• Title/Summary/Keyword: application needs

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Design of Pressure Injury Management Mobile Application Structure and User Interface (욕창관리 모바일 어플리케이션 구조 설계 및 사용자 인터페이스 구현)

  • Lee, Jisan;Kim, Jungjae;Lee, Yun Jin;Park, Seungmi
    • Journal of muscle and joint health
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    • v.26 no.3
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    • pp.223-231
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    • 2019
  • Purpose: This study aimed to design user interfaces of a mobile application for managing pressure injury patients in a long-term care hospital based on the user's needs. Methods: To reflect users' needs in the mobile application, the user interfaces in this study were designed in five steps: brainstorming and mind mapping, persona and scenario, needs list and priority, a draft version of flow chart and user interfaces and expert review. These steps were conducted with a step nurse at a long-term care hospital, a professor who majored in nursing informatics, a professor who had lots of research experiences about pressure injury and a wound ostomy continence nurse. Results: Two personas, scenarios and needs' lists were derived. Listed Needs included the followings; Accurate staging of pressure injury; Appropriate management by staging; Acquisition of professional knowledge about pressure injury; Acquisition of easy pressure injury information through text, picture and video; and Sharing pressure injury information in unit. The structure, menus and features of the pressure injury mobile application were visualized with user flow based on two personas' scenarios and needs' lists. Conclusion: Our study suggests and visualizes the key features of the 'Pressure Injury Guide', a pressure injury management mobile application for nurses in a long-term care hospital, which can be utilized by nurses, application developers, and related researchers.

Information Technology Needs and Benefits in Multi-Unit Restaurants

  • Baek Seung-Hee;Guzman Allan B. de
    • Journal of Community Nutrition
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    • v.8 no.3
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    • pp.127-133
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    • 2006
  • This study attempted to investigate and compare the level of needs and expected benefits of information technology(IT) applications in restaurant operation from managerial and employee levels. Self-competence levels, education and training needs, and the company IT application levels were evaluated. The respondents for the study were the staff of full-service, mid-scale restaurants owned by a firm. Among the respondents, 17.6% were in managerial level(managers) and 82.4% were in employee level(employees). The results of this study indicated that compared to employees, managers perceived more in-depth that IT is beneficial and is needed in restaurant operation. Both groups rated IT as very much needed and beneficial to restaurant operation. However, managers rated their own technological competence significantly higher than the employees did. Both groups expressed the desire for IT training and education although the managers' needs were stronger than the other group. The company's IT application level was assessed by the managers and employees at a slightly higher than average score on a 5-point scale, showing no difference between the groups. The study findings show that the respondents perceived the IT needs and benefits than the present IT application level of restaurants, which suggests more IT applications be adopted to the restaurant operations.

Refrigerator Food Ingredient Management System 'Pocket Scanner' Design and Implementation (냉장고 식재료 관리 시스템 '포켓스캐너' 디자인 및 구현)

  • Chung, HaeKyung
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.1
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    • pp.42-47
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    • 2021
  • In this study, we developed an application that can efficiently store and manage food ingredients in refrigerators. Rather than purchasing a new smart refrigerator, a small 'pocket scanner' is inserted inside the refrigerator using an existing refrigerator to track the location of food entering and leaving the refrigerator to efficiently organize the refrigerator and save time searching for ingredients. In addition, since it can automatically record the distribution period and purchase date, it notifies users through an alarm when the distribution period expires or is shortly left. As for the research method, after discovering the needs of users through in-depth interviews, the reactions of users were investigated by adding functions that fit those needs. Users felt satisfied with managing food efficiently through the 'pocket scanner' attached to the refrigerator and answered that it was very economical because various smart functions could be used without changing to a smart refrigerator. In the next study, we will also examine the usability of the application through usability evaluation.

An Analysis of Needs for Composition of Math Learning Program Using Web or Application (웹 또는 어플리케이션 활용 수학 학습 프로그램 구성에 대한 요구도 분석)

  • Ee, Ji Hye;Huh, Nan
    • East Asian mathematical journal
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    • v.35 no.2
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    • pp.199-216
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    • 2019
  • The purpose of this study is to analyze the needs of mathematics learning program using web or application for the development of adaptive mathematics learning program. For this study, a questionnaire survey was conducted for middle school students. The results of the 290 responses were analyzed to identify students' needs for adaptive mathematics learning. As a result, learners wanted functions to design their own learning and to support self-directed learning. The results of this study are expected to be used as basic data for the development of a adaptive mathematics learning program reflecting students' needs.

Needs Analysis on Experience, Collaboration, Enquiry based Learning of College Students

  • Yena Bae;Danam Kwon
    • International Journal of Advanced Culture Technology
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    • v.12 no.3
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    • pp.336-344
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    • 2024
  • The purpose of this study is to analyze the need of college students for experiential learning, collaborative learning, and enquiry-based learning. To achieve this goal, a survey was conducted with 308 college students. The need for experience, collaboration, and enquiry-based learning was comprehensively analyzed through t-tests, Borich needs analysis, and priority determination using The Locus for Focus model. The research findings are as follows: First, in Borich need analysis, the highest needs were identified for deep learning, self-directed learning, connecting theoretical knowledge with practical application, immersion, and application to real-life situations. Second, in The Locus for Focus model, the highest needs were found for abstract conceptualization, interest, conflict management, self-directed learning, and curiosity. In summary, since self-directed learning showed the highest priority simultaneously in Borich need analysis and The Locus for Focus model, it should be considered as the most prioritized item.

Use of Smartphone Applications for Satisfying Information Needs of Youth (청소년의 정보요구 해결을 위한 스마트폰 어플리케이션 이용행태)

  • Lee, SeungMin;Lee, Jongwook
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.28 no.3
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    • pp.175-196
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    • 2017
  • The number of youth smartphone users has been increasing, and they use smartphone applications to satisfy their various types of information needs. Nevertheless, few researchers have addressed youth information behavior on applications. In this study, the author examined the application use behavior of youth in response to their work- and everyday life- information needs. The author collected 114 completed questionnaires from students enrolled in a middle school and a high school. The survey results show that participants' usage and perception of smartphone applications were high, and they were using information, entertainment, and communication applications to meet their information needs. In particular, their preference for application use differed by the type of information needs. Also, participants were considering cost, easiness, privacy policy, review, information quality, providers, interface design, and recommendation to choose applications. This study confirms the role of smartphone applications as an influential information source, and it also provides useful implications for educators and for application developers.

A Study on the Order of Healing Environment Elements of Nursing Homes by Maslow's Hierarchy of Needs (매스로우의 욕구단계이론에 의거한 노인요양시설 치유환경소의 위계에 관한 연구)

  • Chung, Mi-Ryum
    • Korean Institute of Interior Design Journal
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    • v.21 no.1
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    • pp.240-247
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    • 2012
  • Healing Environment is to cure the user as a whole by considering his social, psychological aspect, beyond the functional aspect of treatment. Various design elements of healing space have been developed so far, but they were mostly described with same rank. Even though every element is significant, facilities such as nursing homes tends to run with low budget, and they can't fulfill them all at the same time. It is important to find the sequence between design elements. The purpose of this study is to reorganize the design principles of healing environment by Maslow's hierarchy of needs(Physiological needs, Safety needs, Love/Affilitation needs, Self-Esteem needs and Self-Actualization needs), and analyze elderly nursing homes and examine the framework itself by application. Research method was consist of literature review on healing space design elements and hierarchy of needs, reconstruction of design elements with hierarchy, and application on 5 Korean nursing home cases. As the result, Maslow's hierarchy of needs and design elements were linked with good balance. Analysis of 5 nursing homes revealed that lower needs were short of environmental support compared to higher needs. Especially design elements related to Physiological needs should be improved. Also, new framework had strength in not only providing gasps on current situation in detail, but also suggesting elements for improvement with hierarchy and sequence. Through this research healing environment design elements and human needs were linked. Nursing home is the last environment for the elderly, which should help to heal their body and mind and also support them to accomplish self-actualization.

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Analysis of the Learning Activities using Asexual Reproduction Learning Application for School Students with Special Needs in Middle School by the Cultural Historical Activity Theory (문화역사적 활동이론을 통한 중학교 특수교육 대상 학생의 무성생식 스마트러닝 활동 분석)

  • Kim, Ah-Ra;Jeong, Jin-Su;Kim, Yong-Seong;Moon, Dong-Oh
    • Journal of Science Education
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    • v.40 no.1
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    • pp.52-71
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    • 2016
  • The purpose of this study is to analyze the learning activities which use asexual reproduction learning application(app) of students with special needs through the Cultural Historical Activity(CHAT). The asexual reproduction learning app was developed for students with special needs, and analyzed the learning activities of students with special needs in perspective of CHAT. The app was developed as subsidiary study material for asexual reproduction inquiry learning. Main functions of the app were composed of concept learning, problem solving, video playing, and report writing. According the CHAT analysis, findings indicated that students with special needs as the subject were able to organize division of labor demonstrated in cooperative learning with the object to actively participate in the class by using the tool of an app. This study also showed effective teaching strategy for improvement of learning achievement and task behavior level of student with special needs.

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Application authoring tool for the use of the efficiency of a literature class (문학수업의 효율성을 위한 애플리케이션 저작도구의 활용)

  • Nam, Sukhee
    • Journal of Digital Convergence
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    • v.11 no.5
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    • pp.423-428
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    • 2013
  • This paper is to suggest how to apply smartphone application making for literature class as a learning tool. New specialists in literature are not satisfied with the traditional learning methods for the acquisition of theoretical knowledge any more. They try to learn the making process of smartphone application using app writing tools to meet their attention and needs. As a result, they can experience "deterritoriatization" of their major. Such a new learning method not only makes the learners build up their literary knowledge, but also plays a part to meet their needs to make it reality as a practical method that satisfies their learning needs. On this basis, there can be a possibility for literature to be the important resource of the contents development for mobile application.

중ㆍ고등학생의 제 7차 기술ㆍ가정 교과 내용에 대한 인식

  • 김경애;정난희;신부용
    • Journal of Korean Home Economics Education Association
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    • v.15 no.2
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    • pp.101-120
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    • 2003
  • The purpose of this study was to investigate the recognition of middle and high school students on the 7th technology home economics curriculum. This study was carried out to understand the difference in the level of needs. interesting on the 7th technologyㆍhome economics curriculum and application on the life to maximize the effect of technologyㆍhome economics education by the socio-demographic factors. For this purpose, survey was conducted 437 students in the middle school and high school in the Gwangju city and Jeonnam province. The survey was consists of items related with socio-demographic factors in 9 questions. The curriculum of technologyㆍhomes economic consist in the level of application and general tendency and level of needs in 47 different unites. The major findings of this study are as follows. 1. The understanding of internet application. me and family relation, nutrition of youth were showed high perception in order in the level of needs on the technology home economics curriculum. 2. The internet application, home life practice and me and family relation showed high perception in order in the level of interesting. 3. The internet application, home life practice and me and family relation showed also high perception in order that helps living life. And the understanding of architectural principles and industry and characteristics of materials showed low perception.

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