• 제목/요약/키워드: artistic experience

검색결과 153건 처리시간 0.028초

디즈니 애니메이션 캐릭터 파이프라인 사례 연구 (Case Study on Disney Animation's Character Pipeline)

  • 백지원
    • 디지털콘텐츠학회 논문지
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    • 제12권4호
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    • pp.491-499
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    • 2011
  • 영화의 컴퓨터 그래픽스 (Computer Graphics, 이하 CG) 분야는 기술적인 면과 예술적인 면에서 그간 눈부신 발전을 이루어왔지만, 아직 국내 CG 업체와 전 세계 시장을 선도하는 해외 메이저 CG 영화사들과의 격차가 크다. 이는 체계적이고 효율적인 제작 시스템이 확립되지 못하고 노하우가 부족함이 큰 원인중 하나이다. 본 연구에서는 연구자의 디즈니 애니메이션에서의 재직 경험과 현직 전문가들을 통해 수집한 정보를 바탕으로, 메이저 CG 제작사들이 가진 캐릭터 파이프라인의 장점과 단점을 분석하고 국내 CG 업체에 필요한 부분들을 제시하고자 한다. 연구 진행 과정은 국내 CG 업체들의 개발 사례와 디즈니 캐릭터 파이프라인의 장단점을 분석하고, 국내 CG 업체에 이를 어떻게 변형해 적용할지 제시하는 순서이다.

현대 패션 전시의 유형별 연출 기법과 특성 연구 (A Study on Display Techniques and Characteristics of Contemporary Fashion Exhibitions)

  • 정다운;하지수
    • 한국의류학회지
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    • 제42권5호
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    • pp.823-838
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    • 2018
  • The article surveys the technique and characteristics of contemporary fashion exhibitions in terms of fashion museography and fashion curation. The article reviewed both a literature study on the history of fashion exhibition focused on the display technique as well as a case study of domestic and international contemporary fashion exhibitions. The results of the article is as follows. Fashion brand exhibitions are about building competitive business advantage by planning differentiated contents. It gives viewers a brand fantasy and increases brand loyalty. This type mainly displays the latest collections on the commercial purpose as well as uses diverse mediums and high technology to make a spectacular space that provides an immersive experience to the viewer. Second, the museum fashion exhibition focuses on the roles of fashion in terms of social, cultural and artistic aspects that also focus on public education. The presentation technique emphasizes careful collection conservation rather than celebrate fashion business. The article is to encourage a further scholar discourse of fashion curatorial practice and theory.

인터랙티브 아트 인터페이스의 관람과 독자적 경험 - "Meta 4Saisons"을 중심으로 - (Spectators's Route Selection and Their Individual Participation in "Meta 4Saisons" as an Interactive Art Interface)

  • 김희영
    • 디지털콘텐츠학회 논문지
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    • 제8권2호
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    • pp.129-139
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    • 2007
  • 과거의 인터랙티브 아트는 과학자들과 예술가들의 학제간의 연구를 통해 조금씩 시도되었다. 디지털 시대를 맞이하면서, 디지털기술을 사용한 예술방식이 점차 늘어가고 있으며 다양한 방식으로 다른 매체들과 결합하고 있다. 본 논문은 $\ulcorner$메타 사계절$\lrcorner$에서 관람자와 인터랙티브 아트 사이에서 어떻게 관람자가 독자적 관람 경로의 선택이 인터랙션을 높이는지에 대해 분석하였다. 관람자 개개인이 선택할 수 있는 관람경로가 누구와도 같지 않은 독자성을 가진다. 이 독자적인 관람경로는 각 관람자가 개인적인 상호작용성을 가지는 위치에 있게 만들고 그들은 인터랙티브 아트 인터페이스의 몰입을 통해 다양한 경험을 느끼게 된다.

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인터렉티브 리얼 타임 3D 아트의 미학적 특성 (Aesthetics of Interactive Real-Time 3D)

  • 도순호
    • 한국게임학회 논문지
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    • 제5권2호
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    • pp.3-9
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    • 2005
  • 인터렉티브 리얼 타임 3D(Interactive real-time 3D)는 유저가 가상의 3차원 세계를 탐색하고 또한 몰입하는 폼의 컨텐츠를 경험할 수 있게 해준다. 다른 매체와는 다르게, 인터렉티브 리얼 타임 3D의 사용자(user)는, 디지털 3D의 구조에서의 작용과 반작용이 즉시 일어나는 "실시간"에서 진행되는 프로세스에서 능동적인 역할을 수행한다.

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Color Analysis for the Quantitative Aesthetics of Qiong Kiln Ceramics

  • Wang, Fei;Cha, Hang;Leng, Lu
    • Journal of Multimedia Information System
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    • 제7권2호
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    • pp.97-106
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    • 2020
  • The subjective experience would degrade the current artificial artistic aesthetic analysis. Since Qiong kiln ceramics have a long history and occupy a very important position in ceramic arts, we employed computer-aided technologies to quickly automatically accurately and quantitatively process a large number of Qiong kiln ceramic images and generate the detailed statistical data. Because the color features are simple and significant visual characteristics, the color features of Qiong kiln ceramics are analyzed for the quantitative aesthetics. The Qiong kiln ceramic images are segmented with GrabCut algorithm. Three moments (1st-order, 2nd-order, and 3rd-order) are calculated in two typical color spaces, namely RGB and HSV. The discrimination powers of the color features are analyzed according to various dynasties (Tang Dynasty, Five Dynasties, Song Dynasty) and various utensils (Pot, kettle, bowl), which are helpful to the selection of the discriminant color features among various dynasties and utensils. This paper is helpful to promoting the quantitative aesthetic research of Qiong kiln ceramics and is also conducive to the research on the aesthetics of other ceramics.

촉지적 공간에서의 감성적 특성에 관한 연구 (A Study on the Sensibility Characteristics in Haptic Space)

  • 서보람;오영근
    • 한국실내디자인학회논문집
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    • 제22권5호
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    • pp.162-170
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    • 2013
  • Although vision has been considered as a top sensory organ in the Western culture until modern times, the significance of space experience that communicates with a body via complex perceptions has recently garnered attention. This study criticizes the limitations of a vision-centered space and has the goal of empirically examining the sensibility characteristics in a haptic space through post-structuralism views leading up to Gilles Deleuze's philosophical ideas. This study will explore the flow of senses from the philosophical and artistic standpoint and the sensibility characteristics in a haptic space by examining the theories on haptic perceptions in connection with a space. In order to test the existing theories and identify the differences in sensibilities depending on perceptual method, the sensibilities of participants were compared using SD method (Semantic Differential scale method) and a validity test was conducted using a statistical program SPSS. The research has revealed that the average sensitivity scale of complex haptic perception was higher than single perception that only relies on vision. In addition, there was a correlation between perceptual method based on various sensory organs and human sensitivities. This study is meaningful in that it can serve a foundation for empirical research on sensibility, since it has reexamined the relationship between space and participants and demonstrated and analyzed their sensitivities through an experiment.

미술작품을 통한 미술교육: 수학 원리를 중심으로 (Art Education through Artwork: Focusing on the Mathematical Principle)

  • 정경철
    • 한국콘텐츠학회논문지
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    • 제10권4호
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    • pp.447-457
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    • 2010
  • 미술작품이나 건축물에 수학 원리가 내재해 있다. 중등학교 학생들이 미술작품에서 이러한 원리를 찾는 일은 중요하다. 하지만, 미술작품이나 건축물에 내재한 수학 원리를 찾는 것 자체만의 학생 활동은 미술교육 본연의 목적을 달성하기 어렵다는 것이다. 그러므로 미술 교육의 목적을 달성하기 위해서는, 미적 체험과 작품 감상을 통하여 학생들 스스로 미술작품에서 수학 원리를 찾고, 이 원리를 응용한 새로운 작품을 구성하고, 감상하고, 표현하는 활동이 필요하다는 것이다. 이러한 관점에서, 본 논문에서는 수학 원리가 내재한 몇 몇 미술작품이나 건축물을 조사하였다. 그리고 학생 스스로 미술작품에서 수학 원리를 찾고, 이 원리를 이용하여 새로운 작품 구성 활동 능력을 기대할 수 있는 프로그램 모델을 구성하였다. 또한, 수학 원리가 내재한 Escher의 작품을 예로 들어 프로그램에서의 교사활동과 학생활동을 가상적으로 구성하였다.

ML-based Interactive Data Visualization System for Diversity and Fairness Issues

  • Min, Sey;Kim, Jusub
    • International Journal of Contents
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    • 제15권4호
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    • pp.1-7
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    • 2019
  • As the recent developments of artificial intelligence, particularly machine-learning, impact every aspect of society, they are also increasingly influencing creative fields manifested as new artistic tools and inspirational sources. However, as more artists integrate the technology into their creative works, the issues of diversity and fairness are also emerging in the AI-based creative practice. The data dependency of machine-learning algorithms can amplify the social injustice existing in the real world. In this paper, we present an interactive visualization system for raising the awareness of the diversity and fairness issues. Rather than resorting to education, campaign, or laws on those issues, we have developed a web & ML-based interactive data visualization system. By providing the interactive visual experience on the issues in interesting ways as the form of web content which anyone can access from anywhere, we strive to raise the public awareness of the issues and alleviate the important ethical problems. In this paper, we present the process of developing the ML-based interactive visualization system and discuss the results of this project. The proposed approach can be applied to other areas requiring attention to the issues.

Development of science program using astronomical data in the history of Korea

  • 이지혜;신동희
    • 천문학회보
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    • 제37권2호
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    • pp.96.1-96.1
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    • 2012
  • Science we have perceived as genuine science is based on western scientific enterprise, that is, western modern science(WMS). The K-12 science curriculum in Korea absolutely contains WMS content. Elkana(1981) criticized the indifference of comparative science in the field of science, whereas there have been a lot of comparative studies of art, religion, ethics, and politics. Science is the product not only based on 'western' culture but all cultural around the world including Korea. People have consistently observed and tested for such a long period of time all over the world. Traditional science of Korea can be related to multiculturalism, which has become important in many fields. Korea has a lot of great scientific enterprises, such as astronomical instruments of Chosun Dynasty and ancient data of natural phenomenon in Samguk-saki or Samguk-Yusa. It is expected that students will consider them as more 'objective' and 'realistic' things rather than 'artistic' and 'distinguished' things. Astronomy was also very important in the East because they believed sky as king, which results in the development of a lot of astronomical data and instruments in Korean history. In this study, we developed three units of science programs using astronomical enterprises in Korea: 1) Activities with our sundial, Angbuilgu:, 2) data interpretation of natural phenomenon in ancient Korea, 3) experience in Gyeongbokgung Palace. From these programs, we expect that students will develop a profound understanding and take pride in our science.

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럭셔리 패션 브랜드의 패션필름에 나타난 헤리티지 표현 특성 (Representation of Heritage in Luxury Brands' Fashion Film)

  • 김민주;임은혁
    • 한국의류학회지
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    • 제45권4호
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    • pp.630-647
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    • 2021
  • As generations Y and Z gain influence, luxury fashion brands are interacting with younger digital consumers through fashion film, seeking to offer them a differentiated brand experience. Using a literature review addressing characteristics of fashion films as a communication medium and luxury fashion brands' heritage in the digital era, this study examines how brands express their heritage through fashion film, categorizing those expressions in terms of implicit meaning. The case study analyzed films from Louis Vuitton, Chanel, Dior, and Burberry uploaded to YouTube between 2018 and 2020. First, to retain their status as luxury, brands emphasize historical legitimacy. Specifically, they highlight their iconic historical image, their succession of creative directors, valuable historic locations, and diversity of consumer's brand experiences. Second, by stressing craftsmanship, integrating contemporary art and local culture, and utilizing a museum aura, they use brand heritage to acquire luxury status. Third, they attempt to mythify the founders by creating the persona of the fashion designer and the artist. The results show that the heritage depicted in fashion films is a key way in which luxury fashion brands resolve the tension between accessibility and exclusivity that they encounter and to get consumers emotionally engaged with brands.