• Title/Summary/Keyword: application programming interface

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Development of a 3D-Graphics Based Visualization Application for Reliability-Centered Maintenance (신뢰도 중심 유지보수 기법을 이용한 3차원 기반의 변전소 유지보수 시각화 프로그램 개발)

  • Jung, Hong-Suk;Park, Chang-Hyun;Jang, Gil-Soo
    • Proceedings of the KIEE Conference
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    • 2007.11b
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    • pp.288-290
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    • 2007
  • This paper presents a visualization application using 3D-graphics for effective maintenance of power equipment. The maintenance algorithm implemented in the application is based on Condition-Based Maintenance (CBM) and Reliability -Centered Maintenance (RCM). The main frame of the developed application was made up based on Windows Application Programming Interface (API) and Microsoft Fundamental Classes (MFC). In order to develop the interactive 3D application, the WorldToolKit (WTK) library based on Open GL was used. Also Text-to-Speech (TTS) technology was used to enhance the efficiency of operators. The developed application can help the power system operators to intuitively recognize the present state and maintenance information of the equipment.

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The Application to the Programming Education Using UML and LabVIEW OOP (UML과 LVOOP를 이용한 프로그래밍 교육의 적용 방안)

  • Jung, Deok-Gil;Jung, Min-Po;Cho, Hyuk-Gyu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.375-378
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    • 2011
  • To learn a programming language as a text-based programming and a computer language suitable for a wide range, learner thinks it is very difficult. To represent a visual program is one way to solve this problem easily. The visual language such as Visual C++, Visual Basic and Delphi is represented an interface as the visual component and represented a component action as a text-based. The programmer is very difficult about the component action with text-based and dislikes programming. In this paper, so solve these problems, we use the UML for representing a logical thinking and supporting and object-oriented programming. We suggest for programming education method to replace text-based programming to LabVIEW OOP. In addition, we conduct a survey on how programming education and analyze the training effect.

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2-D Consolidation Numerical Analysis of Multi_Layered Soils (다층 지반의 2차원 압밀 수치해석)

  • 김팔규;류권일;남상규;이재식
    • Proceedings of the Korean Geotechical Society Conference
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    • 2000.03b
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    • pp.467-474
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    • 2000
  • The application of Terzaghi's theory of consolidation for analysing the settlement of multi-layered soils is not strictly valid because the theory involves an assumption that the soil is homogeneous. The settlement of stratified soils with confined aquifer can be analysed using numerical techniques whereby the governing differential equation is replaced by 2-dimensional finite difference approximations. The problems of discontinuous layer interface are very important in the algorithm and programming for the analysis of multi-layered consolidation using a numerical analysis, finite difference method(F.D.M.). Better results can be obtained by the process for discontinuous layer interface, since it can help consolidation analysis to model the actual ground The purpose of this paper provides an efficient computer algorithm based on numerical analysis using finite difference method(F.D.M) which account for multi-layered soils with confined aquifer to determine the degree of consolidation and excess pore pressures relative to time and positions more realistically.

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Visualization of Diagnosed IGES by Java Native Interface (JNI를 이용하여 진단된 IGES의 가시화)

  • 박상호;윤형선;이병훈;김준형;김덕수
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.26 no.2
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    • pp.23-28
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    • 2003
  • This research explains visualization of diagnostic system of 3D CAD data, IGES (Initial Graphics Exchange Specification), by using JNI(Java Native Interface) to connect between C++ and Java programming. The diagnostic system is to analyze IGES clearly by identifying errors and anomalies with respect to the diagnosis of geometry and topology of entities. The output of the system is IGES file including . error information which can be visualized with different colors by several commercial visualization systems. The paper focuses on the visualization of the result IGES which can be extended to web based application over internet.

Location-aware visualization of VRML models in indoor location tracking system

  • Yang, Chi-Shian;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.16 no.3
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    • pp.220-228
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    • 2007
  • For many applications particularly in navigation system, a three-dimensional representation improves the usability of information. This paper introduces 3D Graphical User Interface (GUI) of indoor location tracking system, 3D Navigation View. The application provides users a 3D visualization of the indoor environments they are exploring, synchronized with the physical world through spatial information obtained from indoor location tracking system. It adopts widely used Virtual Reality Modeling Language (VRML) to construct, represent, distribute and render 3D world of indoor environments over Internet. Java, an all-purpose programming language is integrated to comprehend spatial information received from indoor location tracking system. Both are connected through an interface called External Authoring Interface (EAI) provided by VRML. Via EAI, Java is given the authority to access and manipulate the 3D objects inside the 3D world that facilitates the indication of user's position and viewpoint in the constructed virtual indoor environments periodically.

A Study on Implementation of Indoor Positioning Simulator through Indoor Positioning API Development (실내측위 API개발을 통한 실내측위 시뮬레이터 구현에 관한 연구)

  • Shin, Chang Soo;Kim, Sung Su
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.43 no.6
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    • pp.873-881
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    • 2023
  • The evolution of civil engineering technology, exemplified by recent milestones like the completion of the Gangnam Global Business Center (GBC), has fostered the construction of expansive civil and architectural structures both above and below the earth's surface. This surge in construction necessitates a commensurate advancement in research and technology pertaining to safety protocols applicable to these vast edifices. Such protocols encompass a spectrum of concerns, ranging from the preemptive mitigation of accidents to the effective management of exigencies such as fires. As the trajectory of construction endeavors continues unabated, encompassing both subterranean and elevated domains, a concomitant imperative emerges to refine the methodologies underpinning precise indoor positioning. To address this need, an innovative web-based simulator has been devised to emulate indoor positioning scenarios for rigorous testing. This research further entails the development of an indoor positioning data Application Programming Interface (API) fortified by Geographic Information System (GIS) spatial operation techniques. This API is anchored in the construction of intricate test data, centered on the spatial layout of building 13 at the Electronics and Telecommunications Research Institute (ETRI). Consequently, the study renders feasible the expeditious provisioning of diverse signal-based and image-based spatial information, pivotal for enhancing the navigational acumen of mobile devices. Path delineation, cellular signal mapping, landmark identification, and ancillary navigational aids are among the manifold datasets promptly furnished by the indoor positioning data API. In summation, this study engenders a crucial leap towards the fortification of safety protocols and navigational precision within the expansive confines of modern architectural wonders.

Geovisualization of Coastal Ocean Model Data Using Web Services and Smartphone Apps (웹서비스와 스마트폰앱을 이용한 연안해양모델 예측자료의 시각화시스템 구현)

  • Kim, Hyung-Woo;Koo, Bon-Ho;Woo, Seung-Buhm;Lee, Ho-Sang;Lee, Yang-Won
    • Spatial Information Research
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    • v.22 no.2
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    • pp.63-71
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    • 2014
  • Ocean leisure sports have recently emerged as one of so-called blue ocean industries. They are sensitive to diverse environmental conditions such as current, temperature, and salinity, which can increase needs of forecasting data as well as in-situ observations for the ocean. In this context, a Web-based geovisualization system for coastal information produced by model forecasts was implemented for use in supporting various ocean activities. First, FVCOM(Finite Volume Coastal Ocean Model) was selected as a forecasting model, and its data was preprocessed by a spatial interpolation and sampling library. The interpolated raster data for water surface elevation, temperature, and salinity were stored in image files, and the vector data for currents including speed and direction were imported into a distributed DBMS(Database Management System). Web services in REST(Representational State Transfer) API(Application Programming Interface) were composed using Spring Framework and integrated with desktop and mobile applications developed on the basis of hybrid structure, which can realize a cross-platform environment for geovisualization.

Design and Implementation of the Network Turn Game for API Using Design Patterns (디자인 패턴을 이용한 네트워크 턴 게임 API 설계 및 구현)

  • Kim Jong-Soo;Kim Tai-Suk
    • Journal of Korea Multimedia Society
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    • v.7 no.11
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    • pp.1588-1596
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    • 2004
  • Developing a real time network game that is serviced on the internet requires a lot of work, time and manpower. Therefore, it is important to design a game in such a way so that existing design codes could be used. The area which is being studied to maximize the reusability of the existing design code is related to design patterns. If the developers are given various design techniques and application examples that use well defined design patterns, they will be able to make better game API(Application Programming Interface) and to invent a framework for game development based on this API as well. In this paper, the design patterns that the GoF(Gang of Four) proposed have been applied to develop and implement two kinds of network turn games. In the process, efficient design techniques will be proposed for the effective reuse of the existing game API.

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A Catalog of Bad Smells in Design-by-Contract Methodologies with Java Modeling Language

  • Viana, Thiago
    • Journal of Computing Science and Engineering
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    • v.7 no.4
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    • pp.251-262
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    • 2013
  • Bad smells are usually related to program source code, arising from bad design and programming practices. Refactoring activities are often motivated by the detection of bad smells. With the increasing adoption of Design-by-Contract (DBC) methodologies in formal software development, evidence of bad design practices can similarly be found in programs that combine actual production code with interface contracts. These contracts can be written in languages, such as the Java Modeling Language (JML), an extension to the Java syntax. This paper presents a catalog of bad smells that appear during DBC practice, considering JML as the language for specifying contracts. These smells are described over JML constructs, although several can appear in other DBC languages. The catalog contains 6 DBC smells. We evaluate the recurrence of DBC smells in two ways: first by describing a small study with graduate student projects, and second by counting occurrences of smells in contracts from the JML models application programming interface (API). This API contains classes with more than 1,600 lines in contracts. Along with the documented smells, suggestions are provided for minimizing the impact or even removing a bad smell. It is believed that initiatives towards the cataloging of bad smells are useful for establishing good design practices in DBC.

Object-oriented Web User-Interface Model for the Grid Portal (그리드 포탈을 위한 객체 기반의 웹 사용자 인터페이스)

  • Ko, Yoon-Seok;Hwang, Sun-Tae
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.12
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    • pp.859-866
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    • 2006
  • Grid portal services provide more flexible research environment by overcoming time and space limit of existing application-based grid services. However user's requirements such as user interfaces are not clear during development cycle and changed frequently. Therefore it is necessary to reduce the cost for creating and maintaining user interfaces of grid services. In this paper, we suggest an object-oriented user control model which allows easier development of user interfaces and increases code reusability by abstracting objects from presentation layer of web. In this model, structure of presentation pages can be described more clearly and implementation of actions is simple and easy.