• 제목/요약/키워드: broadcasting network

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멀티 플랫폼 시대 지상파 방송 콘텐츠 유통 전략 방안 (Terrestrial Broadcasting Content Distribution Strategy in the Multi Platform Environment)

  • 정동훈
    • 디지털산업정보학회논문지
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    • 제8권2호
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    • pp.117-130
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    • 2012
  • Due to the development of network and device, it is called mobile age that boosts various distribution routes of multi-media content and it constructs a new digital content consumption trend. N-screen is one of the new-introduced examples in the digital age and broadcasting industry believes it as a crisis and challenge as well. It becomes a ubiquitous multi-media environment that people watch multi-media content everywhere and any time they want to and competition happens beyond the boundaries such as network industry, terminal industry, pay TV market, traditional terrestrial TV, etc. And then how should the broadcasting service prepare for the N-screen business? The present research proposes a few terrestial broadcasting content strategies in the multi platform environment. First, instead of N-screen, it proposes multi platform, especially One Source Multi Platform(OSMP). Second, so-called 'Integrated Terrestrial Broadcasting OSMP Alliance(IBPA)' must be founded. Third, IBPA should support multi-tasking UX for viewers to have rich experience. Last, it becomes more important and necessary to support local terrestrial broadcasting service for public service in the multi platform age.

Design and Implementation of Intelligent IP Switch with Packet FEC for Ensuring Reliability of ATSC 3.0 Broadcast Streams

  • 이송연;백종호;단현석
    • 인터넷정보학회논문지
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    • 제20권2호
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    • pp.21-27
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    • 2019
  • The terrestrial ATSC 3.0 broadcasting system, which is capable of converging broadcast and communication services, uses IP based technology for data transmission between broadcasting equipment. In addition, data transmission between broadcasting equipment uses IP-based technology like existing wired communication network, which has advantageous in terms of equipment construction and maintenance In case IP based data transmission technology is used, however, it may inevitably cause an error that a packet is lost during transmission depending on the network environments. In order to cope with a broadcasting accident caused by such a transmission error or a malfunction of a broadcasting apparatus, a broadcasting system is generally configured as a duplication, which can transmit a normal packet when various types of error may occur. By this reason, correction method of error packets and intelligent switching technology are essential. Therefore, in this paper, we propose a design and implementation of intelligent IP switch for Ensuring Reliability of ATSC 3.0 Broadcast Streams. The proposed intelligent IP consists of IP Stream Analysis Module, ALP Stream Analysis Module, STL Stream Analysis Module and SMPTE 2022-1 based FEC Encoding/Decoding Module.

IPv6를 지원하는 초고속 유/무선 인터페이스와 QoS제공 가능한 고성능 라우터 플랫폼 개발 (An Implementation of High-performance Router Platform Supporting IPv6 that can High-speed Wired/wireless Interface and QoS)

  • 유광석;서인호;신재흥
    • 전기학회논문지P
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    • 제66권4호
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    • pp.229-235
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    • 2017
  • Until now, a study on a ubiquitous sensor network has been mainly concentrated in the areas of sensor nodes, and as a results, technologies related with sensor node were greatly developed. Despite of many achievements on research and development for a sensor node, a ubiquitous sensor network may failed to establish the actual service environment because variety of restrictions. In order to provide a actual service using a ubiquitous sensor networks applied to many results on research and development for a sensor nodes, a study on a wired/wireless composite router must be carried out. However a study on a wired/wireless composite router is relatively very slow compared with the sensor node. In this study, developed a high-performance router platform supporting IPv6 that can provide high-speed wired/wireless interface and QoS, and it can provide the multimedia service Interlocking the wireless sensor network and the Internet network. To analysis a given network environment and to develop the appropriate hardware and software in accordance with this requirement.

A network-adaptive SVC Streaming Architecture

  • ;임정연;이범식;김문철;함상진;김병선;이근식;박근수
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2006년도 학술대회
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    • pp.257-260
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    • 2006
  • In Video streaming environment, we must consider terminal and network characteristics, such as display resolution, frame rate, computational resource, network bandwidth, etc. The JVT (Joint Video Team) by ISO/IEC MPEG and ITU-TVCEG is currently standardizing Scalable Video Coding (SVC). This can represent video bitstreams in different sealable layers for flexible adaptation to terminal and network characteristics. This characteristic is very useful in video streaming applications. One fully scalable video can be extracted with specific target spatial resolution, temporal frame rate and quality level to match the requirements of terminals and networks. Besides, the extraction process is fast and consumes little computational resource, so it is possible to extract the partial video bitstream online to accommodate with changing network conditions etc. With all the advantages of SVC, we design and implement a network-adaptive SVC streaming system with an SVC extractor and a streamer to extract appropriate amounts of bitstreams to meet the required target bitrates and spatial resolutions. The proposed SVC extraction is designed to allow for flexible switching from layer to layer in SVC bitstreams online to cope with the change in network bandwidth. The extraction is made in every GOP unit. We present the implementation of our SVC streaming system with experimental results.

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One-to-All Broadcasting of Odd Networks for One-Port and All-Port Models

  • Kim, Jong-Seok;Lee, Hyeong-Ok
    • ETRI Journal
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    • 제30권6호
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    • pp.856-858
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    • 2008
  • Odd networks were introduced in the context of graph theory. However, their potential as fault-tolerant multiprocessor networks has been shown. Broadcasting is one of the most important communication primitives used in multiprocessor networks. In this letter, we introduce efficient one-to-all broadcasting schemes of odd networks for one-port and all-port models. We show the broadcasting time of the former is 2d-2 and that of the latter is d-1. The total time steps taken by the proposed algorithms are optimal.

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TMS800 : 메타데이타를 사용한 방송 장비 관리 시스템 (TMS800: A Metadata-based Management System for Distributed Broadcasting Devices)

  • 김민석;최정호;김정선
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제13권4호
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    • pp.193-204
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    • 2007
  • 방송 시스템이 거대해지고 방송 장비들의 기능이 다양해지면서 방송장비들에도 네트워크 기능이 첨가되고 있다. 그러나 방송장비에 특화된 관리 시스템은 전무한 상태라 할 수 있다. 네트워크에 접속된 장비들은 네트워크에 접속하지 않을 때보다 훨씬 더 많은 기능을 수행해 낼 수 있는 반면에 관리하기 쉽지 않은 단점이 있다. 따라서 네트워크를 통한 자동화된 관리 시스템은 필수적이라 할 수 있다. 하지만 방송 장비를 네트워크상에서 관리하기 위해서는 기존의 SNMP 방식만으로는 한계점이 있다. 본 논문에서는 메타데이타를 사용하여 방송장비를 관리할 수 있는 시스템(TMS800)을 제안한다. TMS800은 네트워크에 분산된 각종 방송 장비의 상태뿐만 아니라 영상정보도 이미지의 형태로 모니터링 할 수 있으며, 장비의 제어와 이상 발생 시 실시간으로 제공받는 기능을 제공한다.

매트릭스 하이퍼큐브의 일-대-다 방송과 다-대-다 방송 알고리즘 (One-to-All and All-to-all Broadcasting Algorithms of Matrix Hypercube)

  • 김종석;이형옥
    • 예술인문사회 융합 멀티미디어 논문지
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    • 제8권8호
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    • pp.825-834
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    • 2018
  • 방송은 상호연결망에서 사용되는 가장 기본적인 정보전달 기법으로 크게 일-대-다 방송과 다-대-다 방송으로 나눌 수 있다. 일-대-다 방송은 메시지를 갖고 있는 한 노드에서 다른 모든 노드로 메시지를 전송하는 것이고, 다-대-다 방송은 메시지를 갖고 있는 각각의 노드들이 다른 모든 노드들로 메시지를 전송하는 것이다. 그리고 단위 시간 당 전송 포트를 사용하는 방법에 따라 단일 포트 통신 방식(SLA)과 멀티 포트 통신 방식(MLA)으로 나눌 수 있다. 단일 포트 통신 방식은 단위 시간에 메시지를 가지고 있는 노드가 이웃한 다른 하나의 노드로만 메시지를 전송하는 것이고, 멀티 포트 통신 방식은 단위 시간에 메시지를 가지고 있는 노드가 이웃한 모든 노드로 메시지를 전송하는 것이다. 매트릭스 하이퍼큐브는 하이퍼큐브와 동일한 노드 개수를 가지면서 하이퍼큐브보다 망비용이 개선된 연결망이다. 본 논문에서는 매트릭스 하이퍼큐브의 방송 기법을 분석한다. 먼저 매트릭스 하이퍼큐브에서의 일-대-다 방송 알고리즘과 다-대-다 방송 알고리즘을 제안한다. 그리고 SLA 기법을 이용한 일-대-다 방송 시간이 2n+1임과 MLA 기법을 이용한 일-대-다 방송 시간이 $2{\lceil}{\frac{n}{2}}{\rceil}+1$임을 보인다. 또한 SLA 기법을 이용한 다-대-다 방송 시간이 $5{\times}2^{\frac{n}{2}}-2$(n=짝수), $5{\times}2^{\frac{n-1}{2}}+2$(n=홀수)임을 증명한다.

Dynamic Clustering for Load-Balancing Routing In Wireless Mesh Network

  • Thai, Pham Ngoc;Hwang, Min-Tae;Hwang, Won-Joo
    • 한국멀티미디어학회논문지
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    • 제10권12호
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    • pp.1645-1654
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    • 2007
  • In this paper, we study the problem of load balancing routing in clustered-based wireless mesh network in order to enhance the overall network throughput. We first address the problems of cluster allocation in wireless mesh network to achieve load-balancing state. Due to the complexity of the problem, we proposed a simplified algorithm using gradient load-balancing model. This method searches for a localized optimal solution of cluster allocation instead of solving the optimal solution for overall network. To support for load-balancing algorithm and reduce complexity of topology control, we also introduce limited broadcasting between two clusters. This mechanism maintain shortest path between two nodes in adjacent clusters while minimizing the topology broadcasting complexity. The simulation experiments demonstrate that our proposed model achieve performance improvement in terms of network throughput in comparison with other clustering methods.

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노드 간섭을 고려한 ETI 알고리즘 (ETI(Expected Transmission Interference) for Interference-aware)

  • 변소영;노일순
    • 한국인터넷방송통신학회논문지
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    • 제9권6호
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    • pp.89-94
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    • 2009
  • 노드들이 무선으로 연결되어 통신하는 점에서 Ad-Hoc과 비슷한 점을 가지고 있는 Wireless Mesh Network는 하위 단말에 대한 기본 연결구조(Infrastructure)를 제공하는 것에 중점을 두고 있다. Wireless Mesh Network의 노드는 이동이 거의 없으며 데이터 흐름이 많고 QoS를 만족시켜야 히는 트래픽이 많이 존재하므로 데이터 전송을 위한 성능이 좋은 경로를 선택해야만 한다. 본 논문에서는 Wireless Mesh Network의 라우팅 방법을 위해 제안한 ETX, ETT 그리고 WCETT가 가지는 간섭 문제를 해결하기 위해 물리적인 간섭모텔을 적용하였다. 보다 향상된 간섭 측정으로 성능이 좋은 경로를 선택하기 위한 ETI(Expected Transmission Interference)를 제안하였고, 실험을 통해 성능이 향상됨을 보였다.

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An Energy efficient protocol to increase network life in WSN

  • Kshatri, Dinesh Baniya;Lee, WooSuk;Jung, Kyedong;Lee, Jong-Yong
    • International Journal of Internet, Broadcasting and Communication
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    • 제7권1호
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    • pp.62-65
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    • 2015
  • Wireless Sensor Network consists of several sensor nodes, these nodes loss some of their energy after the process of communication. So an energy efficient approach is required to improve the life of the network. In case of broadcast network, LEACH protocol uses an aggregative approach by creating cluster of nodes. Now the major concern is to built such clusters over WSN in an optimized way. This work presents the improvement over LEACH protocol. Hence we have different work environments where the network is having different capacities. The proposed work shows how the life time of the network will improve when the number of nodes varies within the network.