• 제목/요약/키워드: bold play

검색결과 8건 처리시간 0.016초

Optimum Strategies in Discrete Red & Black

  • Chul H. Ahn;Sok, Yong-U
    • Communications for Statistical Applications and Methods
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    • 제8권1호
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    • pp.147-151
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    • 2001
  • In discrete red and black, you can stake any amount s in your possession, but the value of s takes positive integer value. Suppose your goal is N and your current fortune is f, with 0$\frac{1}{2}$ where the house has the advantage over the player, and with the value of p greater than $\frac{1}{2}$ where the player has the advantage over the house. The optimum strategy at any f when p<$\frac{1}{2}$ is to play boldly, which is to bet as much as you can. The optimum strategy when p>$\frac{1}{2}$ is to bet 1 all the time.

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Analysis of the Effect of Local Universities on the Local Economy - Based on the Daranee Analysis -

  • Sung Hyun Park;Ki beom Kim
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권2호
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    • pp.73-80
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    • 2023
  • As a result of this study, the income generation effect of local universities on the local economy through the Daranee (1976) model was found to be 110.9 billion won (direct and indirect income 78 billion won, induced income 32.9 billion won). In the case of Korea, it has been verified through a number of previous studies that local universities play a role in preventing the outflow of local talent to the metropolitan area. Considering this, it seems that the government should make bold investments to foster local universities in terms of balanced national development. This is because the movement of local talents to the metropolitan area not only undermines the growth potential of the provinces and undermines the basis for regional existence, but also creates a vicious cycle that hinders balanced national development. To break this vicious cycle, the development of local universities is very important. It is judged that the horizon of balanced national development will be opened when local universities revitalize the local economy through the government's bold investment in local universities and are reborn as entities that provide various services based on the facilities and equipment of local universities.

Optimum Strategies in Red & Black

  • Ahn, Chul-Hwan
    • Communications for Statistical Applications and Methods
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    • 제7권2호
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    • pp.475-480
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    • 2000
  • In a game called red and black, you can stake any amount is in your possession. Suppose your goal is 1 and your current fortune is $f$, with 0$p$ and lose your stake with probability, $q$=1-$p$. In this paper, we consider optimum strategies for this game with the value of $p$ less than $^1/_2$ where the house has the advantage over the player, and with the value of $p$ greater than $^1/_2$ where the player has the advantage over the house. The optimum strategy at any $f$ when $p$<$^1/_2$ is to play boldly, which is to bet as much as you can. The optimum strategy when $p$>$^1/_2$ is to bet $f\cdot\alpha$with $\alpha$, a sufficiently small number between 0 and 1.

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Optimum Stragies for Unfavorable Situation in Red & Black

  • Ahn, Chul H;Sok, Yong-U
    • Communications for Statistical Applications and Methods
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    • 제9권3호
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    • pp.683-691
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    • 2002
  • In a game called red and black, you can stake any amount s in your possession. Suppose your goal is 1 and your current fortune is f, with 0 < f < 1. You win back your stake and as much more with probability p and lose your stake with probability, q = 1- p. Ahn(2000) considered optimum strategy for this game with the value of p less than $\frac{1}{2}$ where the house has the advantage over the player. The optimum strategy at any f when p < $\frac{1}{2}$ is to play boldly, which is to bet as much as you can. In this paper we perform the simulation study to show that the Bold strategy is optimum.

애니메이션영화 <코코> 색상이 공간의 모델링 분석 (Analysis on Color Shaping the Space of Animated Film Coco)

  • 악소영
    • 한국엔터테인먼트산업학회논문지
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    • 제13권3호
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    • pp.343-350
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    • 2019
  • 중요한 시각적 요소로서 애니메이션영화의 색은 현실을 묘사할 수 있을 뿐만 아니라, 영화 공간을 형성하는 데 중요한 역할을 하는 감정과 의미를 전달할 수 있다. 가장 성공적인 애니메이션영화 중 하나로 <코코>는 영화 공간을 형성하기 위해 대담하고 독특한 색 언어를 사용한다. 민족 색상은 이야기 공간을 만들어 이야기 배경을 멕시코 지역 및 문화 풍습으로 가득 채우며, 색상 대조로 물리적 공간을 만들고 공간 모델링 및 차원 감을 뚜렷이 표현하며, 색상 연상 형식으로 심리적 공간을 만들어 관중들은 영화 정신세계에 인도하게 한다. <코코>의 공간 색상 분석을 통해, 애니메이션영화 공간 모델링은 색상의 특성 및 기능을 충분히 활용하고, 공간의 특성에 따라, 다른 색상 언어를 사용해야 하며 영화 공간의 표현 형식을 확장하고 영화 공간의 의미를 깊게 한다.

초현실주의 예술의 조형성과 Schiaparelli 의상디자인 (Surrealist Art and Elsa Schiaparelli's Fashion Design)

  • 장동림
    • 대한가정학회지
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    • 제28권2호
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    • pp.1-14
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    • 1990
  • The purpose of this paper was to examine the relationship between Surrealism and Schiaparelli's fashion design in the 1930s. Surrealism, derived from Dadaism, was based on Freud's analysis of dream imagery and human sexual behavior. Its style was characterized by the partial figure and the dislocation of body part, and the placement of the figure and its part in unanticipated settings. The objective of Surrealism was to exploit the unconsciousness and the interpretation of the body became an abiding. Surrealists were interested in the nature of clothing and in the specific characteristic of fashion, so, they moved into the world of fashion; fashion advertising window display and fashion photograph. The fantasy of Surrealism stimulated Schiaparelli to use wit and shock tactics, bold and unusual combination of colors, striking embroideries with crazy themes like circus and astrology. The character of her clothes was boldness and chic. She created humorous trompe-l'oel sweater, leg of mutton sleeve, tweed evening suit, shocking pink, peculiar accessories such as hats and buttons. She collaborated with many artists like Dali, Cocteau and Berard, and drew on all the latest artistic trends into the fashion arena from Cubism and African Art to Surrealism. Her Surrelist dress provided a play of illusions and affected today;s avant-grade style.

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조선후기 풍속화에 나타난 민간의 생활유형별 복식문화와 사회상 - 단원 김홍도의 《풍속화첩》을 중심으로 - (Costume Culture and Customs of Ordinary People Appearing in Genre Painting During the Late Chosun Dynasty - focusing on Danwon Kim Hong-do's Pungsokhwachop -)

  • 양숙향;김나형
    • 한국지역사회생활과학회지
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    • 제15권1호
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    • pp.17-26
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    • 2004
  • Not much is known about Korean clothes from past centuries. Fortunately, we are able to make some inferences based on various sources of data other than the actual clothes themselves. Historical records such as Kim Hong-do's Pungsokhwa Pieces, well known to us, vividly depict features of the costume and the lifestyle of his time along with contemporary Korean humor and atmosphere. Kim Hong-do is the artist who, having accomplished pictorial refinement, recognized social change and took this into his artistic world late in the 18th century. The ruling classes, in contrast, tended to adhere to anachronistic medieval philosophies in a gradually changing society. In this study, Kim Hong-do's Pungsokhwachop, Treasure No. 527, preserved in the National Museum of Korea, was viewed from a new perspective, and it was discovered to have assorted the costume and culture of ordinary people according to their life styles. Fourteen of the pieces depicted how common citizens made their living, three described love affairs, five depicted people at play, md the rest showed elements of education, wedding ceremonies, and shamanism, respectively. Various types of clothing were observed reflecting the life styles of ordinary people, and a somewhat bold exposure of body was noticed in women's fashion in the late Chosun Dynasty. They chose clothing as they pleased to fit their jobs and functions, which produced elegant self-regulation and creativity based on practical beauty. A hat - yet to be found as a relic - appeared in Blacksmith's Workshop, and revealed the changing social customs of the late Chosun Dynasty in the 18th century. It is hoped that the results of this study will serve as a valuable reference point for the globalization of Korean clothes.

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The Effect of Types of Initial Drive-in Steps on Technical Factors in Basketball

  • Park, Sangheon;Yoon, Sukhoon
    • 한국운동역학회지
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    • 제28권3호
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    • pp.181-185
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    • 2018
  • Objective: The purpose of this study was to investigate the effect of types of drive-in initial steps in basketball on technical factors, to provide basic information for the enhancement of basketball skill. Method: Ten men (age: $24.70{\pm}2.26years$; height: $181.00{\pm}5.72cm$; weight: $75.70{\pm}8.23kg$; career length: $10.00{\pm}3.59years$), each with a career length of over five years and no history of injury to the lower extremities within the prior six months, participated in this study. They were asked to perform four types of drive-in movements at $35{\sim}60^{\circ}$, wearing their own shoes, after running from a start line 5 m away and catching a basketball passed by an expert passer. The drive-in movements were measured by eight infrared cameras (Oqus 300, Qualisys, Sweden). Collected raw data were used to calculate total initial step time, displacement, velocity, center of mass (COM) height, and COM velocity. Results: Total initial step displacement and velocity of cross drive-ins (JC, SC) were greater than that of direct drive-ins (JD, SD; p < .05). COM velocity of cross drive-ins (JC, SC) was also greater than that of direct drive-ins (JD, SD; p < .05). Conclusion: Our results indicated that cross drive-ins, regardless of stop step type, are more effective than direct drive-ins. This is because cross drive-ins are technically bold due to less influence from walking violations and double dribble rules in basketball. However, using one-sided movement is too difficult to play in competitive game; therefore, basketball players should develop the ability to choose appropriate movement frequency.