• 제목/요약/키워드: blended e-learning

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Suggestions for E-Learning Based on Four Years of Cyber University Experience

  • LEE, Okhwa
    • Educational Technology International
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    • 제6권1호
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    • pp.41-63
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    • 2005
  • E-Learning is widely introduced with cyber universities in Korea from 2001 whencyber universities were first authorized by the Ministry of Education and Human Resource Development. E-learning amplified by cyber university gave a big impact in the campus based university which became the cause for the educational paradigm shift. The changes of status of cyber university shows important trend in college education which was analyzed by enrollment rate, types of cyber university, demography, and study areas. The enrollment rate of cyber universities is ever since 2001 and variety of study areas gives popularity to students. The demography of students is as expected older than traditional students. Female students at the cyber university outnumbered that at campus based university in Korea. For analyzing the trend of e-learning in Korea, there were studies twice in 2001 May-June from 213 faculty members and staff, 630 students and in 2004 May-June with 401 students. Most of e-learning students tent to spend less time yet, students feel more burden with e-learning. Professors tend to load more materials for the e-learning in 2001but in 2004 study, the difference no longer exists. Professors and students feel the academic achievement through e-learning is not as good as from the traditional classes. Difficulties for e-learning in 2001 were the lack of administrative information but in 2004, boring contents and lack of instructional strategies for e-learning. Technical problems still do exist but less serious. Suggestions for e-learning are blended learning, online students prefer video streaming with their own lecturer, new definition of instructor is needed, professional development for content development and online instruction is needed, success story of online learning should be encouraged, guidance for online students needed. The cyber university experiencegave a positive impact on the traditional universities such as rethinking the roles of universities, the quality control of classes, professional development, student oriented educational service of e-learning pedagogy.

이러닝시스템의 매체풍부성, 매체유용성, 매체경험이 학습자 만족에 미치는 영향 (The Impacts of Media Richness, Media Usefulness, and Media Experience on the Leaner's Satisfaction with e-Learning Systems)

  • 최수정;강경준;고일상
    • Journal of Information Technology Applications and Management
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    • 제14권2호
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    • pp.27-47
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    • 2007
  • In an effort to apply IT to practices of learning, universities are trying to implement e-Learning systems and expanding the extent of their usage. Nowadays, e-Learning systems are not only used for conducting web-based distance learning, but also used for supporting traditional classes education by encouraging communication and information sharing between instructors and learners or among the learners. There is relatively lack of studies on the exploitation of e-Learning systems in the traditional classes, in comparison with a distance education. Specifically, howe-Learning systems could support the traditional class and/or which benefits e-Learning systems could offer in the classes are among the important issues. In this study, we suggest that e-Learning systems would be the rich media to communicate and exchange information among people who participate in a class. We derive key variables like media richness and media experience from Media Richness Theory and from Channel Expansion Theory. Moreover, Media usefulness and Satisfaction of a learner with e-Learning system is drawn from the literature on IS success. We examine the effects of perceived media richness, media usefulness, and media experience on leaner's satisfaction with e-Learning systems. In addition, we also investigate learner's media usefulness perception which is positively related to media richness and media experience. Finally, learner's experience with e-Learning systems affects perceived media richness. Based on the results of an empirical test. we first suggest that perceived media richness with e-Learning systems contributes to increase media usefulness and satisfaction of a learner. Second, media experience is an important predictor of media richness and media usefulness perception. Consequently, the result can support Channel Expansion Theory. Finally, media usefulness perception affects learner's satisfaction with e-Learning systems.

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블렌디드 러닝을 활용한 컴퓨터 실습수업에서의 학습자 만족 연구: 콘텐츠 요인과 교수자 상호작용을 중심으로 (A Study on the Learner's Satisfaction of Computer Practice Classes by applying BL: Focusing on contents and instructor interactions)

  • 전병호
    • 디지털산업정보학회논문지
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    • 제13권4호
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    • pp.221-230
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    • 2017
  • BL(Blended Learning) has been presented as a promising alternative learning approach. BL is defined as a learning approach that combines e-learning and face-to-face classroom learning. The adoption of BL in computer practice class is necessary due to the characteristics of computer practice class itself. This study proposes a research model that examines the determinants of learner's satisfaction of computer practice classes in BL environment. Considering the characteristics of computer practices classes contents and instructor interaction were identified as the determinants. The research model is tested using a questionnaire survey of 141 participants. Confirmatory factor analysis (CFA) was performed to test the reliability and validity of the measurements. The partial least squares (PLS) method was used to validate the measurement and hypotheses. The empirical findings shows that contents easiness and contents constructs are the primary determinants of instructor interaction in BL. Instructor interaction was also found to be related to the learner's satisfaction resulting in re-using. The findings provide insight into the planning and utilizing BL in computer practice classes to enhance learner's satisfaction.

e-러닝에서 상호작용 증진을 위한 협동적 학습콘텐츠 구축 도구의 적용 및 분석 (Application and Analysis of Cooperative Learning Contents Construction Tools for Improving Interaction in e-Learning)

  • 박찬정
    • 한국콘텐츠학회논문지
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    • 제7권11호
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    • pp.248-257
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    • 2007
  • IT 기술의 발전으로 현재 e-러닝이 보편화되었으나 e-러닝의 인간적인 상호작용 부족이라는 문제가 대두되고 있다. 최근에는 e-러닝의 상호작용성을 보완하기 위해 e-러닝과 함께 e-멘토링 또는 블랜디드 러닝 등이 도입되는 추세이다. 이 방법들의 공통적인 특징은 온라인 학습 커뮤니티를 기반으로 게시판이나 블로그 등을 사용함으로써 상호작용을 돕는 것이다. 만일 온라인 학습에서 학습자들이 협동적으로 학습콘텐츠를 구축한 후 공유할 수 있도록 유도한다면, 상호작용성을 향상시킬 뿐만 아니라 지식과 아이디어의 공유로 교육효과를 높일 것이다. 본 논문에서는 상호작용성 증진을 통한 온라인 학습효과를 높이기 위해 학습자들이 협동적으로 학습콘텐츠를 구축한 후 공유할 수 있는 트리-기반 학습콘텐츠 구축 도구와 커뮤니티기반의 협동적 학습콘텐츠 구축 도구들을 구현한다. 또한 구현된 도구들을 학습에 적용하여 도구들이 학습자에게 미치는 영향을 분석한다.

New Learning Environment of Linear Algebra in Korea

  • Lee Sang-Gu;Han Yoonmee
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제9권1호
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    • pp.59-68
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    • 2005
  • We are introducing a new learning environment for linear algebra at Sungkyunkwan University, and this is changing our teaching methods. Korea's e-Campus Vision 2007 is a program begun in 2003, to equip lecture rooms with projection equipment, View cam, tablet PC and internet D-base. Now our linear algebra classes at Sungkyunkwan University can be taught in a modem learning environment. Lectures can easily being recorded and students can review them right after class. At Sungkyunkwan University almost $100\%$ of all large and medium size lecture rooms have been remodeled by Mar. 2005 and are in use. We introduce this system in detail and how this learning environment changed our teaching method. Analysis of the positive effect will be added.

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공개 소프트웨어 기반 e-Learning 시스템 개발 (Development of e-Learning System Based on Open Source Software)

  • 이세훈;백영태
    • 한국콘텐츠학회논문지
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    • 제5권1호
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    • pp.9-17
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    • 2005
  • 이 논문에서는 공개 소프트웨어 기반의 e-Learning 시스템을 구축하기 위해, 기존 학습 관리 시스템을 비교 분석하여 무들(Moodle)을 선정하였고 학사관리시스템, 스트리밍서비스 등의 기존 시스템들과 연동 운용함으로써, 공개 소프트웨어 기반 e-Learning 시스템의 현실적 가능성을 보였다. 공개 LMS(Learning Management System)인 무들은 LAMP(Linux, Apache, MySQL, PHP) 환경을 기반으로 하고 있으며 모듈화 구조를 수용해 사용의 편의성과 확장성을 충분히 제공하고 있다. 또한, 사회적 구성주의 학습 이론을 기반으로 설계, 구현되어 있다는 중요한 장점을 갖고 있다. 개발된 시스템은 대학에서 한 학기 동안 7개 강좌를 혼합 학습 모델로 운영이 되었으며 COLLES(Constructivist On-Line Learning Environment Survey), ATTLS(Attitudes to Thinking and Learning Survey) 설문을 통해 참여자들의 높은 만족도를 확인하였고, 공개 S/W 기반의 안정적 e-Learning 시스템이 가능함을 보였다.

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교수-학습자간의 콘텐츠 자체 제작을 위한 협력 시스템 개발 (The Cooperation System Development for the Self-production of Content between Instructor and Learner)

  • 김호진;김창수
    • 한국멀티미디어학회논문지
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    • 제21권11호
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    • pp.1297-1304
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    • 2018
  • Online education, commonly referred to as distance education, has developed rapidly. However, it is questionable whether such distance education has been applied to various educational fields and has achieved satisfactory results in terms of learning effect. One of the reasons for not maximizing the benefits of distance education is non-dynamicity in the production and application of educational content. Educational contents production is made up of collaborative work between the instructor who is the contents expert and the developer who is the production expert. For this reason, existing researches have also concentrated on the improvement of each educational effect. In this paper, we propose to replace a production expert from a developer to an instructor. At this time, the important point is that the educational contents produced by the instructor, who is a development non-expert, should still be able to be maintained with high-quality contents utilizing the characteristics of the web. For this purpose, the production system was developed based on open source to maintain the quality similar to the educational contents developed by the production expert. This will increase the effectiveness of education by applying the developed Smart-Blended Learning System to various educational sites.

지식정보화 사회에서의 e-learning 과 ICT 활용 학습연구 (Study of e-loaming and ICT education in the knowledge society)

  • 백종실;박영철
    • 한국산학기술학회:학술대회논문집
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    • 한국산학기술학회 2004년도 추계학술대회
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    • pp.121-123
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    • 2004
  • 본 논문에서는 유비쿼터스(Ubiquitous) 혁명이 미래학교를 어떻게 변화시킬 것인가 예측해 보며, 유비쿼터스 컴퓨팅과 유비쿼터스 네트워크기술을 중심으로 지식사회에서의 e-teaming 과 In (Information Communication Technology) 활용한 학습 연구를 수행하였다. 또한 e-school 의 모형과 협동학습을 기반으로 하는 블렌디드 러닝(Blended-Loaming) 활용 교수-학습 과정 안을 제안한다.

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Realization of Online System Considering the Lecture Intelligibility of University Student

  • Han, ChangPyoung;Hong, YouSik
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권3호
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    • pp.108-115
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    • 2020
  • Blended learning is a teaching method utilizing all the advantages in 'on and off-line' learning circumstances in order to enhance the learning effect and efficiency, more than the simple use of online factors in the classroom education. In this paper, we present the realization and simulation of algorithm for the realtime evaluation of low-grade and high-grade subjects in order to implement smart e-learning system, considering a lecture intelligibility. In order to grasp the levels of student's intelligibility, we simulated a function that automatically summarizes the study contents of class given by a lecturer. Especially, in administrator mode of smart e-learning system, we suggested and simulated a system in order to help the lecturer to easily manage the student's grades, and we have provided software to tell the student's intelligibility of lecture, analyzed the rate of incorrect answers, automatic judgment of lecture intelligibility and judge the weakest subject.

온라인 대학영문법 강의에서 상호작용과 정의적 요인이 교육효과에 미치는 영향 (Effects of Interactions and Affective Factors in On-line English Grammar Courses of High Education)

  • 박덕재
    • 한국콘텐츠학회논문지
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    • 제12권4호
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    • pp.510-519
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    • 2012
  • 본 연구는 온라인 대학영문법 강의에서 의사소통을 통한 상호작용과 정의적 요소가 어떤 영향을 주고 있는지 알아보고자 하였다. 연구를 위하여 다음 두 가지 연구 질문을 갖는데 첫째, 온라인 영문법 강의에서는 상호작용이 어떻게 진행되고 있는가? 둘째, 정의적 요소가 온라인 영문법 강의의 교육효과에 영향을 주고 있는가? 이다. 이 문제를 알아보기 위해서 K 대학교 영문법 온라인 강의 수강생 170명에게 설문조사를 실시하였고, 300명 수강생의 강의에 대한 평가 답변을 분석하였다. 그 결과 긍정적인 면과 부정적인 부분을 발견할 수 있었다. 부정적인 답변이 17%이고 반면에 긍정적인 견해는 49.3%, 중간입장은 33.3% 였다. 면대면 수업이 아니기 때문에 발생하는 온라인 강의의 한계점을 극복하기 위해서는 즉각적인 피드백과 Q&A 게시판을 통하여 상호작용을 활성화시킬 수 있고 정의적 거리감도 해결할 수 있다는 가능성을 알 수 있었다. 온라인 강의로 인한 부정적인 문제는 단지 혼합교육(blended learning)이라는 새로운 방법으로 대치하기보다는 이론적인 기반과 잘 계획된 프로그램의 온라인 강의가 최대의 효과를 얻을 수 있다고 예상할 수 있었다.