• Title/Summary/Keyword: augmented reality (AR)

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Production of Virtual Electrical Circuit Practice Education Contents based on Mixed Reality using Meta Quest Pro (메타 퀘스트 프로를 활용한 혼합현실 기반 가상 전기회로 실습교육 콘텐츠 제작)

  • Sumin Kong;Jongseon Kim;Goohyun Jeong;Gyeongbin Roh;Esther Park;Yunsik Cho;Jinmo Kim
    • Journal of the Korea Computer Graphics Society
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    • v.30 no.3
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    • pp.61-69
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    • 2024
  • Mixed reality(MR) technology combines the advantages of virtual reality(VR) and augmented reality(AR) technology, allowing MR users to interact with virtual objects against the background of the real world. In addition, since virtual objects interact with the real world, users can experience a higher immersion. This study proposes electric circuit practical training content using Meta Quest Pro to produce immersive MR content based on reality. To this end, first, the development process for producing MR content by linking Meta Quest Pro equipment with the Unity 3D engine is organized. Then, based on the traditional electric circuit practical training method used in elementary school science classes, virtual electric circuit practical training content with the same training method and operation process is produced based on MR. Finally, survey experiments are conducted to analyze the presence and experience of the MR-based educational environment provided using the produced content. Through this, the usability of the proposed practical training content is evaluated and future research directions are suggested.

Robust Tag Detection Algorithm for Tag Occlusion of Augmented Reality (증강 현실의 태그 차단 현상에 강인한 태그 탐지 알고리즘)

  • Lee Seok-Won;Kim Dong-Chul;Han Tack-Don
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06b
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    • pp.55-57
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    • 2006
  • 본 논문에서는 컬러코드를 이용하여 증강현실 시스템에 사용 가능한 태그를 탐지하는 알고리즘을 설계하고 차단 현상에 강인한 알고리즘을 제안하였다. 기존의 ARToolkit에서 태그의 일부분이 사용자 또는 다른 물체에 의해 가려지게 될 경우 증강되었던 객체가 순간 사라져 버리는 불안정성 (Instability) 문제를 해결하기 위한 방법에 초점을 맞춘다. 불안정성의 문제는 이미지 안에 태그가 존재하지만 해당하는 객체를 증강시키지 못하는 False Negative 에러와 태그가 존재하지 않는 곳에 잘못된 객체를 증강시키는 False Positive 에러로 분류 될 수 있다. 제안된 탐지 알고리즘으로 특정 컬러 영역을 분리하여 모서리 여부를 판별하고 모서리인 경우 가려진 꼭지점의 위치를 추출하여 태그가 차단에 의하여 가려졌을 때에도 객체를 안정적으로 증강시킬 수 있다. 기존 AR 시스템들의 태그를 가지고 Daylight 65, Illuminant A. CWF, TL84의 4가지의 표준 조명하에 컬러코드 4종류, ARToolkit 태그 4개, ARTag 4개를 이용하여 실험을 진행하여 차단 현상이 발생하면 전혀 객체를 증강시킬 수 없었던 ARToolkit에서도 DayLight65의 경우 50%의 False Negative. False Positive rate을 보여 기존 증강현실 시스템에서 보였던 불안정성 문제를 개선하였다.

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A Design and Implementation of Store Management Application using Beacon (비콘을 이용한 매장관리 모바일 어플리케이션 설계 및 구현)

  • Moon, Gabin;Jeon, Seonghee;Kim, Sungrim
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.14 no.2
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    • pp.1-9
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    • 2018
  • Currently, the record of part-timer is mainly written in handwriting or using excel work schedule, paper work recorder, and time attendance program using POS program. And, work table, commute records, paycheck are managed separately. Time-attendance information is not linked and is managed separately, and payment of wages is often not done accurately. And, it is difficult to pay the wages because it is not able to accurately grasp the state of attendance of part-timer. Therefore, it is necessary to have a transparent wage and work management system based on the trust between the owner and the part-timer. In this paper, we design a system that can perform real-time commute check using beacon, transparent wage management, wage calculation by automatic calculation, and smooth communication between owner and the part-timer. We have also implemented a store management mobile application using Android Studio 2.3, Eclipse, Android 5.1 and Beacon devices in a MySQL environment.

A Context-aware Task Offloading Scheme in Collaborative Vehicular Edge Computing Systems

  • Jin, Zilong;Zhang, Chengbo;Zhao, Guanzhe;Jin, Yuanfeng;Zhang, Lejun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.2
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    • pp.383-403
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    • 2021
  • With the development of mobile edge computing (MEC), some late-model application technologies, such as self-driving, augmented reality (AR) and traffic perception, emerge as the times require. Nevertheless, the high-latency and low-reliability of the traditional cloud computing solutions are difficult to meet the requirement of growing smart cars (SCs) with computing-intensive applications. Hence, this paper studies an efficient offloading decision and resource allocation scheme in collaborative vehicular edge computing networks with multiple SCs and multiple MEC servers to reduce latency. To solve this problem with effect, we propose a context-aware offloading strategy based on differential evolution algorithm (DE) by considering vehicle mobility, roadside units (RSUs) coverage, vehicle priority. On this basis, an autoregressive integrated moving average (ARIMA) model is employed to predict idle computing resources according to the base station traffic in different periods. Simulation results demonstrate that the practical performance of the context-aware vehicular task offloading (CAVTO) optimization scheme could reduce the system delay significantly.

Algorithm of Level-3 Digital Model Generation for Cable-stayed Bridges and its Applications (Level-3 사장교 디지털 모델 생성을 위한 알고리즘 및 활용)

  • Roh, Gi-Tae;Dang, Ngoc Son;Shim, Chang-Su
    • Journal of KIBIM
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    • v.9 no.4
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    • pp.41-50
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    • 2019
  • Digital models for a cable-stayed bridge are defined considering data-driven engineering from design to construction. Algorithms for digital object generation of each component of the cable-stayed bridge were developed. Using these algorithms, Level-3 BIM practices can be realized from design stages. Based on previous practices, digital object library can be accumulated. Basic digital models are modified according to given design conditions by a designer. Once design models are planned, various applications using the models are linked the models such as estimation, drawings and mechanical properties. Federated bridge models are delivered to construction stages. In construction stage, the models can be efficiently revised according to the changed situations during construction phases. In this paper, measured coordinates are imported to the model generation algorithms and revised models are obtained. Augmented reality devices and their applications are proposed. AR simulations in construction site and in office condition are tested. From this pilot test of digital models, it can be said that Level-3 BIM practices can be realized by using in-house modeling algorithms according to different purposes.

Android Device Controller using Augmented Reality (증강현실을 이용한 안드로이드 디바이스 컨트롤러)

  • Jin, Kyo-Seon;Kang, Jung-Hee;Kim, Jin-Kyu;Seo, Kyung-Bin;Park, Neungsoo
    • Annual Conference of KIPS
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    • 2011.11a
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    • pp.161-164
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    • 2011
  • 무선인터넷의 발달과 스마트 디바이스의 보급이 유비쿼터스 시대를 앞당기고 있다. 스마트 TV와 스마트 에어컨 등 네트워크 기반의 가전 기기들이 등장 하면서 모든 제품들을 네트워크 환경으로 묶어 사용하는 시대가 열린 것이다. 이러한 스마트 기기들이 등장함과 동시에 스마트 폰을 활용하여 유비쿼터스 디바이스를 제어하는 어플리케이션들도 많이 등장하였다. PC를 제어하거나 스마트 TV를 제어하는 어플리케이션은 안드로이드 마켓이나 애플 스토어에서 킬러 앱으로 각광 받고 있다. 그러나 이러한 스마트 디바이스들이 아직은 많이 보급되지 않았다. 아직도 각 가정에서는 스마트 TV가 아닌 보통 TV를 사용하는 경우가 많고, 에어컨의 경우 수명이 더 길어 스마트 에어컨 등이 보급되기 까지는 더욱 더 시간이 걸릴 것으로 보인다. 본 논문에서는 증강현실과 적외선 모듈을 이용하여 유비쿼터스 환경에 포함되지 못한 디바이스들을 스마트 폰으로 제어할 수 있는 AR Remote System을 제안한다.

Path Setting Running App for Beginners, 'OnTheRiver' (초보자를 위한 경로 설정형 러닝 앱, 'OnTheRiver')

  • Yu, Dae-Sang;Kim, Gyu-Ho;Jeong, Bo-Ram;Park, Ji-Woo;Jeon, Yoo-Jin;Ahn, You Jung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.239-240
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    • 2022
  • 코로나로 인해 비대면 생활이 지속되면서, 사람들은 실외 운동 및 만남 장소로 한강과 같이 탁 트인 야외를 찾고 있다. 이는 MZ 세대들의 건강과 몸매 가꾸기 등 자기관리에 대한 관심이 증가하는 트렌드와 시너지 효과를 내고 있다. 이러한 현상은 등산, 바디프로필, 필라테스, 헬스, 홈 트레이닝 등 운동에 대한 활동의 비약적 증가로 이어진다. 본 연구에서는 위의 두 가지 트렌드 흐름을 기반으로, 러닝을 시작하고 싶은 초보자들이 한강 공원에서 가볍게 시작할 수 있도록 하는 모바일 운동 앱인 'OnTheRiver'를 설계 및 구현하게 되었다.

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A Study on Knowledge Based-AR System for Pipe Maintenance Support in Offshore Structure (해양구조물에서의 파이프정비 지원을 위한 지식기반형 증강현실 시스템에 관한 연구)

  • Kim, Chung-Hyun;Lee, Kyung-Ho;Lee, Jung-Min;Kim, Dea-Seok;Han, Eun-Jung
    • Journal of Ocean Engineering and Technology
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    • v.24 no.1
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    • pp.178-184
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    • 2010
  • Today, there has been a decrease in international shipping because of the weakening in global economies. Therefore, shipowners are thinking more about Floating Production Storage and Offloading (FPSO), which can perform functions related to the transporting, storage, and tracking of crude oil from oil wells. Given the huge expense of these special ships, shipowners require workers who can solve problems quickly and secure sustainable production functions in this age of globalization. Furthermore, it is important to design, construct, and maintain facilities so that a ship remains in operation over a long term. This paper discusses a system that uses knowledge-based AR to help workers improve their understanding and deal with pipeline equipment problems safely. In addition, it displays a 3CAD model and status information for products to improve their recognition on the FPSO that they intend to inspect. At the same time, the system works quickly and offers solutions for dangerous circumstances or malfunctions. It thus helps to maintain the functionality of the FPSO throughout its life-cycle.

Development of story-based growth type content using 3D printing (3D프린팅을 활용한 스토리 기반 성장형 콘텐츠 개발)

  • Lee, Young cheon
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.1
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    • pp.27-32
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    • 2018
  • Recently, diverse bio-growth and object production experience learning contents have been developed for AR-based storytelling. In this paper, we will develop a storytelling-based growth type content using 3D printer which can add interest in and motivation of experiential learning. It is possible to increase the value of the characters produced by 3D printer as they can be used as personal collections. The bio-growth type content enables the learners and users to experience the local culture, history, and tourism ecology, which can enhance the educational effect by promoting their understanding in a fun way. The purpose of this study is to develop an application for experiential learning contents which creates a virtual environment in an object smart device where you can experience the culture and ecology of a learning community, and then produce the output using the 3D printer to keep as a personal souvenir. The developed contents application for experiential learning can be utilized not only for students but also for tourists. It is expected to serve as a source for further development of various contents through 3D printing technology.

A Study on the Development of Rural Tourism Products in Jeju Island Using Smart Glass - Attracting Group Tourists and Strategies through the Development of Realistic Media Education Contents (스마트글라스를 활용한 제주도 농촌 관광 상품 개발에 관한 연구 - 실감미디어 교육콘텐츠 개발을 통한 단체관광객 유치 및 전략)

  • Seung-Hyun Lee
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.45-51
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    • 2023
  • As COVID-19 made it difficult to travel abroad and attract domestic tourists to foreigners, the phenomenon of MZ generations flocking to Jeju through consumption patterns occurred. In this study, if Jeju Island uses Jeju's rural tourism and smart glasses to study how to attract and cope with domestic tourists after the pandemic and build a mobile application or smart glass to tour based on village maps, the docent guide service through smart glasses will help tourists. Furthermore, it would be very beneficial to introduce a location-based service to provide the necessary information at the location according to the movement path of tourists. In fact, we conclude that it can be implemented through the development of the Hansung Baekje Museum, and hope that the actual media can be applied to free tourist courses such as Jeju Olle Trail, as it provides various contents in selective development such as AR and VR.