• Title/Summary/Keyword: beginner students

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Analysis of Verbal Interaction according to the Career of the Elementary Teachers - Focused on the 5th Grade Unit of the Function and Structure of Our Body - (초등교사의 경력에 따른 언어적 상호작용 분석 - '우리 몸의 구조와 기능' 단원을 중심으로 -)

  • Park, Hyeon-Jeong;Kwon, Suk-Won;Shin, Dong-Hoon
    • Journal of Korean Elementary Science Education
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    • v.38 no.3
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    • pp.305-316
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    • 2019
  • Most research on verbal interaction in school has used general frameworks, not including general sense that encompass 'elementary' and 'science'. Considering the current framework, we developed a new framework containing items such as safety and science terms. In this study, we compared 2 beginner teachers and 2 career teachers using new frameworks. After preliminary experiments, we recorded 4 classes per each person and recorded all interaction. It was revealed that the career teachers shows more convergent question and agreement to students. And in experimental class the career teachers give more attention for safety. This study may present that it is necessary for beginner teachers to be trained focusing differences.

The Effect of Self-directed Learning by Self-selecting of the Level Tasks for the Students' own Level on Achievement in Mathematics (수준별 과제 학습지의 구안과 학습자 자신의 선택에 의한 자기 주도적 학습이 수학과 학업성취에 미치는 영향)

  • 노영순;윤희송
    • The Mathematical Education
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    • v.39 no.1
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    • pp.11-20
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    • 2000
  • Compared with other subjects, mathematics has great differences in achievement. In hope of solving this problems, most schools the level-movement learning. Although they say it may have some effect because of its homogeneous group, the level groups still have differences in achievement in their students abilities. So, this study aims to present an appropriate tasks for the advanced intermediate and beginner groups and to help self-directed learning by selecting an appropriate tasks for the students' own level. To achieve thiese goals, a great deal of level tasks were developed and given to the students. After lettins them an select appropriate tasks for their own level and perform self-directed teaming, the tasks were measured carefully for their interest attitude and achievement in learning. Consequently, we tried a new method to improve uniformity and to turn teacher-centered learning into student-centered teaming. The following is the conclusion to this study. First self-directed teaming based on the selection of level tasks has meaningful effects on learning achievement in mathematics, especially for the beginner group. Second though the above method did not improve an interest for mathematics, but was very effective in the improvement of learning attitudes.

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The Effect of Self-directed Learning based on the Selection of Level Tasks on Achievement in Mathematics (수준별 과제 학습지 구안 적용이 수학과 학업성취에 미치는 영향)

  • 윤희송
    • Journal of the Korean School Mathematics Society
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    • v.2 no.1
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    • pp.157-166
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    • 1999
  • Compared with other subjects, mathematics has great differences in achieve-ment. In hope of solving this problems, most schools try the level-movement learning. Although they say it may have some effect because of its homogeneous group, the level groups still have differences in achievement in their students abilities. So, this study aims to present an appropriate tasks for the advanced, intermediate and beginner groups and to help self-directed learning by selecting an appropriate tasks for the students' own level. To achieve thiese goals, a great deal of level tasks were developed and given to the students. After lettins them an select appropriate tasks for their own level and perform self-directed learning, the tasks were measured carefully for their interest, attitude and achievement in learning. Consequently, we tried a new method to improve uniformity and to turn teacher-centered learning into student-centered learning. The following is the conclusion to this study. First, self-directed learning based on the selection of level tasks has meaningful effects on learning achievement in mathematics, especially for the beginner group. Second, though the above method did not improve an interest for mathematics, but was very effective in the improvement of learning attitudes.

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An Analysis of Change in Beginner Science Teacher's Classroom Interaction through Mentoring Program (멘토링을 통한 초임중등과학교사의 수업에서의 교사.학생 상호작용 변화 분석)

  • Nam, Jeong-Hee;Lee, Sun-Duck;Lim, Jai-Hang;Moon, Seong-Bae
    • Journal of The Korean Association For Science Education
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    • v.30 no.8
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    • pp.953-970
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    • 2010
  • The purpose of this study was to investigate the change of teacher-student interaction in a beginner secondary science teachers' class through collaborative mentoring program. Three experienced science teachers as mentors and three beginner science teachers as mentees were participated in this study. Mentors have been teaching science secondary school for more than 13 years with specialty in science education, and mentees have been teaching less than three years in secondary schools. They were matched one-toone on grounded characteristics that were revealed from pre-interview. Data collection consisted of lesson plans of mentees' classes, videotaped lessons of mentees, consultation meetings between mentors and mentees, and interviews with mentees as well as mentors. The consultation meetings and interviews were audiotaped and then transcribed with the videotaped lessons. To examine the change in teacher-student interactions, the lesson observed after four sessions of mentoring was compared to the lesson before mentoring on the basis of the analytical framework that was developed based on the interpretative approach. The analytical framework addresses the four aspects of teacher-student interaction, which include beginner of interaction (initiation), the types of the question, the student response and the feedback. After four sessions of collaborative mentoring, the beginner science teacher's classroom interactions were initiated by students more often. Teachers' questions increasingly turned into thought-provoking queries that required higherorder thinking. The students responded in the form of statements instead of asking question more frequently. Also, teachers provided more delayed feedback than immediate feedback. These changes of interaction patterns showed that students took a leading role in classroom interaction and they were encouraged to think. From this result, we argue that the beginner science teachers developed the ability to make students think and to support them in coming to an understanding of knowledge through a collaborative mentoring program.

Hints-based Approach for UML Class Diagrams

  • Sehrish Abrejo;Amber Baig;Adnan Asghar Ali;Mutee U Rahman;Aqsa Khoso
    • International Journal of Computer Science & Network Security
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    • v.23 no.7
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    • pp.9-15
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    • 2023
  • A common language for modeling software requirements and design in recent years is Unified Modeling Language (UML). Essential principles and rules are provided by UML to help visualize and comprehend complex software systems. It has therefore been incorporated into the curriculum for software engineering courses at several institutions all around the world. However, it is commonly recognized that UML is challenging for beginners to understand, mostly owing to its complexity and ill-defined nature. It is unavoidable that we need to comprehend their preferences and issues considerably better than we do presently to approach the problem of teaching UML to beginner students in an acceptable manner. This paper offers a hint-based approach that can be implemented along with an ordinary lab task. Some keywords are highlighted to indicate class diagram components and make students understand the textual descriptions. The experimental results indicate significant improvement in students' learning skills. Furthermore, the majority of students also positively responded to the survey conducted in the end experimental study.

Hints based Approach for UML Class Diagrams

  • Sehrish Abrejo;Amber Baig;Adnan Asghar Ali;Mutee U Rahman;Aqsa Khoso
    • International Journal of Computer Science & Network Security
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    • v.24 no.6
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    • pp.180-186
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    • 2024
  • A common language for modelling software requirements and design in recent years is Unified Modeling Language (UML). Essential principles and rules are provided by UML to help visualize and comprehend complex software systems. It has therefore been incorporated into the curriculum for software engineering courses at several institutions all around the world. However, it is commonly recognized that UML is challenging for beginners to understand, mostly owing to its complexity and ill-defined nature. It is unavoidable that we need to comprehend their preferences and issues considerably better than we do presently in order to approach the problem of teaching UML to beginner students in an acceptable manner. This paper offers a hint based approach that can be implemented along with an ordinary lab task. Some keywords are heighted to indicate class diagram component and make students to understand the textual descriptions. The experimental results indicate significant improvement in students learning skills. Furthermore, majority of students also positively responded to the survey conducted in the end experimental study.

Translator-Assisted L2 Writing, Necessary or Not?: Beginner University Learners' Perceptions of Its Validity (대학 L2 글쓰기에서 번역기 사용은 필요한가?: 타당성에 대한 초급반 학습자의 인식)

  • Kim, Kyung-Rahn
    • Journal of Digital Convergence
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    • v.18 no.6
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    • pp.99-108
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    • 2020
  • This study aimed to investigate beginner-level learners' use of translators in L2 writing, and shed light on its validity in writing performance through their responses on the necessity, reliability and limitation of machine translation. 117 university students from beginner-level L2 writing classes participated in the survey. Additionally, 11 of them were interviewed about their answers. The survey and interview data revealed varying viewpoints such as reliability and effects as well as reasons for choosing translator-assisted writing. The vast majority(76.1%) used web-based machine translators for their writing activities, and employed various strategies to help their insufficient L2 skills and to increase their motivation and confidence. On the other hand, they exhibited its detrimental effects including it could lead to plagiarism, and interfere with the learning process unless they post-edited the given translation. However, translators were viewed as a new, efficient, and valid educational tool for effective and successful L2 writing.

A Case Study of Puzzle Solving Applied to Programming Practice

  • Kang, Dae-Ki
    • Journal of Engineering Education Research
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    • v.13 no.2
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    • pp.3-6
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    • 2010
  • In this paper, we report a case study of applying puzzle solving as a programming practice. There are many students, who have attended computer programming language courses, have had difficulties in accomplishing the course assignments. It is because just following and citing the programming language course materials is not sufficient for constructing computer programs. Many professional developers have stated that computer programming for small problems is an art of puzzle solving, where developing enterprise-size computer programming projects involves architectural insights which are already dealt in software engineering literatures. Following those backgrounds, we have explored the applicability of puzzle solving in a C++ object oriented programming course and have reported the results. The experimental results show that puzzle solving is effective to the students who are interested in computer programming and have at least beginner-level knowledge and expertise, but it turned out that puzzle solving assignments still does not draw much attention of the students who are not seriously interested in computer programming.

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A Study of Programming Language Class with Lego NXT Robot for University of Education Students - Centered on Maze Problem - (레고 NXT 로봇을 활용한 예비교사의 프로그래밍 언어 수업 방안 - 미로 찾기 문제를 중심으로 -)

  • Hong, Ki-Cheon
    • Journal of The Korean Association of Information Education
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    • v.13 no.1
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    • pp.69-76
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    • 2009
  • This paper proposes a teaching plan of programming language class for university of education students amusingly with LEGO Mindstorms NXT robot. The goal of class is not fragmentary knowledge acquirement but problem-solving of maze. This robot communicates with GUI named NXT-G installed in computer via USB. GUI is not text-based but icon-based programming tool. This paper designs a semester with 3 steps such as beginner, intermediate, high-rank. Beginner step is consists of learning of basic functions such as GUI usage and several sensors of robot. Intermediate step is consists of solving of maze problem with low complexity. High-rank step is consists of solving maze problem with medium and high complexity. All maze problem-solving have 3 process with algorithm, flowchart, and programming with stack.

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Study on Process Development of Furniture Design Class by Fusing 3D Form Study (입체조형 실습을 연계한 가구디자인 수업 개발을 위한 사례연구)

  • In, Chi Ho
    • Journal of the Korea Furniture Society
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    • v.25 no.3
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    • pp.165-172
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    • 2014
  • 3D form study is one of basic subjects in industrial design education. There are an array of textbooks of visual art, design and architecture, most of which address basic geometrical form study and abstract forms. With the introduction of computerization, current trends are directed to reduce basic form education and students' participation in classes and their accomplishments. This study was intended to develop works under a theme of furniture design with concrete shapes and functions. This study focused on developing relevant process by fusing 3D form study and furniture design which fall into basic design and design studio subjects, respectively. Among 3D form studies, applied were a concept of 3D configuration that explores the relations between surface forms and 3D forms. Furniture design is a challenge to students at beginner or intermediate level in basic design education from initial devising stage to production in kind. To ease high level of difficulties at designing and producing stages, technical education was systematized in the process of conceptualizing, developing idea and production. This type of challenge was carried out during separate semesters, along with a case study done to develop different types of challenges. This study helped students to be motivated and actively participate in classes and well perform advanced form study and technical training from design to actual production.

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