• Title/Summary/Keyword: beta wave

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Evaluation of Cranial Sacral Therapy (CST) Based Pillow on Sleep Induction Using the Electroencephalogram (EEG) (뇌파를 이용한 두개천골요법 기반 베개의 수면유도 효과 검증)

  • Kwon, Hyeok Chan;Phyo, Jung Bin;Park, Yong Gil;Lee, Hyun Ju;Tae, Ki Sik
    • Journal of Biomedical Engineering Research
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    • v.39 no.1
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    • pp.55-61
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    • 2018
  • The purpose of this study was to investigate the effect of a pillow simulated with cranial sacral therapy (CST) on sleep induction using electroencephalography (EEG). This study included 12 voluntary participants divided into experimental group (CST group) and control group (Non-CST group) to observe EEG changes. The position of the electrode for EEG measurement consists of 8 channels electrodes (Fp1, Fp2, F3, F4, T3, T4, P3 and P4). In this study, we measured the fall asleep time, change of brain activity and sleep wave ratio using EEG wave (${\delta}$, ${\theta}$, ${\alpha}$, ${\beta}$ and ${\gamma}$). As a result, the mean fall asleep time of the experimental group was shorter than that of the control group significantly (p < 0.001). Also in comparison with the control group, both the delta (d) and theta (q) wave corresponding to the slow waves showed a larger increase and the alpha (a) wave showed a larger decrease significantly. The slow waves of experimental group showed a higher rate of significant increase than the control group (p < 0.001). Therefore this study showed that pillow based on CST had an effective in improving sleep induction and quality.

An Analysis of EEG Watching Fear of Crime Video (범죄에 대한 두려움 영상 시청 중 발생하는 뇌파 분석)

  • Kim, Yong-Woo;Kang, Hang-Bong
    • KIPS Transactions on Software and Data Engineering
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    • v.7 no.9
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    • pp.361-366
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    • 2018
  • Previous studies on fear of crime used survey and interview to measure fear of crime. However, though these methods can measure fear of crime in past events, they cannot measure real time fear of crime. In this paper, we use EEG to measure fear of crime in real time. We measure and analyze the EEG of subjects watching the video and confirm the difference between three groups classified according to the degree of fear of crime. As a result, about two times more beta waves are shown when a group of subjects with a high degree of fear of crime watches the images of fear of crime and 1.5 times more beta waves are shown among the other groups. Although watching videos related to the crime increased the beta waves, the police video showed little increase in beta waves because the subjects can sense safety in the video even if it is related to crime.

뇌파의 감성자극에 의한 변화

  • 황민철;조희관;김진호;김철중
    • Proceedings of the ESK Conference
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    • 1997.04a
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    • pp.3-9
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    • 1997
  • EEG(electroencephalogram) is attempted to determination of human emotion. Ten university students were participated in this study. Ten auditory stimuli were presented for a subject to evoke emotion. Data homogeneity according to brain local area and basic mechanism of relative variation for combinational delta, theta, alpha and beta waves were analyzed. As the result, the local area characterized by factor analysis and the relative variation of alpha-delta wave can be considered as the determinants of human emotion.

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Sleep Stage Analysis by using Polysomnogram and Spindle Wave (다원수면검사와 방추파에 의한 수면단계 분석)

  • 김원식;박세진;김진선;김건흠
    • Proceedings of the ESK Conference
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    • 1997.10a
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    • pp.386-390
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    • 1997
  • SAC 847 컴퓨터를 통해서 뇌파를 기본으로 턱과 다리의 근전도, 몸의 뒤척임, 심전도, 혈중 산소 농 도, 안전도 등을 동시에 기록하는 다원수면검사(polysomnogram)를 전자기가 차폐된 수면실에서 실시하 였고 수면단계기록 국제기준에 의한 수면단계와 최근 새롭게 제시되고 있는 수면의 경과에 따른 수면방 추파(sleep spindle)의 변동추적에 의한 수면단계 판정방법을 비교 분석하였다. 또한, 수면경과에 따른 .beta. .alpha. .theta. .delta. 파형의 발생빈도를 제시하고 평가하였다. 이러한 수면단계 분석은 종합 수면생리신호의 일환으로 인간공학적인 쾌적침대개발에 활용될 수 있을 것이다.

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The Effects of Game Play Activities on the EEG, Social Skills and the Self-control of the Children with Intellectual Disabilities in ICT era (ICT 시대에서 게임놀이활동이 학령기 지적장애아동의 뇌파와 사회적 기술, 자기 통제력에 미치는 영향)

  • Bae, Seon-Young;Cho, Hwa-Young;Choi, Sue-Hee;Oh, Myong-Hwa
    • The Journal of the Korea institute of electronic communication sciences
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    • v.11 no.8
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    • pp.807-816
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    • 2016
  • The purpose of this study was to investigate the effects of game play activities on EEG, social skills and self-control in the children with intellectual disabilities. Subjects with intellectual disabilties were divided by control group(n=3) and the experimental group(n=3). In a period of 6 weeks, they took game play activities for 50 minutes 2 times a week. As a result, in EEG(${\alpha}$-wave, ${\beta}$-wave), social skills and self-control before and after intervention, there were significant difference in experimental group(p<.05). And in ${\alpha}$-wave, social skills and self-control, there were significant difference in between group(p<.05). But, in ${\beta}$-wave there was no significant difference in between group(p>.05). These findings indicate that game play activities on the children with intellectual disabilities could improve EEG, social skills and self-control. Accordingly, game play activities are judged to be used for the children with intellectual disabilities to prevent problem and to intervention.

A Study of EEG Characteristics by auditory stimuli of Emotional music (감정 음악별 청각자극에 따른 뇌파특성 연구)

  • Choi, Nam-Sook;Im, Giyong;Jung, Chul-Woo;Lee, Hyeob-Eui;Wi, Hyun-Wook;Park, Pyong-Woon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.5
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    • pp.608-616
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    • 2017
  • The purpose of this study was to compare how three kinds of emotionally different music impacted on the emotion and arousal by measuring EEG. The research method was to compare the measurement of the background EEG on Fp1 and Fp2 before, while and after listening using a 2-channel EEG device with various experimental groups aging from 20s to 50s. The results were as follows. 1) At both Fp1 and Fp2, the amplitude of alpha(8-13Hz), SMR(12-15Hz), low beta, high beta, and ${\alpha}/-{\beta}$significantly increased in all music, while at Fp2 only, theta and ??/SMR increased meaningfully.2) At right prefrontal cortex(Fp2), all bands of EEG predominated while and after listening to all songs over Fp1 except for the delta of funeral march which predominated while listening to Fp1.3) The music with a noticeably high alpha value and increased activity was Prelude. These results suggested that Prelude induced brain activity along with relaxation, and the emotionally heavy burden of funeral march decreased the activity of the left brain. This research revealed that feeling emotional change by listening to music was due to the fact that music influenced the brain activity inducing the change of emotion and arousal.

Change of Brain Activation due to Change of Viewpoint in Action during Action Observation: an EEG Analysis Study (동작관찰 중 동작 수행 시 시점의 변화에 따른 뇌 활성의 변화)

  • Kim, Oi-Jin;Sim, Ji-Young;Lee, Se-Young;Jin, Hyun-Jin
    • PNF and Movement
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    • v.14 no.3
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    • pp.209-217
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    • 2016
  • Purpose: Treatments using a mirror neuron system, such as 3D virtual reality therapy, are used in stroke rehabilitation, but they need to be constructed according to a detailed procedure. The aims of this study were to analyze electroencephalograms (EEG) during relaxation and action while observing first person perspective (1AE) and third person perspective (3AE) videos of the right hand for 20's. Methods: Thirty participants (Male=4, Female=26) were recruited for this study. Participants were selected by a vividness of movement imagery questionnaire (VMIQ). EEG was measured during relaxxation and during action with 1AE and 3AE videos, focusing on the supination and pronation actions of participants' right hands. An absolute mu rhythm, a relatively high alpha power, and a relative beta power were identified. In each group, one-way repeated measures ANOVA was used for statistical analysis. Results: Measurement of absolute mu rhythms was significantly suppressed for both 1AE and 3AE compared with relaxation in C3 and C4 regions. High alpha wave measurements were significantly suppressed for both 1AE and 3AE in all regions, while beta wave measurements were significantly increased only for 3AE in F3 and F4 regions. Conclusion: Based on this study, we suggest that the mirror neuron system is activated during actions accompanied by action observation, especially actions with 3AE video observation, which can be a great therapeutic mathod in stroke rehabilitation.

H-Polarized Scattering by a Resistive Strip Grating with the Tapered Resistivity Over a Grounded Dielectric Plane : from Finite at One Strip-Edge to Zero at the Other Strip-Edge (접지된 유전체 평면위의 변하는 저항율을 갖는 저항띠 격자구조에 의한 H-분극 산란 : 한쪽 모서리에서 유한하고 다른쪽 모서리로 가면서 0인 경우)

  • Yoon, Uei-Joong
    • Journal of Advanced Navigation Technology
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    • v.15 no.4
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    • pp.543-548
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    • 2011
  • In this paper, H-polarized electromagnetic scattering problems by a resistive strip grating over a grounded dielectric plane according to the strip width and grating period, the relative permittivity and thickness of a dielectric layer, and incident angles of a TE (transverse electric) plane wave are analyzed by applying the FGMM (Fourier-Galerkin Moment Method). The tapered resistivity of resistive strips in this paper varies from finite resistivity at one edge to zero resistivity at the other edge, then the induced surface current density on the resistive strip is expanded in a series of Jacobi polynomials of the order ${\alpha}=1$, ${\beta}=0$ as a kind of orthogonal polynomials. The numerical results of the normalized reflected power show in good agreement with those of existing papers.

The Physiological Influence of Acoustic Information on Landscape Preference (청각정보가 경관의 선호도에 미치는 생리적 영향)

  • 서주환;성미성
    • Journal of the Korean Institute of Landscape Architecture
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    • v.31 no.4
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    • pp.49-56
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    • 2003
  • This study is to find physiological effects of acoustic information on landscape preference. Both the volume and the rate of $\alpha$-waves and $\beta$-waves were used to measure the effects in the study. The result of this study are summarized as follows: The outputting amount of $\alpha$-waves are sorted by different types of visual and acoustic factors. The results show that acoustic factors interacted with visual factors. That is, although visual factors are positive, the volume of $\alpha$-waves depends upon the character of acoustic factors; positive acoustic factors produce more $\alpha$-waves than negative or neutral(soundless) acoustic factors. Also the volume of $\alpha$-waves increase in the case of positive acoustic factors even if there is the same negative visual information. The results show that the volume of $\alpha$-waves increase without connecting with the types of visual factors. The volume of $\beta$-waves are largely reduced when visual stimulus is positive and soundless stimulus is provided. On the other hand, they generally increase when both visual and acoustic stimuli are negative, which fosters extremely unstable, tense and upset stress. The rate of $\alpha$-waves increase according to supplying positive acoustic factors in the opposed visual factors. The rate of wave(shouldn't be $\alpha$-waves\ulcorner) is high if both visual and acoustic factors are positive, so it is the most comfortable and causes no stress. Preference is the lowest if visual and acoustic factors are negative, but a -waves are conspicuously low in positive visual and negative acoustic factors.

Development of SSVEP-based drowsiness extermination road facility (SSVEP 기반 졸음 퇴치 도로시설물 개발)

  • Han, Hyungseob;Ryu, Janghyub;Chong, Uipil
    • Journal of the Institute of Convergence Signal Processing
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    • v.17 no.2
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    • pp.77-82
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    • 2016
  • The purpose of this paper is to develop the algorithm of human arousal inducing interface using steady-state visual evoked potential(SSVEP) and its verification through experiments. In order to develop the model, computer-based SSVEP program simulation is preliminary performed. From the results of the simulation, stimulus pattern is decided to checkerboard and SSVEP frequency range is set into beta wave (13~30Hz). After the experiment on proving the effect of SSVEP flashing stimulation while driving by installing it at the location of people mostly falling asleep in the highway, the result confirms that both during the night and the day, after SSVEP flashing stimulation, a wave Beta immediately increases and the subjects keep high stimulation for the 5 minute maintaining stage.