• Title/Summary/Keyword: business

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A Study on Influence to Business performance of business incubator company via CEO's Characteristics (창업보육기업의 창업자 특성이 기업성과에 미치는 영향에 관한 연구)

  • Kim, Min-Su;HwangBo, Yun;Kim, Hong
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.5 no.2
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    • pp.33-57
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    • 2010
  • This study aims at researching whether business founders' psychological characteristics, behavioral characteristics, and career characteristics have influence upon corporate performance and whether business founders' career characteristics and start-up education experience have influence upon corporate performance targeting business founders of start-up business-incubated companies. As a result of this study, business founders' psychological characteristics(achievement desire, risk-endurance propensity) were indicated to have significant influence upon corporate performance. On the other hand, business founders' behavioral characteristics were indicated to have no influence upon corporate performance. Also, it is seen to have clarified that business founders' career characteristics, past practical-affairs experience during start-up education business, and job-life experience are important factors of having significant influence upon corporate performance. These findings are expected to give many implications even to preliminary business founders as well as establishment in supportive direction and effective development of start-up business-incubated companies. Accordingly, the implication is seen to have been suggested that the services, which the business incubator supports the living-in companies, need to be planned and offered by considering business founders' characteristics of start-up business.

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How to use Business Simulation Game for Business Education: Based on the Development Process and Business Education Method (경영 교육을 위한 경영 모의 게임의 활용 방안: 개발 과정 및 교육 방법을 중심으로)

  • Kim, Sang-Soo
    • Information Systems Review
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    • v.7 no.1
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    • pp.41-63
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    • 2005
  • Due to the fast development of information technology, a variety of edutainment software has been used in the field of business education. One of them is Business Simulation Game that the business game domain and the information technology is definitely associated. A lot of business simulation game have been developed and used for many courses of colleges and corporate training in USA and EU. However, education program based on business simulation game has not been activated in Korea. This paper introduce a business simulation game developed by joint effort of business professors and a software firm for last three years and suggest the method of business education using this business simulation game. First of all, the development process, architecture and procedure of business simulation game are summarized. From a perspective of business education, the effect and advantage of business simulation game, sample syllabus, course outlines, users, missions and evaluation method are also addressed.

Reinterpretation of Business Models: Network Subscriber Perspective (네트워크 관점에서의 비즈니스 모델 재해석: 가입자 개념을 중심으로)

  • Kim, Jaeyoung;Han, Jaemin;Kim, YooJung
    • Information Systems Review
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    • v.14 no.2
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    • pp.93-102
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    • 2012
  • Network brings new values to the business in rapid changes of business paradigm. While business reveals new business model, the business has kept making efforts to replace traditional business model to network environment in order to solve the problems of spaces and times. In this research, we emphasize necessity through case study that the traditional concept of customer should be related with the concept of business network. The finding of this research mainly focused on business, tries to use traits of network without changes of business model, is easy to trap in structural inertia. However, the targeted companies in the case study preferentially considered customer as subscriber. Consequently, they successfully changed their existing business model as well as their business relationships with other companies. Based on methods of "Value Curve" and "Customer Experience Cycle," we analyzed the changed business model and proposed a conceptual idea regarding concept shifting from traditional customer to network subscriber. We hope that the research implicates to propose a new method for business model to develop more advanced business opportunities through using the concept of network subscriber.

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A Hybrid Mobile Business Card Production and Management System (하이브리드 모바일 명함제작 및 관리시스템)

  • Kim, Mok-Ryun;Park, Young-Ho
    • Journal of Korea Multimedia Society
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    • v.11 no.1
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    • pp.117-128
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    • 2008
  • Recently, as the increase in interaction between the person and the person, the people plentifully use the business card to exchange personal information. So, the people have many business cards. Thus, the people are liable to lose the business cards and finding a wanted business card is very difficult in the huge business cards in offline. And, the people think the business card is a way, which can express individuality. So, the people want to have the business card, which has individuality. Thus, this paper proposes the card system, which is satisfied to solve many problems of the card system in offline and express individuality. The proposed business card system can produce various business cards and puts contents such as video, photo, voice into business cards via mobile devices in anywhere, anytime. Also, this business card system follows the vCard format, which is a file format standard for personal data interchange. Finally, we provide with content-based business card retrieval using video and photo inserted into business cards. Thus, this paper proposes the hybrid business card system, which is satisfied to produce business cards expressed individuality and follows the vCard format.

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A Methodology to Measure e-HR Capability in an e-Business Environment (e-Business 환경에서 e-Business 인력의 능력 측정을 위한 방법론)

  • Bae, Young-Ju;Chung, Soon-Suk;You, Ji-Chul
    • Journal of the Korea Safety Management & Science
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    • v.11 no.4
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    • pp.293-300
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    • 2009
  • 기업 인력의 e-Business 적용 능력은 e-Business 환경에서 개인에게 주어진 업무를 효율적으로 수행하고 업무성과를 향상하기 위해 필요하다. 본 연구는 e-Business 인력의 측정도구, 측정체계 및 방법을 제시한다. 개발된 측정도구는 요인분석과 신뢰성 분석을 통하여 그 구조의 타당성을 검증하였고, e-Business 인력을 효과적으로 측정할 수 있는 16 개의 측정항목을 갖는 측정 도구를 제시하였다. 개발된 측정도구의 적용성과 활용성은 실제 e-Business 환경의 기업에서 근무하는e-Business 인력에 적용하여 그 결과를 제시함으로써 확인 하였다. 본 연구는 e-Business 환경의 기업에서 근무하는 인력의 e-Business 능력을 측정하고 개선하는 방법론을 개발하는 데 공헌할 것이다.

Research Trends of Collaborative Business Processes (협업 비즈니스 프로세스의 연구 동향)

  • 김선호;이석조
    • The Journal of Society for e-Business Studies
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    • v.8 no.1
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    • pp.15-33
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    • 2003
  • A business process is classified into two processes; the private process which is implemented within an enterprise and the public process which is implemented between enterprises. The public process commonly used for B2B e-business is defined as a collaborative business process. To date, the collaborative business process has been studied in various aspects. We have categorized the research trends into two viewpoints, i.e., EAI(Enterprise Application Integration) and B2Bi (business to business Integration). In this paper, research trends in inter-organizational workflow are analyzed from the EAI point of view, and research trends in message-based business process and transactions from the B2Bi point of view.

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A Study on the Business Strategy of Smart Devices for Multimedia Contents

  • Lee, Hong-Joo
    • Journal of Information Processing Systems
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    • v.7 no.3
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    • pp.543-548
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    • 2011
  • Information technology is changing the business value chain and business systems. This situation is due to the business value chain and the value creation factors in business. Technology companies and researchers are developing new businesses, but many companies and researchers cannot find successful ways to analyze and develop a business in a specific way. In this paper, first, the value creation motive in business is analyzed through a literature review. Second, business attributes are analyzed, while considering the value creation motive and the business factors in management. Finally, the business attributes of information technology are studied through a review of previous research papers on this topic.

Analysis of Business Attributes in Information Technology Environments

  • Lee, Hong-Joo
    • Journal of Information Processing Systems
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    • v.7 no.2
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    • pp.385-396
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    • 2011
  • Information technology is changing the business value chain and business systems. This situation is due to the business value chain and the value creation factors in business. Technology companies and researchers are developing new businesses, but many companies and researchers cannot find successful ways to analyze and develop a business in a specific way. In this paper, the following will be explored. First, the value creation motive in business is analyzed through a literary review. Second, business attributes are analyzed while considering the value creation motive and business factors in management. Finally, the business attributes of information technology are studied through a review of previous research that has been conducted on this topic.

A Study on Specialized Road Map through Skill Analysis about Job Family of e-business (Focusing on e-business Specialized High School) (e-business직종의스킬 분석을 통한 특성화 로드맵 연구 (e-business 특성화 고등학교를 중심으로))

  • An, Jae-Min;Park, Dea-Woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.399-402
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    • 2011
  • 빠르게 변화하는 디지털 경제시대에서 e-business 기술과 인력의 확보는 국가 e-business 산업 확산과 기업 발전에 매우 중요한 요소이다. 시대의 변화에 따라 e-business 분야의 인력 양성은 이론과 기술 중심의 대학과 대학원 중심체제에서 실무를 중심으로 한 고등학교 과정에의 인력양성에 대한 필요성과 연구성이 필요하다. 본 논문에서는 최근 변화되고 있는 특성화 고등학교의 e-business 정책과 더불어 e-business 분야의 특성화 체제의 변화를 위해 필요한 직무와 요구되는 스킬을 분석하여 특성화학과와 교과에 대한 기본 연구 자료를 제공한다. 또한 일반 고등학교나, 특성화 고등학교에서 e-business 특성화 고등학교 체제로 변화 할 수 있는 로드맵을 제시하여 국가 사회적인 e-business 기술과 인력의 확보를 위해 노력하고자 한다.

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A Study on Process-driven Standardization in Manufacturing Industries (제조업종의 표준 업무프로세스 개발 연구)

  • 김훈태;정한일;한정우;양은찬;임춘성
    • Proceedings of the CALSEC Conference
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    • 2001.08a
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    • pp.277-288
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    • 2001
  • Nowadays, for the competitive power of an enterprise, there are many attempts to implement information system that could support business innovation by business process re-engineering. However, there is no effort to standardize the core business processes of enterprise based on standards of data, documents. These facts make it difficult to introduce and implement enterprise information system designed by business processes of the higher level. Therefore, standardization of business process by analyzing the functionality and relationships among them are important and necessary. The results of our research are summarized as process-driven standardization (standardization of core business processes) and development of a repository. In process-driven standardization, we proposed the reference model by analyzing the business processes of the leading enterprises for core business processes. The reference model focuses on core business processes, such as sales management, procurement management, production management, logistics management, and customer support in manufacturing industry. We developed a knowledge-based system as a repository for a integrated management system of business process. And this repository was built up web-based system for the purpose of both reference and management.

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