• 제목/요약/키워드: audio device

검색결과 168건 처리시간 0.028초

Near-field Noise-emission Modeling for Monitoring Multimedia Operations in Mobile Devices

  • Song, Eakhwan;Choi, Jieun;Lee, Young-Jun
    • IEIE Transactions on Smart Processing and Computing
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    • 제5권6호
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    • pp.440-444
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    • 2016
  • In this paper, an equivalent circuit model for near-field noise emission is proposed to implement a multimedia operation-monitoring system for mobile devices. The proposed model includes a magnetic field probe that captures noise emissions from multimedia components, and a transfer function for near-field noise coupling from a transmission line source to a magnetic field probe. The proposed model was empirically verified with transfer function measurements of near-field noise emissions from 10 kHz to 500 MHz. With the proposed model, a magnetic field probe was optimally designed for noise measurement on a camera module and an audio codec in a mobile device. It was demonstrated that the probe successfully captured the near-field noise emissions, depending on the operating conditions of the multimedia components, with enhanced sensitivity from a conventional reference probe.

디지털 TV를 위한 개인형 비디오 녹화기 구현 (Implementation of Personal Video Recorder for Digital TV)

  • 양창모;김윤상;이석필
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2005년도 학술대회 논문집 정보 및 제어부문
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    • pp.210-212
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    • 2005
  • The personal video recorder is a consumer electronics device that records television shows to a hard disk in digital format. In this paper, we propose an implementation method of personal video recorder for digital TV. The proposed personal video recorder includes cpu and system control modules, graphics and display module, audio DSP module, digital I/O module, NIM module, graphic software library, and embedded software modules for providing a lot of PVR functions such as live or reserved recordings, browsing of recorded content list, trick play and time shifting. Especially, combining trick play with time shifting makes much more convenient functions such as pausing live TV, instant replay of interesting scenes, and skipping advertising.

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Development of a Real-time Vehicle Driving Simulator

  • Kim, Hyun-Ju;Park, Min-Kyu;Lee, Min-Cheoul;You, Wan-Suk
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.51.2-51
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    • 2001
  • A vehicle driving simulator is a virtual reality device which makes a human being feel as if the one drives a vehicle actually. The driving simulator is effectively used for studying interaction of a driver-vehicle and developing the vehicle system of new concepts. The driving simulator consists of a motion platform, a motion controller, a visual and audio system, a vehicle dynamic analysis system, a vehicle operation system and etc. The vehicle dynamic analysis system supervises overall operation of the simulator and also simulates dynamic motion of a multi-body vehicle model in real-time. In this paper, the main procedures to develop the driving simulator are classified by 4 parts. First, a vehicle motion platform and a motion controller, which generates realistic motion using a six degree of freedom Stewart platform driven hydraulically. Secondly, a visual system generates high fidelity visual scenes which are displayed on a screen ...

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HDTV를 위한 개인형 디지털 녹화기 구현 (Implementation of personal Digital Recorder for HDTV)

  • 김윤상;이석필;양창모
    • 한국정보통신설비학회:학술대회논문집
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    • 한국정보통신설비학회 2006년도 하계학술대회
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    • pp.141-144
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    • 2006
  • The personal digital recorder is a consumer electronics device that records television shows to a hard disk in digital format. In this paper, we propose an implementation method of personal digital recorder for HDTV. The proposed personal recorder includes CPU and system control modules, graphics and display module, audio DSP module, digital I/O module, NIM module, graphic software library, and embedded software modules for providing a lot of personal digital recorder functions such as live or reserved recordings, browsing of recorder content list, trick lay and time shifting. Especially, combining trick play with time shifting makes much more convenient functions such as pausing live TV, instant replay of interesting scenes, and skipping advertising.

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u-Class Gateway: IEEE802.11b/g 기반 컴퓨터 영상 송수신 장치 (u-Class Gateway: IEEE802.11Ib/g based Computer Audio/video Trans&Receiver Device)

  • 김풍일;이동유;이세훈;진영배
    • 한국컴퓨터정보학회지
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    • 제15권1호
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    • pp.225-228
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    • 2007
  • 컴퓨터 영상 화면을 아날로그 음성영상신호로 변환한 후 무선으로 송신하여 처리하기 때문에 해상도가 낮아 화질이 떨어진다. 또한 대형프로젝션TV에 보낼 영상화면의 단말기 RGB포트에 게이트웨이를 직접 연결해야 하는 불편이 따른다. 이러한 문제를 해결하기 위하여 이 논문에서는 IEEE802.11b/g 무선네트워크 기반에서 대용량 영상데이터를 최대 54Mbps의 속도로 송수신할 수 있는 무선통신시스템 개발과 이를 게이트웨이에 적용하여 영상데이터까지 무선으로 처리할 수 있도록 하는 장치를 개발하고, 대용량 영상데이터 송수신 처리 소프트웨어를 개발한다.

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멀티미디어 홈 네트워크 실현을 위한 WLAN 기반의 A/V 전송용 변복조 모뎀 설계 (Design of WLAN-based A/V System for Multimedia Home Networks)

  • 이연성;김현식;위정욱;백종호
    • 한국정보통신설비학회:학술대회논문집
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    • 한국정보통신설비학회 2008년도 정보통신설비 학술대회
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    • pp.327-330
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    • 2008
  • This paper shows an implementation of WLAN-based Audio/Video(A/V) system for multimedia home networks. Proposed WLAN-based A/V system can transmit multimedia data of high quality. The entire system consists of a 16-bit RISC controller, a program ROM, a SRAM, timers, an interrupt controller, a DART, GPIOs, an I2C and the OFDM modem supporting for the IEEE 802.11g standard. The simple MAC functions are implemented by firmware on an embedded 16-bit RISC controller. The OFDM modem supports a complete set of data rates up to 54Mbps. Proposed the system is implemented by an Altera FPGA EP1S60F1020C6 device, a 10-bit 2-ch DAC, a 10-bit 2-ch ADC and RF/IF chips.

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음원을 이용한 기기판별 (Device identification Based on Audio Source)

  • 이명환;문창배;김병만
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2012년도 한국컴퓨터종합학술대회논문집 Vol.39 No.1(C)
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    • pp.224-226
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    • 2012
  • IT 기술의 발전과 정보화 사회로 인해 컴퓨터 관련범죄뿐 아니라 일반 범죄에서도 증거 및 단서가 디지털정보 기기에 보관되는 경우가 발생하고 있다. 이러한 맥락에서 본 논문에서는 디지털 포렌식 기술의 하나로서 녹음 데이터로부터 녹음기기를 판별하는 효과적인 방법을 제안한다. 녹음된 데이터에서 노이즈를 추출하고, 이 노이즈의 차이점을 이용하면 효율적인 기기판별 방법이 가능해진다. 본 논문에서는 위너 필터를 통한 기기 Noise를 추출하고, MirToolBox를 이용하여 특징들을 추출한다. 추출된 특징들과 WEKA의 다중 신경망을 이용하여 학습 및 판별하였다. 판별 결과 평균 99.8%의 성능을 보였다.

Multimedia Messaging Service Adaptation for the Mobile Learning System Based on CC/PP

  • Kim, Su-Do;Park, Man-Gon
    • 한국멀티미디어학회논문지
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    • 제11권6호
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    • pp.883-890
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    • 2008
  • It becomes enabled to provide variety of multimedia contents through mobile service with the development of high-speed 3rd generation mobile communication and handsets. MMS (Multimedia Messaging Service) can be displayed in the presentation format which is unified the various multimedia contents such as text, audio, image, video, etc. It is applicable as a new type of ubiquitous learning. In this study we propose to design a mobile learning system by providing profiles which meets the standard of CC/PP and by generating multimedia messages based on SMIL language through the adaptation steps according to the learning environment, the content type, and the device property of learners.

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Random Forest를 결정로직으로 활용한 로봇의 실시간 음향인식 시스템 개발 (A Real-Time Sound Recognition System with a Decision Logic of Random Forest for Robots)

  • 송주만;김창민;김민욱;박용진;이서영;손정관
    • 로봇학회논문지
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    • 제17권3호
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    • pp.273-281
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    • 2022
  • In this paper, we propose a robot sound recognition system that detects various sound events. The proposed system is designed to detect various sound events in real-time by using a microphone on a robot. To get real-time performance, we use a VGG11 model which includes several convolutional neural networks with real-time normalization scheme. The VGG11 model is trained on augmented DB through 24 kinds of various environments (12 reverberation times and 2 signal to noise ratios). Additionally, based on random forest algorithm, a decision logic is also designed to generate event signals for robot applications. This logic can be used for specific classes of acoustic events with better performance than just using outputs of network model. With some experimental results, the performance of proposed sound recognition system is shown on real-time device for robots.

Design and Implementation of Scent-Supported Educational Content using Arduino

  • Hye-kyung Kwon;Heesun Kim
    • International journal of advanced smart convergence
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    • 제12권4호
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    • pp.260-267
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    • 2023
  • Due to the development of science and technology in the 4th Industrial Revolution, a variety of content is being developed and utilized through educational courses linked to digital textbooks. Students use smart devices to engage in realistic virtual learning experiences, interacting with the content in digital textbooks. However, while many realistic contents offer visual and auditory effects like 3D VR, AR, and holograms, olfactory content that evokes actual sensations has not yet been introduced. Therefore, in this paper, we designed and implemented 4D educational content by adding the sense of smell to existing content. This implemented content was tested in classrooms through a curriculum-based evaluation. Classes taught with olfactory-enhanced content showed a higher percentage of correct answers compared to those using traditional audio-visual materials, indicating improved understanding.