• Title/Summary/Keyword: audio format

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An User Controllable Object Audio File Format and Audio Scene Description (사용자 기반 실감 객체 오디오 파일 포맷 및 오디오 장면 묘사 기법)

  • Cho, Choong-Sang;Kim, Je-Woo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.5
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    • pp.25-33
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    • 2010
  • Multi-media service has been changed into user based audio services, which service supports actively user's preference and interaction with the users. In the market, multi-media products which can support the highest audio-quality by using lossless audio technology have been released and object audio music which user can select the objects has been serviced. In this paper, we design user's preference information based object audio file format and audio scene description for storage and transmission media. The designed file format is designed based on MPEG-4 file format because high-quality audio codecs in MPEG-4 audio can be easily used and the track of file format can be flexibly controlled depend on the number of the instrument in music. The encoded audio data of each objects and encoded audio scene description by binary encoding that has independent track are packed in a file. The scene description for storage media is consist of full and object scene description, the scene description for transmission media has an essential description for object audio operation and a specific description for real audio sound. The designed file format based simulator is developed and it generates an object audio file with several scene descriptions. Also, the real audio sound is serviced by the interaction with user and the unpacked scene description.

Audio Format Comparative Study and Suggestion for Next Generation DTV (차세대 디지털 TV 방송을 위한 오디오 규격 비교 분석 및 제언)

  • Lee, Jae-Hong
    • The Journal of the Acoustical Society of Korea
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    • v.30 no.6
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    • pp.337-343
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    • 2011
  • With commencing trial 3D digital broadcasting, the studies on next generation digital broadcasting technology for coming UHDTV era is being actively progressing. In this paper, I propose surround audio formats for next-generation digital TV broadcasting, along with comparative study of major surround audio formats in use or under development. I did comparative study on current major competing surround formats such as Dolby True HD and DTS HD MA, along with NHK proposed 22.2 channel surround format for UHDTV system. Upon this comparative study and our housing situation consideration, I propose lossy compression 3D surround 7.1 channel surround format along with loosless 2.0 and 4.0 hi-fi format as next generation digital TV broadcasting standard. In lieu with this, I also propose transmitting binaural 2 channel audio data as sub-audio. It will give holographic sound experience when properly processed with individual HRTF (Head Related Transfer Function) with headphone. The table for data rate of each proposed audio format is also presented.

Research on Audiovisual Type Preservation Format Selection Criteria and Recommended Formats: Focusing on Audio Types (시청각 유형 보존포맷 선정기준 및 권고포맷 연구 - 오디오 유형을 중심으로 -)

  • Hanyeok Jeon;Dongmin Yang
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.35 no.1
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    • pp.273-300
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    • 2024
  • In the electronic records environment, along with discussions on ways to digitize analog records, it is important to prepare preservation strategies for each type of records produced and received electronically. In the same context, there is a need for discussion on applying a preservation format selection system with the goal of long-term preservation of data sets and audio-visual type electronic records other than document types. Audiovisual records must apply preservation strategies appropriate to the characteristics of each medium, such as images, audio, and video. This study establishes unique standards for selecting a preservation format for audio-visual electronic records through analysis of Significant Properties based on literature review, composed audio-type preservation format suitability evaluation items, and proposed a recommended format based on the results of applying them.

A Design of Multi-Format Audio Decoder (복수 포멧 지원 오디오 복호화기 설계)

  • Park, Sung-Wook
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.4
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    • pp.477-482
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    • 2007
  • This paper presents an audio decoder architecture which can decode AC-3 and MPEG-2 audio bit-streams efficiently. MPEG-2 synthesis filtering is modified by the 32-point FFT to share the common data path with the AC-3's. A programmable Audio DSP core and a hardwired common synthesis tilter are incorporated for effective decoding of two different formats.

Status of MPEG Audio Standard (MPEG 오디오 표준화 동향)

  • Seo, Jeong-Il;Kang, Kyeong-Ok
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.49-52
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    • 2008
  • This paper briefly introduces the current status of MPEG Audio Subgroup activities for standardizing a new audio coding technologies. Currently MPEG Audio Subgroup focused on spatial audio coding tools for compressing multiple audio objects and unified coding tools for presenting the consistence performance on speech and audio signal at the same time. Also a new MAF (MPEG Application Format) for interactive music was introduced at the 84th MPEG meeting.

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Design of a Format Converter from MPEG-4 Over MPEG-2 TS to MP4 (MPEG-4 Over MPEG-2 TS로부터 MP4 파일로의 포맷 변환기 설계)

  • 최재영;정제창
    • Journal of Broadcast Engineering
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    • v.5 no.2
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    • pp.176-187
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    • 2000
  • MPEG-4 is a digital bit stream format and associated protocols for representing multimedia content consisting of natural and synthetic audio, video and object data. This paper describes an application where multiple audio/visual data stream are combined in MPEG-4 and transported via MPTG-2 transport streams(TS). Also, this paper describes how to convert MPEG-4 Over MPEG-2 TS bit streams into MP4 file which Is designed to contain the media information of an MPEG-4 presentation in a flexible, extensible format. MPEG-4 is presented in the form of audio-visual objects that are arranged into an audio-visual scene by means of a scene descriptor and is composed of the audio-visual objects by means of an object descriptor. These descriptor streams are not defined MPEG-2 TS. So. this paper focuses on handling of these descriptors and parsing TS streams to get MPEG-4 data. The MPEG-4 Over MPEG-2 TS to MP4 format converter is implemented in the demonstrated systems.

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A Study on the input butter for efficient processing of MPEG Audio bitstream (MPEG Audio 비트스트림의 효율적 처리를 위한 입력 버퍼에 관한 연구)

  • 임성룡;공진흥
    • Proceedings of the IEEK Conference
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    • 2000.06b
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    • pp.181-184
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    • 2000
  • In this paper, we described a design of the input buffer system for efficiently dealing with MPEG audio bitstream to demux header and side information, audio data. In order to overcome the limitations of fixed-word manipulation in bitstream demuxing, we proposed a new variable length bit retrieval system with FSM sequencer supporting MPEG audio frame format, and serial buffer demuxing audio stream, FIFO circular buffer including header and side information.

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Audio Signal Format and Coding Method for Ultra High Definition Television (UHDTV) (초고선명 방송을 위한 오디오 포맷 및 부호화 기법)

  • Seo, Jeong-Il;Kang, Kyeong-Ok
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.7
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    • pp.580-588
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    • 2009
  • In this paper, we describe technical trends, standard activities, and upcoming issues relating on UHDTV audio, which requires high quality realistic sound. We also propose a proper solution to it for domestic broadcasting and telecommunication environments.

MPEG-I Immersive Audio Standardization Trend (MPEG-I Immersive Audio 표준화 동향)

  • Kang, Kyeongok;Lee, Misuk;Lee, Yong Ju;Yoo, Jae-hyoun;Jang, Daeyoung;Lee, Taejin
    • Journal of Broadcast Engineering
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    • v.25 no.5
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    • pp.723-733
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    • 2020
  • In this paper, MPEG-I Immersive Audio Standardization and related trends are presented. MPEG-I Immersive Audio, which is under the development of standard documents at the exploration stage, can make a user interact with a virtual scene in 6 DoF manner and perceive sounds realistic and matching the user's spatial audio experience in the real world, in VR/AR environments that are expected as killer applications in hyper-connected environments such as 5G/6G. In order to do this, MPEG Audio Working Group has discussed the system architecture and related requirements for the spatial audio experience in VR/AR, audio evaluation platform (AEP) and encoder input format (EIF) for assessing the performance of submitted proponent technologies, and evaluation procedures.

CSpeech(Version 3.1)

  • Sik, Choe-Hong
    • Proceedings of the KSLP Conference
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    • 1995.11a
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    • pp.141-153
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    • 1995
  • CSpeech is a software package that implements an audio waveform/speech analysis workstation on an IBM Personal Computer or hardware compatible computer. Features include digitizing audio waveforms on single or multiple channels, displaying the digitized waveforms, playing back audio waveforms from selected intervals of sing1e channels, saving and retrieving waveforms from binary format disk files, and analysing audio waveforms for their temporal and spectral properties. The distinguishing characteristics of CSpeech are its support for multiple channels, minimal restrictions on sample rate and waveform duration support fur a variety of hardware configurations, fast graphics display, and its user- extensible menu- based command structure.

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