• Title/Summary/Keyword: body screen

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Effect of Exposure to Body Image in Media and Bullet Screen on Weight Loss Intention - Focused on Bilibili, a Video Sharing Website of China (미디어 노출 신체이미지와 탄막 이용이 다이어트 의도에 미치는 영향 -중국 비리비리(Bilibili) 동영상 사이트를 중심으로)

  • Liang, Shuang;Cho, Hee Jung;Lee, Hye Eun
    • The Journal of the Korea Contents Association
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    • v.20 no.10
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    • pp.268-283
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    • 2020
  • The purpose of this study was to examine the effect of exposure to body image in media and bullet screen on weight loss intention by specifically focusing on Bilibili, a video sharing website of China. For the study, a 3 (Social viewing: no bullet screen vs. complimentary bullet screen vs. critical bullet screen) x 2 (Body image in media: ideal vs. realistic) between-subjects factorial design was conducted. A total of 310 Chinese women in their 20s were recruited to participate in an experimental survey. The main results showed that viewing the ideal body image with the complimentary bullet screen and realistic body image with the critical bullet screen strengthened the participants' intention on weight loss. Finally, the interaction effect of social viewing and the types of bullet screen were examined. The higher weight-loss intention was revealed when social viewing was conducted with the complimentary bullet screen of the ideal image. The results of this study can enhance the understanding of the bullet screen as a type of social viewing and its effect on user behavior intention.

Skeletal Joint Correction Method based on Body Area Information for Climber Posture Recognition (클라이머 자세인식을 위한 신체영역 기반 스켈레톤 보정)

  • Chung, Daniel;Ko, Ilju
    • Journal of Korea Game Society
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    • v.17 no.5
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    • pp.133-142
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    • 2017
  • Recently, screen climbing contents such as sports climbing learning program and screen climbing games. Especially, there are many researches on screen climbing games. In this paper, we propose the skeleton correction method based on the body area of a climber to improve the posture recognition accuracy. The correction method consists of the modified skeletal frame normalization with abnormal skeleton joint filtering, the classification of body area into joint parts, and the final skeleton joint correction. The skeletal information obtained by the proposed method can be used to compare the climber's posture and the ideal climbing posture.

Investigation on Fabrication Process and Tolerance of Resistance Body with A Uniform Thickness Shape on Organic Substrate for Application of Embedded Resistor (Embedded Resistor 적용을 위한 Organic 기판 위에 균일한 두께의 형상을 갖는 저항체의 제조공정과 편차에 대한 조사)

  • Park, Hwa-Sun
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.4
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    • pp.72-77
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    • 2008
  • This paper investgated on fabrication process and tolerance of resistance body with a uniform thickness formed by the process of cavity type on organic substrate for application of embedded resistor. To improve the tolerance of resistance value according to a position of PCB cause by conventional screen printing, we introduced the process of cavity type from organic substrate. A resistor with a desired shape and volume was precisely formed by the process of cavity using a resistor paste and screen printing. This method can increase PCB's productivity by shortening its production time because process conditions of a screen prining device can be set quickly without any affection on its position accuracy.

Lifestyle Habits Associated with Poor Defecation Habit among Pupils in Japan

  • Kohyama, Jun
    • Pediatric Gastroenterology, Hepatology & Nutrition
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    • v.23 no.6
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    • pp.567-576
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    • 2020
  • Purpose: Not enough attention has been paid to defecation habits in Japan. This study aimed to emphasize the importance of defecation habits on health and function in Japanese pupils. Methods: Using multiple regression analysis, 2,722 questionnaires obtained from pupils in grades 5 to 12 were analyzed to determine lifestyle habits associated with defecation frequency. Results: Significant regression formulae for defecation scores were obtained for all school types: elementary school (ES) (adjusted R2=0.08, p<0.001), junior high school (JHS) (0.09, p<0.001), and senior high school (SHS) (0.15, p<0.001). The following factors were associated with poorer defecation scores, according to school type: female gender (all 3 school types), breakfast skipping (elementary and JHSs), lower physical activity (JHSs and SHSs), and longer school-day screen time (elementary and SHSs). In addition, poorer self-reported academic performance scores in ES, less standardized body mass index (BMI) in JHS, and shorter non-school- day screen time scores in SHS, were associated with poorer defecation scores. Conclusion: Poor defecation frequency showed significant associations with various lifestyle habits, such as breakfast skipping, physical activity, and screen time, among pupils. Academic performance and standardized BMI were also associated with defecation frequency. More attention should be paid to defecation frequency to sustain health and function in pupils.

A Photomontage Expression and an Effect in Fashion Illustration (패션일러스트레이션에서의 포토몽타주 표현방법과 효과)

  • Kwon Ji-Young;Yoo Young-Sun
    • Journal of the Korean Society of Costume
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    • v.54 no.8
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    • pp.49-58
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    • 2004
  • The purpose of this study is to develop a photomontage expression in order to express a characteristic personality and creativity of artists of effectively in fashion illustration. The results of this study were as follows : 1) Because of a fashion and a human body were the major subjects in fashion illustration, human body transformation and composition between a human body and heterogeneous objects by photomontage appeared with a lot of works. 2) Photomontage appeared with a parody in a truth recurrence differ from a visual art, a parody seemed to be a humor with recurrence image of the original and it appeared with the general public image and it is effective in message delivery. 3) It was a stopped screen. but photomontage was expressed through overlapping and reiteration was characteristic, and it appeared with movement. a direction, a speed and rhythm effectively. 4) One screen of general chapter was only to express limited meaning, but after screen of a lot of chapter, it was able to express that was borrowed and reconstructive with a lot of contents or different contents are more than before. 5) It is changed, and composited images have a multiple point of time, and it extend a space-time limit, visual limit and an expression enabled a multidimensional space-time. Moreover, photomontage neglects unique sincerity and fact of a photo by development and utilization of computer graphic. and it can get a screen effect to spread in the virtual world as abstraction and hyper-reality. Therefore, if various photomontage expression apply to fashion illustration works, it can overcome a limit of a visual expression. and it is able to become an important way for expanding a filed of expression and enhancement of a practical function gradually in fashion illustration

Detecting the screw-assembly state of a valve-body using the AR method (AR 방식을 이용한 밸브바디의 나사 조립 상태 검지)

  • Kang, Moon-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.1
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    • pp.24-30
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    • 2021
  • In this study, an augmented reality (AR) app that detects the screw-assembly state of a car valve-body and assists the assembly work is developed and the effectiveness of the app is shown through testing. The app creates the contents indicating the screw-assembly position and order, and the screw-assembly state. Then, the contents are registrated onto the valve-body image on a smart-phone screen to be shown to the worker during assembly. To this end, the features are extracted from the 2D image of the valve-body and the location of the valve-body is tracked. By extracting the areas where the screws are to be assembled, and periodically determining the luminance of these areas, it is checked whether the screws are assembled in order at the predetermined position of the valve-body. When an error is detected during assembly, a warning sound is notified to the worker, and the worker can check the assembly state on the smart-phone screen and handle the error, immediately. Study results found that it takes about 65 ms to detect the assembly state of the five screws, and the assembly state is detected without error for 1 hour.

Pattern remaking system using deformable 3D body model

  • Park, Hyejun;Masayuki Takatera;Satoshi Hosoya;Masayoshi Kamijo;Yoshio Shimizu
    • Proceedings of the Korean Fiber Society Conference
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    • 2003.10a
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    • pp.110-110
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    • 2003
  • We attempted to establish the pattern remaking system using the three-dimensional data of the shape of clothes being worn, especially based on the knowledge of pattern construction. Moreover we tried to develop the deformable body model which can represent customers' body shape in the screen.

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Effect of Changes in Visual Response Speed, Functional Movement, Body Balance, and Lung Capacity after a 10-Week Body Stability Exercise Program for High School Male Taekwondo Athletes (10주간의 신체 안정화 운동프로그램이 초등학교 태권도 선수의 민첩성, 기능적 움직임, 균형, 폐기능에 미치는 효과)

  • Kang, Yang-Hoon;Kim, Chul-Seung
    • Journal of The Korean Society of Integrative Medicine
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    • v.9 no.3
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    • pp.111-124
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    • 2021
  • Purpose : The purpose of this study is to evaluate whether physical ability is improved by body stabilization, develop training methods to improve physical fitness factors suitable for body conditions, and provide future management and exercise materials to improve Taekwondo athletes' performance, after conducting the Body stabilization exercise (BSE) program on 22 elementary school Taekwondo athletes for 10 weeks to strengthen core muscles and evaluating Visual response speed test (VRST), Functional movement screen (FMS), Y-Balance test (YBT) and Vital capacity (VC). Methods : In order to examine the impact of the BSE program on Taekwondo athletes' VRST, FMS, YBT and VC this study conducted individual evaluations on all subjects, including VRST, FMS, YBT and VC before applying the programs, and compared exercise effects before and after the program, before and after exercise by a certain period. Results : After exercising, strength and quickness were improved significantly and reaction time was significantly shortened (p<.001). The total score of FMS was improved from 10.86±1.17 before to 11.68±0.99 after exercising, was statistically significant (p=.014). YBT was significantly improved from 91.11±4.84 before to 95.68±5.15 after exercising (p<.001). VC improved was statistically significant (p<.001). Conclusion : In conclusion, the BSE athletic program is expected to help Taekwondo athletes perform well by preventing and reducing injuries through the improvement of muscular strength, strength, speed, agility, step, kick, balance, flexibility, full body endurance and the combination of technical abilities.

Convergence Correlation Analysis of Physical Characteristics and Functional Movement Screen in Healthy Adults (정상 성인의 신체적 특성과 기능적 움직임 검사에 대한 융합적 상관관계 분석)

  • Kim, Hyun-Seung;Cho, Sung-Hyoun
    • Journal of the Korea Convergence Society
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    • v.11 no.4
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    • pp.87-93
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    • 2020
  • The purpose of this study was to examine the convergence correlation between physical characteristics and functional movement screen(FMS). Overall, 193 adults with normal single measurement values participated in the study. For data analysis, we used the SPSS Ver. 26.0 statistical program to perform t-tests and to determine Pearson's correlation coefficients for variables. Data analysis revealed significant sex differences in the active straight-leg raise and trunk stability push up tests (P<.05). In addition, our data analysis also revealed a negatively correlation between body fat percentage and FMS tests, except in the shoulder mobility and active straight leg raise test. In the active straight leg raise, the quality of functional movement was higher in women than in men; while in the trunk stability push ups, the quality of functional movement was higher in men than in women. Therefore, we conclude that men should reinforce the flexibility of the lower extremities, and females should apply upper body muscular strength for better trunk stability movement.

The Effects of Nutrient Intake and Screen Time(Television Viewing and Computer and/or Video Games) on Preschool Children Obesity (영양소 섭취량과 스크린 시간이 학령 전 아동의 비만에 미치는 영향)

  • Pan, Ju-Young;Choi, Mi-Ja
    • Journal of the East Asian Society of Dietary Life
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    • v.21 no.2
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    • pp.185-193
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    • 2011
  • The purpose of this study was to determine the effects of nutrient intake, screen time (television viewing and computer and/or video games) and physical activity on obesity in preschool children. Recruitment began in January 2008 by distributing letters to mothers who had children aged 6 years enrolled in daycare. Dietary intakes were obtained from the children's mothers, using the 24-hour recall method. The average height and weight of the children were 114.2 cm and 20.3 kg, respectively. Mean age, body weight, height and Kaup index were not significantly different between groups consisting of boys or girls. Assessment by the Kaup index showed that 14.0% of children were underweight, 69.0% were normal weight, 13.0% were overweight, and 4% were obese. The daily intakes of calcium, potassium, fiber, and folic acid in the group of boys were 77.7%, 58.5%, 80.4% and 88.9% respectively. as compared with the DRIs. The daily intakes of calcium, potassium, fiber, and folic acid in the group of girls were 77.7%, 58.5%, 80.4% and 88.9%, respectively. as compared with the DRIs. Intakes of protein, phosphorus, iron, zinc, vitamin A, thiamin, riboflavin, niacin, vitamin C, and vitamin E were higher than the DRIs. There were no difference among 3 groups (underweight, normal, overweight) in energy or nutrient intake. Preschool children with screen time (TV viewing and computer and/or video games use time) of >2 hours per day had significantly higher Kaup index values, and intakes of energy, carbohydrate, folic acid and zinc. In conclusion, preschool children with reported screen time (TV viewing and computer and/or video games use time) of >2 hours per day were fatter. Therefore, we need further investigate the relation between diet and screen time in preschool children to improve future nutrition education programs. Further studies are required to explore the effects of food intake and screen time (TV viewing and computer and/or video games use time) over a longer period of time.