Marketing situation caused by the COVID-19 crisis, this is becoming an even more impact factor. Accordingly, methods of measuring length using AR(Augmented Reality) are emerging with the advent of AR open sources such as ARCore and ARKit for furniture arrangement interior simulation. Since this existing method using AR generates a Depth Map based on a flat camera image and it also involves complex three-dimensional calculations, limitations are revealed in work that requires the information of accurate room size using a smartphone. In this paper, we propose a method to accurately measure the size of a room using only the accelerometer and gyroscope sensors built in smartphones without using ARCore or ARKit. In addition, as an example of application using the presented technique, a method for applying a pre-designed room interior to each room is presented.

A Study on the 3-Dimensional Analysis by Bundle Adjustment in Close Range Photogrammetry (근접사진측량의 번들조정에 의한 삼차원 위치해석에 관한 연구)

  • 백은기;목찬상
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.6 no.2
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    • pp.10-18
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    • 1988
  • In the three-dimensional analysis and deformation analysis of large structures, efficient is the use of the multiple method of close range photogrammetry which approaches the object distance. This study analyzes the influence of errors according to the overlap, the control points, and the object distance, to solve the problems which are raised in the multiple method. A wall-board, 7 meters by 3 meters, was used as a test field on which a total of 225 unknown points were equally disposed. The photographs with changing the overlap and object distance were taken by P-31 camera system. a total of 143 negatives are used in this study for computing 3-dimensional coordinates and its standard errors, and bundle adjustment of strips and blocks developed with on-line system is applied. In case of decreasing the number of control points, simulation error increases but actual error decreases and increases again. Due to the changed of object distances Z error represents largely compared to X, Y error, but good results in Z can be obtained by increasing the redundancy. And simulation error or actual error shows best results at the endlap of about 70%. To sum up this study, approprate arrangement of control points and overlap is meaningful, and multiple method by short object distance will be widely used to precision and deformation analysis of critical structures.

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Development of Mask-RCNN Based Axle Control Violation Detection Method for Enforcement on Overload Trucks (과적 화물차 단속을 위한 Mask-RCNN기반 축조작 검지 기술 개발)

  • Park, Hyun suk;Cho, Yong sung;Kim, Young Nam;Kim, Jin pyung
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.21 no.5
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    • pp.57-66
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    • 2022
  • The Road Management Administration is cracking down on overloaded vehicles by installing low-speed or high-speed WIMs at toll gates and main lines on expressways. However, in recent years, the act of intelligently evading the overloaded-vehicle control system of the Road Management Administration by illegally manipulating the variable axle of an overloaded truck is increasing. In this manipulation, when entering the overloaded-vehicle checkpoint, all axles of the vehicle are lowered to pass normally, and when driving on the main road, the variable axle of the vehicle is illegally lifted with the axle load exceeding 10 tons alarmingly. Therefore, this study developed a technology to detect the state of the variable axle of a truck driving on the road using roadside camera images. In particular, this technology formed the basis for cracking down on overloaded vehicles by lifting the variable axle after entering the checkpoint and linking the vehicle with the account information of the checkpoint. Fundamentally, in this study, the tires of the vehicle were recognized using the Mask RCNN algorithm, the recognized tires were virtually arranged before and after the checkpoint, and the height difference of the vehicle was measured from the arrangement to determine whether the variable axle was lifted after the vehicle left the checkpoint.