• Title/Summary/Keyword: attached media

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Practical Numerical Model for Nonlinear Analyses of Wave Propagation and Soil-Structure Interaction in Infinite Poroelastic Media (무한 다공성 매질에서의 비선형 파전파 해석과 지반-구조물 상호작용 해석을 위한 실용적 수치 모형)

  • Lee, Jin Ho
    • Journal of the Earthquake Engineering Society of Korea
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    • v.22 no.7
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    • pp.379-390
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    • 2018
  • In this study, a numerical approach based on mid-point integrated finite elements and a viscous boundary is proposed for time-domain wave-propagation analyses in infinite poroelastic media. The proposed approach is accurate, efficient, and easy to implement in time-domain analyses. In the approach, an infinite domain is truncated at some distance. The truncated domain is represented by mid-point integrated finite elements with real element-lengths and a viscous boundary is attached to the end of the domain. Given that the dynamic behaviors of the proposed model can be expressed in terms of mass, damping, and stiffness matrices only, it can be implemented easily in the displacement-based finite-element formulation. No convolutional operations are required for time-domain calculations because the coefficient matrices are constant. The proposed numerical approach is applied to typical wave-propagation and soil-structure interaction problems. The model is verified to produce accurate and stable results. It is demonstrated that the numerical approach can be applied successfully to nonlinear soil-structure interaction problems.

Development of an App for Store Information Management based on NFC (NFC 기반 가게정보관리 앱 개발에 관한 연구)

  • Ahn, Ki Ho;Kim, Yong Il
    • Smart Media Journal
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    • v.2 no.3
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    • pp.39-46
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    • 2013
  • According to popularization of smart phones, we can easily see the QR code attached to products. Restaurants also provide customers with store information using QR code. Sixteen years have passed since QR code was developed. In Korea, QR code has been widely utilized in the field of marketing because of easiness of technique implementation and channel expansion to mobile. However, to recognize QR code, we should run the proper application and focus on it during loading time. To address this problem, this paper proposes the app to manage store information using NFC technology. The proposed app saves easily store information through the name card of a store and facilitates its management obtained by a smart phone.

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Interactive Experience Room Using Infrared Sensors and User's Poses

  • Bang, Green;Yang, Jinsuk;Oh, Kyoungsu;Ko, Ilju
    • Journal of Information Processing Systems
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    • v.13 no.4
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    • pp.876-892
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    • 2017
  • A virtual reality is a virtual space constructed by a computer that provides users the opportunity to indirectly experience a situation they have not experienced in real life through the realization of information for virtual environments. Various studies have been conducted to realize virtual reality, in which the user interface is a major factor in maximizing the sense of immersion and usability. However, most existing methods have disadvantages, such as costliness or being limited to the physical activity of the user due to the use of special devices attached to the user's body. This paper proposes a new type of interface that enables the user to apply their intentions and actions to the virtual space directly without special devices, and test content is introduced using the new system. Users can interact with the virtual space by throwing an object in the space; to do this, moving object detectors are produced using infrared sensors. In addition, the users can control the virtual space with their own postures. The method can heighten interest and concentration, increasing the sense of reality and immersion and maximizing user's physical experiences.

Using Secondary Display in Interactive FPS Game and Its Availability (체감형 FPS 게임에서 보조 Display의 활용성)

  • Park, Chang-Bum;Park, Won-Bae;Paik, Doo-Won
    • Journal of Korea Game Society
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    • v.10 no.2
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    • pp.29-36
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    • 2010
  • As more and more advanced technology implemented in Computer Game, various of technical skill must be applied to satisfy the demand of the users specifically in the immersion and convenience of the games. As a result, The number of interactive games, which are controlled by user's physical action so that make the games more immersible, are increasing. In Addition, as the amount of information that happens in the games increases, many studies are going on to provide efficient user-interface. In this study, we develop an interactive game using a controller designed by us, which consist of Wii controller and an attached secondary display that provides game information to user. In addition, we conduct a survey with questions about immersion and convenience of the game to understand how users feel when doing the suggested game, and to compare our game environment with general FPS game environment that uses mouse and keyboard.

A Converged Profile and Authentication Control Scheme for Supporting Converged Media Service (융합 미디어 서비스 제공을 위한 통합 프로파일 및 인증제어 기술 연구)

  • Lee, Hyun-Woo;Kim, Kwi-Hoon;Ryu, Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.3B
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    • pp.503-516
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    • 2010
  • In this paper, we propose the converged profile and authentication scheme for supporting converged media services of broadcasting & communications convergence in fixed mobile convergence networks. The proposed scheme supports the management of access, service, mobility and IPTV profiles on subscriber and a function of open API(Application Program Interface) for providing the subscriber profile for the third party service provider with the PUSH/PULL method. The open API is based on a web service and a REST(Representational State Transfer) and provides various services for the third party service provider with ease. In addition, the proposed scheme supports a function of SSO(Single Sign-on). After user succeeded in establishing an access connection, user can sustain the same authentication state with this function although connected access network is changed or IMS(IP Multimedia Subsystem) service network is attached. We evaluate and analyze the performance of the proposed scheme through the implementation of CUPS(Converged User Profile Server) system test-bed.

Measurement Reliability of Axial Length of the Human Eye by using Partial Coherence Interferometry

  • Kim, Jae-Hyung;Moon, Tae Hwan;Chae, Ju Byung;Hyung, Sungmin
    • Journal of the Optical Society of Korea
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    • v.18 no.5
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    • pp.546-550
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    • 2014
  • To investigate the minimum near-infrared ray intensity required (quantifiable threshold value) for consistent measurements of axial length (AL) using partial coherence interferometry (PCI), we attached two polarizing lenses (PL) to two types of PCI (IOLmaster, ALscan). The near-infrared ray intensity of PCI was modified by rotating the axis of one PL at intervals of 5 degrees. The right eye of each volunteer was measured three times and the AL and signal-to-noise ratio (SNR) was recorded five times for each measurement. Reduction of light intensity was theoretically estimated using Malus' Law. AL was measured consistently with both IOLmaster and ALscan until they reached 55 degrees (1.33 % of intensity) and 60 degrees (0.77%), respectively (P = 0.343, Log-rank test). In contrast, SNR decreased as light intensity decreased. In addition, to analyze media opacities that precluded measurement of AL, we retrospectively reviewed the medical records of patients unmeasurable by PCI (ALscan) from May to November 2013. Thirty-eight of 473 eyes (8.0%) could not be measured using ALscan due to media opacities, such as severe posterior subcapsular cataract (PSC, 11 eyes), hypermature cataract (9 eyes), and vitreous hemorrhage (18 eyes). The mean grades of vitreous haze and PSC were $7.72{\pm}0.96$ and $4.45{\pm}1.04$, respectively. In conclusion, up to 0.77-1.33% of near-infrared rays decreased, and AL could be measured consistently.

Study on Sludge Thickening with Mesh is Used as Filtration Msdia (여과분리재를 이용한 슬러지 농축에 관한 연구)

  • Kim, Boo-Gil;Park, Min-Soo
    • Journal of Environmental Science International
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    • v.15 no.10
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    • pp.945-949
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    • 2006
  • For a membrane bio-reactor, it is possible to fillet and separate activated sludge and effluent by head loss of centimeters, if non-woven fabric material is used as titration media. However, if non-woven fabric material is used to thicken high-concentration sludge, excessive sludge attachment causes the rapid decrease of flux. Mesh with fore sizes of $100{\mu}m,\;150{\mu}m,\;and\;200{\mu}m$ allows for easy separation of attached sludge. This study examined the possibility of mesh as filtration media. Existing close-flow filtration process, which requires maintaining sludge movement, makes It difficult to obtain high thickening rate. With a view of complementing this weakness, this study has made an experimental examination on how high-concentration sludge (about 3,000mg/L to 10,000mg/L) will be filtered and thickened when mesh module is submersed in the bio-reactor. Effluent flowed from the bottom of the bio-reactor by head loss of 65cm. In case of pore size of $100{\mu}m$, SS showed high recovery of 80% to 96%; therefore, it has been decided that mesh can be used as filtration media. Filtration lasted for more than 9 hours, until sludge with 9,000mg/L in MLSS concentration was thickened 9 times as dense. In the range from 3,610mg/L to 9,060mg/L in MLSS concentration, it was possible to obtain effluent with less than 2mg/L in MLSS concentration within 10 minutes.

Embedded System Design of Automotive Media Server Platform with the MOST Interface (MOST 인터페이스를 갖는 차량용 미디어 서버 플랫폼에 대한 임베디드 시스템 설계)

  • Kwak, Jae-Min;Park, Pu-Sik
    • Journal of Advanced Navigation Technology
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    • v.10 no.3
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    • pp.262-267
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    • 2006
  • For growing need for the multimedia application in the vehicles, the MOST protocol has been focused on. The MOST protocol supports three kinds of communication modes; short control message, asynchronous packets, and reserved synchronous stream data. Because of a variety of transportation, the MOST is suitable for various applications in vehicle environment. In this paper, we implemented embedded system which is MOST-enabled AMS platform and tested the network communication operation through the control port and the synchronous channel of the source port. We implemented the prototype platforms which communicate each other on the MOST's POF network. Moreover we implemented the DivX decoder attached AMS platform and verified the operation by transferring the video stream and the control messages through the MOST network.

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Analysis of the Meaning of Mask in Fashion (패션에서의 마스크에 관한 의미 분석)

  • Jung, Junghee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.24 no.2
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    • pp.147-165
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    • 2022
  • The purpose of this study is to examine various types and characteristics of masks and to consider what meanings they have in the recent fashion world. To this end, this study attempts to reflect on the internal meaning of masks exhibited in fashion designers' collections rather than functional meanings. It has an implication; in that it tries to help understand the expressive needs for variety and freshness pursued by modern fashion and use the unique design development to understand the internal meanings of masks. It, therefore, examines the existing domestic and foreign literature and data about masks from a theoretical perspective, and also attempts to draw findings from the data of fashion collections which have been held since the 2000s, as well as from literature research based on books about fashion and various other media. The meanings of masks in the field of fashion are as follows: First, they express identity, by criticizing the couture fashion, through the fashion. Second, they present a new concept of body, showing an illogical and ambiguous identity in which both feminine and masculine images coexist. Third, they are media externally communicating insights about human beings' inner world, through which various messages are transferred to modern people who are attached to external appearances, and the identities possessed by designers are revealed by the masks. Fourth, they ask about a boundary between gender and sexuality, as a means to make us concentrate on the important social issue, while expressing various and new identities, like the hybrid identity. In other words, they can be found to be used as effective media in communicating fashion massages intended by fashion experimental and creative designers.

A Study on Gesture Interface through User Experience (사용자 경험을 통한 제스처 인터페이스에 관한 연구)

  • Yoon, Ki Tae;Cho, Eel Hea;Lee, Jooyoup
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.6
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    • pp.839-849
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    • 2017
  • Recently, the role of the kitchen has evolved from the space for previous survival to the space that shows the present life and culture. Along with these changes, the use of IoT technology is spreading. As a result, the development and diffusion of new smart devices in the kitchen is being achieved. The user experience for using these smart devices is also becoming important. For a natural interaction between a user and a computer, better interactions can be expected based on context awareness. This paper examines the Natural User Interface (NUI) that does not touch the device based on the user interface (UI) of the smart device used in the kitchen. In this method, we use the image processing technology to recognize the user's hand gesture using the camera attached to the device and apply the recognized hand shape to the interface. The gestures used in this study are proposed to gesture according to the user's context and situation, and 5 kinds of gestures are classified and used in the interface.